<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>360blog &#187; Age 03/Toddler</title>
	<atom:link href="http://www.360kid.com/blog/category/child-agegradeterm/03-toddler/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.360kid.com/blog</link>
	<description>Exploring the World of Digital Youth</description>
	<lastBuildDate>Tue, 10 Jan 2012 18:29:32 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Research Watch &#8211; Children and Screens</title>
		<link>http://www.360kid.com/blog/2011/11/children_and_screens/</link>
		<comments>http://www.360kid.com/blog/2011/11/children_and_screens/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 18:47:14 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 00-02/Infant]]></category>
		<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[AAP]]></category>
		<category><![CDATA[American Academy of Pediatrics]]></category>
		<category><![CDATA[app gap]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[babies]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[Common Sense Media]]></category>
		<category><![CDATA[CSM]]></category>
		<category><![CDATA[digital divide]]></category>
		<category><![CDATA[Kaiser Family Foundation]]></category>
		<category><![CDATA[KFF]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[preschoolers]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[toddlers]]></category>
		<category><![CDATA[Vicky Rideout]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=979</guid>
		<description><![CDATA[[The following is an article I wrote for the November 2011 issue of Children's Technology Review.]
This last month was a big one for new research unveiled about kids and media use, a least in terms of Google new alerts. Here&#8217;s a look beyond the headlines.
Event #1: The AAP Position Statement

In mid-October the American Academy of [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for the November 2011 issue of <i><a href="http://www.childrenstech.com/" target="_blank">Children's Technology Review</a></i>.]</p>
<p><i><b>This last month was a big one for new research unveiled about kids and media use, a least in terms of Google new alerts. Here&#8217;s a look beyond the headlines.</b></i></p>
<p><b>Event #1: The AAP Position Statement</b></p>
<p><img src="http://www.360kid.com/blog/images/AAP.jpg" alt="Ari Brown, MD presents the updated AAP Policy Statement for media use and children ages zero to two years old" align="left" /></p>
<p>In mid-October the <a href="http://www.aap.org/" target="_blank">American Academy of Pediatrics</a> (AAP) made a statement regarding media use for young children ages 0 to 2 years of age at the AAP National Conference held in Boston. Media research fans may remember the AAP released a position statement over a decade ago stating screened media use for children ages 0 to 2 should be avoided entirely because there is no proof that television can be of educational value to children at such an early age. <b>Fast forward to last month and the policy statement is pretty much the same.</b> TV at this early age is still not educational. But hasn&#8217;t the media delivery landscape evolved from passive to interactive? What about all of those iPhones, iPads, tablets and other mobile devices? Should young children avoid using these devices as well? The AAP was much more presentation savvy with their announcement this time around, however. They acknowledged in their press announcement that the realities of being a parent with a young child mean that sometimes a television is used to pacify a child so the parent can take a shower or cook dinner. The AAP acknowledges that screen use is almost at two hours a day for some the youngest media consumers. However, the AAP could not make any recommendations related to interactive media. While there is a mountain of research available related to linear video viewing, there just aren&#8217;t many studies available regarding interactive screen use, for any age group.</p>
<p><b>Event #2: Zero to Eight: Children&#8217;s Media Use in America</b></p>
<p><img src="http://www.360kid.com/blog/images/CSM.jpg" alt="Vicky Rideout presents the latest media use findings for children ages zero to eight years old" align="left" /></p>
<p>Exactly one week after that AAP press event <a href="http://www.commonsensemedia.org/" target="_blank">Common Sense Media</a> held its own media event in Washington DC: a survey of families regarding the use of media with children 0 to 8 years of age. This time, the survey considered interactive media useage. You may recall that <a href="http://www.vjrconsulting.com/" target="_blank">Vicky Rideout</a> used to work with the <a href="http://www.kff.org/" target="_blank">Kaiser Family Foundation</a>, and was a lead researcher on a series of studies related to children, media use, and health. She coordinated three 5-year surveys of media use across a wide range of platforms, ages, ethnicities and socio-economic groups. When Vicky announced in March, 2010 that she would be moving on from Kaiser, the media research space collectively wondered “Would we ever see another five year media study again?” Thankfully we recently found out the answer was a resounding yes! Not only did this new report cover areas of concern by the AAP, but it also provided great insight into the iPad/iPhone/mobile and interactive screened media world for kids. One of the most shocking data points in this study was the percentage of televisions found in a child&#8217;s bedroom. <b>30% of all children age 0 to 1, 44% of all children ages 2 to 4, and 47% of children ages 5 to 8 have a television in their bedroom!</b> The scariest part of this data is these numbers are just averages. When you tease out percentages for ethnic groups and low-income families these numbers rise, and by a lot!</p>
<p>Another surprising data point was the percentage of children that have used interactive devices like the iPad. That number is only 7%. A handful of people have asked me, &#8220;Is that right?&#8221; First, this number is an average across all ages and as you slice the data the percentages rise as a child ages and lower for younger children. Again, this percentage drops significantly with ethnic groups and low-income families. What we also learn from this number is that television is a primary source of educational content for non-white and lower income families. <b>The question I ask an eager iPad development community &#8220;Are we creating apps in an attempt to provide really great learning opportunities for all children when the reality is only a small sliver of economically advantaged children actually benefit from our apps?&#8221;</b> Another surprising number, among the poorest households 38% of respondents didn&#8217;t know what an &#8220;app&#8221; was. This paper describes a new trend referred to the “app gap.” Those of us working in the children&#8217;s software space have long theorized that kids are spending more time with interactive media, games, handhelds and iPads and less time watching television. This latest report says no, television is still very much the leading device, alive and well more than we ever could have imagined. But wait, that&#8217;s a research slice in time that has already passed! In conversations with Vicky she suggests that the world of screened media for kids, be it interactive or passive, is changing very fast. Reports she was part of that came out every five years are not able to accurately capture the incremental changes in the children&#8217;s technology space. Thankfully additional reports may be on the horizon in two, probably three more years says Vicky.</p>
<p>So what are the main take-aways? <b>Television is still very prominent in the lives of children ages 0 to 8.</b> Just three years ago researchers were not aware of the influence the app concept would have in the children&#8217;s media space. Apps didn&#8217;t exist. <b>Change is happening, but not equally for all children.</b> Television still remains the best way to reach young children with educational content, especially children in socio-economically disadvantaged homes. <b>However, there is now no doubt that interactive media is changing the media landscape.</b></p>
<p><b>Referenced research links:</b></p>
<ul>
<li>AAP Policy Statement <br /> <a href="http://pediatrics.aappublications.org/content/early/2011/10/12/peds.2011-1753.abstract" target="_blank">Media Use by Children Younger than 2 Years</a> <br />Also <a href="http://pediatrics.aappublications.org/content/128/5/1040.full?gca=pediatrics%253B128%252F5%252F1040&#038;hits=20&#038;FIRSTINDEX=0&#038;SEARCHID=1320199816450_6050" target="_blank">this link</a>
<li>Common Sense Media <br /> <a href="http://www.commonsensemedia.org/research/zero-eight-childrens-media-use-america" target="_blank">Zero to Eight: Children&#8217;s Media Use in America</a>
<li>Northwestern University <br /> <a href="http://cmhd.northwestern.edu/?page_id=9" target="_blank">Media Use Among White, Black, Hispanic and Asian American Children</a> (an update to the 2010 Kaiser Family Foundation children’s Media Use Report) <br />Also <a href="http://www.northwestern.edu/newscenter/stories/2011/06/media-usa-youth-wartella.html" target="_blank">this link</a>
<li>Kaiser Family Foundation <br /><a href="http://www.kff.org/entmedia/mh012010pkg.cfm" target="_blank">Generation M2: Media in the Lives of 8- to 18-Year-Olds</a>
<li>Kaiser Family Foundation <br /> <a href="http://www.kff.org/entmedia/entmedia052406pkg.cfm" target="_blank">Study Shows How Kids&#8217; Media Use Helps Parents Cope</a>
<li>Kaiser Family Foundation <br /> <a href="http://www.kff.org/entmedia/entmedia030905pkg.cfm" target="_blank">Generation M: Media in the Lives of 8-18 Year-olds </a>
<li>Kaiser Family Foundation <br /> <a href="http://www.kff.org/entmedia/1535-index.cfm" target="_blank">Kids &#038; Media @ The New Millennium</a>
<li>Vicky Rideout interview <br /> <a href="http://www.youtube.com/watch?v=YAf_SsZE0Ho" target="_blank">Zero to Eight Children&#8217;s Media Use Research Overview</a> (video)
<li>Vicky Rideout <a href="http://www.youtube.com/watch?v=GfuVHSpQT1Q" target="_blank">Presentation of 0 to 8 Report</a> (video)
<li><a href="http://www.youtube.com/watch?v=9EuXIrWUkI0" target="_blank">AAP policy statement for the press</a> (video) </ul>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2011/11/children_and_screens/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Children&#8217;s Virtual Worlds — Sliced and Diced</title>
		<link>http://www.360kid.com/blog/2011/07/vws-sliced-and-diced/</link>
		<comments>http://www.360kid.com/blog/2011/07/vws-sliced-and-diced/#comments</comments>
		<pubDate>Wed, 06 Jul 2011 12:16:14 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[casual gaming]]></category>
		<category><![CDATA[educational]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[metrics]]></category>
		<category><![CDATA[MMOs]]></category>
		<category><![CDATA[stats]]></category>
		<category><![CDATA[teens]]></category>
		<category><![CDATA[Top 10]]></category>
		<category><![CDATA[Top 20]]></category>
		<category><![CDATA[tweens]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=910</guid>
		<description><![CDATA[[The following is an article I wrote for the July 2011 issue of Children's Technology Review. If you’re interested in learning more about my recent virtual world research, you can purchase an expanded report by emailing me at scott (at) 360KID (dot) com with "Virtual World Research Report" in the Subject line. My next quarterly [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for the July 2011 issue of <i><a href="http://www.childrenstech.com/" target="_blank">Children's Technology Review</a></i>. If you’re interested in learning more about my recent virtual world research, you can purchase an expanded report by emailing me at scott (at) 360KID (dot) com with "Virtual World Research Report" in the Subject line. My next quarterly report will be completed on July 20, 2011]</p>
<p><a href="http://www.360kid.com/blog/images/top_20_vws.jpg" target="_blank"><img src="http://www.360kid.com/blog/images/top_20_vws_sm.jpg" alt="The Top 20 Kid and Tween Virtual World and MMO destinations which include Wizard 101, Poptropica, Webkinz, Club Penguin, Fantage, Moshi Monsters, Minecraft, Monkey Quest, Jumpstart, NeoPets, Toon Town, Pixie Hollow, Roblox, PetPetPark, Build-a-bearville, Ourworld, Clone Wars Adventures, Pirates of the Caribbean, Happy Meal, FreeRealms" align="right" /></a></p>
<p>It’s been amazing to watch the virtual world (VW) space grow by leaps and bounds over such a short time. Using unique user traffic as a yardstick, the virtual world and massively multiplayer online (MMO) space increased more than 50% last year. Compare that with 15% for the prior year (in the US). The first thing to note is that traffic patterns seem to follow a seasonal rise and fall. Traffic increases from spring to early summer only to drop significantly when school starts in September. Then, as the holiday season approaches, it peaks before dropping off again in the new year.</p>
<p>WHAT’S HOT? The most popular destinations for both kids and adults are &#8220;casual gaming&#8221; destinations. For kids and tweens, that means <a href="http://www.Wizard101.com" target="_blank">Wizard 101</a>, <a href="http://www.Poptropica.com" target="_blank">Poptropica</a>, <a href="http://www.clubpenguin.com" target="_blank">Club Penguin</a> and <a href="http://www.moshimonsters.com" target="_blank">Moshi Monsters</a> (which was <a href="http://www.ft.com/cms/s/2/e2c2cfec-9e45-11e0-8e61-00144feabdc0.html#axzz1QnCJeuGQ" target="_blank">just valued at $200 million</a>). While social and chat-based destinations like <a href="http://www.imvu.com" target="_blank">IMVU</a> and <a href="http://www.hi5.com" target="_blank">Hi5</a> fall in second place for the young adult and older crowd, destinations that have a toy tie-in or real world connection, like <a href="http://www.Webkinz.com" target="_blank">Webkinz</a> and <a href="http://www.Bearville.com" target="_blank">Build-A-Bearville</a> hold second place for kids and tweens. However, this VW/MMO type has been on a slow two-year decline, largely as a result of Webkinz loosing significant marketshare over that period, to newcomers like Wizard 101 and Poptropica. While Club Penguin has dropped in placement on the best top 10 list for kids, it has done a surprisingly good job of maintaining marketshare, loosing only a small percentage compared to Webkinz.</p>
<p>Two destinations have really taken off. <a href="http://www.minecraft.net" target="_blank">Minecraft</a>, a &#8220;better than <a href="http://universe.lego.com" target="_blank">LEGO Universe</a>&#8221; online building (or “crafting”) world that appeals to both boys and girls is growing at an amazing rate globally. The funny thing about Minecraft is that it is still in public Beta! It’s not even a fully released product yet. (Note to execs, learn from this product’s creative expression thinking AND business model!) If you are not yet familiar with this low res, yesteryear looking world, tonight’s homework is to get familiar with it, NOW. Educators should note that teachers are beginning to create <a href="http://minecraftteacher.net/" target="_blank">lesson plans</a> around Minecraft’s in-world building activities. The second destination of note is Nickelodeon’s latest virtual world offering, <a href="http://www.monkeyquest.com" target="_blank">Monkey Quest</a>. This new 3D world is also growing quickly since its launch earlier this year and you can’t miss the advertising on Nickelodeon cable channels throughout the day. It’s a world that spent more than a couple of years in development and the polish shows now that it’s ready for prime time.</p>
<p>As we head into the summer months, the kids VW/MMO industry typically assumes that as the dog days of summer drag on, kids will become bored and start to gravitate to virtual world activities from the indoor comfort of an air conditioned room. If you watch any amount of children’s commercial television during the summer you can’t help notice the number of virtual world advertisements. However, while it is unclear if subscription rates actually rise during the summer months, unique traffic to kids VW/MMOs actually falls through July and August, especially in the casual gaming sector and in the toy and web connect space, an interesting trend that goes against popular belief.</p>
<p>What about education-based destinations? You might imagine these kind of sites have some appeal with younger audiences and kids, right? While the casual gaming space has captured almost 34% of all VW/MMO traffic, educational destinations hold less than 6% for all ages, and only 4.4% of all traffic for the top 20 kid and tween educational destinations. Out of this list, a majority share of traffic goes to Knowledge Adventure’s <a href="http://www.jumpstart.com" target="_blank">JumpStart</a> and their new and fast growing world <a href="http://www.mathblaster.com" target="_blank">Math Blaster</a>. Almost all other destinations show small numbers in comparison.</p>
<p>As I look back on the virtual world and MMO data I have collected over the past five years one thing is certain; expect to see many more virtual worlds launching in the months and years ahead. I remember a few years ago hearing one day there will be over 300 virtual worlds globally. I remember thinking &#8220;that&#8217;s impossible, we will never have that many.&#8221; Well, that day has recently come and gone. I continue to add another ten destinations to my list every month. Adding more new worlds to the existing list of players will create challenges for everyone in this field, pushing all players to continually improve, build out, and try to hold onto market share. Ultimately it will be the children and their parents that will benefit. Each new world that launches raises the bar for quality, engagement, innovation and ultimately, access. That’s the good for kids, but it presents an ongoing challenge for publishers who choose to play in the virtual space.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2011/07/vws-sliced-and-diced/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Thin Line Between Education and Entertainment</title>
		<link>http://www.360kid.com/blog/2011/05/eduandent/</link>
		<comments>http://www.360kid.com/blog/2011/05/eduandent/#comments</comments>
		<pubDate>Fri, 13 May 2011 16:48:04 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[entertainment]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[Joan Ganz Cooney Center]]></category>
		<category><![CDATA[Marshall McLuhan]]></category>
		<category><![CDATA[STEM]]></category>
		<category><![CDATA[Vinton Cerf]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=892</guid>
		<description><![CDATA[[The following is a piece I wrote for the Joan Ganz Cooney Center's 2011 Leadership Forum, Learning from Hollywood, a cross-industry event that will explore new ways of bridging the perceived gap between entertainment and education. The event will be held in Los Angeles at the USC School of Cinematic Arts on May 16 &#038; [...]]]></description>
			<content:encoded><![CDATA[<p><i>[The following is a piece I wrote for the <a href="http://joanganzcooneycenter.org/">Joan Ganz Cooney Center</a>'s 2011 Leadership Forum, <a href="http://www.learningfromhollywood.org/"><i>Learning from Hollywood</i></a>, a cross-industry event that will explore new ways of bridging the perceived gap between entertainment and education. The event will be held in Los Angeles at the <a href="http://cinema.usc.edu/">USC School of Cinematic Arts</a> on May 16 &#038; 17. ]</i></p>
<p>If you were challenged to define what math is, what would you say? How about science? What makes the two different, or maybe even the same? I started exploring the idea of what makes up these educational disciplines as a result of hearing the term STEM more and more in the news. STEM is a short-handed way of referring to science, technology, engineering and mathematics, but is this term simply a collection of separate items, or could there be something larger at play here because of the overlaps between these disciplines? Is there greater benefit to the whole than simply its parts and could this concept be applied to other similar examples outside of education as well?</p>
<p>While noodling with the idea of categories and boundaries, I remembered a discussion I had with Vinton Cerf from Google many months ago. Vint is frequently cited as “the father of the Internet” a title he will quickly point out involves the contributions of many of his fellow colleagues, and not just those of his own. </p>
<p>During our meeting we talked about how Google looks at the world of content. Vint shared with me the following:</p>
<blockquote><p><i>“In the academic world it has become traditional to speak of disciplines, and that’s an organizational artifact; geology, history, English, physics, chemistry, medicine, and so on. Yet when we dive down deep we discover this is all a continuum. These things are not really broken up with such hard walls and barriers between them. Understanding that those disciplines are actually related to each other in a very intimate way is an important thing. I want to be careful about the idea of organizing information into categories. That can be helpful abstraction but it’s dangerous if you actually believe these things are segregated from each other.”</i></p>
</blockquote>
<p>Upon reflecting on Vint’s words, I immediately thought of a quote by the great media thinker Marshall McLuhan, who famously said:</p>
<blockquote><p><i>“Anyone who makes a distinction between entertainment and education doesn’t know the first thing about either.”</i></p>
</blockquote>
<p>Connecting the dots between the two statements came over me like a tidal wave. Could we as media creators, educators, researchers, whatever the industry, be carrying with us artificial boundaries that prevent us from making real breakthroughs in our field? If we look for new ways to engage audiences through media creation wouldn’t it be in defining new boundaries that reshapes society’s thinking about these boundaries?</p>
<p>Simply being aware that we have the ability to redefine those boundaries may actually be the first step in creating something larger, something that is truly breakthrough. How would you define the boundaries between education and entertainment? Or should we instead define the overlaps, or maybe even define how we wish those boundaries to be drawn? The overlaps appear to change and grow with every advance in technology. Their sum is greater than the parts. To separate the two diminishes our ability as creators to discover new opportunities and reach audiences in ways never before dreamed possible.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2011/05/eduandent/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Fun with 3D Glasses, and Ideas</title>
		<link>http://www.360kid.com/blog/2011/01/3d_glasses/</link>
		<comments>http://www.360kid.com/blog/2011/01/3d_glasses/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 20:19:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Non-tech Fun]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[360KID]]></category>
		<category><![CDATA[3D glasses]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[frog glasses]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[Kermit]]></category>
		<category><![CDATA[Kermit the Frog]]></category>
		<category><![CDATA[movie glasses]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=837</guid>
		<description><![CDATA[
Ever wonder what you can do with those 3D glasses after you go to see one of the latest 3D movies? Yes, you can recycle the glasses, but what if you wanted to do something creative with them? Well, here you go, make your own Kermit the Frog glasses!
I&#8217;ve had the idea to create froggy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/360KID_glasses.jpg" alt="Turning ideas into reality, make your own Kermit the Frog glasses" align="center" /></p>
<p>Ever wonder what you can do with those 3D glasses after you go to see one of the latest 3D movies? Yes, you can recycle the glasses, but what if you wanted to do something creative with them? Well, here you go, make your own Kermit the Frog glasses!</p>
<p>I&#8217;ve had the idea to create froggy spectacles for a couple of years now. Whenever I have a creative idea, I try to capture it in my &#8220;Idea Book.&#8221; I&#8217;ve been keeping an idea book for a long time, and I encourage others, especially young children, to keep an idea book too. Going on a long family trip? Bring along your idea book! Kids want to play another 15 minutes of video games? Okay, after you have come up with three new ideas to put in your idea book. It&#8217;s a lot of fun to look back on ideas you have sketched out. Sometime, long after you have captured your idea, you might realize you have the materials laying around to make your idea a reality!</p>
<p><a href="http://www.360kid.com/blog/images/3D_glassess_paper_cutouts.pdf" target="_blank"><img src="http://www.360kid.com/blog/images/360KID_glasses_template.jpg" alt="Here's a look at the different 3D glasses template I've created in the PDF file you can download. Included in the design is Kermit the Frog, stars, hearts, and dollar signs." align="right" hspace=5 /></a></p>
<p>To get started with your own glasses, <a href="http://www.360kid.com/blog/images/3D_glassess_paper_cutouts.pdf">click here to download a PDF template</a> I made with a few different designs. I&#8217;ve added stars, hearts and dollar signs. After you print out the page, use a pair of scissors to cut carefully along the inside of the thick gray line. If you&#8217;re really good, you can also try cutting out the inside shape using a sharp X-Acto knife, which will allow you to see through your glasses after you have applied the paper cut outs on top of the frames. I&#8217;ve found you can just slip the paper cutouts under the plastic rim to hold them in place. If you want the paper to stay in place more permanently, use a glue stick or rubber cement.</p>
<p>Enjoy making your own glasses, and take lots of photos to remember the fun! You can even paste a photo of your completed creations into your very own idea book to show others you can made your ideas come true!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2011/01/3d_glasses/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The Changing Views of the Online Experience &#8211; from Fears to Possibilities</title>
		<link>http://www.360kid.com/blog/2010/10/changing-views/</link>
		<comments>http://www.360kid.com/blog/2010/10/changing-views/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 12:09:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Handhelds/Mobile Computing]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[360KID]]></category>
		<category><![CDATA[Children’s Partnership]]></category>
		<category><![CDATA[Common Sense Media]]></category>
		<category><![CDATA[FCC]]></category>
		<category><![CDATA[Julius Genachowski. E-Rate]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[PBS Kids]]></category>
		<category><![CDATA[privacy]]></category>
		<category><![CDATA[safety]]></category>
		<category><![CDATA[Scott Traylor]]></category>
		<category><![CDATA[Symantec]]></category>
		<category><![CDATA[Togetherville]]></category>
		<category><![CDATA[USC Annenberg]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=821</guid>
		<description><![CDATA[[This post first appeared on the Joan Ganz Cooney Center website, where I was invited to be a guest blogger for the day.]

Last week I attended Back to School – Learning and Growing in a Digital Age, an event which explored federal policy, e-learning, and digital literacy, sponsored by Common Sense Media, PBS Kids, USC [...]]]></description>
			<content:encoded><![CDATA[<p><i>[This post first appeared on the <a href="http://www.joanganzcooneycenter.org/Cooney-Center-Blog-107.html">Joan Ganz Cooney Center</a> website, where I was invited to be a guest blogger for the day.]</i></p>
<p><img src="http://www.360kid.com/blog/images/back_to_school_event.jpg" alt="Panelists from the September 2010 event, Back to School – Learning and Growing in a Digital Age. From Right to Left - Moderator: Wendy Lazarus of The Children's Partnership. Panelists: Sara DeWitt of PBS Kids, Mandeep Dhillon of Togetherville, Marian Merritt of Symantec, Joe Sullivan of Facebook, Catherine Teitelbaum of Yahoo!" align="center" /></p>
<p>Last week I attended <a href="http://annenberg.usc.edu/Events/2010/100921DigitalAge.aspx">Back to School – Learning and Growing in a Digital Age</a>, an event which explored federal policy, e-learning, and digital literacy, sponsored by <a href=" http://www.commonsensemedia.org/">Common Sense Media</a>, <a href="http://pbskids.org">PBS Kids</a>, <a href=" http://communicationleadership.usc.edu/">USC Annenberg’s Center on Communication Leadership &#038; Policy</a>, and <a href=" http://www.childrenspartnership.org/AM/Template.cfm?Section=Home">The Children’s Partnership</a>. The session that impacted me most was <i>Empowering Parents and Kids with Technology</i>. What was fascinating about the speakers on this panel was that collectively they described the evolution of Internet and its perceived challenges facing parents and kids over the last ten years, from a social perspective.</p>
<p>In the early online days, parents&#8217; concerns about the Internet were largely about preventing children from stumbling upon inappropriate content online. As time passed, the concern shifted towards one of a fear of online predators. Today, the focus of concern is more about a child’s privacy, cyberbullying, and what constitutes appropriate behavior online. If you think about it, our social perceptions of the Internet and how kids will experience positive as well as negative aspects of the online world have changed a lot in a very short time. The changes we see looking back, and the changes we have yet to realize, still point to the amazing potential the Internet offers our children. Here are a few noteworthy comments from the panel that capture this change:</p>
<p><b>Mandeep Dhillon</b>, CEO &#038; Co-Founder, <a href="http://togetherville.com/">Togetherville</a></p>
<blockquote><p><i>&#8220;There are many sociological changes occurring &#8230; If you look at the last couple of years, computing has become more social. We’re just now starting to see the first generation of tech-savvy parents know more about technology than their kids. In the past it was common for a parent to turn to their kid for help with technology. That’s no longer true. Now parents can actually say something meaningful about the technology their kids use. As a result, this is changing attitudes about how kids should be engaging with technology.&#8221;</i></p>
</blockquote>
<p><b>Marian Merritt</b>, Internet Safety Advocate, <a href="http://www.symantec.com/">Symantec</a></p>
<blockquote><p><i>&#8220;It’s been remarkable, over the last several years, seeing the dialog shift from fear and panic and a real lack of understanding on the parent’s part to discussions like this where we’ve moved the conversation to one that’s more realistic. However, I still think our parent community is lacking a bit, still focusing on mythology rather than the real world of their children. This gap prevents our children from being honest about what they are experiencing in the digital world, be it cyberbullying, be it downloading inappropriate content, running into things they don’t understand on the Internet. I think there’s some old fashioned issues we still need to contend with. Parents have been educated to protect their children from the Internet by placing the home computer in a central location. That was great information for a generation ago. Today, as our children increasingly have full access to the Internet on a device that fits in their pocket, these rules need to be adapted for a changing environment.&#8221;</i></p>
</blockquote>
<p><b>Catherine Titlebaum</b>, Director of Child Safety and Product Policy, <a href="http://www.yahoo.com/">Yahoo!</a></p>
<blockquote><p><i>&#8220;I’ve been watching online behavior for more than a decade now, In the past the conversation ws all about what kids consume, what they search for, and what they find. Over the years, as kids become increasingly more social online, we’ve had concerns about who they might connect with and speak with, and now it’s really about how are your children behave online. How are they living in these digital spaces as opposed to their real spaces? The challenge for parents to recognize is that this extension to digital life is real. It’s a real extension to real friendships, real learning, and there’s real interaction back and forth between these two spaces.&#8221;</i></p>
</blockquote>
<p>During the opening remarks of this event, <a href="http://www.fcc.gov/commissioners/genachowski/">FCC Chairman Julius Genachowski</a> spoke to the challenges all parents and children face:</p>
<blockquote><p><i>“It’s striking how much technology is part of kids’ lives today. Children are using multiple devices to consume 11 hours of content a day. They send a text message an average of once every 10 minutes they’re awake. There’s a lot to be concerned about here, and I don’t know a parent who isn’t. We need to find common-sense strategies to mitigate the risks of the new technologies, including the safety and the privacy of children online. We need to establish new norms for families; new strategies for the home and for when kids are on the move. Technology can and must be a key part of the solution to the problems technology creates. Real solutions that address real and growing needs that honor the First Amendment. Because here’s the truth: We can’t slow technology, and we shouldn’t try.”</i></p>
</blockquote>
<p>Though the Internet is not a perfect place, Genachowski went on to describe the benefits that are almost within our reach:</p>
<blockquote><p><i>“I believe that the opportunities of new communications technologies for our kids far exceed the risks. Indeed, I think it’s mandatory in the digital age – in our global digital economy – that we seize the opportunities of technology for our children; that we ensure universal access and digital literacy for all our kids; that we ensure that all our children, no matter the town or the school district they’re from, have the tools they need to be full participants in our digital economy and 21st century democracy.”</i></p>
</blockquote>
<p>This vision took a huge step forward last week as the FCC voted to modernize the current <a href="http://en.wikipedia.org/wiki/E-Rate">E-Rate</a> program, a mandate which was originally established by Congress years ago to bring the Internet to all schools and libraries in the US. This update will now guarantee these same institutions the very best and fastest broadband access to pave the way for innovative high-tech tools that are essential for a world-class education.</p>
<p>As we begin to see the National Broadband Plan advance this country’s digital infrastructure, the changes in social perceptions mentioned above only help propel this promise, complete with all of its widening educational possibilities. What an exciting time to be involved in the digital universe on behalf of children (and everyone one else too!) Yes, very real concerns will continue to exist in this digital future, perpetuated by media outlets looking to capitalize on shocking headlines, but it’s truly amazing how our collective intelligence about the Internet is changing from one of fear and reservation, to one of infinite possibilities.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2010/10/changing-views/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Kids, Cartoons, and Sugary Cereal Ads</title>
		<link>http://www.360kid.com/blog/2010/09/kids-cartoons-cereal-ads/</link>
		<comments>http://www.360kid.com/blog/2010/09/kids-cartoons-cereal-ads/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 00:36:14 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[advertisements]]></category>
		<category><![CDATA[American Heart Association]]></category>
		<category><![CDATA[cereal]]></category>
		<category><![CDATA[children's television]]></category>
		<category><![CDATA[General Mills]]></category>
		<category><![CDATA[Kellogs]]></category>
		<category><![CDATA[Post Cereal]]></category>
		<category><![CDATA[sugar]]></category>
		<category><![CDATA[World Health Organization]]></category>
		<category><![CDATA[youth marketing]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=807</guid>
		<description><![CDATA[
Breakfast cereal is really not my thing. Sure I eat it, but when I’m reviewing commercials on TV for work, I’m usually looking for toys and techno playthings, not cereal. Recently however, while reviewing virtual world commercials as part of a new client request, I just couldn’t ignore the dozens of breakfast cereals being advertised [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/cereal_tv.jpg" alt="While the sun is shining outside,  a child is eating vibrant colored cereal while watching a cartoon on TV." align="right" hspace=10 />
<p>Breakfast cereal is really not my thing. Sure I eat it, but when I’m reviewing commercials on TV for work, I’m usually looking for toys and techno playthings, not cereal. Recently however, while reviewing virtual world commercials as part of a new client request, I just couldn’t ignore the dozens of breakfast cereals being advertised to kids. After noticing how many there are I decided to start a little side project. I would watch one children’s television station on any given Saturday morning and see what shows up. To begin my experiment I watched a five-hour Saturday morning block on Nickelodeon. Here are a few of the cereal ads I saw:</p>
<ul>
<li>Cinnamon Toast Crunch
<li>Cocoa Puffs
<li>Cookie Crisp
<li>Cupcake Fruity Pebbles
<li>Frosted Flakes
<li>Honey Nut Cheerios
<li>Lucky Charms
<li>Rheese&#8217;s Puffs
<li>Trix Swirls</ul>
<p>These commercials are in such heavy rotation you could see most of them within about an hour, along with numerous yogurt, candy and restaurant ads targeting kids. (Just a note, Nickelodeon is not the only children’s channel to air these commercials. These same ads could be seen on Cartoon Network and Disney XD.)</p>
<p>The technicolor explosion of sugary cereal ads blew my mind. Wasn’t there some standard, at least a code of ethics in place, that prevented marketing these cereals to children during their morning cartoons?  After doing a little research I learned in late 2007 the breakfast cereal industry announced they would self-regulate which products would and would not be advertised to children. They defined a number of industry guidelines; one in particular stated that this coalition of companies would not advertise cereals that contained more than 12 grams of sugar per serving to children. How much sugar did the cereals above contain? A quick trip to the supermarket revealed almost all skated just below the self-imposed rule of 12 grams per serving. But what was the standard serving size as part of this guideline? Almost all of these cereals recommended a serving size of 3/4 of a cup. Was that a lot? How much cereal does the average person eat for breakfast?</p>
<p>The next morning I went to the kitchen, poured myself a bowl of everyday, non-sugary cereal and measured it. I found I eat about 1 1/2 cups of cereal for breakfast. I then asked a number of kids, ages 11 – 14, to pour themselves a bowl of cereal, after which I measured each one. Their bowls ranged from 1 to 1 1/4 cups, 33 – 66% more than the recommended serving size.</p>
<p><img src="http://www.360kid.com/blog/images/cereal_chart.jpg" alt="This chart looks at a number of cereals advertised on television and compares the amount of sugar in the recommended serving size as well as other, larger serving sizes" align="center" /></p>
<p>The conspiracy theorist in me wondered if these cereal companies simply reduced the size of a single serving to guarantee they could get the sugar levels below 12 grams per serving. In an attempt to prove my theory, all I would need to do is find the Nutritional Facts for each cereal before the self-imposed 2007 regulations. Did you know that eBay and Flickr are both excellent resources for finding photographs of nostalgic cereal  boxes? I couldn’t find all of the cereals listed above, but I did find a 1979 box of Cocoa Puffs and Lucky Charms. That year both cereals had a recommended serving size of one cup. Today, the recommended serving size is 3/4 of a cup. </p>
<p>This retro cereal box sleuthing proved nothing though. These cereal companies may have changed their ingredients over the years, maybe even realized that one cup of cereal was actually too much to eat in a single sitting. I started to wonder if all this sugar-talk was a moot point. Just how much sugar is actually okay to eat in one day?</p>
<p>In 2003, the World Health Organization stated that a person’s daily caloric intake should not exceed more than 10% from sugar. If a typical adult calorie count per day is 2,200 calories, the 10% ceiling translates into about 12 teaspoons or about 50 grams of sugar per day. After this announcement the US Sugar lobby had a fit with the WHO’s sugar guidelines and countered that the daily caloric intake of sugar could be as much as 25% per day. That’s about 30 teaspoons or 120 grams of sugar per day.  Last year the American Heart Association recommended no more than 6 1/2 teaspoons or 25 grams of sugar per day for adult women, and no more than 9 1/2 teaspoons or 37 grams of sugar per day for adult men, recommendations below the WHO’s position. According to that math, if you have just one cup of any sugary cereal in the morning, and you wash it down with a cup of milk or orange juice, you’ve just about reached the upper limit of sugar intake for the day in a single meal.  That means no more juices, cookies, sweets or deserts for the rest of the day.</p>
</p>
<p>If this country truly wants to reverse the growing childhood obesity problem, relying on self-imposed industry regulations for food advertising clearly won’t lead kids (or adults) to healthier eating choices. Like I said, cereal is not my thing, but I just can’t ignore what I see on children’s television every day. The food ads kids consume on a regular basis are far from sweet, and when you begin to pull back the curtain on this sugary controversy, you too may find you’re left with a very sour taste in your mouth.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2010/09/kids-cartoons-cereal-ads/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Mind in the Making, an Interview Event with Author Ellen Galinsky</title>
		<link>http://www.360kid.com/blog/2010/07/mind-in-the-making/</link>
		<comments>http://www.360kid.com/blog/2010/07/mind-in-the-making/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 22:49:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 00-02/Infant]]></category>
		<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[360KID]]></category>
		<category><![CDATA[ACCM]]></category>
		<category><![CDATA[child]]></category>
		<category><![CDATA[childhood]]></category>
		<category><![CDATA[columbia university]]></category>
		<category><![CDATA[developmental]]></category>
		<category><![CDATA[early learning]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[families]]></category>
		<category><![CDATA[Galinsky]]></category>
		<category><![CDATA[Guernsey]]></category>
		<category><![CDATA[Kleeman]]></category>
		<category><![CDATA[marshmallow]]></category>
		<category><![CDATA[Prix Jeunesse]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[teachers college]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=736</guid>
		<description><![CDATA[Have you ever noticed that spark in a young child’s eye when they’re learning something new? There’s an excitement to their discovery, a satisfaction in learning, something to take pleasure in, a palpable exhilaration. On the flipside, why is it that this spark, this love of learning we so easily recognize in young children, seems [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever noticed that spark in a young child’s eye when they’re learning something new? There’s an excitement to their discovery, a satisfaction in learning, something to take pleasure in, a palpable exhilaration. On the flipside, why is it that this spark, this love of learning we so easily recognize in young children, seems to diminish as they progress through school, grade after grade? What is it that we’re doing wrong, learning should be fun right? What should parents and teachers do differently? How can we fan the flame of learning in all children to create passionate, life long learners?</p>
<p><img src="http://www.360kid.com/blog/images/book_galinsky.jpg" alt="Ellen Galinsky's book Mind in the Making: The Seven Essential Life Skills Every Child Needs" align="right" hspace=15 /> These are just the few of the questions posed to readers in <a href="http://familiesandwork.org/site/about/staff.html#ellen">Ellen Galinsky</a>’s new book <a href="http://www.amazon.com/Mind-Making-Seven-Essential-Skills/dp/006173232X"><i>Mind in the Making: The Seven Essential Life Skills Every Child Needs</i></a>. Out in the world today there are a lot of behavioral and developmental research studies that clinically describe what’s happening during a child’s growing years. The problem however is that this information often feels inaccessible to everyday moms and dads. What&#8217;s great about Ellen’s book Mind in the Making is that it makes the inaccessible accessible. Each chapter is filled with carefully selected and easy to understand research that consistently shines a light on what’s going on with your growing child. Sprinkled throughout these findings are recommendations from the author on how to grow that spark and stories from everyday parents that share similar concerns and their successes related to helping their child thrive.</p>
<p>Last week I had the pleasure of meeting Ellen at a gathering to discuss her work in New York City’s Teachers College at Columbia University. During the event, Ellen was interviewed onstage by <a href="http://blog.lisaguernsey.com/">Lisa Guernsey</a>, another fantastic author who wrote the book <a href="http://www.amazon.com/Into-Minds-Babes-Affects-Children/dp/B001KOTUE2/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1279572104&#038;sr=8-1"><i>Into the Minds of Babes: How Screen Time Affects Children from Birth to Age Five</i></a> (<a href="http://www.360kid.com/blog/2008/02/interview-with-lisa-guernsey-author-of-into-the-minds-of-babes/">360KID interview</a> with Lisa about her book, <a href="http://www.youtube.com/watch?v=9_3Ral-KIdE">video</a>) The pairing of these two authors together for the event was excellent and a <a href="http://www.youtube.com/watch?v=1OEmrDrHhDQ">video</a> of the conversation can be enjoyed below. During the presentation, Ellen not only shared many of the insights she has written about in her book, she also presented another dimension of her journey through carefully captured video recordings of researchers describing their studies. There are many compelling observations described through these videos for parents to learn about and use in daily interactions with their child. One video in particular is a “must watch&#8221; if you are unfamiliar with “The Marshmallow Experiment,” a study that looks at the internal conflict four year old children struggle with when offered one marshmallow they can eat now or instead two marshmallows they can eat later. This experiment is technically referred to as a study in delayed gratification and you can enjoy the discovery of this experiment (as a newly refreshed life long learner through reading Ellen&#8217;s book) in the interview below. Enjoy!</p>
<p><object width="440" height="272"><param name="movie" value="http://www.youtube.com/v/1OEmrDrHhDQ&amp;hl=en_US&amp;fs=1?rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1OEmrDrHhDQ&amp;hl=en_US&amp;fs=1?rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="440" height="272"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2010/07/mind-in-the-making/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finding Fun with Children&#8217;s Books</title>
		<link>http://www.360kid.com/blog/2009/05/fun-childrens-books/</link>
		<comments>http://www.360kid.com/blog/2009/05/fun-childrens-books/#comments</comments>
		<pubDate>Sun, 17 May 2009 17:01:48 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=346</guid>
		<description><![CDATA[Every now and then I&#8217;m asked by a new parent or friends of new parents for children&#8217;s book recommendations, so today I thought I&#8217;d take a short break from kids tech-talk to post some of my favorites. I want to thank Amy Kraft over at Media Macaroni for introducing me to the No Time for [...]]]></description>
			<content:encoded><![CDATA[<p>Every now and then I&#8217;m asked by a new parent or friends of new parents for children&#8217;s book recommendations, so today I thought I&#8217;d take a short break from kids tech-talk to post some of my favorites. I want to thank Amy Kraft over at <a href="http://mediamacaroni.com/">Media Macaroni</a> for introducing me to the <a href="http://www.notimeforflashcards.com/">No Time for Flash Cards</a> blog. This site&#8217;s a great find that promotes play, discovery and learning with preschoolers in mind. A recent post asking for favorite children&#8217;s books reminded me that I&#8217;ve been keeping an ever growing list of my own. I think every new home library should include these &#8220;must have&#8221; starter books, and chances are if you&#8217;re looking to give a children&#8217;s book as a gift, these will already be in the collection:</p>
<ul>
<li> The Very Hungry Caterpillar by Eric Carle
<li> Goodnight Moon by Margaret Wise Brown
<li> Chicka Chicka Boom Boom by Bill Martin Jr. and Archambault
<li> Good Night, Gorilla by Peggy Rathmann</ul>
<p>Now that we have those great ones out of the way, here are some of my personal favorites for young and growing children. I&#8217;ve simmered my list down to just these 10 books:</p?</p>
<ul>
<li><b><i> Barnyard Dance! by Sandra Boynton </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Boynton.jpg" alt="Barnyard Dance! by Sandra Boynton" align="right" /> A delightful rhyming story of barnyard friends that go to a dance. The rhythm and meter of this story will keep you reciting sections from this book for days on end. Another great find for our family was discovering that there&#8217;s a Sandra Boynton CD available with this book&#8217;s lyrics set to song.<BR><BR>
<li><b><i> How Are You Peeling? by Joost Elffers </b></i><br /><img src="http://www.360kid.com/blog/images/book_Elffers.jpg" alt="How Are You Peeling? by Joost Elffers" align="right" />Elffers is a fantastic photographer with a talent for bringing personality and emotion out of common everyday fruits and vegetables. Each page is filled with wonderful facial expressions from his creations. Light copy, lots of unique and interesting faces to enjoy.<BR><BR>
<li><b><i> Click, Clack, Moo: Cows That Type by Doreen Cronin </b></i><br /><img src="http://www.360kid.com/blog/images/book_Cronin.jpg" alt="Click, Clack, Moo: Cows That Type by Doreen Cronin" align="right" />Farmer Brown runs a no-nonsense farm, but things change once the cows who live there acquire an old typewriter and learn how to express there wishes on short notes. When Farmer Brown doesn&#8217;t comply with the cows requests, the cows decide they will go on strike. Fun, fun. fun!<BR><BR>
<li><b><i> Bunny Planet by Rosemary Wells </b></i><br /><img src="http://www.360kid.com/blog/images/book_Wells.jpg" alt="Bunny Planet by Rosemary Wells" align="right" />There are so many great books written by Rosemary Wells that it&#8217;s hard to pick even just a few, but the Bunny Planet books (a small collection of three books sold together as a set) have a wonderful Zen-like story quality to them. Ms. Wells explores the idea of a perfect world that lives inside our heads when things outside don&#8217;t go quite as well as we had planned.<BR><BR>
<li><b><i> Martha Speaks by Susan Meddaugh </b></i><br /><img src="http://www.360kid.com/blog/images/book_Meddaugh.jpg" alt="Martha Speaks by Susan Meddaugh" align="right" />The story of a family dog named Martha who likes to eat alphabet soup. The interesting twist in the story is that when Martha eats the soup, the letters go up to her brain instead of down to her tummy! There are many Martha Speaks books available and the first is the one that sets up the story for the entire series.<BR><BR>
<li><b><i> The Monster at the End of This Book by John Stone </b></i><br /><img src="http://www.360kid.com/blog/images/book_Stone.jpg" alt="The Monster at the End of This Book by John Stone" align="right" />I think everyone in the entire world loves Grover, the fuzzy blue character from Sesame Street. In this story, Grover asks, even begs, the reader not to turn the pages of this book because he&#8217;s afraid there&#8217;s a monster that might scare him on the very next page. You will read this one again and again with your young child.<BR><BR>
<li><b><i> The Scrambled States of America by Laurie Keller </b></i><br /><img src="http://www.360kid.com/blog/images/book_Keller.jpg" alt="The Scrambled States of America by Laurie Keller" align="right" />What would happen if each state in the nation could move to a new location? This book explores the fun and mayhem that ensues when each state moves to where they think they would really enjoy living. A funny story for children who are learning to memorize the US states.<BR><BR>
<li><b><i> I Will Never, Not Ever, Eat a Tomato by Lauren Child </b></i><br /><img src="http://www.360kid.com/blog/images/book_Child.jpg" alt="I Will Never, Not Ever, Eat a Tomato by Lauren Child" align="right" />This is the first book that began the popular Charlie and Lola series of books and television shows. Lola is a very finicky eater. Her older brother Charlie presents familiar foods with funny names and stories that make Lola curious about what she might be missing. Just where do peas and fish sticks come from? And what sort of story would you tell to make eating these items more appealing?<BR><BR>
<li><b><i> Owly by Andy Runton </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Runton.jpg" alt="Owly by Andy Runton" align="right" />The Owly book series are a charming collection of graphic novels starring an owl and his woodland friends. Together they go on many adventures, making new friends and helping other animals and friendly insects along the way. These books require a parent to imagine and invent the dialog alongside the visuals which I believe fosters an even closer story telling experience between reader and child.<BR><BR>
<li><b><i> Police Cloud by Christoph Niemann </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Niemann.jpg" alt="Police Cloud by Christoph Niemann" align="right" />The graphic design approach to this story is just beautiful. Christoph Nieman is an artist for the New Yorker magazine and now shares his visual talents as a children&#8217;s book author. Nieman tells a captivating story about a cloud that wishes to become a policeman.</ul>
<p>I hope you find this list helpful and enjoyable. Happy reading with your young friends!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2009/05/fun-childrens-books/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>What Works For Virtual Play? – Questions to ask about Web-enabled toys</title>
		<link>http://www.360kid.com/blog/2009/05/what-works-virtual-play/</link>
		<comments>http://www.360kid.com/blog/2009/05/what-works-virtual-play/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:12:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Gender Inclusive/Specific]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=331</guid>
		<description><![CDATA[[The following is an article I wrote for Playthings Magazine which appears in the May 2009 issue.] 

When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for <a href="http://www.playthings.com/">Playthings Magazine</a> which appears in the May 2009 issue.] </p>
<p><img src="http://www.360kid.com/blog/images/girl_at_computer.jpg" alt="Photo of girl holding her stuffed animal while playing on a laptop computer" align="right" /></p>
<p>When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? Will the play pattern extend across age and gender differences?</p>
<p>Sometimes answering play pattern questions like these are pretty straight forward, other times their answers are not as clear cut. Potentially even more complicated is describing the play pattern around a toy product tied to a virtual world or online experience. What kind of play pattern are we talking about now? How does the play experience through an avatar in an online world differ from that of a child playing with a physical toy in the real world?</p>
<p>These are hard questions to answer, but they are ones I’m betting more and more people will be asking in the world of youth marketing.</p>
<p>The 2008 <a href="http://www.toyassociation.org/">American International Toy Fair</a> was a big year for virtual world toy products. Unlike years before, 2008 saw many virtual world product announcements, a first for the show. Some of the biggest announcements came from the likes of Disney and Techno Source with <a href="http://pixiehollow.go.com/">Pixie Hallow</a> and Clickables, iToys with the <a href="http://www.me2universe.com/">Me2 Universe</a>, Ty with <a href="http://beanie-babies.ty.com/">Beanie Babies 2.0</a> and <a href="http://ty-girlz.ty.com/">TyGirls</a>, and 10Vox with <a href="http://www.tracksters.com/">Tracksters</a> and <a href="http://www.kookeys.com/">KooKeys</a>. Each of these companies offered a virtual play experience through the purchase of a tangible toy product—the business model of preference being one in which the consumer buys a tangible product that grants access to an online world.</p>
<p>Fast forward to 2009. It seems almost every few days we learn of a new virtual world for kids. While a number of virtual worlds were announced on the show floor during the 2009 Toy Fair, even more were announced outside of the walls of the Javits Center. What was surprising was the number of new product announcements, not just updates to old products launched a year or two prior. Take note for the future: February could very well become the product announcement month of choice in the virtual world space. Such announcements started in 2008 and today appear to be picking up steam.</p>
<p>As you can imagine, any announcement attached to a toy industry event will include some tangible toy product as part of the virtual world offering. Most often plush toys are the vehicle of choice for promoting virtual worlds to kids, but changes are underway within the toy-related niche of the virtual world space. Just about anything these days can include a password key on a piece of paper to allow access to an online destination. Also added to the mix are new solutions that include USB thumb drives that plug into your computer and become the keys to playing in these online destinations.</p>
<p>When I look back on the last two years of tangible toy/virtual world product announcements, I notice two trends, in particular, related to the software portion of the announcement:</p>
<ol>
<li> At the time when a company first makes a virtual world announcement, the virtual world is generally far from completion. If the virtual world has been in development for a long time and is in the process of a sizable public beta effort (meaning many actual consumers are testing the virtual world to flush out problems and improve the quality and stability of the product), this is a good thing. A sizable public testing effort should be the norm with all such products, but sadly it is not. As a result, first-year launches can be challenging for both the companies that make the products as well as the children who use them, typically resulting in poor reviews out of the gate.<BR><BR>
<li> After a product has officially launched, it tends to be improved and expanded upon as sales grow or as web traffic proves what is working and what is not within the virtual world. These sorts of improvements are generally seen with products that have been in the marketplace for at least two years.</ol>
<p>As it relates to the overall offering of both the physical and virtual parts of the product, I have these additional observations related to the buying and selling of these items that can lead to consumer success:</p>
<ul>
<li> How “giftable” is the product? For example, one of the things I love about <a href="http://www.webkinz.com/">Webkinz</a> is that the current line of plush toys makes for a great gift idea. They are priced right and are easy to give. Also, the cost to get online is attached to the purchase of the tangible item. This removes the burden from a child of figuring out how they may have to pay for the online experience.<BR><BR>
<li> Related to cost, are there any hidden fees to gain access to the online world? Sometimes the purchase of the tangible product will not allow full access online. Some virtual worlds can be tiered or gated in a way that premium content is restricted until a credit card is used. A number of different financial models exist related the sale of such products. Be sure to ask if the purchase of the tangible good is the only fee involved or if other fees are part of the online experience.<BR><BR>
<li> What kind of tangible toy selection is possible? Are there only a small number of items at one specific cost or are many SKUs available across a variety of price points? A variety of products and pricing options can be of benefit to sales.<BR><BR>
<li> Is there more to the virtual world than just game play? Few of the latest virtual world announcements offer an experience beyond games. Two products to watch that offer something more include Jacabee’s <a href="http://jacabeecode.com/">The Jacabee Code</a>, which promotes a unique approach to learning history and <a href="http://www.tales4tomorrow.com/">Tales 4 Tomorrow</a>, a destination that is all about animal conservation (with plush toys from Fiesta).<BR><BR>
<li> How deep is the online experience? How many activities and how much content is available? What is the mix of games to creativity tools? Newer sites may not have as much depth as sites that have been on the market for some time.<BR><BR>
<li> Who does the product appeal to, boys or girls? Historically, very few of these virtual world offerings have had an appeal to boys 9 years old and older. However, this too is changing. New destinations with a greater appeal to boys include products like the car-centric Tracksters, <a href="http://www.revnjenz.com/">Revnjenz</a> (Revnjenz) and <a href="http://www.kizmoto.com/">KizMoto</a> (KizToys); and the dinosaur-themed <a href="http://webosaurs.com/">Webosaurs</a> (Reel FX) and Xtractaurs (Mattel).<BR><BR>
<li> What about younger users? While it may be surprising to find even younger users interested in similar online destinations, many of the social and communication tools available to older users are just not of interest to younger users. Age-appropriate products for young users have been in short supply. However, Ganz recently announced a younger version of Webkinz called <a href="http://www.webkinzjr.com/">Webkinz Jr.</a>, and since 2007, <a href="http://www.gigapals.com/">Gigapals</a> has offered an eponymously-named site with related toys for the same audience: ages 3 to 6. When thinking up products for younger children, consider the amount of reading and audio instruction provided within these worlds. This demographic may be computer savvy enough to get to your site, but they may still be challenged by the inclusion of too much text once they arrive there.<BR><BR>
<li> If the online world allows its users the ability to communicate with one another, is the method of communication “canned chat,” “filtered chat” or “open chat”? In addition, what kind of monitoring is provided to prevent inappropriate conversation or cyber bullying? </ul>
<p>It’s hard to easily describe the appeal of online worlds for kids. An answer may be found with the sense of independence or a feeling of being in complete control over the digital universe. There might also be an aspirational component to these worlds, as well, that is hard for an adult to fully understand. Part of this new play experience may be an extension of pretend play we’re all so familiar with, related to kids and toys in the real world. One thing is certain, virtual worlds are an expanding part of a child’s play options, however you choose to define the play pattern. And because new virtual worlds are being announced more frequently, chances are there’s one that’s a perfect fit for any girl or boy, or maybe even the child at heart.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2009/05/what-works-virtual-play/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Tech For Breakfast – One man’s exploration of kids’ TV advertising</title>
		<link>http://www.360kid.com/blog/2009/02/tech-for-breakfast/</link>
		<comments>http://www.360kid.com/blog/2009/02/tech-for-breakfast/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 15:21:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=174</guid>
		<description><![CDATA[[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by Playthings Magazine and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by <a href="http://www.playthings.com/">Playthings Magazine</a> and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional findings, shoot me an email or give me a call.] </p>
<p><img src="http://www.360kid.com/blog/images/360KID_tv.jpg" alt="Photo of two children watching television" align="right" />
<p>Most people use TiVo to fast forward through commercials. For eight weeks this past fall, I fast forwarded <i>to</i> the commercials. Specifically, to commercials aimed at kids.</p>
<p>My curiosity about television ads that air during children’s programming started quite by accident. While incorrectly programming my TV’s digital recording device, I inadvertently found a wealth of new product information being advertised to children. Intrigued, I began to watch what I’d captured.</p>
<p><b><i>The numbers game</p>
<p></b></i></p>
<p>In any given hour of children’s television programming—especially during shows that air on Saturday or Sunday mornings—you’re likely to find about 10 to 16 minutes of commercials, depending on the station being watched. That’s about 25 to 40 commercials in an hour. During that time, you’ll see ads that promote other children’s television shows, places junior might like to eat, shoes and clothes kids might like to wear … and a wealth of technology products they might like to do just about anything with.</p>
<p>In fact, it would seem that 60 to 75 percent of child-targeted commercial time is dedicated to promoting technology of all types. This includes both electronic and traditional toys, dolls, video games, virtual worlds and websites. As you can imagine, all the big toy names are buying up ad time in bulk; companies like Hasbro, Mattel and Disney, Spin Master, Techno Source, Jakks Pacific, MGA Entertainment, WowWee, Play Along and Crayola are all promoting through television.</p>
<p><b><i>Video games grab attention</p>
<p></b></i></p>
<p>Having started my experiment just before the holiday season, I found a number of companies I didn’t expect to see in such heavy rotation, like Nintendo, Electronic Arts and UbiSoft—all biggies in the video game world. In that same hour, you were as likely to see as few as two or as many as eight different commercials for Nintendo’s DS or Wii. And because this was during kids’ programming, Nintendo’s campaign didn’t include ads for the Wii Fit or other products primarily for adults.</p>
<p>Some big items that first jumped out at me with technology included toys that require being connected to a computer in order for kids to fully experience their value. Two toys of note were LeapFrog’s handheld <a href="http://www.leapfrog.com/gaming/didj/">Didj</a> or Bandai’s <a href="http://www.bandai.com/junglefury/helmet/Bandai/Web/client/index.php">Mega Mission Helmet</a>, which includes a USB cable as part of the play experience. Build-A-Bear Workshop also ran a series of ads to promote a unique <a href="http://www.buildabearville.com/">virtual world</a> along side its tangible teddy bears. Commercials for other virtual destinations included Disney’s <a href="http://pixiehollow.go.com/">Pixie Hollow</a>, Radica’s <a href="http://www.ubfunkeys.com/">Funkeys</a> and Cartoon Network’s own <a href="http://www.fusionfall.com/">FusionFall</a>, a massively multiplayer online game featuring characters from many of its most popular shows. According to advertisements, animatronic robots also continue to evolve, be it Thinkway’s <a href="http://www.thinkwaytoys.com/MccOurToysV2b.asp?SelectMainCat=1&#038;SelectSubCat=37">Wall-E toys</a>, Fisher-Price’s interactive version of <a href="http://www.fisher-price.com/fp.aspx?st=9002&#038;e=product&#038;pid=44930">Ming Ming</a> from The Wonder Pets, or even <a href="http://www.hasbro.com/playskool/kota/">Kota</a> the robotic dinosaur from Hasbro’s Playskool division.</p>
<p>And so, after consuming volumes of weekend commercials, I began to develop a sixth sense for advertising in the toy space. No matter when I watched, my newly acquired powers allowed me to notice other product differences across time slots. For example, preschool toys, on the whole, were promoted most heavily during weekday mornings. However, learning products’ ads have a different time slot; they aired during both weekday mornings as well as early/late evenings, presumably after parents have tucked their little ones into bed.</p>
<p>While toy advertising remained largely daytime fare, video games spanned all hours, but even then there were some surprises. Nintendo DS and Wii games’ ads could be found just about any time of day or night. However, commercials for Microsoft Xbox 360 titles only appeared during the day if the title being promoted was also released for the Nintendo Wii. Otherwise, Xbox-exclusive titles didn’t appear at all until later, during the nighttime hours.</p>
<p>And as much as there was to learn about technology products advertised on television, I stumbled upon a unique find regarding what was <b><i>not</b></i> being promoted. In all the time I watched, I did not see a single Sony ad. Not one for the PSP. Not for the PS3, nor for any Sony product whatsoever. I’m not sure what this means, but I found this absence odd—and surprising.</p>
<p><b><i>The other tech &#8216;toy’ </p>
<p></b></i></p>
<p>After looking at so many child-friendly technology-based products, I also started to wonder about cell phones and kids. The number of kids ages 9 to 12 that own a cell phone is growing. Whether that’s good or bad, there’s no denying the trend. I asked myself, after seeing so many great Apple iPhone and iTouch commercials, how long would it be before I start to see similar Apple ads targeting children? Could Apple make a play for the younger set with an ultra-slick tech toy? Or could we also someday see cell phone plans being promoted specifically to kids during children’s programming?</p>
<p><b><i>Midnight madness </p>
<p></b></i></p>
<p>After the holidays, I noticed some differences in commercials for kids’ products; primarily, almost all of the toy offerings went away, literally evaporating the very first minute into December 25th. However, ads for video games, virtual worlds and web-connected toys did not. The difference between toy product and video game product promotion couldn’t be more striking as I watched in the days and weeks after the holidays. What does this say about the earning potential of technology toys in general? Can toys that are considered “platforms” benefit from ongoing advertising in the same way that video games do?</p>
<p>My exploration only included advertisements found on television, though there are a number of other media outlets where tech products for children can be promoted: online, magazines, radio, movies, email, even in-store events. While it may seem that technology products will be the future “must have” item for kids, I often remind myself that in order for toy companies to successfully benefit from a large investment in technology-based products, large advertising budgets must follow in order to increase exposure, revenues and profits to cover that investment. This might just mean that the economics for tech-free toys do not require as much of an advertising commitment, but product awareness certainly appears to benefit all.</p>
<p>Frankly, I can’t tell exactly what all of this says about the future of technology and kids, but I do spend a lot of time looking at the play patterns of children with traditional toys and how these patterns change when technology is introduced.</p>
<p>I think that if we see more technology at this month’s <a href="http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair">Toy Fair</a>—more even than in prior years when companies did debut a lot of technology toys—we might well get a glimpse of an answer.</p>
<p><embed src="http://blip.tv/play/AevKMgA" type="application/x-shockwave-flash" width="440" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2009/02/tech-for-breakfast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

