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	<title>360blog &#187; Age 03/Toddler</title>
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	<description>Exploring the World of Digital Youth</description>
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		<title>Mind in the Making, an Interview Event with Author Ellen Galinsky</title>
		<link>http://www.360kid.com/blog/2010/07/mind-in-the-making/</link>
		<comments>http://www.360kid.com/blog/2010/07/mind-in-the-making/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 22:49:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 00-02/Infant]]></category>
		<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Video Links]]></category>
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		<category><![CDATA[ACCM]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[childhood]]></category>
		<category><![CDATA[columbia university]]></category>
		<category><![CDATA[developmental]]></category>
		<category><![CDATA[early learning]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[families]]></category>
		<category><![CDATA[Galinsky]]></category>
		<category><![CDATA[Guernsey]]></category>
		<category><![CDATA[Kleeman]]></category>
		<category><![CDATA[marshmallow]]></category>
		<category><![CDATA[Prix Jeunesse]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[teachers college]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=736</guid>
		<description><![CDATA[Have you ever noticed that spark in a young child’s eye when they’re learning something new? There’s an excitement to their discovery, a satisfaction in learning, something to take pleasure in, a palpable exhilaration. On the flipside, why is it that this spark, this love of learning we so easily recognize in young children, seems [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever noticed that spark in a young child’s eye when they’re learning something new? There’s an excitement to their discovery, a satisfaction in learning, something to take pleasure in, a palpable exhilaration. On the flipside, why is it that this spark, this love of learning we so easily recognize in young children, seems to diminish as they progress through school, grade after grade? What is it that we’re doing wrong, learning should be fun right? What should parents and teachers do differently? How can we fan the flame of learning in all children to create passionate, life long learners?</p>
<p><img src="http://www.360kid.com/blog/images/book_galinsky.jpg" alt="Ellen Galinsky's book Mind in the Making: The Seven Essential Life Skills Every Child Needs" align="right" hspace=15 /> These are just the few of the questions posed to readers in <a href="http://familiesandwork.org/site/about/staff.html#ellen">Ellen Galinsky</a>’s new book <a href="http://www.amazon.com/Mind-Making-Seven-Essential-Skills/dp/006173232X"><i>Mind in the Making: The Seven Essential Life Skills Every Child Needs</i></a>. Out in the world today there are a lot of behavioral and developmental research studies that clinically describe what’s happening during a child’s growing years. The problem however is that this information often feels inaccessible to everyday moms and dads. What&#8217;s great about Ellen’s book Mind in the Making is that it makes the inaccessible accessible. Each chapter is filled with carefully selected and easy to understand research that consistently shines a light on what’s going on with your growing child. Sprinkled throughout these findings are recommendations from the author on how to grow that spark and stories from everyday parents that share similar concerns and their successes related to helping their child thrive.</p>
<p>Last week I had the pleasure of meeting Ellen at a gathering to discuss her work in New York City’s Teachers College at Columbia University. During the event, Ellen was interviewed onstage by <a href="http://blog.lisaguernsey.com/">Lisa Guernsey</a>, another fantastic author who wrote the book <a href="http://www.amazon.com/Into-Minds-Babes-Affects-Children/dp/B001KOTUE2/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1279572104&#038;sr=8-1"><i>Into the Minds of Babes: How Screen Time Affects Children from Birth to Age Five</i></a> (<a href="http://www.360kid.com/blog/2008/02/interview-with-lisa-guernsey-author-of-into-the-minds-of-babes/">360KID interview</a> with Lisa about her book, <a href="http://www.youtube.com/watch?v=9_3Ral-KIdE">video</a>) The pairing of these two authors together for the event was excellent and a <a href="http://www.youtube.com/watch?v=1OEmrDrHhDQ">video</a> of the conversation can be enjoyed below. During the presentation, Ellen not only shared many of the insights she has written about in her book, she also presented another dimension of her journey through carefully captured video recordings of researchers describing their studies. There are many compelling observations described through these videos for parents to learn about and use in daily interactions with their child. One video in particular is a “must watch&#8221; if you are unfamiliar with “The Marshmallow Experiment,” a study that looks at the internal conflict four year old children struggle with when offered one marshmallow they can eat now or instead two marshmallows they can eat later. This experiment is technically referred to as a study in delayed gratification and you can enjoy the discovery of this experiment (as a newly refreshed life long learner through reading Ellen&#8217;s book) in the interview below. Enjoy!</p>
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]]></content:encoded>
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		<item>
		<title>Finding Fun with Children&#8217;s Books</title>
		<link>http://www.360kid.com/blog/2009/05/fun-childrens-books/</link>
		<comments>http://www.360kid.com/blog/2009/05/fun-childrens-books/#comments</comments>
		<pubDate>Sun, 17 May 2009 17:01:48 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=346</guid>
		<description><![CDATA[Every now and then I&#8217;m asked by a new parent or friends of new parents for children&#8217;s book recommendations, so today I thought I&#8217;d take a short break from kids tech-talk to post some of my favorites. I want to thank Amy Kraft over at Media Macaroni for introducing me to the No Time for [...]]]></description>
			<content:encoded><![CDATA[<p>Every now and then I&#8217;m asked by a new parent or friends of new parents for children&#8217;s book recommendations, so today I thought I&#8217;d take a short break from kids tech-talk to post some of my favorites. I want to thank Amy Kraft over at <a href="http://mediamacaroni.com/">Media Macaroni</a> for introducing me to the <a href="http://www.notimeforflashcards.com/">No Time for Flash Cards</a> blog. This site&#8217;s a great find that promotes play, discovery and learning with preschoolers in mind. A recent post asking for favorite children&#8217;s books reminded me that I&#8217;ve been keeping an ever growing list of my own. I think every new home library should include these &#8220;must have&#8221; starter books, and chances are if you&#8217;re looking to give a children&#8217;s book as a gift, these will already be in the collection:</p>
<ul>
<li> The Very Hungry Caterpillar by Eric Carle
<li> Goodnight Moon by Margaret Wise Brown
<li> Chicka Chicka Boom Boom by Bill Martin Jr. and Archambault
<li> Good Night, Gorilla by Peggy Rathmann</ul>
<p>Now that we have those great ones out of the way, here are some of my personal favorites for young and growing children. I&#8217;ve simmered my list down to just these 10 books:</p?</p>
<ul>
<li><b><i> Barnyard Dance! by Sandra Boynton </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Boynton.jpg" alt="Barnyard Dance! by Sandra Boynton" align="right" /> A delightful rhyming story of barnyard friends that go to a dance. The rhythm and meter of this story will keep you reciting sections from this book for days on end. Another great find for our family was discovering that there&#8217;s a Sandra Boynton CD available with this book&#8217;s lyrics set to song.<BR><BR>
<li><b><i> How Are You Peeling? by Joost Elffers </b></i><br /><img src="http://www.360kid.com/blog/images/book_Elffers.jpg" alt="How Are You Peeling? by Joost Elffers" align="right" />Elffers is a fantastic photographer with a talent for bringing personality and emotion out of common everyday fruits and vegetables. Each page is filled with wonderful facial expressions from his creations. Light copy, lots of unique and interesting faces to enjoy.<BR><BR>
<li><b><i> Click, Clack, Moo: Cows That Type by Doreen Cronin </b></i><br /><img src="http://www.360kid.com/blog/images/book_Cronin.jpg" alt="Click, Clack, Moo: Cows That Type by Doreen Cronin" align="right" />Farmer Brown runs a no-nonsense farm, but things change once the cows who live there acquire an old typewriter and learn how to express there wishes on short notes. When Farmer Brown doesn&#8217;t comply with the cows requests, the cows decide they will go on strike. Fun, fun. fun!<BR><BR>
<li><b><i> Bunny Planet by Rosemary Wells </b></i><br /><img src="http://www.360kid.com/blog/images/book_Wells.jpg" alt="Bunny Planet by Rosemary Wells" align="right" />There are so many great books written by Rosemary Wells that it&#8217;s hard to pick even just a few, but the Bunny Planet books (a small collection of three books sold together as a set) have a wonderful Zen-like story quality to them. Ms. Wells explores the idea of a perfect world that lives inside our heads when things outside don&#8217;t go quite as well as we had planned.<BR><BR>
<li><b><i> Martha Speaks by Susan Meddaugh </b></i><br /><img src="http://www.360kid.com/blog/images/book_Meddaugh.jpg" alt="Martha Speaks by Susan Meddaugh" align="right" />The story of a family dog named Martha who likes to eat alphabet soup. The interesting twist in the story is that when Martha eats the soup, the letters go up to her brain instead of down to her tummy! There are many Martha Speaks books available and the first is the one that sets up the story for the entire series.<BR><BR>
<li><b><i> The Monster at the End of This Book by John Stone </b></i><br /><img src="http://www.360kid.com/blog/images/book_Stone.jpg" alt="The Monster at the End of This Book by John Stone" align="right" />I think everyone in the entire world loves Grover, the fuzzy blue character from Sesame Street. In this story, Grover asks, even begs, the reader not to turn the pages of this book because he&#8217;s afraid there&#8217;s a monster that might scare him on the very next page. You will read this one again and again with your young child.<BR><BR>
<li><b><i> The Scrambled States of America by Laurie Keller </b></i><br /><img src="http://www.360kid.com/blog/images/book_Keller.jpg" alt="The Scrambled States of America by Laurie Keller" align="right" />What would happen if each state in the nation could move to a new location? This book explores the fun and mayhem that ensues when each state moves to where they think they would really enjoy living. A funny story for children who are learning to memorize the US states.<BR><BR>
<li><b><i> I Will Never, Not Ever, Eat a Tomato by Lauren Child </b></i><br /><img src="http://www.360kid.com/blog/images/book_Child.jpg" alt="I Will Never, Not Ever, Eat a Tomato by Lauren Child" align="right" />This is the first book that began the popular Charlie and Lola series of books and television shows. Lola is a very finicky eater. Her older brother Charlie presents familiar foods with funny names and stories that make Lola curious about what she might be missing. Just where do peas and fish sticks come from? And what sort of story would you tell to make eating these items more appealing?<BR><BR>
<li><b><i> Owly by Andy Runton </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Runton.jpg" alt="Owly by Andy Runton" align="right" />The Owly book series are a charming collection of graphic novels starring an owl and his woodland friends. Together they go on many adventures, making new friends and helping other animals and friendly insects along the way. These books require a parent to imagine and invent the dialog alongside the visuals which I believe fosters an even closer story telling experience between reader and child.<BR><BR>
<li><b><i> Police Cloud by Christoph Niemann </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Niemann.jpg" alt="Police Cloud by Christoph Niemann" align="right" />The graphic design approach to this story is just beautiful. Christoph Nieman is an artist for the New Yorker magazine and now shares his visual talents as a children&#8217;s book author. Nieman tells a captivating story about a cloud that wishes to become a policeman.</ul>
<p>I hope you find this list helpful and enjoyable. Happy reading with your young friends!</p>
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		<title>What Works For Virtual Play? – Questions to ask about Web-enabled toys</title>
		<link>http://www.360kid.com/blog/2009/05/what-works-virtual-play/</link>
		<comments>http://www.360kid.com/blog/2009/05/what-works-virtual-play/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:12:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Gender Inclusive/Specific]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=331</guid>
		<description><![CDATA[[The following is an article I wrote for Playthings Magazine which appears in the May 2009 issue.] 

When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for <a href="http://www.playthings.com/">Playthings Magazine</a> which appears in the May 2009 issue.] </p>
<p><img src="http://www.360kid.com/blog/images/girl_at_computer.jpg" alt="Photo of girl holding her stuffed animal while playing on a laptop computer" align="right" /></p>
<p>When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? Will the play pattern extend across age and gender differences?</p>
<p>Sometimes answering play pattern questions like these are pretty straight forward, other times their answers are not as clear cut. Potentially even more complicated is describing the play pattern around a toy product tied to a virtual world or online experience. What kind of play pattern are we talking about now? How does the play experience through an avatar in an online world differ from that of a child playing with a physical toy in the real world?</p>
<p>These are hard questions to answer, but they are ones I’m betting more and more people will be asking in the world of youth marketing.</p>
<p>The 2008 <a href="http://www.toyassociation.org/">American International Toy Fair</a> was a big year for virtual world toy products. Unlike years before, 2008 saw many virtual world product announcements, a first for the show. Some of the biggest announcements came from the likes of Disney and Techno Source with <a href="http://pixiehollow.go.com/">Pixie Hallow</a> and Clickables, iToys with the <a href="http://www.me2universe.com/">Me2 Universe</a>, Ty with <a href="http://beanie-babies.ty.com/">Beanie Babies 2.0</a> and <a href="http://ty-girlz.ty.com/">TyGirls</a>, and 10Vox with <a href="http://www.tracksters.com/">Tracksters</a> and <a href="http://www.kookeys.com/">KooKeys</a>. Each of these companies offered a virtual play experience through the purchase of a tangible toy product—the business model of preference being one in which the consumer buys a tangible product that grants access to an online world.</p>
<p>Fast forward to 2009. It seems almost every few days we learn of a new virtual world for kids. While a number of virtual worlds were announced on the show floor during the 2009 Toy Fair, even more were announced outside of the walls of the Javits Center. What was surprising was the number of new product announcements, not just updates to old products launched a year or two prior. Take note for the future: February could very well become the product announcement month of choice in the virtual world space. Such announcements started in 2008 and today appear to be picking up steam.</p>
<p>As you can imagine, any announcement attached to a toy industry event will include some tangible toy product as part of the virtual world offering. Most often plush toys are the vehicle of choice for promoting virtual worlds to kids, but changes are underway within the toy-related niche of the virtual world space. Just about anything these days can include a password key on a piece of paper to allow access to an online destination. Also added to the mix are new solutions that include USB thumb drives that plug into your computer and become the keys to playing in these online destinations.</p>
<p>When I look back on the last two years of tangible toy/virtual world product announcements, I notice two trends, in particular, related to the software portion of the announcement:</p>
<ol>
<li> At the time when a company first makes a virtual world announcement, the virtual world is generally far from completion. If the virtual world has been in development for a long time and is in the process of a sizable public beta effort (meaning many actual consumers are testing the virtual world to flush out problems and improve the quality and stability of the product), this is a good thing. A sizable public testing effort should be the norm with all such products, but sadly it is not. As a result, first-year launches can be challenging for both the companies that make the products as well as the children who use them, typically resulting in poor reviews out of the gate.<BR><BR>
<li> After a product has officially launched, it tends to be improved and expanded upon as sales grow or as web traffic proves what is working and what is not within the virtual world. These sorts of improvements are generally seen with products that have been in the marketplace for at least two years.</ol>
<p>As it relates to the overall offering of both the physical and virtual parts of the product, I have these additional observations related to the buying and selling of these items that can lead to consumer success:</p>
<ul>
<li> How “giftable” is the product? For example, one of the things I love about <a href="http://www.webkinz.com/">Webkinz</a> is that the current line of plush toys makes for a great gift idea. They are priced right and are easy to give. Also, the cost to get online is attached to the purchase of the tangible item. This removes the burden from a child of figuring out how they may have to pay for the online experience.<BR><BR>
<li> Related to cost, are there any hidden fees to gain access to the online world? Sometimes the purchase of the tangible product will not allow full access online. Some virtual worlds can be tiered or gated in a way that premium content is restricted until a credit card is used. A number of different financial models exist related the sale of such products. Be sure to ask if the purchase of the tangible good is the only fee involved or if other fees are part of the online experience.<BR><BR>
<li> What kind of tangible toy selection is possible? Are there only a small number of items at one specific cost or are many SKUs available across a variety of price points? A variety of products and pricing options can be of benefit to sales.<BR><BR>
<li> Is there more to the virtual world than just game play? Few of the latest virtual world announcements offer an experience beyond games. Two products to watch that offer something more include Jacabee’s <a href="http://jacabeecode.com/">The Jacabee Code</a>, which promotes a unique approach to learning history and <a href="http://www.tales4tomorrow.com/">Tales 4 Tomorrow</a>, a destination that is all about animal conservation (with plush toys from Fiesta).<BR><BR>
<li> How deep is the online experience? How many activities and how much content is available? What is the mix of games to creativity tools? Newer sites may not have as much depth as sites that have been on the market for some time.<BR><BR>
<li> Who does the product appeal to, boys or girls? Historically, very few of these virtual world offerings have had an appeal to boys 9 years old and older. However, this too is changing. New destinations with a greater appeal to boys include products like the car-centric Tracksters, <a href="http://www.revnjenz.com/">Revnjenz</a> (Revnjenz) and <a href="http://www.kizmoto.com/">KizMoto</a> (KizToys); and the dinosaur-themed <a href="http://webosaurs.com/">Webosaurs</a> (Reel FX) and Xtractaurs (Mattel).<BR><BR>
<li> What about younger users? While it may be surprising to find even younger users interested in similar online destinations, many of the social and communication tools available to older users are just not of interest to younger users. Age-appropriate products for young users have been in short supply. However, Ganz recently announced a younger version of Webkinz called <a href="http://www.webkinzjr.com/">Webkinz Jr.</a>, and since 2007, <a href="http://www.gigapals.com/">Gigapals</a> has offered an eponymously-named site with related toys for the same audience: ages 3 to 6. When thinking up products for younger children, consider the amount of reading and audio instruction provided within these worlds. This demographic may be computer savvy enough to get to your site, but they may still be challenged by the inclusion of too much text once they arrive there.<BR><BR>
<li> If the online world allows its users the ability to communicate with one another, is the method of communication “canned chat,” “filtered chat” or “open chat”? In addition, what kind of monitoring is provided to prevent inappropriate conversation or cyber bullying? </ul>
<p>It’s hard to easily describe the appeal of online worlds for kids. An answer may be found with the sense of independence or a feeling of being in complete control over the digital universe. There might also be an aspirational component to these worlds, as well, that is hard for an adult to fully understand. Part of this new play experience may be an extension of pretend play we’re all so familiar with, related to kids and toys in the real world. One thing is certain, virtual worlds are an expanding part of a child’s play options, however you choose to define the play pattern. And because new virtual worlds are being announced more frequently, chances are there’s one that’s a perfect fit for any girl or boy, or maybe even the child at heart.</p>
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		<title>Tech For Breakfast – One man’s exploration of kids’ TV advertising</title>
		<link>http://www.360kid.com/blog/2009/02/tech-for-breakfast/</link>
		<comments>http://www.360kid.com/blog/2009/02/tech-for-breakfast/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 15:21:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=174</guid>
		<description><![CDATA[[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by Playthings Magazine and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by <a href="http://www.playthings.com/">Playthings Magazine</a> and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional findings, shoot me an email or give me a call.] </p>
<p><img src="http://www.360kid.com/blog/images/360KID_tv.jpg" alt="Photo of two children watching television" align="right" />
<p>Most people use TiVo to fast forward through commercials. For eight weeks this past fall, I fast forwarded <i>to</i> the commercials. Specifically, to commercials aimed at kids.</p>
<p>My curiosity about television ads that air during children’s programming started quite by accident. While incorrectly programming my TV’s digital recording device, I inadvertently found a wealth of new product information being advertised to children. Intrigued, I began to watch what I’d captured.</p>
<p><b><i>The numbers game</p>
<p></b></i></p>
<p>In any given hour of children’s television programming—especially during shows that air on Saturday or Sunday mornings—you’re likely to find about 10 to 16 minutes of commercials, depending on the station being watched. That’s about 25 to 40 commercials in an hour. During that time, you’ll see ads that promote other children’s television shows, places junior might like to eat, shoes and clothes kids might like to wear … and a wealth of technology products they might like to do just about anything with.</p>
<p>In fact, it would seem that 60 to 75 percent of child-targeted commercial time is dedicated to promoting technology of all types. This includes both electronic and traditional toys, dolls, video games, virtual worlds and websites. As you can imagine, all the big toy names are buying up ad time in bulk; companies like Hasbro, Mattel and Disney, Spin Master, Techno Source, Jakks Pacific, MGA Entertainment, WowWee, Play Along and Crayola are all promoting through television.</p>
<p><b><i>Video games grab attention</p>
<p></b></i></p>
<p>Having started my experiment just before the holiday season, I found a number of companies I didn’t expect to see in such heavy rotation, like Nintendo, Electronic Arts and UbiSoft—all biggies in the video game world. In that same hour, you were as likely to see as few as two or as many as eight different commercials for Nintendo’s DS or Wii. And because this was during kids’ programming, Nintendo’s campaign didn’t include ads for the Wii Fit or other products primarily for adults.</p>
<p>Some big items that first jumped out at me with technology included toys that require being connected to a computer in order for kids to fully experience their value. Two toys of note were LeapFrog’s handheld <a href="http://www.leapfrog.com/gaming/didj/">Didj</a> or Bandai’s <a href="http://www.bandai.com/junglefury/helmet/Bandai/Web/client/index.php">Mega Mission Helmet</a>, which includes a USB cable as part of the play experience. Build-A-Bear Workshop also ran a series of ads to promote a unique <a href="http://www.buildabearville.com/">virtual world</a> along side its tangible teddy bears. Commercials for other virtual destinations included Disney’s <a href="http://pixiehollow.go.com/">Pixie Hollow</a>, Radica’s <a href="http://www.ubfunkeys.com/">Funkeys</a> and Cartoon Network’s own <a href="http://www.fusionfall.com/">FusionFall</a>, a massively multiplayer online game featuring characters from many of its most popular shows. According to advertisements, animatronic robots also continue to evolve, be it Thinkway’s <a href="http://www.thinkwaytoys.com/MccOurToysV2b.asp?SelectMainCat=1&#038;SelectSubCat=37">Wall-E toys</a>, Fisher-Price’s interactive version of <a href="http://www.fisher-price.com/fp.aspx?st=9002&#038;e=product&#038;pid=44930">Ming Ming</a> from The Wonder Pets, or even <a href="http://www.hasbro.com/playskool/kota/">Kota</a> the robotic dinosaur from Hasbro’s Playskool division.</p>
<p>And so, after consuming volumes of weekend commercials, I began to develop a sixth sense for advertising in the toy space. No matter when I watched, my newly acquired powers allowed me to notice other product differences across time slots. For example, preschool toys, on the whole, were promoted most heavily during weekday mornings. However, learning products’ ads have a different time slot; they aired during both weekday mornings as well as early/late evenings, presumably after parents have tucked their little ones into bed.</p>
<p>While toy advertising remained largely daytime fare, video games spanned all hours, but even then there were some surprises. Nintendo DS and Wii games’ ads could be found just about any time of day or night. However, commercials for Microsoft Xbox 360 titles only appeared during the day if the title being promoted was also released for the Nintendo Wii. Otherwise, Xbox-exclusive titles didn’t appear at all until later, during the nighttime hours.</p>
<p>And as much as there was to learn about technology products advertised on television, I stumbled upon a unique find regarding what was <b><i>not</b></i> being promoted. In all the time I watched, I did not see a single Sony ad. Not one for the PSP. Not for the PS3, nor for any Sony product whatsoever. I’m not sure what this means, but I found this absence odd—and surprising.</p>
<p><b><i>The other tech &#8216;toy’ </p>
<p></b></i></p>
<p>After looking at so many child-friendly technology-based products, I also started to wonder about cell phones and kids. The number of kids ages 9 to 12 that own a cell phone is growing. Whether that’s good or bad, there’s no denying the trend. I asked myself, after seeing so many great Apple iPhone and iTouch commercials, how long would it be before I start to see similar Apple ads targeting children? Could Apple make a play for the younger set with an ultra-slick tech toy? Or could we also someday see cell phone plans being promoted specifically to kids during children’s programming?</p>
<p><b><i>Midnight madness </p>
<p></b></i></p>
<p>After the holidays, I noticed some differences in commercials for kids’ products; primarily, almost all of the toy offerings went away, literally evaporating the very first minute into December 25th. However, ads for video games, virtual worlds and web-connected toys did not. The difference between toy product and video game product promotion couldn’t be more striking as I watched in the days and weeks after the holidays. What does this say about the earning potential of technology toys in general? Can toys that are considered “platforms” benefit from ongoing advertising in the same way that video games do?</p>
<p>My exploration only included advertisements found on television, though there are a number of other media outlets where tech products for children can be promoted: online, magazines, radio, movies, email, even in-store events. While it may seem that technology products will be the future “must have” item for kids, I often remind myself that in order for toy companies to successfully benefit from a large investment in technology-based products, large advertising budgets must follow in order to increase exposure, revenues and profits to cover that investment. This might just mean that the economics for tech-free toys do not require as much of an advertising commitment, but product awareness certainly appears to benefit all.</p>
<p>Frankly, I can’t tell exactly what all of this says about the future of technology and kids, but I do spend a lot of time looking at the play patterns of children with traditional toys and how these patterns change when technology is introduced.</p>
<p>I think that if we see more technology at this month’s <a href="http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair">Toy Fair</a>—more even than in prior years when companies did debut a lot of technology toys—we might well get a glimpse of an answer.</p>
<p><embed src="http://blip.tv/play/AevKMgA" type="application/x-shockwave-flash" width="440" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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		<title>Sandbox Summit: The Importance of Play in Learning</title>
		<link>http://www.360kid.com/blog/2008/09/sandbox-summit-the-importance-of-play-in-learning/</link>
		<comments>http://www.360kid.com/blog/2008/09/sandbox-summit-the-importance-of-play-in-learning/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 22:30:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
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		<description><![CDATA[Last week I attended a conference called the Sandbox Summit in New York City. The Summit was a day long event with many noteworthy speakers who are software and content creators, child development experts, and reviewers of technology toys for children. The event&#8217;s main theme? The power of play and its ability to help facilitate [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I attended a conference called the <a href="http://www.sandboxsummit.org/">Sandbox Summit</a> in New York City. The Summit was a day long event with many noteworthy speakers who are software and content creators, child development experts, and reviewers of technology toys for children. The event&#8217;s main theme? The power of play and its ability to help facilitate learning.</p>
<p><b><i> Opening </b></i></p>
<p>During the opening keynote, speaker Andy Berndt, managing director of Google&#8217;s Creative Lab, described how almost everyone can remember a favorite toy when they were young (<a href="http://www.sandboxsummit.org/audio/1_welcome_and_keynote.mp3">link to audio of presentation</a>.) Andy shared his favorite play activity, that being a creative experience which involved the process of inventing new bicycles. When he was a child, what he did was take apart many different bicycles, and because bicycle parts for the most part are standardized in terms of their bolt sizes and screws used to make them, he was able to recombine different bicycle parts into unique, unusual, and exciting combinations. One could say that Andy&#8217;s open ended experimentation with bicycle parts was on par with play experiences found in Legos, K&#8217;Nex, Lincoln Logs, Erector Sets, and the like. What is it about Andy&#8217;s creative experience that can lead to insights on how best to help facilitate a love of learning? Read on.<BR><BR></p>
<p><b><i> The Importance of Play and its Relationship to Learning </b></i></p>
<p>The next speaker who I thought did a fantastic job of providing an overview on the importance of play and the learning opportunities that come from play was Nancy Schulman, the director of the 92nd Street Y Nursery School in New York City (<a href="http://www.sandboxsummit.org/audio/2_panel.mp3">link to audio of presentation</a>.) Nancy shared with the audience that one of the best things about her job for the last 18 years was the wonderful opportunity to watch young children play. With that experience she has learned a great deal about the benefits of play not just for preschoolers, but for all ages.</p>
<p>Nancy expressed that educators, psychologists, and even the <a href="http://www.aap.org/pressroom/play-public.htm">American Academy of Pediatrics</a> have great concerns today about the quality of children&#8217;s play, how children play, and the quantity of time children play. Parents on the other hand express a lot of concern around wanting their children prepared for success at a very early age. Through her work, Nancy speaks with many parents. One of the greatest anxieties she hears from parents is that they want to be sure their child has every advantage, making sure that before they&#8217;re five years old they&#8217;ve mastered a second language, mastered every sport they might possibly play, and excel at playing a musical instrument as well. While child professionals are encouraging more open ended play in a child&#8217;s life, sadly most parents aren&#8217;t paying much attention to these recommendations.</p>
<p>When Nancy was asked &#8220;What types of skills do kids learn through play? And why is that meaningful in terms of a child&#8217;s lifelong appreciation for learning or confidence in their ability to learn?&#8221; she responded first with a quote from child development expert <a href="http://ase.tufts.edu/faculty-guide/fac/delkind.childdev.htm">David Elkind</a> of Tufts University:</p>
<blockquote><p><i>&#8220;Play is not a luxury, but rather a crucial dynamic of healthy, physical, intellectual, social, and emotional development at all ages.&#8221;</i></p>
</blockquote>
<p>Nancy then discussed each of these developmental benefits and how child initiated play can lay the foundation for learning:</p>
<ul>
<li><b><i>Social</b></i> &#8211; &#8220;Through play, children learn to interact with others. Play prepares children for morale reasoning. They figure out how to resolve a problem with a friend independently.&#8221;<BR><BR>
<li><b><i> Intellectual </b></i> &#8211; &#8220;They learn to recognize and solve problems. Children get that feeling of mastery that only comes from when they&#8217;re challenged but not frustrated at the same time. In academic areas, play is linked to creativity, imagination, and problem solving skills and it lays the groundwork for successful learning experiences in reading, writing, math, and science. If you think about what children do when they play, it&#8217;s very language rich. They are interacting with words and language all the time and learning communication skills.&#8221;<BR><BR>
<li><b><i> Physical </b></i> &#8211; &#8220;In terms of physical development, they can develop through play fine motor skills, gross motor skills, overall strength and integration of their muscles, their brains, and their nerves. It sets apart a start in their lives for healthy living and fitness, which of course, can counter obesity as well.&#8221;<BR><BR>
<li><b><i> Emotional </b></i> &#8211; &#8220;Play is Joyful. It is probably one of the greatest underpinnings for later adult happiness. It can&#8217;t be underestimated how much happiness and joy have in terms of learning as well.&#8221;</ul>
<p><b><i>Survey of Kids Opinions about Play</b></i></p>
<p>The next speaker who offered some additional insight into what kids think about their favorite play objects was Peter Shafer, Vice President of Harris Interactive (<a href="http://www.sandboxsummit.org/audio/3_harris_interactive.mp3">link to audio of presentation</a>.) Peter shared with the audience a recent online survey conducted in collaboration with the Sandbox Summit of 1,353 US children ages 8 to 18.</p>
<p>There was a wealth of data to digest in this presentation that spoke to tween and teen toy preferences as well as video games and digital toy products. In general I found this data interesting in that it backs up many gut assumptions about what different age groups prefer in their toy playing experiences.</p>
<p>One observation, it appears the definition of a &#8220;toy&#8221; was intentionally left undefined in this survey. Did survey respondents think a toy was a traditional toy, a technology toy, or maybe even a video game? Parts of the survey appeared to suggest what the differentiation of a toy was while other questions were not as clear.</p>
<p>Here are a few pieces of data I found interesting to pull out of the <a href="http://www.harrisinteractive.com/news/allnewsbydate.asp?NewsID=1337"> Harris Interactive Sandbox Summit survey press release</a>:</p>
<p ALIGN="CENTER">&#8220;How much do you agree or disagree with the following?&#8221;<br />
<i>Summary of Strongly/Somewhat Agree</i></p>
<p><center></p>
<table BORDER="1" CELLSPACING="1" BORDERCOLOR="#000000" CELLPADDING="3">
<tr>
<td WIDTH="59%" VALIGN="MIDDLE" ROWSPAN="3"> </td>
<td WIDTH="21%" VALIGN="MIDDLE" COLSPAN="2">
<p ALIGN="CENTER">8-12 Year Olds</td>
<td WIDTH="21%" VALIGN="MIDDLE" COLSPAN="2">
<p ALIGN="CENTER">13-18 Year Olds</td>
</tr>
<tr>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Males</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Females</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Males</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Females</td>
</tr>
<tr>
<td WIDTH="9%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="11%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="9%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="11%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>The most important part of a toy is that it is entertaining.</td>
<td bgcolor="99CCFF" WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">86</td>
<td bgcolor="99CCFF" WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">83</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">72</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">69</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>Toys that involve technology, like video and computer games and handheld games or toys, are more fun than other toys.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">84</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">69</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">71</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">53</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>I enjoy toys or games that make me think.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">82</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">79</td>
<td bgcolor="99CCFF" WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">73</td>
<td bgcolor="99CCFF" WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">77</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>I would rather have a toy or game that is fun to play even if it does not help me learn.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">75</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">67</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">61</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">48</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>Toys are important in our lives to help us learn.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">67</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">63</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">60</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">53</td>
</tr>
</table>
<p></center></p>
<p>I call your attention to a couple of specific items from the survey (colored in light blue.) For the 8 to 12 age group the most popular response for a toy product was that it should be &#8220;entertaining&#8221; whereas with the 13 to 18 year old group there is a great appeal in products that &#8220;make me think&#8221;.<BR><BR></p>
<p><b><i> Best Practices for Developing Playful Products </b></i></p>
<p>After the Harris Interactive presentation, <a href="http://www.joanganzcooneycenter.org/about/our-people/scarly.html">Carly Shuler</a>, a Cooney Fellow from Sesame Workshop&#8217;s <a href="http://www.joanganzcooneycenter.org/">Joan Ganz Cooney Center</a> and educational technologist Carla Engelbrecht Fisher delivered a presentation called &#8220;Fun Follows Function: Ten Tips for Developing Quality Toys&#8221;. Below I briefly outline each tip, but you can <a href="http://www.sandboxsummit.org/audio/5_ten_tips.mp3">download an audio recording</a> or <a href="http://www.360kid.com/blog/docs/200809_JGCC_Sandbox_Summit.pdf">download a PDF copy of the PowerPoint presentation</a> here.<BR></p>
<ol>
<li><b><i>Bridge the gap between industry and academia</b></i> &#8211; This first tip strongly suggests the benefit of bringing together multidisciplinary teams (child development experts, content experts, pedagogy experts, etc.) This first tip is one my company follows frequently. There&#8217;s a great paper by Brian Winn and Carrie Heeter, both from Michigan State University, about the important balance needed (and often the necessary heated debate) that comes from working collaboratively with multidisciplinary teams. A copy of this paper can be <a href="http://www.bsu.edu/eidm/fox/article3.pdf">downloaded here</a>.)<BR><BR>
<li><b><i>Incorporate research and testing in your product development and discovery process</b></i> &#8211; Any amount of testing, large or small, will have a beneficial impact on your product&#8217;s development. From informal focus and user testing groups to serious product research efforts there&#8217;s a research approach that can fit your budget.<BR><BR>
<li><b><i>Track what users do in your product</b></i> &#8211; There&#8217;s lots to be learned from watching how your target audience interacts with your product either informally or through data collection. Spend time analyzing what you find.<BR><BR>
<li><b><i>Read some research</b></i> &#8211; Become familiar with the basics of developmental psychology for the specific age group your developing for. Doing this will help avoid reinventing the wheel. A handout was shared at the conference with many great places to jump start your research reading list. A copy of this reading list can be <a href="http://www.360kid.com/blog/docs/200809_JGCC_reading_handout.pdf">downloaded here</a>.<BR><BR>
<li><b><i>Become an observer</b></i> &#8211; Watch kids at play in the real world or even on YouTube (a cool suggestion offered by Carla). Watch how kids interact with products, visit playgrounds, schools, toy stores. Note what&#8217;s on the shelf and where it&#8217;s located. Also be aware of what&#8217;s on sale, it may provide a tip for what&#8217;s not selling.<BR><BR>
<li><b><i>Break the traditional model of one child per screen</b></i> &#8211; Think outside tradition single player models. Think multiple players, or better yet, how can you actively encourage inter-generational participation! Think outside the keyboard box, consider alternative input devices (dance pads, guitars, balance boards.) Consider how you could combine virtual and physical worlds in new ways (like the success Webkins achieved with dual play patterns online and offline.)<BR><BR>
<li><b><i>Leverage consumer market trends for learning</b></i> &#8211;  Consider user generated content, online video, or casual game approaches. Be aware of these every changing trends and you just might find one that will greatly elevate the success of your product.<BR><BR>
<li><b><i>Go beyond the &#8220;3 R&#8217;s&#8221;</b></i> &#8211; Think 21st Century Skills: Creativity, critical thinking, collaboration, communication. For more on 21st Century Learning Skills, <a href="http://www.360kid.com/blog/files/Trilling_7cs_21st_Century_Skills.pdf">download this presentation</a> from the May, 2008 Joan Ganz Cooney Center&#8217;s first annual symposium.<BR><BR>
<li><b><i>Become familiar with various game mechanics</b></i> &#8211; There are many different game mechanics that could increase interest and engagement in your product. Some old mechanics can be made new again with the newest technologies.<BR><BR>
<li><b><i>Tap into your own childhood</b></i> &#8211; Everyone has childhood experiences that can help shape your product for the better. Tap into your own experiences as well as those around you.</ol>
<p><BR></p>
<p><b><i> Note about Virtual Worlds </b></i></p>
<p>Kids and virtual worlds was touched on a few times throughout the day but I thought the following statement was worth calling out in its own section. Peter Shafer of Harris Interactive indicated that we will see explosive growth in the area of virtual worlds specifically for kids. The numbers cited were that there are about 80 virtual world destinations for kids today and by the end of 2010 there will be more than 150 virtual worlds to choose from. For a current list of virtual worlds available, I have the following <a href="http://vworld.fas.org/wiki/Category:Virtual_Worlds">link to share</a>.<BR><BR></p>
<p><b><i> Takeaway </b></i></p>
<p>So what&#8217;s the key take away for developers, innovators and creators of playful learning products for kids, whether traditional or technological? Here&#8217;s the secret sauce that was repeated over an over again through words and through examples:</p>
<ul>
<li>Make the play experience as open ended as possible. Think about opportunities for vast exploration, not a limited path of play. Include opportunities to fail as well as ones to succeed. Let each child develop their own unique path to play, one that is customizable enough that it appeals to a single user and flexible enough that multiple users can find their own unique approach.
<li>Bring together a variety of child experts.
<li>Become familiar with research.
<li>Watch your audience, get familiar with your audience, test with your audience.
<li>Try something new! Break the habit of relying on the same old technology and user input solutions.
<li>Think 21st Century Skills</ul>
<p>Nancy Schulman also offered this sage advice: </p>
<blockquote><p><i>&#8220;If your child can&#8217;t play with a toy in at least three different ways, leave it behind.&#8221;</i></p>
</blockquote>
<p>And one last thought for making the next greatest learning toy, digital or otherwise&#8230; Think bicycle parts.<BR><BR></p>
<p><b><i> Referenced Products and Videos </b></i></p>
<p>Here&#8217;s a list of digital products and online YouTube videos that were referenced throughout the Summit.<BR><BR></p>
<table BORDER="1" CELLSPACING="1" BORDERCOLOR="#000000" CELLPADDING="5">
<tr>
<td><a href="http://www.youtube.com/watch?v=nOKE0SiDcjI">Apple Ad</a></td>
<td>Andy Berndt from Google reference this old Apple ad called &#8220;Industrial Revelation&#8221; that looked at computers and their power to significantly enhance learning empowerment</p>
<tr>
<td><a href="http://www.dizzywood.com/">Dizzywood </a></td>
<td>Scott Arpajian&#8217;s latest virtual world environment. In Scott&#8217;s presentation, he touches on how schools are using Dizzywood to promote student diversity</td>
</tr>
<tr>
<td>
<a href="http://www.huruhumi.com/">Huru Humi</a> </td>
<td>Mike Nakamura of Senario, demonstrates his company&#8217;s latest digital avatar toy that is designed to encourage self-discovery and social skills by using technology to spur real-life interaction among tweens and teens.</td>
</tr>
<tr>
<td><a href="http://www.kerpoof.com/">Kerpoof </a>  </td>
<td>Kerpoof is an empowering online creative tool for kids.</td>
</tr>
<tr>
<td><a href="http://www.kidthing.com/">Kidthing </a></td>
<td>Kidthing CEO Larry Hitchcock presents his safe digital online environment which can be used for distributing entertainment and learning material</td>
</tr>
<tr>
<td><a href="">LeapFrog&#8217;s Learning Path </a></td>
<td>Jim Gray, Director of Learning for LeapFrog, discusses LeapFrog&#8217;s <a href="http://www.leapfrog.com/en/play.html">Learning Path</a>, and online component to LeapFrog&#8217;s consumer products that lets parents see and shape a child&#8217;s learning.</td>
</tr>
<tr>
<td><a href="http://www.youtube.com/watch?v=ZjNuAYxo6QI&#038;feature=PlayList&#038;p=5B265891D5C020DC&#038;index=25">Backyard FX &#8211; How to make Movie Rain </a></td>
<td>Erik Beck, who is a producer for <a href="http://www.nextnewnetworks.com/">NextNewNetworks </a> develops an online low budget video show called Backyard FX. Erik&#8217;s work is wonderfully creative and the audience cheered his YouTube presentation on how to make &#8220;movie rain&#8221;. It was an excellent example of how best to combine a technology and creative vision. The example video is a must see! </td>
</tr>
<tr>
<td><a href="http://www.sabigames.com/">Sabi Games</a> </td>
<td>Margaret Johnson, CEO and Cofounder of Sabi Games, discussed her upcoming learning games release that is worth keeping an eye on. Stay tuned for more from Sabi in October.</td>
</tr>
<tr>
<td><a href="http://scratch.mit.edu">Scratch </a>  </td>
<td>Mitchel Resnick&#8217;s online creativity and collaborative learning project called Scratch. For an interview with Mitchel about Scratch and his learning approach embedded throughout the product, <a href="http://www.360kid.com/blog/?p=56">click here</a>.</td>
</tr>
<tr>
<td><a href="http://www.sesamestreet.org">Sesame Street </a> </td>
<td>Makeda Mays Green discusses the newly relaunched preschool learning website at SesameStreet.org</td>
</tr>
</table>
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		<title>Calling Peggy Charren &#8211; Recent Conversations with a Children&#8217;s Media Visionary</title>
		<link>http://www.360kid.com/blog/2008/06/calling-peggy-charren-recent-conversations-with-a-childrens-media-visionary/</link>
		<comments>http://www.360kid.com/blog/2008/06/calling-peggy-charren-recent-conversations-with-a-childrens-media-visionary/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 02:23:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 00-02/Infant]]></category>
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		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=52</guid>
		<description><![CDATA[ When I first became aware of Peggy Charren, I had been creating children&#8217;s media for only a short time. What I learned in those days was that Peggy founded a child advocacy group in 1968 called Action for Children&#8217;s Television (ACT). ACT challenged broadcasters to offer endless choices of quality television content for children. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/act_charren.jpg" alt="Photo of Peggy Charren, founder of Action for Children's Television" align="right" /> When I first became aware of Peggy Charren, I had been creating children&#8217;s media for only a short time. What I learned in those days was that Peggy founded a child advocacy group in 1968 called <a href="http://www.museum.tv/archives/etv/A/htmlA/actionforch/actionforch.htm">Action for Children&#8217;s Television</a> (ACT). ACT challenged broadcasters to offer endless choices of quality television content for children. Her organization fought for content that was diverse, for all ages, and void of any censorship or hidden agenda. It advocated content rich with benefits for children and as free from the influences of advertising as possible. Ultimately Peggy and her organization pushed legislators to pass the <a href="http://www.fcc.gov/Bureaus/Mass_Media/Factsheets/kidstv.txt">Children&#8217;s Television Act</a> in 1990, a law still in effect today that requires television stations to include at least 3 hours of &#8220;core&#8221; children&#8217;s educational content per week and, at the same time, limit the amount of advertising found in children&#8217;s programming. Peggy&#8217;s vision was bold, her voice strong, and her determination unstoppable. </p>
<p>I remember the moment I first spoke with Peggy many years ago. I searched online for a day or two to find her phone number, took a guess out of a handful of possibilities, and called her out of the blue. I introduced myself, told her I ran a company that creates learning products for children, and listed a handful of client names to demonstrate the quality of our work. Peggy immediately responded, &#8220;Are you one of those religious producers?&#8221; I was caught off guard. I didn&#8217;t expect her response. <i>One</i> of the clients I mentioned had often been misinterpreted as having religious leanings. &#8220;No, that&#8217;s not really what our organization is about&#8221; I replied. Peggy was sharp, quick, and to the point. I quickly learned that Peggy would tell it like it is, and she would be direct, and sometimes blunt, with me in our discussions. I realized these just might be the qualities needed to change the landscape of children&#8217;s media for the better.</p>
<p>Over the years I learned that Peggy loves the theater, that she developed arts programs for school children before ACT, that a member of her family was blacklisted during the McCarthy Era, that her organization had fought off attacks from religious organizations, and that Peggy was awarded the <a href="http://www.medaloffreedom.com/PeggyCharren.htm">Presidential Medal of Freedom</a> under the Clinton Administration, the highest government honor that can be awarded to a civilian. </p>
<p>After the passing of the Children&#8217;s Television Act, Peggy closed down ACT, saying the organization had fulfilled its mission. In the thirteen years since it closed, a lot has changed within the media landscape for children. Today there are 24-hour channels dedicated to children&#8217;s content, online videos, screened technology toys, iPods and family cars with individual screens. Having recently read Dade Hayes&#8217; new book, <i><a href="http://www.amazon.com/Anytime-Playdate-Preschool-Entertainment-Television/dp/1416546839/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1213841140&#038;sr=8-1">Anytime Playdate</a></i>, a book that examines the development, research and production of children&#8217;s preschool content, it prompted me to check in with Peggy about her views on today&#8217;s media landscape. Unlike my first call with her, this time I scheduled an appointment for our conversation.</p>
<p><b>Scott Traylor:</b> Looking back on the passing of the Children&#8217;s Television Act of 1990, do you think it was a success?</p>
<p><b>Peggy Charren:</b> Fifty-fifty, because that kind of change in how things work is never completely successful.</p>
<p><B>ST:</B> Do you say fifty-fifty because of the negotiating necessary to pass the Children&#8217;s Television Act,  that it resulted in making the law weaker than you had hoped?</p>
<p><B>PC:</B> No, I never expect things to be perfect.</p>
<p><B>ST:</B> Have the Children&#8217;s Television Act and subsequent amendments and rulings been effective?</p>
<p><B>PC:</B> I think the answer is pretty much &#8216;no&#8217;. In a funny way they&#8217;ve been more effective than most people would give them credit for. There are some who think it had no effect at all. A lot of people feel it was better than nothing.  When push comes to shove, I don&#8217;t think it was really very effective. In a lot of ways it had zero effect.</p>
<p><B>ST:</B> Do you have any thoughts on how it could become more effective?</p>
<p><B>PC:</B> Yes, I suppose that the major way to change it is to focus on what we haven&#8217;t thought about before. Some people in industry are thinking about how it could be more effective. I think technology may be part of the answer. We haven&#8217;t spent enough time thinking about how we could use technology in this regard. When we do the world is going to be more interesting.</p>
<p><B>ST:</B> ACT was always an advocate for more media choices for kids. </p>
<p><B>PC:</B> Yes, that&#8217;s absolutely true.</p>
<p><B>ST:</B> Today there are multiple round-the-clock channels dedicated to children as well as video on demand, online offerings, and technology-based games and toys that have screens. What are your thoughts on the degree of choice and the quality of choices today?</p>
<p><B>PC:</B> I think there&#8217;s never enough choice. I think the sense of choice is just very important and we&#8217;re not doing enough for kids with that priority. We&#8217;ll get along fine anyway but I think the world of children&#8217;s media would be more beneficial if we devoted more time to the kind of issues that ACT worried about in the old days. We don&#8217;t do that anymore. </p>
<p><B>ST:</B> What changes have you seen in media advertising to children?</p>
<p><B>PC:</B> Well, I think it would be nice if there weren&#8217;t any media advertising to children. I&#8217;ve always thought that and it&#8217;s a little hard to just accept the fact that advertising to kids is a reasonable thing to do. I never thought it was reasonable. I&#8217;m not a big one on advertising to children. I think that the goal of advertising to kids is wrong and I don&#8217;t like it, I never did like it, and I don&#8217;t like it now. It&#8217;s not that I worry about it being the end of the world,  its just that I think it&#8217;s an inappropriate goal.</p>
<p><B>ST:</B> Can you speak to the pros and cons of advertising regulation for broadcasters?</p>
<p><B>PC:</B> I&#8217;m a big one for advertising regulations. I&#8217;ve always been focused that way when it comes to advertising. I think advertising doesn&#8217;t hurt kids as much as it sounds like it does but I think it&#8217;s manipulative and we keep doing it. It&#8217;s amazing how little it has changed actually.</p>
<p><B>ST:</B> How little has changed over the years with regulation?</p>
<p><B>PC:</B> No, with children&#8217;s advertising. In terms of regulation there&#8217;s a limit to how much regulation we&#8217;re going to see. I think advertising by itself is nauseating&#8230; she says mildly.</p>
<p><B>ST:</B> Let&#8217;s continue with this question. It&#8217;s said that young children under the age of seven are not capable of understanding the difference between ads and programs, or the persuasive intent of ads.  </p>
<p><B>PC:</B> That&#8217;s right, they can&#8217;t tell the difference. This must have been the first thing I ever said in my life.</p>
<p><B>ST:</B> So should the FCC forbid advertising to children? </p>
<p><B>PC:</B> I think it wouldn&#8217;t be a bad idea. Just get rid of it entirely. We almost did it you know. We almost had it. It&#8217;s a real shame that it just sort of vanished into the quiet part of everyone&#8217;s life. I mean advertising to children is so dumb. It&#8217;s just a dumb thing to do.</p>
<p><B>ST:</B> How do you think changes in ad requirements would impact the range of media available to young children?</p>
<p><B>PC:</B> Oh I think it could have a big effect actually. I think there&#8217;s an opportunity for an enormous effect relating to not selling to children and I don&#8217;t know why it&#8217;s taken so long. It&#8217;s probably my fault.  </p>
<p><B>ST:</B> What do you think of the baby video phenomenon and the <a href="http://www.kff.org/entmedia/entmedia052406nr.cfm">Kaiser Family Foundation report</a> that one quarter of children under the age of two have a TV in their bedroom?</p>
<p><B>PC:</B> Oh I&#8217;ve always thought that was idiotic. To set up a baby&#8217;s room with a television set in it says more about the parents than it does about anything else. Some day we may find that children will really suffer because of this.</p>
<p><B>ST:</B> What advice would you offer parents today for making positive media choices for their children?</p>
<p><B>PC:</B> Let&#8217;s see. Let me turn this back to you. What do you think is the most difficult question parents have to answer regarding media and their child? </p>
<p><B>ST:</B> Lately I&#8217;ve been thinking a parent might ask, &#8220;Is viewing media hurting my child?&#8221;</p>
<p><B>PC:</B> I think parents have to pay close attention to what&#8217;s helping and hurting their child. If parents care enough about their child in terms of their media viewing choices, I think it&#8217;s probably not a terribly serious issue.</p>
<p>Peggy and I talked about a number of related topics in the children&#8217;s media world. During our conversation we discussed noteworthy figures in the industry. Vicki Rideout, VP of the <a href="http://www.kff.org/">Kaiser Family Foundation</a> was a strong favorite. Alice Cahn, VP of Social Responsibility for Cartoon Network received high praise for her smarts as well as humor. We also discussed the work of Henry Jenkins, Director of the Comparative Media Studies program at MIT for his thoughts on society and media. Peggy didn&#8217;t share her thoughts about who are the leading child advocate voices of today, but it was clear she was on top of the conversations and the people involved in shaping the discussion. Thinking about the challenges of quality media for children today I asked:</p>
<p><B>ST:</B> Maybe we&#8217;re just missing those strong voices today that can fight for children?</p>
<p><B>PC:</B> I don&#8217;t think so. I think that there are other kinds of voices we just let happen. It may never get fixed. People just aren&#8217;t upset enough.</p>
<p><i>Special thanks to Joe Blatt, Alice Cahn, Sue Edelman, David Kleeman, and Ellen Wartella for their help in preparing questions for Peggy. The ACT archives can be viewed at Harvard University&#8217;s School of Education in Cambridge, Massachusetts.</i></p>
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		<title>Research Recommendations from a Child Interaction Expert</title>
		<link>http://www.360kid.com/blog/2008/06/research-recommendations-from-a-child-interaction-expert/</link>
		<comments>http://www.360kid.com/blog/2008/06/research-recommendations-from-a-child-interaction-expert/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 00:57:40 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 00-02/Infant]]></category>
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		<category><![CDATA[Age 04/Preschool]]></category>
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		<category><![CDATA[Interface Design/Product Development]]></category>
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		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=51</guid>
		<description><![CDATA[ This past week I was at Northwestern University to participate in a conference called Interaction Design and Children  (IDC). It&#8217;s a fantastic event where researchers, developmental psychologists and technology inventors and experts gather together to share information, research, and advice about creating effective interactive experience for children through technology.
There were many interesting presentations [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/pe_strommen.jpg" alt="Erik Strommen of Playful Efforts photo" align="right" /> This past week I was at Northwestern University to participate in a conference called <a href="http://idc08.northwestern.edu/">Interaction Design and Children</a>  (IDC). It&#8217;s a fantastic event where researchers, developmental psychologists and technology inventors and experts gather together to share information, research, and advice about creating effective interactive experience for children through technology.</p>
<p>There were many interesting presentations and posters offered which I hope to touch on in the coming days. One presentation in particular I enjoyed was delivered by Erik Strommen, founder and developmental psychologist of <a href="http://www.playfulefforts.com/">Playful Efforts</a>. Erik and I were on a <a href="http://idc08.northwestern.edu/panel_bridging.php">panel together</a> along with <a href="http://www.fisher-price.com/fp.aspx?st=663&#038;e=expertdetails&#038;expert=kathleen">Kathleen Alfano</a>, the Director of Research for Fisher-Price. The panel was moderated by <a href="http://web.media.mit.edu/~edith/index.html">Edith Ackermann</a>, who is currently a visiting scientist at MIT&#8217;s Center for Advanced Visual Studies. Among Edith&#8217;s amazing credentials is that she also worked with and studied under Jean Piaget.  All of us discussed the importance of research in the creation of successful interactive technology products for children.</p>
<p>After opening remarks from Edith, Erik began his presentation by stating he would not be showing any Powerpoint slides because he is a member of the &#8220;Informal Society for the Suppression of Powerpoint&#8221; (Erik worked at Microsoft for many years.) </p>
<p>Next, Erik discussed the difficulty of testing interfaces for software and technology toy products that don&#8217;t exist. In many cases, researchers will be brought into a product development team to explore the effectiveness of an interface that has yet to be built. In such cases when you&#8217;re called in, it&#8217;s your duty to determine how best to guide the development of these new interfaces.</p>
<p>An important quote Erik mentioned that&#8217;s worth repeating:</p>
<blockquote><p><b><i>&#8220;New interfaces raise a blizzard of never before asked questions that challenge conventional wisdom. Only after collecting data and seeing how such interfaces work with children can you determine how effective these new interfaces will be with children.&#8221;</b></i></p></blockquote>
<p>Here are a number of tips Erik mentioned to guide successful child/interaction research:</p>
<ul>
<li><b><i>Seek out &#8220;parallel literature&#8221; to inform your design. </i></b><br />
You may not find exact research you&#8217;re looking for regarding the new interface you wish to build, but you can learn a lot about how to inform your design by reading similar interface studies. For example, Erik recommends checking out &#8220;studies on social interaction and discourse patterns&#8221; to inform social interface design. <BR></p>
<li><b><i> When prototypes don&#8217;t exist, fake it. </i></b><br />
Erik referred to this as &#8220;Wizard of Oz&#8221; testing. This is when the &#8220;man behind the curtain&#8221; may be carrying out audio or other functionality needs as part of a down and dirty prototype to test with. Always remember you may not be able to recreate the entire experience this way, just the crucial testing parts. How you define the testing will effect your mock-up. Focus ONLY on the developmental issue that need to be answered. DON&#8217;T focus on the technology! Be concerned with timing and vocabulary in your prototype scripts. <BR></p>
<li><b><i> Understand the schedule and development process of your client. </i></b><br />
How much time do you have and where in the development process do you have the opportunity to make changes in the design? Definition of the interaction with your user needs to be defined up front. It is a deliverable that affects the entire development process, so work fast and deliver your findings early before crucial product development efforts begin. <BR></p>
<li><b><i> Keep everyone informed.</i></b><br />
Let everyone on the development team know when findings will be presented. Keeping team members informed as to the time when conclusions will be shared better allows for changes that can be incorporated into the development schedule. <BR></p>
<li><b><i> Be specific with your research question. </i></b><br />
Don&#8217;t ask overly broad or numerous questions that will keep you from ever finding the mission critical answers you need to inform you product development team. Remember, generally speaking, companies don&#8217;t want to pay for research and they don&#8217;t want to schedule research. But be ready, once the information is available, everybody will beat a path to your door for the results! Also be aware that the broader your research question, the more complicated your prototypes will become. <BR></p>
<li><b><i>Make friends with the engineers on your team. </i></b><br />
They will be your best allies for creating prototypes. Engineers also care about having answers as to how best to develop for a specific audience <BR></p>
<li><b><i>Don&#8217;t let the perfect be the enemy of the good. </i></b><br />
Early prototypes can be very different from the final product. You may not have the right characters or correct voices in your prototype but if you ask the right question, the results of your test will be invaluable. Remember, it&#8217;s the interaction that you are interested in testing. If visuals or character voices aren&#8217;t correct it will not threaten the validity of your testing.<BR></p>
<li><b><i>Document what you did and the conclusions of your research. </i></b><br />
People will challenge your results and you may not remember everything you need in order to support your conclusions. You may also need to refer to your notes in the future when conducting similar studies. </ul>
<p>At the end of the Erik&#8217;s presentation, he showed a number of prototypes used in technology toy testing.</p>
<p>To see video of Erik Strommen&#8217;s presentation at the IDC event, click below:</p>
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		<title>Kids, Technology and Learning: The First Annual Joan Ganz Cooney Symposium</title>
		<link>http://www.360kid.com/blog/2008/05/kids-technology-and-learning-the-first-annual-joan-ganz-cooney-symposium/</link>
		<comments>http://www.360kid.com/blog/2008/05/kids-technology-and-learning-the-first-annual-joan-ganz-cooney-symposium/#comments</comments>
		<pubDate>Wed, 14 May 2008 19:11:26 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
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		<category><![CDATA[Audio Recordings]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=47</guid>
		<description><![CDATA[On May 9th, the first ever Joan Ganz Cooney Center Symposium was kicked off at the McGraw-Hill offices located in New York City. The Joan Ganz Cooney Center is the newest addition to the Sesame Workshop enterprise. Its mission is to offer guidance, research and insight into how children can learn through emerging media. The [...]]]></description>
			<content:encoded><![CDATA[<p>On May 9th, the first ever Joan Ganz Cooney Center Symposium was kicked off at the McGraw-Hill offices located in New York City. The <a href="http://www.joanganzcooneycenter.org/">Joan Ganz Cooney Center</a> is the newest addition to the Sesame Workshop enterprise. Its mission is to offer guidance, research and insight into how children can learn through emerging media. The symposium itself was an amazing event. A stellar list of speakers and influential attendees from diverse areas of education, broadcast, gaming and the toy world came together to discuss the future of learning and technology for children in the 21st century. This jam-packed event included presentations from over 34 different industry insiders. Over 150 invited guests filled the room. Included on the guest list was <a href="http://edlabor.house.gov/">Congressman George Miller (D-CA)</a> who is the chairman of the House Education and Labor Committee.</p>
<p>All of the presentations offered many important perspectives and voices that are shaping the learning and technology conversation today. A number of speakers served up new research and valuable insights to chew on long after the event concluded. While there was significant take-away from all of the speakers,  I would like to call out two specific presentations. These include the presentations of Connie Yowell of the MacArthur Foundation and Jennifer Kotler of Sesame Workshop.</p>
<p>First and foremost, <a href="http://www.macfound.org/site/c.lkLXJ8MQKrH/b.928213/k.ABB7/Constance_M_Yowell.htm">Connie Yowell</a>&#8217;s presentation on new learning paradigms was simply amazing, passionately delivered, and has given many folks the most food for thought about the future of new media and learning.  Connie expressed the importance of seeking out the right questions to ask at the beginning of our journey, stating that in order for us to realize the opportunity in front of us, we must be ready for a significant paradigm shift in the existing learning conversation. I heard many attendees echo the importance of Connie&#8217;s words at the conclusion of the event. In the matrix below, I have included an audio recording of Connie&#8217;s presentation.  A transcription of her comments can also be found in my <a href="http://www.360kid.com/blog/?p=48">next blog article</a>.</p>
<p>During this part of the symposium, both <a href="http://www.psych.ucr.edu/faculty/wartella/index.html">Ellen Wartella</a> (of UC Riverside) and Connie Yowell&#8217;s words were offered in succession and both speakers expressed a great need for more research and a significant rethinking of our current approach to education and learning. Their comments were vital ones to be heard by policy makers, and while Representative George Miller attended the event for most of the day, sadly he left just before Ellen and Connie took the stage.</p>
<p>The next presentation I&#8217;d like to call attention to was that delivered by <a href="http://www.joanganzcooneycenter.org/about/our-people/kjennifer.html">Jennifer Kotler</a>. Jennifer presented two reports, but one in particular has an important story to be told. This report gathered information from interviews conducted with children ages 6 to 9. It asked them about their favorite games and websites. Included within this report was a very clever validity check that, when its findings were presented, calls into question any other self-reported findings from other organizations asking similar questions about kids and online preferences.</p>
<p>In the study, kids were asked about their technology preferences. Included within the interview question sets were six non-existent website and game names. That&#8217;s right, online products that were completely fictitious and do not exist. What this report revealed was that 56% of those surveyed claimed to have played these non-existent games and websites. How could this be?</p>
<p>What the research suggests is that kids may be more likely to exaggerate their actual use of technology because of the apparent &#8220;cool factor&#8221; and/or the aspirational aspect of these technologies. How does this cool/aspirational factor play out within the data? Here are just a couple of examples: When kids were asked if they have ever visited a MySpace page, the &#8220;clean&#8221; data suggests that only 19% of those surveyed have visited the popular online destination whereas the non-valid data states the number is 54%. When asked about posting video on YouTube, the numbers are 7% (valid data) vs 42% (non-valid data).</p>
<p>These findings suggest that similar studies conducted by other organizations would benefit greatly by the inclusion of a validity test in their research. If not, the numbers reported could be significantly skewed from what they should be. Now that we&#8217;re all armed with this information, go back and look at all the claims regarding other popular children&#8217;s destinations, like Club Penguin, Webkinz, and the like. Hmmmmm.</p>
<p>I would also like to call out presentations made by <a href="http://www.21stcenturyskills.org/index.php?option=com_content&#038;task=view&#038;id=156&#038;Itemid=70">Bernie Trilling</a> of <a href="http://www.oraclefoundation.org/">Oracle Education Foundation</a> about 21st Century Learning Skills, <a href="http://www.umiacs.umd.edu/~allisond/">Allison Druin</a> for her work with the <a href="http://www.icdlbooks.org/"> International Children&#8217;s Digital Library</a> project, Krista Marks of <a href="http://www.kerpoof.com">Kerpoof</a>, <a href="http://gameslearningsociety.org/people_geej.php">James Paul Gee</a> and his report on <a href="http://www.joanganzcooneycenter.org/pdf/Cooney_policy_0506.pdf">Getting Over the Slump</a>, and Jim Styer of <a href="http://www.commonsensemedia.org/">Common Sense Media</a> for his <a href="http://www.commonsensemedia.org/news/pdfs/Growing-Up-Digital-Presentation.pdf">report</a> on how parents and educators view the educational potential of new media.</p>
<p>The matrix below offers audio recordings, papers, and related websites collected from the event. Friends and colleagues who know me well will tell you that I&#8217;m rarely without a camera or recording device at such events. I believe it&#8217;s important to capture and share such information with everyone so that industries can move forward together. The list below includes audio recordings from most of the speakers. However, my apologies go out to the last 8 or so speakers, mostly from Warren Buckleitner&#8217;s Dust or Magic panel, for by the end of the day my recording device lost power.</p>
<p>All of the audio clips can be downloaded as a single zipped file <a href="http://www.360kid.com/blog/files/20080509_1st_Joan_Ganz_Cooney_Symposium.zip">here</a>.</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th ALIGN=center width=35><font size ="1">Audio</font></th>
<th ALIGN=center width=35><font size ="1">PDF</font></th>
<th ALIGN=center width=35><font size ="1">Site</font></th>
<th width=315><font size ="1">Speaker or Description</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1A_Opening_Video.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Opening video (audio recording only)</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1B_Oldsey.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">William Oldsey &#8211; EVP, McGraw-Hill Education</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1C_Knell.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Gary E. Knell &#8211; President and CEO, Sesame Workshop</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1D_Ganz_Cooney.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Joan Ganz Cooney &#8211; Co-Founder, Sesame Workshop</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2A_Levine.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.joanganzcooneycenter.org/pdf/Cooney_Challenge_advance.pdf">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Michael Levine &#8211; Executive Director, Joan Ganz Cooney Center</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2B_Steyer.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.commonsensemedia.org/news/pdfs/Growing-Up-Digital-Presentation.pdf">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Jim Steyer &#8211; Founder &#038; CEO, Common Sense Media</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2C_Gee.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.joanganzcooneycenter.org/pdf/Cooney_policy_0506.pdf">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">James Paul Gee &#8211; Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2D_Q_and_A.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Questions and Answers</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3A_Wallis.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Claudia Wallis &#8211; <i>TIME</i> Magazine</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3B_Tran.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Buwon Tran &#8211; Director of Consumer Research, Casual Entertainment, Electronic Arts</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3C_Kotler.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Jennifer Kotler &#8211; Assistant VP of Domestic Research, Education, Research and Outreach Department, Sesame Workshop</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3D_Neuman_(cut_at_end).html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Susan Neuman &#8211; Professor of Educational Studies, University of Michigan</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3E_Alexander_(cut_at_start).html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Francie Alexander &#8211; SVP of Scholastic Education and Chief Academic Officer, Scholastic</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3F_Q_and_A.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Questions and Answers</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4A_Guernsey.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Lisa Guernsey &#8211; journalist, author of <i>Into the Minds of Babes</i></font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4B_Jager_Adams.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Marilyn Jager Adams &#8211; Research Professor of Cognitive and Linguistic Sciences, Brown University</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4C_Trilling.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/files/Trilling_7cs_21st_Century_Skills.pdf" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Bernie Trilling &#8211; Global Director, Oracle Education Foundation</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4D_Pinkard.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Nichole Pinkard &#8211; Senior Research Associate &#038; Assistant Professor, University of Chicago</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4E_Honey.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Margaret Honey &#8211; SVP, Strategic Initiatives &#038; Research, Wireless Generation</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4F_Rotenberg.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Lesli Rotenberg &#8211; SVP, PBS KIDS Next Generation Media Initiative</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4G_James.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Jayne James &#8211; Executive Director, Ready to Learn, Corporation for Public Broadcasting</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4H_Q_and_A.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Questions and Answers</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_5_Miller.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">U.S. Rep. George Miller (D-CA) &#8211; Chairman of the House Education and Labor Committee</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_6_Zalzman.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Gabriel Zalzman &#8211; SVP and General Manager, Fisher-Price</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_7_Gordon.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Bing Gordon &#8211; Chief Creative Officer, Electronic Arts</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8A_Roberts.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Linda Roberts &#8211; Former Director, Office of Educational Technology, US Department of Education</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8B_Lippincott.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Rob Lippincott &#8211; SVP, Education, PBS</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8C_Wartella.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Ellen Wartella &#8211; Executive Vice Chancellor &#038; Provost, UC Riverside</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8D_Yowell_(cut_at_end).html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Connie Yowell &#8211; Director of Education, MacArthur Foundation</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Delia Pompa &#8211; VP for Education, National Council of La Raza </font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/files/H_Tech_Demos_List.pdf" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Warren Buckleitner &#8211; Editor, Children&#8217;s Technology Review</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://www.childrenslibrary.org" target="_blank">Yes</a></font></td>
<td><font size ="1">Allison Druin &#8211; Director, Human-Computer Interaction Lab, University of Maryland </font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Michael T. Jones &#8211; Chief Technology Advocate, Google, Inc.</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://www.kerpoof.com" target="_blank">Yes</a></font></td>
<td><font size ="1">Krista Marks &#8211; CEO &#038; Co-Founder, Kerpoof</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://udleditions.cast.org/" target="_blank">Yes</a></font></td>
<td><font size ="1">David Rose &#8211; Chief Scientist, CAST</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Kathy Shirley &#8211; Technology and Media Services Director, Escondido Union School District </font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Michael Levine &#8211; Executive Director, Joan Ganz Cooney Center</font></td>
</tr>
<p></font><br />
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2008/05/kids-technology-and-learning-the-first-annual-joan-ganz-cooney-symposium/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Extending RFID Play &#8211; Animal Scramble by Wild Planet</title>
		<link>http://www.360kid.com/blog/2008/04/extending-rfid-play-animal-scramble-by-wild-planet/</link>
		<comments>http://www.360kid.com/blog/2008/04/extending-rfid-play-animal-scramble-by-wild-planet/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 13:44:43 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=45</guid>
		<description><![CDATA[Last year I wrote about a tech toy product called Hyper Dash developed by the toy company Wild Planet. Hyper Dash is an electronic game that allows one user to hide up to five hockey puck sized targets, indoors or out, and another person can search for these targets with the help of a talking [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/wp_animal_scramble.jpg" alt="Wild Planet - Animal Scramble RFID toy" align="right" />Last year I <a href="http://www.360kid.com/blog/?p=14">wrote</a> about a tech toy product called <a href="http://www.hyper-dash.com/">Hyper Dash</a> developed by the toy company <a href="http://www.wildplanet.com">Wild Planet</a>. Hyper Dash is an electronic game that allows one user to hide up to five hockey puck sized targets, indoors or out, and another person can search for these targets with the help of a talking controller. I thought this was a brilliant use of RFID, a technology that relies on small paper thin microchips that can be detected within short distances via the radio frequencies they emit. (So when will this  technology become standard in all car keys? Imagine the time we could all save each morning trying to find them!)</p>
<p>This coming fall Wild Planet will release a new iteration of this technology enhanced play pattern specifically for preschoolers. The product will be called <a href="http://www.wildplanet.com/movies/pressMovie.php?clip=animalScramble">Animal Scramble</a> and it relies uses the same technology, but will support a hide-and-seek learning play pattern using plastic animal characters. The talking controller is a giraffe and the small targets include a monkey, a parrot, an elephant and a tiger. The giraffe calls out different challenges for one or many different players to accomplish, like tag the animal that has stripes, or find the animal that begins with the letter &#8220;M&#8221;. The animals can be spread out across a living room, backyard, or even a larger space for more exercise.</p>
<p>While Animal Scramble and Hyper Dash are great uses of RFID technology, it feels like RFID is inching along when it comes to being used in new and original ways. I keep waiting to see breakthrough applications that rely on the technology but am surprised at how few new products take advantage of its possibilities. </p>
<p>The only other child-focused RFID product I&#8217;ve seen so far this year includes a child alarm system developed by Smart Target called <a href="http://www.kiddo-kidkeeper.com/">Kiddo</a>. This product sounds an alarm when a child or even a pet you&#8217;re watching (or maybe not watching) equipped with an RFID tag moves outside of a designated play area.</p>
<p>Immediately I see how this technology can be used in all the clothes I drop off at the dry cleaner, important books I wish to keep on a designated bookshelf, picking up luggage at the airport, and did I mention the part about car keys?</p>
<p>So today I&#8217;d like to congratulate Wild Planet for pushing the RFID envelope. Many more play patterns are yet to be discovered. I look forward to this space heating up. Thank you for leading the charge!</p>
<p><object width="445" height="366"><param name="movie" value="http://www.youtube.com/v/ArcI8neMUr4&#038;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/ArcI8neMUr4&#038;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="445" height="366"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2008/04/extending-rfid-play-animal-scramble-by-wild-planet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interview with Lisa Guernsey, Author of Into the Minds of Babes</title>
		<link>http://www.360kid.com/blog/2008/02/interview-with-lisa-guernsey-author-of-into-the-minds-of-babes/</link>
		<comments>http://www.360kid.com/blog/2008/02/interview-with-lisa-guernsey-author-of-into-the-minds-of-babes/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 23:54:49 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 00-02/Infant]]></category>
		<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=41</guid>
		<description><![CDATA[In 2004, the American Academy of Pediatrics announced that all screen-based viewing for children ages two or under should be avoided completely. At the same time dozens of &#8220;brain boosting&#8221; DVDs, videos, and interactive products hit the marketplace with claims of being beneficial to child&#8217;s cognitive development.  Many parents are torn. What is the [...]]]></description>
			<content:encoded><![CDATA[<p>In 2004, the <a href="http://pediatrics.aappublications.org/cgi/content/abstract/113/4/708">American Academy of Pediatrics</a> announced that all screen-based viewing for children ages two or under should be avoided completely. At the same time dozens of &#8220;brain boosting&#8221; DVDs, videos, and interactive products hit the marketplace with claims of being beneficial to child&#8217;s cognitive development.  Many parents are torn. What is the right thing to do for their child? </p>
<p><img src="http://www.360kid.com/blog/images/book_guernsey.jpg" alt="Lisa Guernsey's book Into the Minds of Babes - How Screen Time Affects Children" align="right" hspace=15 />In <a href="http://blog.lisaguernsey.com/">Lisa Guernsey</a>&#8217;s book, <a href="http://www.amazon.com/Into-Minds-Babes-Affects-Children/dp/0465027989/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1203506593&#038;sr=1-1"><I>Into the Minds of Babes &#8211; How Screen Time Affects Children From Birth to Age Five</I></a>, she explores many of the media claims about screen time and young children. She digs deep into the world of child research and not only investigates which research is credible and which is not, but she also makes the material accessible for the everyday parent along the way.</p>
<p>After reading her book I&#8217;ve had the opportunity to see <a href="http://www.youtube.com/watch?v=9_3Ral-KidE">Lisa speak</a> a couple of times at conferences that focus on children.  At a recent conference I spoke with Lisa about her book. </p>
<p><b>Scott Traylor:</b> Lisa, let me start by asking you a little bit about yourself &#8211; who you are and how you came to writing your book. </p>
<p><b>Lisa Guernsey:</b> I&#8217;m an education technology reporter. I was writing for the New York Times Circuits section about online media and other technologies, then I had kids. The story I tell in the book is that I had a colicky baby and I couldn&#8217;t get her to stop crying or fussing. I was completely lost.  My eyes were opened to the trying routine of having and caring for a baby. Friends suggested trying the <a href="http://disneyshopping.go.com/webapp/wcs/stores/servlet/DSIProductDisplay?catalogId=10002&#038;storeId=10051&#038;productId=1114068&#038;langId=-1&#038;categoryId=15584">Baby Mozart</a> videos to calm her. They referred to these videos as baby crack. I wasn&#8217;t fully considering what I was doing; I was still a bit overwhelmed by being a new parent. I was trying to figure it all out. It wasn&#8217;t until later, when I had my second child who was not colicky, that I was able to start seeing how babies respond to different types of stimuli, screen-based or not. I started to ask myself: Which videos do my children understand and which ones do they not understand?  Are they able to remember what they see? Do some parts make sense to them because it&#8217;s part of their world? I had so many questions about how they respond to media that it led me to search for related research on the subject. </p>
<p>It was in April of 2004 when the American Academy of Pediatrics released a report in its journal by <a href="http://www.childhealthinstitute.org/Staff/christakis.asp">Dimitri Christakis</a> and other researchers that had linked attention deficit problems (not ADHD) to  television viewing at early ages. I remember being struck by this article, asking myself, What do we know about the brain and how it&#8217;s wired? As a parent, I should really know this information.</p>
<p>A few months after the release of this report, I wrote a piece for <i>The Washington Post</i> which took a deeper look into this issue through the eyes of a parent. Screen media is all around us, and to be told your babys brain is going to be rewired as a result of watching something on-screen is a very scary thing to a lot of parents. </p>
<p><a href="http://pqasb.pqarchiver.com/washingtonpost/access/732386581.html?dids=732386581:732386581&#038;FMT=ABS&#038;FMTS=ABS:FT&#038;fmac=&#038;date=Nov+9%2C+2004&#038;author=Lisa+Guernsey&#038;desc=Tuning+In+to+a+Problem">After my article was published</a> I received a lot of response from parents who wanted to know more about the papers findings. I also heard from a publisher who was interested in having me write a longer treatment on the topic. I started contacting more researchers who have been part of studies about children and their ability to learn from watching videos. It was a real eye opener because theres so much information that parents arent being told about media and kids. What they hear tends to be two polar opposite messages:  The first message says screen time is really bad for your child and parents should do everything they can to eliminate it. The second message says cognitive stimulation is good for your baby and that these baby videos can help in achieving that stimulation. Parents arent hearing any answers to basic questions like What is good for a 2 year old? Is it possible my child really did learn the word backpack at 16 months from watching Dora the Explorer? While what I saw as a parent led to me think that it is possible that learning can occur through watching screen media, some researchers were saying it&#8217;s just not possible to get anything from screen media.</p>
<p><b>ST:</b> So after writing <i>The Washington Post</i> article, you found a publisher interested in having you write your book.</p>
<p><B>LG:</B> Yes, a publisher contacted me. I went through the process of writing a proposal and doing all the research. But ultimately they decided not to run with my proposal. It was disappointing. Even though this publisher wasn&#8217;t interested in my idea, I was finding so much interesting information I thought someone would find it compelling. My husband encouraged me to continue shopping it around. Some time later I found an agent who was interested in taking on my project and my agent found the right publisher interested in the idea.</p>
<p><B>ST:</B> How did you prepare for writing your book? Theres a lot of research out there, especially related to television viewing and children. I imagine it was hard to know just where to begin.</p>
<p><B>LG:</B> I wanted to make sure that I hit all the big journals and looked at what was peer reviewed research. I wanted the information I was reading to be based in the scientific method. I didnt want to focus only on surveys of how children spend their time. The material I was looking for had to be peer-reviewed research on how children are learning and when theyre learning. I also wanted this research to include randomized controls when possible. First I looked at the medical establishment journals like <a href="http://pediatrics.aappublications.org/"><i>Pediatrics</i></a> and <a href="http://jama.ama-assn.org/"><i>JAMA</i></a>. <a href="http://www.sagepub.com/journalsProdDesc.nav?prodId=Journal200921"><i>The American Behavioral Scientist</i></a> (ABS) journal led me to a lot of great information. Also, <a href="http://people.umass.edu/a329000/DanPage.html">Dan Anderson</a> of the University of Massachusetts had assembled a lot of interesting research from psychologists looking into how children learn and how they remember things at very young ages. The ABS released a <a href="http://abs.sagepub.com/content/vol48/issue5/">special journal</a> in January 2005 on the topic. I read through the journals looking for articles from the educational research community that dealt with developmental psychology. I also looked for related information in the neuropsychology field and ADHD research, but didnt find much. I went from footnote to footnote to footnote. Then I would call the researchers who wrote the papers.</p>
<p><B>ST:</B> To check out the researchers methodologies and conclusions? </p>
<p><B>LG:</B> To get their story. There are so many great research experiments going on out there and so many smart people doing them. The researchers I spoke with have fascinating insights and I would ask them about their &#8220;aha&#8221; moment. They shared insights into what occurred early on in their experiments and discussed how experiments would change to explore new questions they encountered during their research. By hearing the stories of psychologists I was able to get a good handle on how to write the narrative of how these researchers began to understand these things.</p>
<p><B>ST:</B> One of the things that really struck me about your book was the volume of interviews you conducted. It seemed with every page I turned there were an additional three or four new interviews. Then I thought each interview must have been a two-hour conversation, not including the prep time needed to read multiple studies before your call. You must have had hundreds, if not more, interviews.</p>
<p><B>LG:</B>  Well certainly hundreds. What made it possible was the openness of a lot of these researchers. They usually dont get calls from folks interested in their research. They were very happy to share what theyve found. Many researchers know one another within their community of developmental psychologists and educational researchers and communicate this research in short hand with one another.  It&#8217;s not common to have someone call to ask for the laymans point of view of it all. Everyone I spoke with was just so responsive and incredibly helpful.</p>
<p><B>ST:</B> While I read a lot of research, I&#8217;m not a researcher myself. I find it can be challenging sometimes to read some studies and fully understand the nuances.</p>
<p><B>LG:</B> Me too. I still feel like I need to take a class in statistics.  Theres so much more I could learn by reading these journal articles again.  Speaking with the researchers over the phone was a great way to come to a deeper understanding of the research.  Id say Im looking at this chart in your study, am I interpreting your findings correctly?  Does this finding correlate to that finding? It was a great help.</p>
<p><B>ST:</B> While you were writing your book, what surprised you the most?</p>
<p><B>LG:</B> There were so many things. The biggest surprise for me was with the studies of background television noise and the fact that were not talking enough about foreground and background noise with television, with computers, with media devices. Were also not talking enough about screen content that is created specifically for children under the age of five, and yet media is all around them.</p>
<p><B>ST:</B> You mean like with a television being left on all day in the home with the news playing?</p>
<p><B>LG:</B> Exactly. Many homes have the news on straight through the morning hours. There are 53% of families out there with children under the age of six who report that they have the TV on almost half the time, most of the time, or all of the time. The majority of kids are growing up in houses where the television is on more than half the time. And yet, we keep hearing about studies that say TV is bad. I think it would be fascinating to look at the context of TV time.</p>
<p>So I started finding reports on background noise and children, particularly infants, and the impact background noise can have on learning language. I was blown away by the findings and thought, &#8220;How come were not hearing about this?&#8221; After reading this body of research, Im surprised that more attention isnt paid to it. I was interested in giving this topic a lot more attention in my book.</p>
<p><B>ST:</B> Tell me about the three C&#8217;s you describe in your book.</p>
<p><B>LG:</B> The concept of the three C&#8217;s didnt come to me right away. I was going through journal article after journal article looking for a way to give an umbrella name to all of this. At first I was looking at studies on time and screen use and thought, &#8220;Should I be telling parents that one hour of screen time a day is okay? Or an hour and a half? Or less than an hour for certain ages?&#8221; But all of the research wasn&#8217;t pointing me to length of time being the most important item. What studies were pointing me to was the content and the context of the media being viewed along with consideration of the uniqueness of the individual child. </p>
<p>I interviewed many families and each would describe how their child would respond to using media.  I was hearing how different each child would respond. One child loves it and another child doesn&#8217;t. One is captivated by a program and another is not. One gets energized, and another is hyperactive watching TV, while another falls asleep after watching. So it was a happy day when I discovered it&#8217;s all about the three C&#8217;s  Content, context, and the individual child. After I had this concept in my head I started seeing it everywhere. Every research report I came across would point to the three C&#8217;s in one way or another.</p>
<p><B>ST:</B> So while the three C&#8217;s werent specifically called out in the research you were reading, it was a reoccurring theme in every report.</p>
<p><B>LG:</B> Exactly.</p>
<p><B>ST:</B> Did you come across any research that you wanted to include in your book but didnt?</p>
<p><B>LG:</B> Theres some research out there about how media can have an impact on childrens sleep patterns. I didnt include much of that in my book. It&#8217;s worth looking at because there may be something connected to having a television in the bedroom or watching particular types of content before falling asleep that may make it hard to fall asleep. It&#8217;s an area that we should be looking at more. </p>
<p>Theres also a lot more to write about when it comes to the topic of a &#8220;social partner.&#8221;  There are some great questions to address &#8212; like how important is it in screen media that toddlers at 24 months have a social partner to introduce them to language? How important is that social partner <i>on screen</i> helping a toddler understand language?  Theres a lot of fascinating research on social partners that doesnt have anything to do with media that could be really helpful to parents.</p>
<p><B>ST:</B> At the time when Mr. Roger&#8217;s passed away, I remember there being a lot of conversation about the possible benefits of having a social partner on TV that was a person as opposed to a cartoon character. Since hearing those discussions, I&#8217;ve been very aware of number of shows available to children that do not have a person speaking to the child, but see many more animated characters as social partners. When it comes to young children and social partners, what research are you coming across? Can you expand a little more on social partners in childrens media?</p>
<p><B>LG:</B> I think it&#8217;s a great area for more research. Theres <a href="http://www.blackwell-synergy.com/doi/abs/10.1111/j.1467-8624.2006.00903.x">a lot of research</a> that came out of Vanderbilt University related to the topic. In those studies, there was always a human being on screen communicating with children as if they were standing next to them, and the children who talked back to those on-screen faces were the same ones who demonstrated that they learned something from what they saw. Along the same vein, I think characters like Dora the Explorer and Elmo are completely captivating to young children in a way thats very surprising. Children display an affinity for those characters and sometimes see them as their peers. So these characters are not real people, but they are friends in a kind of imaginary, fantasy world. <a href="http://explore.georgetown.edu/people/calverts/?PageTemplateID=129">Sandra Calvert</a> at Georgetown University is researching how important these relationships can be to kids. I dont think we should discount non-human characters if children really relate to these characters. If characters help with modeling, help solve a problem, assist in good eating choices, whatever the topic, there can be an incredibly powerful connection for the child.</p>
<p><B>ST:</B> What research are you watching that wasn&#8217;t published at the time you were writing your book?</p>
<p><B>LG:</B> The University of Massachusetts is on top of some wonderful stuff in many ways. Theyre currently underway with eye tracking studies with babies. This research should be really interesting in terms of the great baby video debate.  At the University of Washington where Dimitri Christakis and <a href="http://depts.washington.edu/hserv/faculty/Zimmerman_Frederick">Frederick Zimmerman</a> are working, theyre still doing a lot of correlation work to slice data from pre-existing studies in more fine-grained ways. For example, in a recent issue of <i>Pediatrics</i>, they <a href="http://pediatrics.aappublications.org/cgi/content/abstract/120/5/986">came out with a report</a> that looks at certain kinds of television content as either educational, noneducational, or violent. Once they sliced media up in this way, they discovered that attention deficit problems actually dropped out of the picture with children who were watching educational TV. But, they did find a continued association between attention deficit problems and violent content. <a href="http://pediatrics.aappublications.org/cgi/content/abstract/120/5/993">In a related study</a>, they also discovered anti-social behavior exhibited with younger children after viewing violent content. I think it&#8217;s very promising that researchers are starting to look at content in this way. I think looking at content brings up much harder questions, as do issues of context, like how television is being used in the home, how is a computer being used, who is there with the child, what are those people saying, how is time valued, are kids modeling how parents use media. These questions are all missing from research.</p>
<p><B>ST:</B> Your book provides a great overview of some important studies parents should be aware of. Were you finding any holes in the research world which need to be filled?</p>
<p><B>LG:</B> There are holes, particularly with scary media. I have a chapter titled &#8220;Whats too scary for my child?&#8221; and that was a much harder chapter to write. It was hard to find any solid answers in this area. Parents would ask me really detailed questions related to nightmares their children would have. They would want to know, was it something they watched on TV yesterday? Was it a movie we watched? What is the research saying? What upsets young children and are there any long-term effects from these upsetting experiences?</p>
<p><B>ST:</B> What did you discover in terms of research related to interactive technologies?</p>
<p><B>LG:</B> There&#8217;s a huge difference between interactive technologies for babies versus that for preschoolers. Only recently have we started to see interactive screen-based technologies that are targeting babies. Theres very little research using the scientific method that looks at the messages babies are receiving from interactive media. It&#8217;s also unclear just how many families are using interactive products with babies or with toddlers. In many cases, there are too many hurdles to get over with just setting up the interactive media products themselves. Do parents have the time to deal with this?</p>
<p>Then theres a huge question of fine motor control and the ability to manipulate things happening on the screen with a remote control or a joystick or a mouse. <a href="http://playfulefforts.com/archives/papers/JCCE-1990.pdf">There is research out</a> that has led me to believe that joysticks are incredibly difficult for children under the age of six. Theres also the question of when children are even ready to start using a mouse. How can digital information be presented to young children on-screen who are non-readers in a way that would allow them to feel that they are in control? I think it&#8217;s important if children are going to use interactive technologies that its done in an empowering way for them. I&#8217;ve seen a range of different experiences with my own children and those of the families I&#8217;ve interviewed, but again, all of this is based on observations and very little of it is based on scientific research.</p>
<p>The research I&#8217;ve found is pretty sparse. Most of what I&#8217;ve found is looking at the question of control over their experience and how frustrated theyre being directed by a family member watching over their shoulder and how frustrated they can get when they have to wait for something onscreen. <a href="http://www.childrenssoftware.com/dis/dis.menu.htm">Warren Buckleitner</a> has done some research in this area. </p>
<p>Theres also the question of story &#8212; the difference between stories that are played in a linear format on video as opposed to those that can be manipulated in an interactive format. Theres a study out of Georgetown that looks at different types of Dora the Explorer content, comparing both linear and interactive media, and found that the interactive experience can lead children to recall just as much as, but no more than, the linear experience.</p>
<p>These are all important issues for designers of interactive media to keep in mind and understand as they create new content for young children. All of that said, theres still a lot of opportunity with interactive content for preschoolers, with the right features in place to give them an experience where they are in control and can create something unique that they can share with others. Something like <a href="http://scratch.mit.edu/">Scratch</a> or <a href="http://www.kerpoof.com/">Kerpoof</a>. Creating a feeling of mastery for the child, that they can see their own progress. To achieve this it&#8217;s all about interface.</p>
<p><B>ST:</B> Whats your next project?</p>
<p><B>LG:</B> Theres a couple of avenues I&#8217;d like to take. Im interested in a similar approach to reviewing research and talking to researchers while also watching families to see how it relates to children at home. I&#8217;m interested in exploring how children learn to read and the science of reading. Partly because I&#8217;m following my own kids but also because I&#8217;m really interested in the learning that takes place. My oldest child is learning to read and it&#8217;s fascinating to see when it clicks for her and when it doesn&#8217;t, when it&#8217;s easy and when it&#8217;s frustrating. I&#8217;m interested in seeing how the science of reading is being applied to real world household settings.</p>
<p><B>ST:</B> As it relates to media?</p>
<p><B>LG:</B> As it relates to media. How can media be harnessed to help children who are learning how to read. </p>
<p>Im also interested in the creativity question How can we help children be more open in their thinking and not feel boxed in. These are two areas that I&#8217;m going to focus on in the next year and see if anything comes out of them.</p>
<p><B>ST:</B> I&#8217;m excited to hear that. Your book is a great road map to important issues with screened media for parents and caregivers. Youve made the content really accessible to them without having to be a clinical psychologist.</p>
<p><B>LG:</B> I certainly was aware the whole time while writing this book that I don&#8217;t have a masters or doctorate in child developmental but theres nothing out there for parents. I really resisted ending each chapter with a &#8220;to do&#8221; list or a bullet point list of items that were important to remember. I thought that if I could just tell these stories parents could figure it out based on their own experiences with their kids at home. Let&#8217;s hope that the narrative comes out.</p>
<p><B>ST:</B> It does indeed. Lisa, thank you for writing this great book. It&#8217;s an important piece of work on many different levels. I wish you continued success with all your future projects.</p>
<p><B>Video links:</B><br />
To see video of Lisa Guernsey presenting at a special event sponsored by the <a href="http://www.centerforchildrenandmedia.org/">American Center for Children and Media</a> click below for video segment 1 of 2:</p>
<p><object width="445" height="366"><param name="movie" value="http://www.youtube.com/v/9_3Ral-KIdE"></param><embed src="http://www.youtube.com/v/9_3Ral-KIdE" type="application/x-shockwave-flash" width="445" height="366"></embed></object></p>
<p><a href="http://www.youtube.com/watch?v=qWM_lhSkEJs">Click here</a> for video 2 of 2.</p>
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