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	<title>360blog &#187; Age 11-12/Grade 6-8/Tween</title>
	<atom:link href="http://www.360kid.com/blog/category/child-agegradeterm/tweens-8-12/feed/" rel="self" type="application/rss+xml" />
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	<description>Exploring the World of Digital Youth</description>
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		<title>Game On with Katie Salen at Quest to Learn</title>
		<link>http://www.360kid.com/blog/2010/01/salen-interview/</link>
		<comments>http://www.360kid.com/blog/2010/01/salen-interview/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 14:29:56 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[Breakthrough Learning]]></category>
		<category><![CDATA[Cooney Center]]></category>
		<category><![CDATA[Joan Ganz Cooney Center]]></category>
		<category><![CDATA[Katie Salen]]></category>
		<category><![CDATA[learning communities]]></category>
		<category><![CDATA[Q2L]]></category>
		<category><![CDATA[Quest to Learn]]></category>
		<category><![CDATA[Quest2Learn]]></category>
		<category><![CDATA[Sesame Workshop]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=651</guid>
		<description><![CDATA[
It seems wherever I travel, educational publishers, learning theorists, and teachers of all kinds bring up the concept of learning through interactive games. It&#8217;s an idea that&#8217;s been picking up steam over the last few years, and why not? Research from the PEW Internet and American Life Project last year found that 98% kids ages [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/q2l_salen.jpg" alt="Katie Salen, visionary behind a new school in New York City called Quest to Learn" align="right" />
<p>It seems wherever I travel, educational publishers, learning theorists, and teachers of all kinds bring up the concept of learning through interactive games. It&#8217;s an idea that&#8217;s been picking up steam over the last few years, and why not? Research from the <a href="http://www.pewinternet.org/Reports/2008/Teens-Video-Games-and-Civics.aspx">PEW Internet and American Life Project</a> last year found that 98% kids ages 12 &#8211; 17 play video games. Organizations like the <a href="http://www.macfound.org/site/c.lkLXJ8MQKrH/b.4462309/apps/s/content.asp?ct=7682383">MacArthur Foundation</a> have been funding a small number of projects to test out new ideas for using interactive games with learning in mind. A few months ago I came across a great <a href="http://www.economist.com/sciencetechnology/PrinterFriendly.cfm?story_id=14350149">article</a> in the Economist about a new public school opening in New York City that uses gaming principles to teach its students. At the recent <a href="http://www.google.com/events/digitalage/">Breakthrough Learning in a Digital Age</a> conference held at the Google headquarters, I had the opportunity to speak with Katie Salen, the visionary behind this initiative. You can view a short video of my interview with Katie on the <a href="http://www.youtube.com/watch?v=rKDqVsRGbps">Cooney Center YouTube channel</a> or read the complete interview below. Portions of this interview were edited for clarity: </p>
<h3><b><i><a name="Top">QUICK QUESTION PICKER:</i></b></h3>
<p></a></p>
<p><a href="#Q1">Tell us about your new school, Quest to Learn.</a></p>
<p><a href="#Q2">How did you recruit teachers for your school?</a></p>
<p><a href="#Q3">Was it hard to get teachers around the concept of teaching from a game design perspective?</a></p>
<p><a href="#Q4">How are the students working with the teachers who apply this teaching model?</a></p>
<p><a href="#Q5">How do you divide up the class day?</a></p>
<p><a href="#Q6">Is it your intent to open up more Quest to Learn schools?</a></p>
<h3><b><i>INTERVIEW:</i></b></h3>
<p><a name="Q1"></a>
<p><b>Scott Traylor:</b> Tell us about the work you&#8217;re involved in with the start of your new school, Quest to Learn.</p>
<p><b>Katie Salen:</b>  I run a nonprofit called <a href="http://www.instituteofplay.com/">Institute of Play</a>. Two years ago we started work on a new school with an organization called <a href="http://www.newvisions.org">New Visions for Public Schools</a>. Our new school is called <a href="http://www.q2l.org/">Quest to Learn</a>. The <a href="http://www.macfound.org">MacArthur Foundation</a> gave us a two year planning grant around the school. The work that we&#8217;ve been doing at the Institute of Play centers around the idea of games and learning. We&#8217;re really interested in the idea of how we can develop a school that doesn&#8217;t necessarily use games in the classroom, but does use game design principles in learning spaces. Our idea was to design a school from the ground up built on those ideas.</p>
<p>We opened Quest to Learn this past September. It will eventually be a 6 to 12th grade school but we started with just the sixth grade this year. Next year we will roll in another grade, continuing to add an additional grade each year for the next six years.</p>
<p>Today we have six teachers and 79 students. We&#8217;re located in New York City, in Manhattan. It&#8217;s a district two school so we could recruit kids from a specific geographic area in Manhattan. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q2"></a>
<p><b>Traylor:</b>  How did you go about recruiting teachers for your school?</p>
<p><b>Salen:</b> We think the way we recruit teachers is actually very interesting. Our process is one in which anybody we bring into the school needs to be immersed in our model.  We held a series of four-hour workshops on Sundays for teachers that were interested in our school. They come in, we put them through a learning problem that kids would have and then they do some work with us around assessment. From the list of interested teachers we narrowed it down to a smaller group and then took them through a series of interviews.  We also do direct observation in our classrooms.</p>
<p>We had some really specific criteria for the teachers we were looking for.  First, teachers had to be content experts, they had to really know their content.  Next, the teachers we looked for have to be really good collaborators. Teachers didn&#8217;t necessarily have to be technology people, and a lot of them weren&#8217;t necessarily gaming people either, but they were able to work in teams or had come from schools where they worked in teams. They had to have a very good sense of how to enable kids to be innovators. This was very important to us. And finally, teachers had to have done project-based work before, our curriculum includes project-based work in it.  Those were the three criteria that we looked for. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q3"></a>
<p><b>Traylor:</b>  Was it hard to get teachers around the concept of teaching from a game design perspective?</p>
<p><b>Salen:</b>  You know, when you begin to explain to a teacher how a game designer thinks about the design of the game, and we&#8217;re able to show them a one-to-one parallel with how they think about teaching students, they say &#8220;Oh, it&#8217;s the same thing.&#8221;  Then they realize &#8220;Oh, maybe it&#8217;s the words that are different&#8221; and so it&#8217;s about helping them understand and translate between something like the term &#8220;core mechanic&#8221; in games, which talks about the primary activity of the player, and the learning design, because the curriculum is the basic activity of the lesson. It&#8217;s a learning curve for everybody. Game language, as with any other language, can feel very specialist, but the concepts aren&#8217;t so new. That&#8217;s our whole argument. Games actually model good learning and good teachers are immersed in good learning all the time. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q4"></a>
<p><b>Traylor:</b>  Quest to Learn has only been in operation for a short while now. Any observations this early about how the students are working with the teachers who apply this model?</p>
<p><b>Salen:</b>  Well the interesting thing is that the kids are so excited to come to school every day. We have parents saying this is the first time that their student has ever come home excited to tell them about what they&#8217;re doing in school. This is the first time that their child gets up out of bed and wants to go to school.  So that&#8217;s great just from an engagement perspective. It&#8217;s a place where kids feel safe. It&#8217;s a place where they feel excited about coming which is no small feat for a new school where kids are coming from many different neighborhoods. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q5"></a>
<p><b>Traylor:</b>  How do you divide up the class day?</p>
<p><b>Salen:</b>  When you design a school from the ground up, you attend to every detail. One of the things we spent a lot of time thinking about was the daily schedule. A lot of schools use the Carnegie Unit, classes that are 45 to 50 minutes long. We don&#8217;t believe good learning can happen in 45 minutes. From the beginning we wanted to use block scheduling which are extended periods of time. </p>
<p>The main classes we offer, domain classes, last 88 minutes. In a typical day a student will take two domain classes. Since we have an integrated curriculum students will take a class that&#8217;s an integrated math/science class and an integrated math/English language arts class. They may be dealing with three or four subjects in a day, but only in two full classes.</p>
<p>There are shorter classes called annex classes, which are extended enrichment and literacy periods. There&#8217;s also a gym period for 50 minutes.</p>
<p>For elementary school kids it&#8217;s a bit of a shift to be in a class for 88 minutes because they&#8217;re used to changing topics with every 45-minute class period.  Because our students are working in a problem-based way, the time goes by in a second. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q6"></a>
<p><b>Traylor:</b>  Looking to the future, is it your intent to open up more Quest to Learn schools?</p>
<p><b>Salen:</b>  Everyone always asks us about scale. To be honest, it&#8217;s not the first thing we&#8217;re thinking about. We&#8217;re still in a fact-finding stage to understand what&#8217;s working about our model. However, our curriculum is modular. We piloted it in schools before we opened Quest. Everything we produce is open source and online. Any teacher can take what we&#8217;ve created and use it right now. The professional development program we have is something that could be used by any school. Our vision is not to make a hundred or two hundred Quest to Learn schools.  Over time maybe other organizations will be inspired by the ideas we developed and seek to build schools that share a similar model. <i><a href="#Top">(Return to Question Picker)</a></i></p>
]]></content:encoded>
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		<title>Must Have Toy List Mashup</title>
		<link>http://www.360kid.com/blog/2009/11/toy-list-mashup/</link>
		<comments>http://www.360kid.com/blog/2009/11/toy-list-mashup/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:15:35 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[Virtual Wolrds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=458</guid>
		<description><![CDATA[ &#8216;Tis the season for a whole new crop of toys to find its way into your home. I&#8217;ve noticed that a number of &#8220;must have&#8221; toy lists have been announced in the past few weeks. These lists include: 

 FunFare Magazine&#8217;s  Hot Dozen Toy List
 KMart&#8217;s Fab 15 Toy List
 Time to Play&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p> &#8216;Tis the season for a whole new crop of toys to find its way into your home. I&#8217;ve noticed that a number of &#8220;must have&#8221; toy lists have been announced in the past few weeks. These lists include: </p>
<ul>
<li> FunFare Magazine&#8217;s <a href="http://www.funfarenow.com/"> Hot Dozen Toy List</a></li>
<li> KMart&#8217;s <a href="http://www.shoppingblog.com/tags/kmart-fab-15-toy-list">Fab 15 Toy List</a></li>
<li> Time to Play&#8217;s <a href="http://www.timetoplaymag.com/mostwanted/">Most Wanted List</a></li>
<li> The Toys R Us <a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&#038;STORY=/www/story/09-24-2009/0005100093&#038;EDATE=">Fabulous 15 List</a></li>
</ul>
<p> I thought it would be interesting to see what could be learned by mashing together all of these lists. After doing so, a few trends did make themselves apparent.  From this new mashup list of 44 toys, I could see: </p>
<ul>
<li> a little more than half of the toys are technology-based</li>
<li> a little less than a quarter of this list uses well known branded characters</li>
<li>four of the toys cited involve some sort of virtual world along with a tangible toy (Dora&#8217;s Explorer Girls, Littlest Pet Shop Adoption Center, Liv Dolls, Nanovor Nanoscope)</li>
<li>only two toys on the list could be considered educational (Color Me a Song, Zippity Learning System)</li>
<li>two toys on the list are video games (Beatles Rock Band, Wii Sports Resort)</li>
</ul>
<p>I also found that three toys in my mashup list were recommended on three out of the four separate toy lists:</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th width=125><font size ="1">Toy</font></th>
<th width=85><font size ="1">Maker</font></th>
<th width=35><font size ="1">Age</font></th>
<th width=35><font size ="1">Cost</font></th>
<th ALIGN=center width=35><font size ="1">FunFare</font></th>
<th ALIGN=center width=35><font size ="1">Kmart</font></th>
<th ALIGN=center width=35><font size ="1">Time 2 Play</font></th>
<th ALIGN=center width=35><font size ="1">Toys R Us</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Bakugan 7-in-1 Maxus Dragonoid</font></td>
<td ALIGN=left><font size ="1">Spin Master</font></td>
<td ALIGN=left><font size ="1">5+</font></td>
<td ALIGN=left><font size ="1">$39.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Nerf N-Strike Raider Rapid Fire CS 35</font></td>
<td ALIGN=left><font size ="1">Hasbro</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Zhu Zhu Pets</font></td>
<td ALIGN=left><font size ="1">Cepia</font></td>
<td ALIGN=left><font size ="1">4+</font></td>
<td ALIGN=left><font size ="1">$9.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<p></font><br />
</table>
<p>Bakugan 7-in-1 Maxus Dragonoid is a toy that folds up, expands, and connects to build a much larger toy. This toy feels a bit like a mashup itself between Transformers and Pokemon. From what I&#8217;ve heard from classroom teachers, many 8 year old boys are buzzing about this product.</p>
<p>The Nerf Strike Raider is a full sized, automatic toy machine gun and looks pretty threatening. The Nerf line is a very popular toy product for Hasbro, but I wish that toy guns didn&#8217;t make it to the list!
<p>Zhu Zhu Pets are little robotic hamsters that react in some way, with noise or motion, when you touch them. These critters can be sent to live in a super hampster wonderland, similar to the real world animal Habitrail concept, complete with its own hampster ball. This product is just a little misleading. The price of the pet itself is really affordable! What parents will most likely miss is that if you buy the pet, they will also end up spending a fortune on all the accessories. None-the-less, I think this toy will be the hot product for kids under the age of 10, if you can find it. It already looks like stores are already all sold out of this product.</p>
<p>This next list below includes toys found on two of the four lists:</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th width=125><font size ="1">Toy</font></th>
<th width=85><font size ="1">Maker</font></th>
<th width=35><font size ="1">Age</font></th>
<th width=35><font size ="1">Cost</font></th>
<th ALIGN=center width=35><font size ="1">FunFare</font></th>
<th ALIGN=center width=35><font size ="1">Kmart</font></th>
<th ALIGN=center width=35><font size ="1">Time 2 Play</font></th>
<th ALIGN=center width=35><font size ="1">Toys R Us</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">ChixOs Design-A-Luxury Loft</font></td>
<td ALIGN=left><font size ="1">Spin Master</font></td>
<td ALIGN=left><font size ="1">4+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Crayola Crayon Town</font></td>
<td ALIGN=left><font size ="1">Wild Planet</font></td>
<td ALIGN=left><font size ="1">3+</font></td>
<td ALIGN=left><font size ="1">$9.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Disney NetPal</font></td>
<td ALIGN=left><font size ="1">Disney/ASUS</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$349.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Girl Gourmet Sweets Candy Jewelry Factory</font></td>
<td ALIGN=left><font size ="1">Jakks Pacific</font></td>
<td ALIGN=left><font size ="1">8+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Laugh &#038; Learn Learning Farm</font></td>
<td ALIGN=left><font size ="1">Fisher-Price</font></td>
<td ALIGN=left><font size ="1">6m &#8211; 36m</font></td>
<td ALIGN=left><font size ="1">$79.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Printies Design Studio</font></td>
<td ALIGN=left><font size ="1">Techno Source</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$19.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Transformers Constructicon Devastator</font></td>
<td ALIGN=left><font size ="1">Hasbro</font></td>
<td ALIGN=left><font size ="1">5+</font></td>
<td ALIGN=left><font size ="1">$99.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<p></font><br />
</table>
<p>The toy I think will be a big seller from this list is the Girl Gourmet Sweets Candy Jewelry Factory by Jakks Pacific. It&#8217;s a little like the old Easy Bake Oven, but instead of making baked goods, it makes candy jewelry. The catch to be aware of with this product is that it does not come with the special 40 watt bulb you need to make the product work. It has to be purchased separately.</p>
<p>I&#8217;m also watching the Printies Design Studio by Techno Source. This is a clever product where a child can create all kinds of unique crafts using a specially prepared (and pre-perfed) paper that your child can design, print, cut out, and then stuff with cotton. It uses low end color printers, like the kind you most people have at home.</p>
<p>Some surprises? First, I was surprised to see the LeapFrog TAG &#038; TAG Jr. reading systems did not make it onto any list. Once I realized that LeapFrog was missing from the list I then noted that not a single toy from VTech was on the list either. Maybe just a bad year for electronic learning products? Also, WowWee, the amazing robotic toy experts did not have a single mention as well. The Nintendo DS and DSi were not on the list either, but that may be more of an issue with toy experts not specializing in reviewing software and gaming platforms than anything else.</p>
<p>I was also surprised not to see more website toy tie ins on the list. There certainly are a number of them out there, but not so many captured on these more traditional toy lists.</p>
<p>If you are interested in my complete mashup toy list, you can <a href=" http://tr.im/toylists">download a copy as an Excel file here</a>. Note the tabs on the bottom of the spreadsheet, I have arranged the list by product, age, cost, etc.</p>
<p>Let me know if you see any other trends. I&#8217;d enjoy hearing what toys are on the top of your list!</p>
]]></content:encoded>
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		<item>
		<title>Kids, Virtual Worlds, and TV Ads</title>
		<link>http://www.360kid.com/blog/2009/08/kids-virtual-worlds-and-tv-ads/</link>
		<comments>http://www.360kid.com/blog/2009/08/kids-virtual-worlds-and-tv-ads/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 05:31:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=413</guid>
		<description><![CDATA[
For those that follow my blog, you may remember a post I wrote last winter where I explored the world of children&#8217;s television commercials, just before and after the last holiday season. At the time my focus was mostly on the world of technology toys, and how toy companies promote their wares to children through [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/cn_fusionfall.jpg" alt="Cartoon Network's virtual world Fusion Fall" align="right" /></p>
<p>For those that follow my blog, you may remember <a href="http://tr.im/360KID01">a post</a> I wrote last winter where I explored the world of children&#8217;s television commercials, just before and after the last holiday season. At the time my focus was mostly on the world of technology toys, and how toy companies promote their wares to children through television. Over eight consecutive weekends, I had watched about 100 hours of children&#8217;s television across seven stations, which loosely added up to over 3,000 commercials viewed. That many commercials edited end-to-end would fill an entire day of watching nothing but commercials. </p>
<p>A couple of months ago I was reviewing the data I had collected, deciding if I might undertake a similar effort again this year (I&#8217;m looking for sponsors), when I realized I was sitting on a ton of stats related to virtual worlds and kids. After pulling my head out of the world of toys, and instead focusing on social and virtual worlds for kids, I realized that many virtual worlds were advertised for the first time ever on television during the latter part of 2008.</p>
<p>In the months leading up to last year&#8217;s Christmas holiday, at least nine virtual worlds were advertised in the US to older kids and younger tweens. These destinations included <a href="http://www.bellasara.com">Bella Sara</a> by Hidden City Games, <a href="http://www.buildabearville.com/">Build-A-Bearville</a> by Build-A-Bear Workshop, Mattel&#8217;s <a href="http://www.ubfunkeys.com">UB Funkeys</a>, Cartoon Network&#8217;s <a href="http://www.fusionfall.com">Fusion Fall</a>, Irwin Toy’s <a href="http://www.me2universe.com">Me2 Universe</a>, Disney&#8217;s <a href="http://pixiehollow.go.com/"> Pixie Hollow</a>, Hasbro&#8217;s <a href="http://www.MyEpets.com">MyEpets</a> and <a href="http://www.LittlestPetShop.com">LittlestPetShop</a>, and <a href="http://www.wizard101.com">Wizard 101</a> by KingsIsle Entertainment. Most companies offered commercial spots in 15 and 30 second lengths to promote their online virtual worlds. All commercials were placed on channels that aired children&#8217;s programming with the heaviest rotation appearing on weekends.</p>
<p>The company that had the most commercials in rotation was for Cartoon Network&#8217;s virtual world Fusion Fall. Cartoon Network ran an AMAZING number of spots in 10, 15, 30 and 45 second lengths to promote Fusion Fall, but all of Fusion Fall&#8217;s advertising was on a single channel, that being Cartoon Network. The shorter spots were placed strategically as bumpers around all show entry end exit points. I can&#8217;t cite the exact number, but the amount of Fusion Fall impressions per hour was impressive and more than any other competing site. </p>
<p>The Pixie Hollow and Wizard 101 virtual world commercials were the next heaviest in rotation after Fusion Fall, but for these worlds, they were advertised across multiple channels. Next in line was Build-A-Bearville, Bella Sara, and Funkeys. Each virtual world destination experienced an increase in unique visits to their virtual world but none more than Fusion Fall and Wizard 101 in the November to December 2008 time period. Both of these desitinations experienced an increase in web traffic 3 to 5 times more than before those on air campaigns began. All virtual worlds lost traffic to their sites after the holiday season as advertisement campaigns wound down, all except for Disney’s Pixie Hollow. However, gains remained for seven out of nine of the virtual worlds advertised when measured over a two month period, though only three out of the nine had experienced any significant gains. Out of the collection of these nine virtual worlds, seven companies offered a tangible product that was sold as part of their virtual world service. </p>
<p>Over the summer months, I&#8217;ve had the opportunity to check in on a few children&#8217;s channels to see what&#8217;s being advertised. A new crop of virtual world commercials are running on air this summer. One big surprise to me was <a href="http://maplestory.nexon.net">MapleStory</a> which is a virtual world that started outside the US. It makes sense to try to reach out to kids during these months to grow an audience base. I&#8217;ve been thinking that this might be a better and cheaper way to gain visibility as opposed to winning kids over during the winter holiday season.</p>
<p>Outside of children&#8217;s television, I&#8217;ve also been keeping a close watch on a number of virtual worlds for kids. Every now and then I&#8217;m surprised by how some site just explodes. <a href="http://www.moshimonsters.com/">Moshi Monsters</a> has had my interest most of this summer. This is a UK virtual world for kids that has yet to take off here in the states, but has been doing great at home. I&#8217;ve wondered why it has been so successful in the last two months. Only recently did I came across <a href="http://tr.im/moshiyt">an interview with Michael Smith, CEO for Moshi Monsters</a> on YouTube. (Thanks <a href="http://joipodgorny.com/">Joi Podgorny</a> for the tip!) In this interview Michael discusses the growth in visitors and subscribers to his site as a direct response to advertising on TV.</p>
<p>If you&#8217;re interested in learning more about the data I have, shoot me an email. One thing is certain though, we should all be prepared to see many more commercials of virtual world advertised to kids in the months, and years, ahead. What used to be a vital part of toy promotion is now expanding to the virtual world as well.</p>
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		<title>What Works For Virtual Play? – Questions to ask about Web-enabled toys</title>
		<link>http://www.360kid.com/blog/2009/05/what-works-virtual-play/</link>
		<comments>http://www.360kid.com/blog/2009/05/what-works-virtual-play/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:12:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=331</guid>
		<description><![CDATA[[The following is an article I wrote for Playthings Magazine which appears in the May 2009 issue.] 

When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for <a href="http://www.playthings.com/">Playthings Magazine</a> which appears in the May 2009 issue.] </p>
<p><img src="http://www.360kid.com/blog/images/girl_at_computer.jpg" alt="Photo of girl holding her stuffed animal while playing on a laptop computer" align="right" /></p>
<p>When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? Will the play pattern extend across age and gender differences?</p>
<p>Sometimes answering play pattern questions like these are pretty straight forward, other times their answers are not as clear cut. Potentially even more complicated is describing the play pattern around a toy product tied to a virtual world or online experience. What kind of play pattern are we talking about now? How does the play experience through an avatar in an online world differ from that of a child playing with a physical toy in the real world?</p>
<p>These are hard questions to answer, but they are ones I’m betting more and more people will be asking in the world of youth marketing.</p>
<p>The 2008 <a href="http://www.toyassociation.org/">American International Toy Fair</a> was a big year for virtual world toy products. Unlike years before, 2008 saw many virtual world product announcements, a first for the show. Some of the biggest announcements came from the likes of Disney and Techno Source with <a href="http://pixiehollow.go.com/">Pixie Hallow</a> and Clickables, iToys with the <a href="http://www.me2universe.com/">Me2 Universe</a>, Ty with <a href="http://beanie-babies.ty.com/">Beanie Babies 2.0</a> and <a href="http://ty-girlz.ty.com/">TyGirls</a>, and 10Vox with <a href="http://www.tracksters.com/">Tracksters</a> and <a href="http://www.kookeys.com/">KooKeys</a>. Each of these companies offered a virtual play experience through the purchase of a tangible toy product—the business model of preference being one in which the consumer buys a tangible product that grants access to an online world.</p>
<p>Fast forward to 2009. It seems almost every few days we learn of a new virtual world for kids. While a number of virtual worlds were announced on the show floor during the 2009 Toy Fair, even more were announced outside of the walls of the Javits Center. What was surprising was the number of new product announcements, not just updates to old products launched a year or two prior. Take note for the future: February could very well become the product announcement month of choice in the virtual world space. Such announcements started in 2008 and today appear to be picking up steam.</p>
<p>As you can imagine, any announcement attached to a toy industry event will include some tangible toy product as part of the virtual world offering. Most often plush toys are the vehicle of choice for promoting virtual worlds to kids, but changes are underway within the toy-related niche of the virtual world space. Just about anything these days can include a password key on a piece of paper to allow access to an online destination. Also added to the mix are new solutions that include USB thumb drives that plug into your computer and become the keys to playing in these online destinations.</p>
<p>When I look back on the last two years of tangible toy/virtual world product announcements, I notice two trends, in particular, related to the software portion of the announcement:</p>
<ol>
<li> At the time when a company first makes a virtual world announcement, the virtual world is generally far from completion. If the virtual world has been in development for a long time and is in the process of a sizable public beta effort (meaning many actual consumers are testing the virtual world to flush out problems and improve the quality and stability of the product), this is a good thing. A sizable public testing effort should be the norm with all such products, but sadly it is not. As a result, first-year launches can be challenging for both the companies that make the products as well as the children who use them, typically resulting in poor reviews out of the gate.<BR><BR>
<li> After a product has officially launched, it tends to be improved and expanded upon as sales grow or as web traffic proves what is working and what is not within the virtual world. These sorts of improvements are generally seen with products that have been in the marketplace for at least two years.</ol>
<p>As it relates to the overall offering of both the physical and virtual parts of the product, I have these additional observations related to the buying and selling of these items that can lead to consumer success:</p>
<ul>
<li> How “giftable” is the product? For example, one of the things I love about <a href="http://www.webkinz.com/">Webkinz</a> is that the current line of plush toys makes for a great gift idea. They are priced right and are easy to give. Also, the cost to get online is attached to the purchase of the tangible item. This removes the burden from a child of figuring out how they may have to pay for the online experience.<BR><BR>
<li> Related to cost, are there any hidden fees to gain access to the online world? Sometimes the purchase of the tangible product will not allow full access online. Some virtual worlds can be tiered or gated in a way that premium content is restricted until a credit card is used. A number of different financial models exist related the sale of such products. Be sure to ask if the purchase of the tangible good is the only fee involved or if other fees are part of the online experience.<BR><BR>
<li> What kind of tangible toy selection is possible? Are there only a small number of items at one specific cost or are many SKUs available across a variety of price points? A variety of products and pricing options can be of benefit to sales.<BR><BR>
<li> Is there more to the virtual world than just game play? Few of the latest virtual world announcements offer an experience beyond games. Two products to watch that offer something more include Jacabee’s <a href="http://jacabeecode.com/">The Jacabee Code</a>, which promotes a unique approach to learning history and <a href="http://www.tales4tomorrow.com/">Tales 4 Tomorrow</a>, a destination that is all about animal conservation (with plush toys from Fiesta).<BR><BR>
<li> How deep is the online experience? How many activities and how much content is available? What is the mix of games to creativity tools? Newer sites may not have as much depth as sites that have been on the market for some time.<BR><BR>
<li> Who does the product appeal to, boys or girls? Historically, very few of these virtual world offerings have had an appeal to boys 9 years old and older. However, this too is changing. New destinations with a greater appeal to boys include products like the car-centric Tracksters, <a href="http://www.revnjenz.com/">Revnjenz</a> (Revnjenz) and <a href="http://www.kizmoto.com/">KizMoto</a> (KizToys); and the dinosaur-themed <a href="http://webosaurs.com/">Webosaurs</a> (Reel FX) and Xtractaurs (Mattel).<BR><BR>
<li> What about younger users? While it may be surprising to find even younger users interested in similar online destinations, many of the social and communication tools available to older users are just not of interest to younger users. Age-appropriate products for young users have been in short supply. However, Ganz recently announced a younger version of Webkinz called <a href="http://www.webkinzjr.com/">Webkinz Jr.</a>, and since 2007, <a href="http://www.gigapals.com/">Gigapals</a> has offered an eponymously-named site with related toys for the same audience: ages 3 to 6. When thinking up products for younger children, consider the amount of reading and audio instruction provided within these worlds. This demographic may be computer savvy enough to get to your site, but they may still be challenged by the inclusion of too much text once they arrive there.<BR><BR>
<li> If the online world allows its users the ability to communicate with one another, is the method of communication “canned chat,” “filtered chat” or “open chat”? In addition, what kind of monitoring is provided to prevent inappropriate conversation or cyber bullying? </ul>
<p>It’s hard to easily describe the appeal of online worlds for kids. An answer may be found with the sense of independence or a feeling of being in complete control over the digital universe. There might also be an aspirational component to these worlds, as well, that is hard for an adult to fully understand. Part of this new play experience may be an extension of pretend play we’re all so familiar with, related to kids and toys in the real world. One thing is certain, virtual worlds are an expanding part of a child’s play options, however you choose to define the play pattern. And because new virtual worlds are being announced more frequently, chances are there’s one that’s a perfect fit for any girl or boy, or maybe even the child at heart.</p>
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		<title>Growing Your Own Webkinz World</title>
		<link>http://www.360kid.com/blog/2009/04/webkinz-world/</link>
		<comments>http://www.360kid.com/blog/2009/04/webkinz-world/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 14:48:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=274</guid>
		<description><![CDATA[Three years ago I bought my then seven year old daughter her first Webkinz. She has always enjoyed  pretend play offline with the tangible toy and equally enjoys the virtual play online. Both methods of play are done either with friends or alone. These days she plays in the online Webkinz universe a few [...]]]></description>
			<content:encoded><![CDATA[<p>Three years ago I bought my then seven year old daughter her first Webkinz. She has always enjoyed  pretend play offline with the tangible toy and equally enjoys the virtual play online. Both methods of play are done either with friends or alone. These days she plays in the online Webkinz universe a few times a week. She plays games, collects in-world currency called KinzCash, and builds out her Webkinz living space in the virtual world. I asked her recently if she would show me around the online world she had built for her stuffed animal friends. What I saw looked like a sizable, and very detailed build out effort she calls home for her pets. I imagine the size of this virtual home reflects her years of play online and asked her how many Webkinz she owns today. She wasn&#8217;t sure, so I suggested we find all of her Webkinz, scattered about her room and around the house, and count them. How many Webkinz plushies did we find? 26 Webkinz in all! I knew she had a good number of them around the house, but was surprised by just how many.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_plushes_multiple_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_plushes_multiple_sm.jpg" alt="Multiple Webkinz plush dolls" /></a></p>
<p><em>Young fans of Webkinz have many pets in their collection. Sometimes many more than you think possible! Above is a photo of most of the Webkinz in my daughter&#8217;s collection. (Click image to see larger photo.)</em></p>
<p>She received her first Webkinz as a gift from me while I was doing research about the ever expanding online world for kids. After this flagship friend was received, a small number of birthday parties resulted in a few more as gifts from friends. A couple were even earned for successfully completing challenging at-home clean up requests. However, a majority of the Webkinz in her collection were purchased by my daughter, through diligent savings of her small weekly allowance.</p>
<p>If you have young children in your home between the ages of 6 to 10, chances are you&#8217;ve already heard the Webkinz buzz. While there are many tangible pets to choose from, and too many features online to count with many more being added regularly, let me pull back the curtain of this online destination to show just one small part of this universe. One central online activity includes the ability to build out a virtual home for your newly acquired animals. The more pets your child acquires, the bigger this virtual home becomes.</p>
<p><img src="http://www.360kid.com/blog/images/webkinz_animals_illustrated_less.jpg" alt="Multiple illustrated Webkinz animals" /><br />
<em>Illustrated translations of tangible Webkinz toys in the virtual world.</em></p>
<p>As many parents will probably already know, every Webkinz plush comes with a card that includes a secret code to gain entry into the Webkinz site. One of the very first activities you child will participate in online is decorate a place for your new pet to live. Your child will receive one &#8220;starter&#8221; room to decorate. Additional rooms can be added by either a.) saving up KinzCash by playing online games/activities to purchase additional rooms, or b.) through buying additional Webkinz in the real world. My daughter pointed out that you only get an additional room for the first ten Webkinz you buy. After that, no more free rooms. The rest can only be purchased online with KinzCash.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_map_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_map_sm.jpg" alt="Map of multiple Webkinz homes next to each other" /></a></p>
<p><em>This map, stitched together from multiple screen captures taken within the Webkinz World, shows all of the rooms that have been purchased and designed within my daughter&#8217;s collection of Webinz online. She started with just one room and built out this large living space for all of her pets. Clicking on any one of the squares from this map within the Webkinz World will bring you into an orthographic view of the individual room itself. Note the different sizes and themes to each room. (Click image to see larger photo.)</em></p>
<p>Rooms can be decorated with a wide selection of items for purchase through the WShop, the online equivalent of a home furnishings store. There are plenty of items available to spark a child&#8217;s decorative imagination. Chairs, beds, games, TVs, wall paper, you name it. Also, some of the items you can acquire are considered &#8220;exclusive&#8221; and are only made available from &#8220;adopting&#8221; your 10th, 15th, 20th (etc.) pet. (Translation of adopting — the purchase of additional Webkinz in the real world.)</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_wshop_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_wshop_sm.jpg" alt="The WShop within the Webkinz World" /></a></p>
<p><em> The front step to the WShop which displays all the different categories of home furnishings you can buy within the Webkinz World. Selecting a category will bring you deeper into the store, showing the store visitor pictures of the item they may wish to place within one of their pet&#8217;s rooms. (Click for larger individual images.)</em></p>
<p>There are three different room sizes and a small number of different themed rooms. For example, you can purchase themed rooms that reflect a certain holiday, like Halloween, or if your pet lives underwater you can purchase a water room. Your pet moves around the room by clicking on an invisible tile matrix that covers the floor of the room. Large rooms are made up of a 10 x 10 grid. There are also medium sized rooms, 7 x 7, and small rooms, 5 x 5. This grid system also helps with the positioning of items purchased from the WShop within the room.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_rooms_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_room_animated.gif" alt="The three main room sizes in the Webkinz world" /></a></p>
<p><em>There are three main room sizes available in Webkinz World and a variety of different themes as well. If one of your Webkinz is a fish, chances are you will want a water room. Ask your child what happens when a non-water animal enters a water room. (Click for larger individual images.)</em></p>
<p>I&#8217;m fascinated with the technical logistics of this room making activity within Webkinz. There are a number of individual parts that need to work perfectly together, and need to scale just right with every new addition to your child&#8217;s collection. If your child is a Webkinz fan, ask them how many pets they own. Ask your child&#8217;s friends as well. You may be surprised at the answer! I&#8217;m amazed at the number of Webkinz my daughter&#8217;s friends own. Just this week we met a new friend that had over 20 Webkinz in her collection. One boy in the neighborhood who she sometimes plays with boasts owning 46 Webkinz! What sorts of stories about Webkinz do you hear from your children? What do they like best about Webkinz? How many pets do they own? Thanks for reading and for sharing your comments below!</p>
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		<title>May the Force be with you&#8230; Star Wars Force Trainer by Uncle Milton</title>
		<link>http://www.360kid.com/blog/2009/02/toyfair-tech-find2/</link>
		<comments>http://www.360kid.com/blog/2009/02/toyfair-tech-find2/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 13:38:44 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=213</guid>
		<description><![CDATA[NY Toy Fair 2009 &#8211; Cool Tech Find Number 2

Have you ever had something fall behind the couch, just out of reach, and you think to yourself &#8220;If I just could use my mental abilities to reach that item, I would have it by now.&#8221; Well, we&#8217;re a whole lot closer to successfully making this [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NY Toy Fair 2009 &#8211; Cool Tech Find Number 2</strong></p>
<p><img src="http://www.360kid.com/blog/images/um_force.jpg" alt="Photo of the Star Wars Force Trainer by the toy company Uncle Milton Industries" align="right" /></p>
<p>Have you ever had something fall behind the couch, just out of reach, and you think to yourself &#8220;If I just could use my mental abilities to reach that item, I would have it by now.&#8221; Well, we&#8217;re a whole lot closer to successfully making this happen than ever before. Soon you&#8217;ll be able to channel that mental energy and grab that item by using your powers of the Force. That&#8217;s right! The Force.</p>
<p>At this year&#8217;s <a href="http://www.toyassociation.org/AM/Template.cfm?Section=Toy_Fair&#038;Template=/TaggedPage/TaggedPageDisplay.cfm&#038;TPLID=193&#038;ContentID=7224">Toy Fair</a>, the toy company called <a href="http://www.unclemilton.com/">Uncle Milton</a> announced their latest creation, the Force Trainer. It&#8217;s part of a collection of science products recently unveiled at the show called Star Wars Science.</p>
<p>The Star Wars Force Trainer comes with a headset that reads certain kinds of brain activity, and a base station that receives those brain signals. Inside the base station (the Training Station) is a ball (the Training Sphere) enclosed within a clear tube. As the headset captures focused thoughts from the user, it converts those signals into instructions to power a fan within the base station, which in turn lifts up the ball within the clear tube. The more the user concentrates, the higher the ball floats. The less concentration, the lower the ball floats. The voice of Yoda helps you attempt to master 15 different Force Training activities included within this technology toy.</p>
<p>The ability to capture brain activity and channel it towards some device may be something we see more of in the future. A number of video game companies as well as other business enterprises are exploring this brain wave capturing technology for commercial use. One company in the San Jose, CA area called <a href="http://www.neurosky.com/">NeuroSky</a> appears to be the way out in front with developing the technology, and currently offers a licensing and training program to learn more about it.</p>
<p>The Star Wars Force Trainer will become available on July 23, 2009 and will sell for just under $120.</p>
<p>Now, if I could just use my newly acquired powers of the Force to find my car keys, I&#8217;d be on my way to saving the universe from powers of the dark side. Check out the video below to see how you too can master your feelings with the Force Trainer.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/Ae6RGQA" /><embed type="application/x-shockwave-flash" width="440" height="360" src="http://blip.tv/play/Ae6RGQA"></embed></object></p>
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		<title>Rubik&#8217;s TouchCube, A Digital Spin to a Classic Puzzle</title>
		<link>http://www.360kid.com/blog/2009/02/toyfair-tech-day1/</link>
		<comments>http://www.360kid.com/blog/2009/02/toyfair-tech-day1/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 22:48:04 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
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		<category><![CDATA[Technology Toys]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=197</guid>
		<description><![CDATA[NY Toy Fair 2009 &#8211; Day 1 Cool Tech Find

On opening day of the 2009 Toy Fair event in New York City, I began my search for new toy products that include unique application of technology for the benefit of enhancing play. While I only covered a small fraction of the show&#8217;s floor (7 hours [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NY Toy Fair 2009 &#8211; Day 1 Cool Tech Find</strong></p>
<p><img src="http://www.360kid.com/blog/images/TS_digital_rubiks_cube.jpg" alt="Photo of the Digital Rubik's Cube by Techno Source" align="right" /></p>
<p>On opening day of the 2009 Toy Fair event in New York City, I began my search for new toy products that include unique application of technology for the benefit of enhancing play. While I only covered a small fraction of the show&#8217;s floor (7 hours of isle wandering), I came across a few products that caught my eye. One being a digital facelift to the classic Rubik&#8217;s cube, promoted by a company called <a href="http://www.technosourcehk.com/">Techno Source</a>.</p>
<p>Let me start off by saying that I am not a Rubik&#8217;s cube fan. I never could figure out those darn things. But I thought a couple of tech features applied to this toy were really groundbreaking.</p>
<p>First, users interact with this non-twisting cube by touching the different surfaces with a finger. It immediately comes across as an iPhone touch interface. Slide a finger along a row of lighted tiles made the cube &#8220;rotate.&#8221;</p>
<p>Next, the cube has a built in accelerometer used to determine the active display face. Once the accelerometer has figured out which way is up, it only allows the upward face to be changed through touch. This way a users holding the cube with both hands from the side will not alter the puzzle&#8217;s surfaces in unexpected ways.</p>
<p>There&#8217;s a button to give you a hint if needed. Also included is multiple levels of undo so you can roll the surfaces back to a point where you think you may have made a mistake. When the TouchCube is rested in its docking bay to be recharged, the cube puts on a unique visual display. Think of this as your new digital lava lamp.</p>
<p>The Rubik&#8217;s TouchCube is available for purchase in the Fall and is being offered for a suggested retail price of $149.99. Check out video below to see the product in action.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/Ae2ZDQA" /><embed type="application/x-shockwave-flash" width="440" height="360" src="http://blip.tv/play/Ae2ZDQA"></embed></object></p>
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		<title>Tech For Breakfast – One man’s exploration of kids’ TV advertising</title>
		<link>http://www.360kid.com/blog/2009/02/tech-for-breakfast/</link>
		<comments>http://www.360kid.com/blog/2009/02/tech-for-breakfast/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 15:21:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=174</guid>
		<description><![CDATA[[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by Playthings Magazine and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by <a href="http://www.playthings.com/">Playthings Magazine</a> and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional findings, shoot me an email or give me a call.] </p>
<p><img src="http://www.360kid.com/blog/images/360KID_tv.jpg" alt="Photo of two children watching television" align="right" />
<p>Most people use TiVo to fast forward through commercials. For eight weeks this past fall, I fast forwarded <i>to</i> the commercials. Specifically, to commercials aimed at kids.</p>
<p>My curiosity about television ads that air during children’s programming started quite by accident. While incorrectly programming my TV’s digital recording device, I inadvertently found a wealth of new product information being advertised to children. Intrigued, I began to watch what I’d captured.</p>
<p><b><i>The numbers game</p>
<p></b></i></p>
<p>In any given hour of children’s television programming—especially during shows that air on Saturday or Sunday mornings—you’re likely to find about 10 to 16 minutes of commercials, depending on the station being watched. That’s about 25 to 40 commercials in an hour. During that time, you’ll see ads that promote other children’s television shows, places junior might like to eat, shoes and clothes kids might like to wear … and a wealth of technology products they might like to do just about anything with.</p>
<p>In fact, it would seem that 60 to 75 percent of child-targeted commercial time is dedicated to promoting technology of all types. This includes both electronic and traditional toys, dolls, video games, virtual worlds and websites. As you can imagine, all the big toy names are buying up ad time in bulk; companies like Hasbro, Mattel and Disney, Spin Master, Techno Source, Jakks Pacific, MGA Entertainment, WowWee, Play Along and Crayola are all promoting through television.</p>
<p><b><i>Video games grab attention</p>
<p></b></i></p>
<p>Having started my experiment just before the holiday season, I found a number of companies I didn’t expect to see in such heavy rotation, like Nintendo, Electronic Arts and UbiSoft—all biggies in the video game world. In that same hour, you were as likely to see as few as two or as many as eight different commercials for Nintendo’s DS or Wii. And because this was during kids’ programming, Nintendo’s campaign didn’t include ads for the Wii Fit or other products primarily for adults.</p>
<p>Some big items that first jumped out at me with technology included toys that require being connected to a computer in order for kids to fully experience their value. Two toys of note were LeapFrog’s handheld <a href="http://www.leapfrog.com/gaming/didj/">Didj</a> or Bandai’s <a href="http://www.bandai.com/junglefury/helmet/Bandai/Web/client/index.php">Mega Mission Helmet</a>, which includes a USB cable as part of the play experience. Build-A-Bear Workshop also ran a series of ads to promote a unique <a href="http://www.buildabearville.com/">virtual world</a> along side its tangible teddy bears. Commercials for other virtual destinations included Disney’s <a href="http://pixiehollow.go.com/">Pixie Hollow</a>, Radica’s <a href="http://www.ubfunkeys.com/">Funkeys</a> and Cartoon Network’s own <a href="http://www.fusionfall.com/">FusionFall</a>, a massively multiplayer online game featuring characters from many of its most popular shows. According to advertisements, animatronic robots also continue to evolve, be it Thinkway’s <a href="http://www.thinkwaytoys.com/MccOurToysV2b.asp?SelectMainCat=1&#038;SelectSubCat=37">Wall-E toys</a>, Fisher-Price’s interactive version of <a href="http://www.fisher-price.com/fp.aspx?st=9002&#038;e=product&#038;pid=44930">Ming Ming</a> from The Wonder Pets, or even <a href="http://www.hasbro.com/playskool/kota/">Kota</a> the robotic dinosaur from Hasbro’s Playskool division.</p>
<p>And so, after consuming volumes of weekend commercials, I began to develop a sixth sense for advertising in the toy space. No matter when I watched, my newly acquired powers allowed me to notice other product differences across time slots. For example, preschool toys, on the whole, were promoted most heavily during weekday mornings. However, learning products’ ads have a different time slot; they aired during both weekday mornings as well as early/late evenings, presumably after parents have tucked their little ones into bed.</p>
<p>While toy advertising remained largely daytime fare, video games spanned all hours, but even then there were some surprises. Nintendo DS and Wii games’ ads could be found just about any time of day or night. However, commercials for Microsoft Xbox 360 titles only appeared during the day if the title being promoted was also released for the Nintendo Wii. Otherwise, Xbox-exclusive titles didn’t appear at all until later, during the nighttime hours.</p>
<p>And as much as there was to learn about technology products advertised on television, I stumbled upon a unique find regarding what was <b><i>not</b></i> being promoted. In all the time I watched, I did not see a single Sony ad. Not one for the PSP. Not for the PS3, nor for any Sony product whatsoever. I’m not sure what this means, but I found this absence odd—and surprising.</p>
<p><b><i>The other tech &#8216;toy’ </p>
<p></b></i></p>
<p>After looking at so many child-friendly technology-based products, I also started to wonder about cell phones and kids. The number of kids ages 9 to 12 that own a cell phone is growing. Whether that’s good or bad, there’s no denying the trend. I asked myself, after seeing so many great Apple iPhone and iTouch commercials, how long would it be before I start to see similar Apple ads targeting children? Could Apple make a play for the younger set with an ultra-slick tech toy? Or could we also someday see cell phone plans being promoted specifically to kids during children’s programming?</p>
<p><b><i>Midnight madness </p>
<p></b></i></p>
<p>After the holidays, I noticed some differences in commercials for kids’ products; primarily, almost all of the toy offerings went away, literally evaporating the very first minute into December 25th. However, ads for video games, virtual worlds and web-connected toys did not. The difference between toy product and video game product promotion couldn’t be more striking as I watched in the days and weeks after the holidays. What does this say about the earning potential of technology toys in general? Can toys that are considered “platforms” benefit from ongoing advertising in the same way that video games do?</p>
<p>My exploration only included advertisements found on television, though there are a number of other media outlets where tech products for children can be promoted: online, magazines, radio, movies, email, even in-store events. While it may seem that technology products will be the future “must have” item for kids, I often remind myself that in order for toy companies to successfully benefit from a large investment in technology-based products, large advertising budgets must follow in order to increase exposure, revenues and profits to cover that investment. This might just mean that the economics for tech-free toys do not require as much of an advertising commitment, but product awareness certainly appears to benefit all.</p>
<p>Frankly, I can’t tell exactly what all of this says about the future of technology and kids, but I do spend a lot of time looking at the play patterns of children with traditional toys and how these patterns change when technology is introduced.</p>
<p>I think that if we see more technology at this month’s <a href="http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair">Toy Fair</a>—more even than in prior years when companies did debut a lot of technology toys—we might well get a glimpse of an answer.</p>
<p><embed src="http://blip.tv/play/AevKMgA" type="application/x-shockwave-flash" width="440" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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		<title>Tech Toys Advertised on TV</title>
		<link>http://www.360kid.com/blog/2008/12/tech-toy-commercials/</link>
		<comments>http://www.360kid.com/blog/2008/12/tech-toy-commercials/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 22:33:23 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=113</guid>
		<description><![CDATA[Most people use TiVo to record their favorite televisions shows. Currently I&#8217;m using it to watch commercials. For the last eight weeks I&#8217;ve been channel surfing to find for one thing&#8230;  technology toys commercials. It&#8217;s pretty amazing what you can learn about this year&#8217;s crop of holiday toys by watching TV commercials that air [...]]]></description>
			<content:encoded><![CDATA[<p>Most people use TiVo to record their favorite televisions shows. Currently I&#8217;m using it to watch commercials. For the last eight weeks I&#8217;ve been channel surfing to find for one thing&#8230;  technology toys commercials. It&#8217;s pretty amazing what you can learn about this year&#8217;s crop of holiday toys by watching TV commercials that air on a Saturday morning. This is not to say that everything I see on air wasn&#8217;t announced many months earlier. I&#8217;ve seen a number of these same toy products announced at this year&#8217;s NY Toy Fair, the countries largest toy conference held ten months earlier.</p>
<p>I&#8217;m organizing my notes to write a longer article on technology toys for sale this holiday season. All kinds of interesting things are coming up by watching, like USB connect toys, digital cameras, experiences that are driven by a screen, be it a computer or a toy&#8217;s screen, virtual world tie-ins, and much more. I&#8217;m also noting many interesting trends related to video game advertisements. Almost as interesting is what is not promoted on air.</p>
<p>I welcome you to view the video clip below that includes a small sample of commercials that aired before the election. (Some toy companies held back on airing their advertisements until after the election.) Please fire away any questions you&#8217;re curious about. Where do you think the future of toy technology is headed? What do you notice? Thanks for watching!</p>
<p><embed src="http://blip.tv/play/Ad_MawA" type="application/x-shockwave-flash" width="440" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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		<title>Club Penguin&#8217;s Anniversary Bash in NYC</title>
		<link>http://www.360kid.com/blog/2008/10/club-penguins-anniversary-bash-in-nyc/</link>
		<comments>http://www.360kid.com/blog/2008/10/club-penguins-anniversary-bash-in-nyc/#comments</comments>
		<pubDate>Tue, 28 Oct 2008 16:25:09 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
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		<description><![CDATA[Club Penguin celebrates its third anniversary! To mark the event, Disney and Club Penguin held a big anniversary party this past Friday in the heart of New York City.  Excited fans and their parents could be found waddling around the festivities inside the midtown Manhattan Toys R Us and also across the street in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.clubpenguin.com/">Club Penguin</a> celebrates its third anniversary! To mark the event, Disney and Club Penguin held a big anniversary party this past Friday in the heart of New York City.  Excited fans and their parents could be found waddling around the festivities inside the midtown Manhattan Toys R Us and also across the street in the middle of Times Square.</p>
<p><a href="http://www.360kid.com/blog/largerimages/cp_times_square_panorama_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/cp_times_square_panorama.jpg" alt="Panorama photo of Club Penguin celebrating their 3rd anniversary in the middle of Times Square" /></a><br />
<i>Montage photo of Times Square event. (Click image to see larger photo.)</i></p>
<p>There were many things to do and see, as well as announcements to hear. The outdoor celebrations included personalities from Radio Disney and the Disney Channel. Entertainment included guest star appearances, many dance numbers on stage, and even a visit from Club Penguin co-founder, Lane Merrifield who thanked everyone for making Club Penguin such a huge success. The event was simulcast online through the Club Penguin website and also projected on the ABC Jumbotron! Nearby, a custom decorated tent, doubling as an igloo, looked like it jumped right off the webpages of the Club Penguin website. Tasty treats were on hand for all</p>
<p><a href="http://www.360kid.com/blog/largerimages/cp_igloo_panorama_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/cp_igloo_panorama.jpg" alt="Inside the decorated Club Penguin igloo during the 3rd anniversary celebration in Times Square" /></a><br />
<i>A look inside the igloo. (Click image to see larger photo.)</i></p>
<p>the little ones and an amazing 3rd anniversary cake was made in honor of the celebration!</p>
<p>Across the street, inside the Toys R Us store, many additional surprises awaited which includeda number of new Club Penguin books (I think I saw four different books), plush penguins (I&#8217;m going to guess about 12</p>
<p><a href="http://www.360kid.com/blog/largerimages/cp_cake_comparison_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/cp_cake_comparison.jpg" alt="Club Penguin anniversary cake, celebrating their 3rd anniversary - online and offline cake comparison" /></a><br />
<i>Online and offline anniversary cake. (Click image to see larger photo.)</i></p>
<p>different characters), and many new Club Penguin toys. Computers were set up for kids to try their hand at Club Penguin for the first time and additional tables were nearby so visitors could play the latest games now available including a Club Penguin branded Mancala and a card game called Fast Flippers. Users could even test out the soon to be released Club Penguin Nintendo DS title called <a href="http://www.amazon.com/Disney-Club-Penguin-Elite-Nintendo-DS/dp/B001C0L7KY">Elite Penguin Force</a>. The official <a href="http://community.clubpenguin.com/blog/">Club Penguin blog</a> also announced a series of Club Penguin trading cards that will be available sometime this coming November.</p>
<p>So, what&#8217;s noteworthy here? Well, aside from the party, a number of things. After watching the Club Penguin business for more than a couple of years, I am impressed with how Disney has proceeded after the acquisition of Club Penguin. I had a fear that the sweetness and innocence of the Club Penguin site would be lost through this acquisition and would soon become a site cluttered with advertisements. I am thrilled to report that the Club Penguin site is even better today than it was before the Disney acquisition. The only visible change is a separate webpage with information on where Club Penguin toys can be purchased. This is, however, located outside the Club Penguin world.</p>
<p>Also, the folks at Disney and Club Penguin have spent a lot of time trying to determine how best to grow this virtual world beyond the sizable user base they already have. First, you can see the Club Penguin website has just become international, with the inclusion of <a href="http://www.clubpenguin.com/pt/">Portuguese</a> as a language option in addition to English. Not an easy undertaking considering the live monitors needed to watch the site&#8217;s activity very closely. I&#8217;m betting you&#8217;re going to see more languages added here soon. Second, instead of the typical revenue approach offered through monthly subscriptions often used with other virtual worlds for kids, Club Penguin is extending revenue support through physical product that include numerous ties back to the website. The new products announced at the anniversary celebration include special physical &#8220;coins&#8221; attached to the plush penguin dolls and codes woven into games and books that unlock unique Club Penguin rewards. For example, within the Club Penguin world, an activity can ask for the special word found on page 46 paragraph 2 word 14 of one of the new books, and once this word is entered into the activity, prizes await. Also, it&#8217;s been stated that coins collected in the new Nintendo DS game can be transferred into a child&#8217;s online account too. Pretty cool! Now the cynic in me might say this is too much consumerism, but I have to acknowledge the amazing commitment to quality and careful thought put into these new products. A child does not have to be a paid subscriber of the site in order to take advantage of these rewards.</p>
<p>The solitary subscription model and in-world advertising approach to grow a children&#8217;s virtual world is looking like an outdated thing of the past. Club Penguin and Disney are positioned to capitalize on it&#8217;s consumer product strength to grow Club Penguin numbers like no other virtual world offering for kids can. Waddle on Club Penguin! Waddle on!</p>
<p><embed src="http://blip.tv/play/AdacR5DQRg" type="application/x-shockwave-flash" width="440" height="360" allowscriptaccess="always" allowfullscreen="true"></embed><br />
<i>Video of the Club Penguin anniversary event in NYC&#8217;s Time Square.</i></p>
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