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	<title>360blog &#187; Parents/Caregivers</title>
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	<link>http://www.360kid.com/blog</link>
	<description>Exploring the World of Digital Youth</description>
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		<title>Research Watch &#8211; Children and Screens</title>
		<link>http://www.360kid.com/blog/2011/11/children_and_screens/</link>
		<comments>http://www.360kid.com/blog/2011/11/children_and_screens/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 18:47:14 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 00-02/Infant]]></category>
		<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[AAP]]></category>
		<category><![CDATA[American Academy of Pediatrics]]></category>
		<category><![CDATA[app gap]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[babies]]></category>
		<category><![CDATA[children]]></category>
		<category><![CDATA[Common Sense Media]]></category>
		<category><![CDATA[CSM]]></category>
		<category><![CDATA[digital divide]]></category>
		<category><![CDATA[Kaiser Family Foundation]]></category>
		<category><![CDATA[KFF]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[preschoolers]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[screens]]></category>
		<category><![CDATA[toddlers]]></category>
		<category><![CDATA[Vicky Rideout]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=979</guid>
		<description><![CDATA[[The following is an article I wrote for the November 2011 issue of Children's Technology Review.]
This last month was a big one for new research unveiled about kids and media use, a least in terms of Google new alerts. Here&#8217;s a look beyond the headlines.
Event #1: The AAP Position Statement

In mid-October the American Academy of [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for the November 2011 issue of <i><a href="http://www.childrenstech.com/" target="_blank">Children's Technology Review</a></i>.]</p>
<p><i><b>This last month was a big one for new research unveiled about kids and media use, a least in terms of Google new alerts. Here&#8217;s a look beyond the headlines.</b></i></p>
<p><b>Event #1: The AAP Position Statement</b></p>
<p><img src="http://www.360kid.com/blog/images/AAP.jpg" alt="Ari Brown, MD presents the updated AAP Policy Statement for media use and children ages zero to two years old" align="left" /></p>
<p>In mid-October the <a href="http://www.aap.org/" target="_blank">American Academy of Pediatrics</a> (AAP) made a statement regarding media use for young children ages 0 to 2 years of age at the AAP National Conference held in Boston. Media research fans may remember the AAP released a position statement over a decade ago stating screened media use for children ages 0 to 2 should be avoided entirely because there is no proof that television can be of educational value to children at such an early age. <b>Fast forward to last month and the policy statement is pretty much the same.</b> TV at this early age is still not educational. But hasn&#8217;t the media delivery landscape evolved from passive to interactive? What about all of those iPhones, iPads, tablets and other mobile devices? Should young children avoid using these devices as well? The AAP was much more presentation savvy with their announcement this time around, however. They acknowledged in their press announcement that the realities of being a parent with a young child mean that sometimes a television is used to pacify a child so the parent can take a shower or cook dinner. The AAP acknowledges that screen use is almost at two hours a day for some the youngest media consumers. However, the AAP could not make any recommendations related to interactive media. While there is a mountain of research available related to linear video viewing, there just aren&#8217;t many studies available regarding interactive screen use, for any age group.</p>
<p><b>Event #2: Zero to Eight: Children&#8217;s Media Use in America</b></p>
<p><img src="http://www.360kid.com/blog/images/CSM.jpg" alt="Vicky Rideout presents the latest media use findings for children ages zero to eight years old" align="left" /></p>
<p>Exactly one week after that AAP press event <a href="http://www.commonsensemedia.org/" target="_blank">Common Sense Media</a> held its own media event in Washington DC: a survey of families regarding the use of media with children 0 to 8 years of age. This time, the survey considered interactive media useage. You may recall that <a href="http://www.vjrconsulting.com/" target="_blank">Vicky Rideout</a> used to work with the <a href="http://www.kff.org/" target="_blank">Kaiser Family Foundation</a>, and was a lead researcher on a series of studies related to children, media use, and health. She coordinated three 5-year surveys of media use across a wide range of platforms, ages, ethnicities and socio-economic groups. When Vicky announced in March, 2010 that she would be moving on from Kaiser, the media research space collectively wondered “Would we ever see another five year media study again?” Thankfully we recently found out the answer was a resounding yes! Not only did this new report cover areas of concern by the AAP, but it also provided great insight into the iPad/iPhone/mobile and interactive screened media world for kids. One of the most shocking data points in this study was the percentage of televisions found in a child&#8217;s bedroom. <b>30% of all children age 0 to 1, 44% of all children ages 2 to 4, and 47% of children ages 5 to 8 have a television in their bedroom!</b> The scariest part of this data is these numbers are just averages. When you tease out percentages for ethnic groups and low-income families these numbers rise, and by a lot!</p>
<p>Another surprising data point was the percentage of children that have used interactive devices like the iPad. That number is only 7%. A handful of people have asked me, &#8220;Is that right?&#8221; First, this number is an average across all ages and as you slice the data the percentages rise as a child ages and lower for younger children. Again, this percentage drops significantly with ethnic groups and low-income families. What we also learn from this number is that television is a primary source of educational content for non-white and lower income families. <b>The question I ask an eager iPad development community &#8220;Are we creating apps in an attempt to provide really great learning opportunities for all children when the reality is only a small sliver of economically advantaged children actually benefit from our apps?&#8221;</b> Another surprising number, among the poorest households 38% of respondents didn&#8217;t know what an &#8220;app&#8221; was. This paper describes a new trend referred to the “app gap.” Those of us working in the children&#8217;s software space have long theorized that kids are spending more time with interactive media, games, handhelds and iPads and less time watching television. This latest report says no, television is still very much the leading device, alive and well more than we ever could have imagined. But wait, that&#8217;s a research slice in time that has already passed! In conversations with Vicky she suggests that the world of screened media for kids, be it interactive or passive, is changing very fast. Reports she was part of that came out every five years are not able to accurately capture the incremental changes in the children&#8217;s technology space. Thankfully additional reports may be on the horizon in two, probably three more years says Vicky.</p>
<p>So what are the main take-aways? <b>Television is still very prominent in the lives of children ages 0 to 8.</b> Just three years ago researchers were not aware of the influence the app concept would have in the children&#8217;s media space. Apps didn&#8217;t exist. <b>Change is happening, but not equally for all children.</b> Television still remains the best way to reach young children with educational content, especially children in socio-economically disadvantaged homes. <b>However, there is now no doubt that interactive media is changing the media landscape.</b></p>
<p><b>Referenced research links:</b></p>
<ul>
<li>AAP Policy Statement <br /> <a href="http://pediatrics.aappublications.org/content/early/2011/10/12/peds.2011-1753.abstract" target="_blank">Media Use by Children Younger than 2 Years</a> <br />Also <a href="http://pediatrics.aappublications.org/content/128/5/1040.full?gca=pediatrics%253B128%252F5%252F1040&#038;hits=20&#038;FIRSTINDEX=0&#038;SEARCHID=1320199816450_6050" target="_blank">this link</a>
<li>Common Sense Media <br /> <a href="http://www.commonsensemedia.org/research/zero-eight-childrens-media-use-america" target="_blank">Zero to Eight: Children&#8217;s Media Use in America</a>
<li>Northwestern University <br /> <a href="http://cmhd.northwestern.edu/?page_id=9" target="_blank">Media Use Among White, Black, Hispanic and Asian American Children</a> (an update to the 2010 Kaiser Family Foundation children’s Media Use Report) <br />Also <a href="http://www.northwestern.edu/newscenter/stories/2011/06/media-usa-youth-wartella.html" target="_blank">this link</a>
<li>Kaiser Family Foundation <br /><a href="http://www.kff.org/entmedia/mh012010pkg.cfm" target="_blank">Generation M2: Media in the Lives of 8- to 18-Year-Olds</a>
<li>Kaiser Family Foundation <br /> <a href="http://www.kff.org/entmedia/entmedia052406pkg.cfm" target="_blank">Study Shows How Kids&#8217; Media Use Helps Parents Cope</a>
<li>Kaiser Family Foundation <br /> <a href="http://www.kff.org/entmedia/entmedia030905pkg.cfm" target="_blank">Generation M: Media in the Lives of 8-18 Year-olds </a>
<li>Kaiser Family Foundation <br /> <a href="http://www.kff.org/entmedia/1535-index.cfm" target="_blank">Kids &#038; Media @ The New Millennium</a>
<li>Vicky Rideout interview <br /> <a href="http://www.youtube.com/watch?v=YAf_SsZE0Ho" target="_blank">Zero to Eight Children&#8217;s Media Use Research Overview</a> (video)
<li>Vicky Rideout <a href="http://www.youtube.com/watch?v=GfuVHSpQT1Q" target="_blank">Presentation of 0 to 8 Report</a> (video)
<li><a href="http://www.youtube.com/watch?v=9EuXIrWUkI0" target="_blank">AAP policy statement for the press</a> (video) </ul>
]]></content:encoded>
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		<title>Peeking Under the Cloak of Wizard101</title>
		<link>http://www.360kid.com/blog/2011/09/wizard101_interview/</link>
		<comments>http://www.360kid.com/blog/2011/09/wizard101_interview/#comments</comments>
		<pubDate>Thu, 08 Sep 2011 15:17:27 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Josef Hall]]></category>
		<category><![CDATA[kids virtual worlds]]></category>
		<category><![CDATA[KingsIsle]]></category>
		<category><![CDATA[magic]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[Todd Coleman]]></category>
		<category><![CDATA[Wizard 101]]></category>
		<category><![CDATA[Wizard101]]></category>
		<category><![CDATA[WolfQuest]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=929</guid>
		<description><![CDATA[[The following is an article I wrote for the September 2011 issue of Children's Technology Review. If you’re interested in the new 360KID Q2 2011 virtual world report, you can purchase the full report, which includes an expanded Wizard101 interview, by emailing me at scott (at) 360KID (dot) com with "Virtual World Research Report" in [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for the September 2011 issue of <i><a href="http://www.childrenstech.com/" target="_blank">Children's Technology Review</a></i>. If you’re interested in the new 360KID Q2 2011 virtual world report, you can purchase the full report, which includes an expanded Wizard101 interview, by emailing me at scott (at) 360KID (dot) com with "Virtual World Research Report" in the Subject line. The next quarterly report will be completed in late October, 2011.]</p>
<p><img src="http://www.360kid.com/blog/images/wizard101_josef_and_todd.jpg" alt="The creators behind Wizard101: Josef Hall and Todd Coleman" align="left" /></p>
<p>Being the number one virtual world for kids is no small thing, especially in these days of Disney, Nick and Cartoon Network. But what&#8217;s interesting about <a href="http://www.wizard101.com" target="_blank">Wizard101</a> is that 60% of visitors are playing with another member of their family (at least, according to a recent <a href="http://prn.to/laV1Gh" target="_blank">Trinity University study</a>). What&#8217;s are they doing right?</p>
<p>To find out, <a href="http://childrenstech.com/" target="_blank">CTR</a> correspondent Scott Traylor interviewed head wizards at <a href="http://www.kingsisle.com/" target="_blank">KingsIsle</a>: Josef Hall and Todd Coleman, on a quest for their magic formula. Note that portions of this interview have been condensed, and this interview is part of a larger report that is sold separately.</p>
<p><b><i>Where did the Wizard101 idea come from?</i></b></p>
<p><img src="http://www.360kid.com/blog/images/wizard101_faculty.jpg" alt="The Wizard101 faculty" align="right" /></p>
<p><b>Josef Hall:</b> We started talking about it seven years ago. I have three kids, they were young then, and I wanted them to have a safe and high-quality online game. Todd and I thought the children&#8217;s space really seemed underserved. We wanted to make something that was triple-A, super high-quality. Something we could feel comfortable with our kids and other kids playing.</p>
<p><b>Todd Coleman:</b> Josef and I were founders of another game company that made hardcore fantasy games with violence and mature themes. We were interested in going in a different direction, a more lighthearted approach to gaming through storytelling.</p>
<p><b><i>So the founders of KingsIsle brought you on and charged you with developing a virtual world product for them?</i></b></p>
<p><b>Todd:</b> The story goes back earlier than that. <a href="http://www.kingsisle.com/corporate/management" target="_blank">Elie Akilian</a>, our CEO and primary investor had an idea to create a new kind of game company. He talked to a dozen or more game companies to find a partner. At the same time he was searching for a partner, Josef and I were out talking to big publishing houses about a new kind of game we wanted to create. What&#8217;s funny about both sides of that story, neither of us were finding traction. Elie found that game companies were mostly interested in making shooters or army games or post-apocalyptic games, hardcore games for hardcode players. When Josef and I were talking to studios, those were the same types of games they wanted to fund. We stumbled into Elie who looked at us, having come out of the hardcore game space, now pitching a wizard game for the family, and it became apparent we should join forces.</p>
<p><b><i>From the beginning the idea was to create a family-based wizarding world, even before KingsIsle was formed?</i></b></p>
<p><b>Todd:</b> Yes, in fact if you go back and read the high concept document that Josef and I put together, it&#8217;s amazing how much of that original vision is exactly the same as what we created.</p>
<p><b><i>How long were you in development?</i></b></p>
<p><b>Josef:</b> About two and a half years before we went into alpha with friends and family.</p>
<p><b>Todd:</b> And another eight weeks before we went live.</p>
<p><b><i>Did the masses come right away?</i></b></p>
<p><b>Todd:</b> It took time. It was about six months of steady growth, but we hadn&#8217;t yet hit the tipping point. That was in December 2008 when it started to pick up steam.</p>
<p><b>Josef:</b> We did some national television advertising, then things really took off. We started growing quickly around that time, and we knew we had something special.</p>
<p><b><i>How has Wizard101 changed since you launched?</i></b></p>
<p><b>Josef:</b> The game has stayed true to what it was when we launched, but we&#8217;ve added a lot of things, like a housing system and gardening. Everything has kind of the wizard slant. The gardening&#8217;s not a normal gardening system. You grow funny plants that have a lot of character and personality, like Couch Potatoes which are little spuds sitting on couches watching TV and talking to each other. It&#8217;s all very tongue-in-cheek. We&#8217;ve added a pet system where you can own pets and grow them through different in-game mini games. We&#8217;ve also added a lot of new worlds, some are pretty big departures from the existing world, like Celestia, which is underwater.</p>
<p><img src="http://www.360kid.com/blog/images/wizard101_garden.jpg" alt="The Wizard101 garden is truly magical." align="center" /></p>
<p><i>[CTR Editor's note: Most of these are premium features, available only with a code that costs up to $39. That's the magic of Wizard101's business model.]</i></p>
<p><b><i>Have you learned anything surprising about your audience?</i></b></p>
<p><b>Todd:</b> It&#8217;s a wider age spectrum than we expected. We started hearing grandparents were getting into the game, using it as a way to stay connected to their grandchildren. This was really surprising and just really cool to us. It&#8217;s something you can&#8217;t predict going in. You sit down, make the best game you can, and what you don&#8217;t really have control over is player behaviors. Players come into this empty world you crafted. They bring their own hopes and expectations and experiences and relationships. Then the world starts to take on a life of its own. It&#8217;s an amazing thing to watch.</p>
<p><b><i>How has the business of virtual worlds changed in the last few years?</i></b></p>
<p><b>Todd:</b> Back when we started Wizard, the biggest game at the time was <a href="http://www.everquest.com/" target="_blank">EverQuest</a>, having amassed 400 thousand people. The prevailing thought in the industry at the time was any new virtual worlds to come out would simply carve up the same base of 400 thousand players. Then <a href="http://us.battle.net/wow/en/" target="_blank">World of Warcraft</a> launched and started racking up millions upon millions of players. All of a sudden people realized there was a new market. After that, the free-to-play model started in Asia. When it first came to the US, people thought that model would never fly, and of course that was not the case. Today you&#8217;re seeing these very casual games pop up on Facebook, and people who never considered themselves gamers, hundreds of millions of people, are now playing on a daily basis. Using those games as a way to connect with their friends.</p>
<p><b><i>What was your single biggest moment in the Wizard101 history?</i></b></p>
<p><b>Josef:</b> One that jumps to mind was early on in development I came home and all the computers were taken over by my wife and kids. They were so deep into the game nobody noticed I came in the door. They were laughing and talking to each other, running around in the game. I knew at that moment we had built something that was a lot of fun for my family and would be fun for other families too. It was a wonderful moment.</p>
<p><b>Todd:</b> My biggest moment was during development. I remember we had our first milestone, an internal test. We had created the art pieces and had engineering working on the code and a design group working on the players and the characters and pulling it all together. We fired it up, and Josef and I were able to jump in for the first time and play. It was that vision we had, taken from a &#8220;Wouldn&#8217;t it be cool?&#8221; conversation to actually seeing it on the screen. It was buggy, the sound wasn&#8217;t working, the cinematics were too long, the cameras weren&#8217;t working, but looking past all those warts and seeing it, at that moment I knew it was going to work. Josef and I were like, &#8220;Okay, we&#8217;ve got something here.&#8221; I think it was two in the morning. But that moment, you turn that corner and know you&#8217;ve gone from an idea to an actual game. Nothing beats that.</p>
<p><i>(Photo and images © KingsIsle Entertainment)</i></p>
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		<title>Fun with 3D Glasses, and Ideas</title>
		<link>http://www.360kid.com/blog/2011/01/3d_glasses/</link>
		<comments>http://www.360kid.com/blog/2011/01/3d_glasses/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 20:19:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Non-tech Fun]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[360KID]]></category>
		<category><![CDATA[3D glasses]]></category>
		<category><![CDATA[activity]]></category>
		<category><![CDATA[craft]]></category>
		<category><![CDATA[frog glasses]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[Kermit]]></category>
		<category><![CDATA[Kermit the Frog]]></category>
		<category><![CDATA[movie glasses]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=837</guid>
		<description><![CDATA[
Ever wonder what you can do with those 3D glasses after you go to see one of the latest 3D movies? Yes, you can recycle the glasses, but what if you wanted to do something creative with them? Well, here you go, make your own Kermit the Frog glasses!
I&#8217;ve had the idea to create froggy [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/360KID_glasses.jpg" alt="Turning ideas into reality, make your own Kermit the Frog glasses" align="center" /></p>
<p>Ever wonder what you can do with those 3D glasses after you go to see one of the latest 3D movies? Yes, you can recycle the glasses, but what if you wanted to do something creative with them? Well, here you go, make your own Kermit the Frog glasses!</p>
<p>I&#8217;ve had the idea to create froggy spectacles for a couple of years now. Whenever I have a creative idea, I try to capture it in my &#8220;Idea Book.&#8221; I&#8217;ve been keeping an idea book for a long time, and I encourage others, especially young children, to keep an idea book too. Going on a long family trip? Bring along your idea book! Kids want to play another 15 minutes of video games? Okay, after you have come up with three new ideas to put in your idea book. It&#8217;s a lot of fun to look back on ideas you have sketched out. Sometime, long after you have captured your idea, you might realize you have the materials laying around to make your idea a reality!</p>
<p><a href="http://www.360kid.com/blog/images/3D_glassess_paper_cutouts.pdf" target="_blank"><img src="http://www.360kid.com/blog/images/360KID_glasses_template.jpg" alt="Here's a look at the different 3D glasses template I've created in the PDF file you can download. Included in the design is Kermit the Frog, stars, hearts, and dollar signs." align="right" hspace=5 /></a></p>
<p>To get started with your own glasses, <a href="http://www.360kid.com/blog/images/3D_glassess_paper_cutouts.pdf">click here to download a PDF template</a> I made with a few different designs. I&#8217;ve added stars, hearts and dollar signs. After you print out the page, use a pair of scissors to cut carefully along the inside of the thick gray line. If you&#8217;re really good, you can also try cutting out the inside shape using a sharp X-Acto knife, which will allow you to see through your glasses after you have applied the paper cut outs on top of the frames. I&#8217;ve found you can just slip the paper cutouts under the plastic rim to hold them in place. If you want the paper to stay in place more permanently, use a glue stick or rubber cement.</p>
<p>Enjoy making your own glasses, and take lots of photos to remember the fun! You can even paste a photo of your completed creations into your very own idea book to show others you can made your ideas come true!</p>
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		<title>The Changing Views of the Online Experience &#8211; from Fears to Possibilities</title>
		<link>http://www.360kid.com/blog/2010/10/changing-views/</link>
		<comments>http://www.360kid.com/blog/2010/10/changing-views/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 12:09:22 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Handhelds/Mobile Computing]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[360KID]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=821</guid>
		<description><![CDATA[[This post first appeared on the Joan Ganz Cooney Center website, where I was invited to be a guest blogger for the day.]

Last week I attended Back to School – Learning and Growing in a Digital Age, an event which explored federal policy, e-learning, and digital literacy, sponsored by Common Sense Media, PBS Kids, USC [...]]]></description>
			<content:encoded><![CDATA[<p><i>[This post first appeared on the <a href="http://www.joanganzcooneycenter.org/Cooney-Center-Blog-107.html">Joan Ganz Cooney Center</a> website, where I was invited to be a guest blogger for the day.]</i></p>
<p><img src="http://www.360kid.com/blog/images/back_to_school_event.jpg" alt="Panelists from the September 2010 event, Back to School – Learning and Growing in a Digital Age. From Right to Left - Moderator: Wendy Lazarus of The Children's Partnership. Panelists: Sara DeWitt of PBS Kids, Mandeep Dhillon of Togetherville, Marian Merritt of Symantec, Joe Sullivan of Facebook, Catherine Teitelbaum of Yahoo!" align="center" /></p>
<p>Last week I attended <a href="http://annenberg.usc.edu/Events/2010/100921DigitalAge.aspx">Back to School – Learning and Growing in a Digital Age</a>, an event which explored federal policy, e-learning, and digital literacy, sponsored by <a href=" http://www.commonsensemedia.org/">Common Sense Media</a>, <a href="http://pbskids.org">PBS Kids</a>, <a href=" http://communicationleadership.usc.edu/">USC Annenberg’s Center on Communication Leadership &#038; Policy</a>, and <a href=" http://www.childrenspartnership.org/AM/Template.cfm?Section=Home">The Children’s Partnership</a>. The session that impacted me most was <i>Empowering Parents and Kids with Technology</i>. What was fascinating about the speakers on this panel was that collectively they described the evolution of Internet and its perceived challenges facing parents and kids over the last ten years, from a social perspective.</p>
<p>In the early online days, parents&#8217; concerns about the Internet were largely about preventing children from stumbling upon inappropriate content online. As time passed, the concern shifted towards one of a fear of online predators. Today, the focus of concern is more about a child’s privacy, cyberbullying, and what constitutes appropriate behavior online. If you think about it, our social perceptions of the Internet and how kids will experience positive as well as negative aspects of the online world have changed a lot in a very short time. The changes we see looking back, and the changes we have yet to realize, still point to the amazing potential the Internet offers our children. Here are a few noteworthy comments from the panel that capture this change:</p>
<p><b>Mandeep Dhillon</b>, CEO &#038; Co-Founder, <a href="http://togetherville.com/">Togetherville</a></p>
<blockquote><p><i>&#8220;There are many sociological changes occurring &#8230; If you look at the last couple of years, computing has become more social. We’re just now starting to see the first generation of tech-savvy parents know more about technology than their kids. In the past it was common for a parent to turn to their kid for help with technology. That’s no longer true. Now parents can actually say something meaningful about the technology their kids use. As a result, this is changing attitudes about how kids should be engaging with technology.&#8221;</i></p>
</blockquote>
<p><b>Marian Merritt</b>, Internet Safety Advocate, <a href="http://www.symantec.com/">Symantec</a></p>
<blockquote><p><i>&#8220;It’s been remarkable, over the last several years, seeing the dialog shift from fear and panic and a real lack of understanding on the parent’s part to discussions like this where we’ve moved the conversation to one that’s more realistic. However, I still think our parent community is lacking a bit, still focusing on mythology rather than the real world of their children. This gap prevents our children from being honest about what they are experiencing in the digital world, be it cyberbullying, be it downloading inappropriate content, running into things they don’t understand on the Internet. I think there’s some old fashioned issues we still need to contend with. Parents have been educated to protect their children from the Internet by placing the home computer in a central location. That was great information for a generation ago. Today, as our children increasingly have full access to the Internet on a device that fits in their pocket, these rules need to be adapted for a changing environment.&#8221;</i></p>
</blockquote>
<p><b>Catherine Titlebaum</b>, Director of Child Safety and Product Policy, <a href="http://www.yahoo.com/">Yahoo!</a></p>
<blockquote><p><i>&#8220;I’ve been watching online behavior for more than a decade now, In the past the conversation ws all about what kids consume, what they search for, and what they find. Over the years, as kids become increasingly more social online, we’ve had concerns about who they might connect with and speak with, and now it’s really about how are your children behave online. How are they living in these digital spaces as opposed to their real spaces? The challenge for parents to recognize is that this extension to digital life is real. It’s a real extension to real friendships, real learning, and there’s real interaction back and forth between these two spaces.&#8221;</i></p>
</blockquote>
<p>During the opening remarks of this event, <a href="http://www.fcc.gov/commissioners/genachowski/">FCC Chairman Julius Genachowski</a> spoke to the challenges all parents and children face:</p>
<blockquote><p><i>“It’s striking how much technology is part of kids’ lives today. Children are using multiple devices to consume 11 hours of content a day. They send a text message an average of once every 10 minutes they’re awake. There’s a lot to be concerned about here, and I don’t know a parent who isn’t. We need to find common-sense strategies to mitigate the risks of the new technologies, including the safety and the privacy of children online. We need to establish new norms for families; new strategies for the home and for when kids are on the move. Technology can and must be a key part of the solution to the problems technology creates. Real solutions that address real and growing needs that honor the First Amendment. Because here’s the truth: We can’t slow technology, and we shouldn’t try.”</i></p>
</blockquote>
<p>Though the Internet is not a perfect place, Genachowski went on to describe the benefits that are almost within our reach:</p>
<blockquote><p><i>“I believe that the opportunities of new communications technologies for our kids far exceed the risks. Indeed, I think it’s mandatory in the digital age – in our global digital economy – that we seize the opportunities of technology for our children; that we ensure universal access and digital literacy for all our kids; that we ensure that all our children, no matter the town or the school district they’re from, have the tools they need to be full participants in our digital economy and 21st century democracy.”</i></p>
</blockquote>
<p>This vision took a huge step forward last week as the FCC voted to modernize the current <a href="http://en.wikipedia.org/wiki/E-Rate">E-Rate</a> program, a mandate which was originally established by Congress years ago to bring the Internet to all schools and libraries in the US. This update will now guarantee these same institutions the very best and fastest broadband access to pave the way for innovative high-tech tools that are essential for a world-class education.</p>
<p>As we begin to see the National Broadband Plan advance this country’s digital infrastructure, the changes in social perceptions mentioned above only help propel this promise, complete with all of its widening educational possibilities. What an exciting time to be involved in the digital universe on behalf of children (and everyone one else too!) Yes, very real concerns will continue to exist in this digital future, perpetuated by media outlets looking to capitalize on shocking headlines, but it’s truly amazing how our collective intelligence about the Internet is changing from one of fear and reservation, to one of infinite possibilities.</p>
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		<title>Mind in the Making, an Interview Event with Author Ellen Galinsky</title>
		<link>http://www.360kid.com/blog/2010/07/mind-in-the-making/</link>
		<comments>http://www.360kid.com/blog/2010/07/mind-in-the-making/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 22:49:24 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=736</guid>
		<description><![CDATA[Have you ever noticed that spark in a young child’s eye when they’re learning something new? There’s an excitement to their discovery, a satisfaction in learning, something to take pleasure in, a palpable exhilaration. On the flipside, why is it that this spark, this love of learning we so easily recognize in young children, seems [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever noticed that spark in a young child’s eye when they’re learning something new? There’s an excitement to their discovery, a satisfaction in learning, something to take pleasure in, a palpable exhilaration. On the flipside, why is it that this spark, this love of learning we so easily recognize in young children, seems to diminish as they progress through school, grade after grade? What is it that we’re doing wrong, learning should be fun right? What should parents and teachers do differently? How can we fan the flame of learning in all children to create passionate, life long learners?</p>
<p><img src="http://www.360kid.com/blog/images/book_galinsky.jpg" alt="Ellen Galinsky's book Mind in the Making: The Seven Essential Life Skills Every Child Needs" align="right" hspace=15 /> These are just the few of the questions posed to readers in <a href="http://familiesandwork.org/site/about/staff.html#ellen">Ellen Galinsky</a>’s new book <a href="http://www.amazon.com/Mind-Making-Seven-Essential-Skills/dp/006173232X"><i>Mind in the Making: The Seven Essential Life Skills Every Child Needs</i></a>. Out in the world today there are a lot of behavioral and developmental research studies that clinically describe what’s happening during a child’s growing years. The problem however is that this information often feels inaccessible to everyday moms and dads. What&#8217;s great about Ellen’s book Mind in the Making is that it makes the inaccessible accessible. Each chapter is filled with carefully selected and easy to understand research that consistently shines a light on what’s going on with your growing child. Sprinkled throughout these findings are recommendations from the author on how to grow that spark and stories from everyday parents that share similar concerns and their successes related to helping their child thrive.</p>
<p>Last week I had the pleasure of meeting Ellen at a gathering to discuss her work in New York City’s Teachers College at Columbia University. During the event, Ellen was interviewed onstage by <a href="http://blog.lisaguernsey.com/">Lisa Guernsey</a>, another fantastic author who wrote the book <a href="http://www.amazon.com/Into-Minds-Babes-Affects-Children/dp/B001KOTUE2/ref=sr_1_1?ie=UTF8&#038;s=books&#038;qid=1279572104&#038;sr=8-1"><i>Into the Minds of Babes: How Screen Time Affects Children from Birth to Age Five</i></a> (<a href="http://www.360kid.com/blog/2008/02/interview-with-lisa-guernsey-author-of-into-the-minds-of-babes/">360KID interview</a> with Lisa about her book, <a href="http://www.youtube.com/watch?v=9_3Ral-KIdE">video</a>) The pairing of these two authors together for the event was excellent and a <a href="http://www.youtube.com/watch?v=1OEmrDrHhDQ">video</a> of the conversation can be enjoyed below. During the presentation, Ellen not only shared many of the insights she has written about in her book, she also presented another dimension of her journey through carefully captured video recordings of researchers describing their studies. There are many compelling observations described through these videos for parents to learn about and use in daily interactions with their child. One video in particular is a “must watch&#8221; if you are unfamiliar with “The Marshmallow Experiment,” a study that looks at the internal conflict four year old children struggle with when offered one marshmallow they can eat now or instead two marshmallows they can eat later. This experiment is technically referred to as a study in delayed gratification and you can enjoy the discovery of this experiment (as a newly refreshed life long learner through reading Ellen&#8217;s book) in the interview below. Enjoy!</p>
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		<title>Sesame Street and the Future of Learning – Interview with Sesame CEO Gary Knell</title>
		<link>http://www.360kid.com/blog/2009/11/knell-interview/</link>
		<comments>http://www.360kid.com/blog/2009/11/knell-interview/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 02:59:04 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Handhelds/Mobile Computing]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=576</guid>
		<description><![CDATA[
In the last week of October, I was invited to participate in a conference that was held at the Google headquarters in Mountain View, CA called Breakthrough Learning in a Digital Age. While I was at the event I had the opportunity to interview a number of thought leaders involved in the world of technology [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/sw_knell.jpg" alt="Gary Knell, Sesame Workshop CEO &#038; President" align="right" />
<p>In the last week of October, I was invited to participate in a conference that was held at the Google headquarters in Mountain View, CA called <a href="http://www.google.com/events/digitalage/" target="_blank">Breakthrough Learning in a Digital Age</a>. While I was at the event I had the opportunity to interview a number of thought leaders involved in the world of technology and learning. To celebrate the 40th anniversary of Sesame Street, I thought it fitting to begin with an interview I had with Gary Knell, President and CEO of Sesame Workshop. The following is a transcription of our discussion. Portions of this interview were edited for clarity. Stay tuned for more interviews in the coming days and weeks.</p>
<h3><b><i><a name="Top">QUICK QUESTION PICKER:</i></b></h3>
<p></a></p>
<p><a href="#Q1">When looking at expanding into other mediums, how will you apply the Sesame philosophy?</a></p>
<p><a href="#Q2">In terms of metrics, do you see Sesame&#8217;s on air numbers going down and online numbers going up?</a></p>
<p><a href="#Q3">Is it more challenging today for creators of younger children’s content to be on air?</a></p>
<p><a href="#Q4">In regards to testifying on Capitol Hill about the Children’s Television Act, what outcome are you looking for?</a></p>
<p><a href="#Q5">Do we need the Children’s Television Act for other media formats?</a></p>
<p><a href="#Q6">What is the Cooney Prize?</a></p>
<h3><b><i>INTERVIEW:</i></b></h3>
<p><a name="Q1"></a>
<p><b>Scott Traylor:</b> Congratulations on the upcoming 40th anniversary of Sesame Street. It’s amazing to think how far the Sesame Street show has come, a show that is often called the “educational television standard.” When you look at expanding into other mediums, how do you think you will be applying that same Sesame philosophy?</p>
<p><b>Gary Knell:</b> Well the show was invented 40 years ago and has now won more Emmy Awards than any television show in history. Recently we were awarded the lifetime achievement award at the Emmy’s with a standing ovation from, I think, everyone who ever worked in daytime television. But we know today that children are using applications that weren’t invented back when we started the show, and media and technology is getting faster, smaller, and cheaper. So it’s a world of on demand media, portability, those are places that we have to be because those are the access points to where kids are going to find Sesame Street. This was the first year we have ever seen more people and more children access Sesame Street content off television than on television. That’s through video on demand, that’s through iTunes, that’s through YouTube, that’s through our website. It’s through all of the different ways in which we are spreading our content now because that’s where the audience is going. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q2"></a>
<p><b>Traylor:</b> So if you were just looking at the metrics of how viewers are watching Sesame Street, you see on air numbers going down and online numbers going up?</p>
<p><b>Knell:</b> Well I think you’re generally seeing that across television, and certainly network television and PBS is no exception to that because there are a couple of things happening. Sesame Street was one of two preschool shows in 1988. Today there are 54 preschool shows on television. If you just look at market share, you’re not going to have the same market share today that you did 20 years ago. But more importantly, kids and parents are just accessing media differently today. For example, I was just chatting with someone at the University of California here who told me about her daughter who does not watch television but when she sees mom on her laptop, sits down in her lap and says, “Can we watch Elmo for ten minutes?” And I think that’s what’s happening now. I think you’re finding parents who are trying to have more of a control over their child’s viewing habits and behaviors. The TV becomes less of an available babysitter. Interactive technologies give us all the ability to have a more vibrant, richer learning experience than one-way television. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q3"></a>
<p><b>Traylor:</b> Do you think it’s more challenging today for creators of younger children’s content to be on air? In part I look at the example of Viacom recently folding the popular preschool channel Noggin into Nick Jr. I see this move as something that’s a detriment to the entire preschool space. It’s too bad there aren’t more outlets like that.</p>
<p><b>Knell:</b> Yeah, I think there were a combination of factors to that decision which may have had to do mostly with branding, as well as the economics of children’s programming, because there are 54 shows, so I think Nickelodeon probably made the decision that, well, we need to be under this umbrella because it will attract more people to watch our programs. But I agree with you. I think we have to have some safe spaces for children, where moms and dads can leave their kids in a place where they’re not going to be marketed to, where they’re going to be safe from commercial messaging, and it’s a place where kids are going to have a learning experience. Because we do know, even with the youngest kids, that television teaches. As Joan Ganz Cooney always says, “It’s not whether television teaches, it’s what does it teach.” So we’ve got to be in those spaces today just as we were in 1969. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q4"></a>
<p><b>Traylor:</b> Related to those safe spaces for children, I know earlier this summer you were testifying on Capitol Hill in front of Congress about the Children’s Television Act, a bill that a major children’s media advocate, <a href=http://www.360kid.com/blog/2008/06/calling-peggy-charren-recent-conversations-with-a-childrens-media-visionary/” target="_blank">Peggy Charren</a>, was able to see turn into law many years ago. Could you talk a little bit about your latest efforts and what you hope will be achieved?</p>
<p><b>Knell:</b> Let’s think about how the world of media has changed in the last 20 years. The Internet did not exist 20 years ago, at least in its popular format. What we were trying to urge senators to do was to take a fresh look at this. Maybe the rules about having three hours of educational television on every broadcast station are sort of irrelevant today. I mean most kids don’t know what NBC is necessarily, or channel 9 versus channel 12. It’s really about shows that they’re watching or their platforms online. And I think you’ve got to redefine the space in terms of protecting children’s health and promoting education. So we were trying to promote the idea that there’s a real gap in educational programming today, especially for 6 to 9 year olds, in fact, a bigger gap than there is for preschoolers. The other thing is to make sure that children’s health and welfare are being taken into account. Things like childhood obesity, which have exploded in America over the last decade, in part, many people feel, because of the commercial messages targeting kids with foods that are less than healthy. These are things we were trying to urge Congress to take a fresh look back, 20 years after the initial act, which has become a little bit irrelevant if you go back and look at it. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q5"></a>
<p><b>Traylor:</b> One might argue that it’s a bit of a challenge to think about the mindset of Children’s Television Act and applying it online or in other kinds of digital media delivery systems, that in principal it’s a great place to go, but in order to get everyone on the same page to try to implement it across numerous online media outlets, there’s a real challenge there.</p>
<p><b>Knell:</b> It’s true. Although, you know, children’s content platforms are still children’s content platforms. And so you have these iconic characters who have a huge influence over children. When a major character on some channel is promoting double cheeseburgers, it has a big influence on a child’s behavior. It doesn’t really matter what the distribution platform happens to be. You’re looking at the use of licensed characters  to promote unhealthy lifestyles. And those are the things that those of us who care about children’s health need to do something about, and that’s what we’re focusing on, along with a lot of other people. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q6"></a>
<p><b>Traylor:</b> During the Breakthrough Learning event held at Google recently, you announced the <a href="http://www.joanganzcooneycenter.org/initiatives/prizes-excellence-children-media-02.html" target="_blank">Cooney Prize</a>. Could you share a little bit about what you hope it will spark in the years ahead?</p>
<p><b>Gary Knell:</b> Well we feel that we’re just beginning to unleash the power of digital media in learning applications. There are a lot of people talking about it. This is a way to specifically bring attention to 6 to 9 year olds, which the Joan Ganz Cooney Center is focused on, and try to promote digital learning for literacy using online platforms and also, specifically, mobile learning platforms. The iPod Touch, for example, could be a very powerful learning platform, without the cell phone component. And being able to connect kids to content in unique ways who otherwise disengage from learning could be a way that reaches them more directly. What we’re trying to do is spur innovation by having a prize contest. We will be giving cash awards to the most innovative people who come forward with the most innovative ideas. We hope this contest will spur innovation. We hope that these ideas can be incubated to go to market, and frankly, we hope that other people will copy this. We want to start a movement in which we challenge the conventional wisdom in the gaming community, for instance, that education can’t sell. This is the same challenge that Joan Cooney had before the launch of Sesame Street when she was told that education can’t sell on television. Well we certainly know that is not the case. You now have 54 shows on air, you have six competing networks, and all of this started because of a dinner party in Manhattan decades ago, when two people got together and thought about the idea of using television to teach children something, something more than showing them sugared cereal commercials. And look what happened. Now fast forward to 2009, we think we can spark a similar outcome. What we want to do is jump start this idea a little bit through these awards. <i><a href="#Top">(Return to Question Picker)</a></i></p>
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		<title>Finding Fun with Children&#8217;s Books</title>
		<link>http://www.360kid.com/blog/2009/05/fun-childrens-books/</link>
		<comments>http://www.360kid.com/blog/2009/05/fun-childrens-books/#comments</comments>
		<pubDate>Sun, 17 May 2009 17:01:48 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=346</guid>
		<description><![CDATA[Every now and then I&#8217;m asked by a new parent or friends of new parents for children&#8217;s book recommendations, so today I thought I&#8217;d take a short break from kids tech-talk to post some of my favorites. I want to thank Amy Kraft over at Media Macaroni for introducing me to the No Time for [...]]]></description>
			<content:encoded><![CDATA[<p>Every now and then I&#8217;m asked by a new parent or friends of new parents for children&#8217;s book recommendations, so today I thought I&#8217;d take a short break from kids tech-talk to post some of my favorites. I want to thank Amy Kraft over at <a href="http://mediamacaroni.com/">Media Macaroni</a> for introducing me to the <a href="http://www.notimeforflashcards.com/">No Time for Flash Cards</a> blog. This site&#8217;s a great find that promotes play, discovery and learning with preschoolers in mind. A recent post asking for favorite children&#8217;s books reminded me that I&#8217;ve been keeping an ever growing list of my own. I think every new home library should include these &#8220;must have&#8221; starter books, and chances are if you&#8217;re looking to give a children&#8217;s book as a gift, these will already be in the collection:</p>
<ul>
<li> The Very Hungry Caterpillar by Eric Carle
<li> Goodnight Moon by Margaret Wise Brown
<li> Chicka Chicka Boom Boom by Bill Martin Jr. and Archambault
<li> Good Night, Gorilla by Peggy Rathmann</ul>
<p>Now that we have those great ones out of the way, here are some of my personal favorites for young and growing children. I&#8217;ve simmered my list down to just these 10 books:</p?</p>
<ul>
<li><b><i> Barnyard Dance! by Sandra Boynton </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Boynton.jpg" alt="Barnyard Dance! by Sandra Boynton" align="right" /> A delightful rhyming story of barnyard friends that go to a dance. The rhythm and meter of this story will keep you reciting sections from this book for days on end. Another great find for our family was discovering that there&#8217;s a Sandra Boynton CD available with this book&#8217;s lyrics set to song.<BR><BR>
<li><b><i> How Are You Peeling? by Joost Elffers </b></i><br /><img src="http://www.360kid.com/blog/images/book_Elffers.jpg" alt="How Are You Peeling? by Joost Elffers" align="right" />Elffers is a fantastic photographer with a talent for bringing personality and emotion out of common everyday fruits and vegetables. Each page is filled with wonderful facial expressions from his creations. Light copy, lots of unique and interesting faces to enjoy.<BR><BR>
<li><b><i> Click, Clack, Moo: Cows That Type by Doreen Cronin </b></i><br /><img src="http://www.360kid.com/blog/images/book_Cronin.jpg" alt="Click, Clack, Moo: Cows That Type by Doreen Cronin" align="right" />Farmer Brown runs a no-nonsense farm, but things change once the cows who live there acquire an old typewriter and learn how to express there wishes on short notes. When Farmer Brown doesn&#8217;t comply with the cows requests, the cows decide they will go on strike. Fun, fun. fun!<BR><BR>
<li><b><i> Bunny Planet by Rosemary Wells </b></i><br /><img src="http://www.360kid.com/blog/images/book_Wells.jpg" alt="Bunny Planet by Rosemary Wells" align="right" />There are so many great books written by Rosemary Wells that it&#8217;s hard to pick even just a few, but the Bunny Planet books (a small collection of three books sold together as a set) have a wonderful Zen-like story quality to them. Ms. Wells explores the idea of a perfect world that lives inside our heads when things outside don&#8217;t go quite as well as we had planned.<BR><BR>
<li><b><i> Martha Speaks by Susan Meddaugh </b></i><br /><img src="http://www.360kid.com/blog/images/book_Meddaugh.jpg" alt="Martha Speaks by Susan Meddaugh" align="right" />The story of a family dog named Martha who likes to eat alphabet soup. The interesting twist in the story is that when Martha eats the soup, the letters go up to her brain instead of down to her tummy! There are many Martha Speaks books available and the first is the one that sets up the story for the entire series.<BR><BR>
<li><b><i> The Monster at the End of This Book by John Stone </b></i><br /><img src="http://www.360kid.com/blog/images/book_Stone.jpg" alt="The Monster at the End of This Book by John Stone" align="right" />I think everyone in the entire world loves Grover, the fuzzy blue character from Sesame Street. In this story, Grover asks, even begs, the reader not to turn the pages of this book because he&#8217;s afraid there&#8217;s a monster that might scare him on the very next page. You will read this one again and again with your young child.<BR><BR>
<li><b><i> The Scrambled States of America by Laurie Keller </b></i><br /><img src="http://www.360kid.com/blog/images/book_Keller.jpg" alt="The Scrambled States of America by Laurie Keller" align="right" />What would happen if each state in the nation could move to a new location? This book explores the fun and mayhem that ensues when each state moves to where they think they would really enjoy living. A funny story for children who are learning to memorize the US states.<BR><BR>
<li><b><i> I Will Never, Not Ever, Eat a Tomato by Lauren Child </b></i><br /><img src="http://www.360kid.com/blog/images/book_Child.jpg" alt="I Will Never, Not Ever, Eat a Tomato by Lauren Child" align="right" />This is the first book that began the popular Charlie and Lola series of books and television shows. Lola is a very finicky eater. Her older brother Charlie presents familiar foods with funny names and stories that make Lola curious about what she might be missing. Just where do peas and fish sticks come from? And what sort of story would you tell to make eating these items more appealing?<BR><BR>
<li><b><i> Owly by Andy Runton </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Runton.jpg" alt="Owly by Andy Runton" align="right" />The Owly book series are a charming collection of graphic novels starring an owl and his woodland friends. Together they go on many adventures, making new friends and helping other animals and friendly insects along the way. These books require a parent to imagine and invent the dialog alongside the visuals which I believe fosters an even closer story telling experience between reader and child.<BR><BR>
<li><b><i> Police Cloud by Christoph Niemann </b></i> <br /><img src="http://www.360kid.com/blog/images/book_Niemann.jpg" alt="Police Cloud by Christoph Niemann" align="right" />The graphic design approach to this story is just beautiful. Christoph Nieman is an artist for the New Yorker magazine and now shares his visual talents as a children&#8217;s book author. Nieman tells a captivating story about a cloud that wishes to become a policeman.</ul>
<p>I hope you find this list helpful and enjoyable. Happy reading with your young friends!</p>
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		<title>Growing Your Own Webkinz World</title>
		<link>http://www.360kid.com/blog/2009/04/webkinz-world/</link>
		<comments>http://www.360kid.com/blog/2009/04/webkinz-world/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 14:48:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=274</guid>
		<description><![CDATA[Three years ago I bought my then seven year old daughter her first Webkinz. She has always enjoyed  pretend play offline with the tangible toy and equally enjoys the virtual play online. Both methods of play are done either with friends or alone. These days she plays in the online Webkinz universe a few [...]]]></description>
			<content:encoded><![CDATA[<p>Three years ago I bought my then seven year old daughter her first Webkinz. She has always enjoyed  pretend play offline with the tangible toy and equally enjoys the virtual play online. Both methods of play are done either with friends or alone. These days she plays in the online Webkinz universe a few times a week. She plays games, collects in-world currency called KinzCash, and builds out her Webkinz living space in the virtual world. I asked her recently if she would show me around the online world she had built for her stuffed animal friends. What I saw looked like a sizable, and very detailed build out effort she calls home for her pets. I imagine the size of this virtual home reflects her years of play online and asked her how many Webkinz she owns today. She wasn&#8217;t sure, so I suggested we find all of her Webkinz, scattered about her room and around the house, and count them. How many Webkinz plushies did we find? 26 Webkinz in all! I knew she had a good number of them around the house, but was surprised by just how many.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_plushes_multiple_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_plushes_multiple_sm.jpg" alt="Multiple Webkinz plush dolls" /></a></p>
<p><em>Young fans of Webkinz have many pets in their collection. Sometimes many more than you think possible! Above is a photo of most of the Webkinz in my daughter&#8217;s collection. (Click image to see larger photo.)</em></p>
<p>She received her first Webkinz as a gift from me while I was doing research about the ever expanding online world for kids. After this flagship friend was received, a small number of birthday parties resulted in a few more as gifts from friends. A couple were even earned for successfully completing challenging at-home clean up requests. However, a majority of the Webkinz in her collection were purchased by my daughter, through diligent savings of her small weekly allowance.</p>
<p>If you have young children in your home between the ages of 6 to 10, chances are you&#8217;ve already heard the Webkinz buzz. While there are many tangible pets to choose from, and too many features online to count with many more being added regularly, let me pull back the curtain of this online destination to show just one small part of this universe. One central online activity includes the ability to build out a virtual home for your newly acquired animals. The more pets your child acquires, the bigger this virtual home becomes.</p>
<p><img src="http://www.360kid.com/blog/images/webkinz_animals_illustrated_less.jpg" alt="Multiple illustrated Webkinz animals" /><br />
<em>Illustrated translations of tangible Webkinz toys in the virtual world.</em></p>
<p>As many parents will probably already know, every Webkinz plush comes with a card that includes a secret code to gain entry into the Webkinz site. One of the very first activities you child will participate in online is decorate a place for your new pet to live. Your child will receive one &#8220;starter&#8221; room to decorate. Additional rooms can be added by either a.) saving up KinzCash by playing online games/activities to purchase additional rooms, or b.) through buying additional Webkinz in the real world. My daughter pointed out that you only get an additional room for the first ten Webkinz you buy. After that, no more free rooms. The rest can only be purchased online with KinzCash.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_map_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_map_sm.jpg" alt="Map of multiple Webkinz homes next to each other" /></a></p>
<p><em>This map, stitched together from multiple screen captures taken within the Webkinz World, shows all of the rooms that have been purchased and designed within my daughter&#8217;s collection of Webinz online. She started with just one room and built out this large living space for all of her pets. Clicking on any one of the squares from this map within the Webkinz World will bring you into an orthographic view of the individual room itself. Note the different sizes and themes to each room. (Click image to see larger photo.)</em></p>
<p>Rooms can be decorated with a wide selection of items for purchase through the WShop, the online equivalent of a home furnishings store. There are plenty of items available to spark a child&#8217;s decorative imagination. Chairs, beds, games, TVs, wall paper, you name it. Also, some of the items you can acquire are considered &#8220;exclusive&#8221; and are only made available from &#8220;adopting&#8221; your 10th, 15th, 20th (etc.) pet. (Translation of adopting — the purchase of additional Webkinz in the real world.)</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_wshop_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_wshop_sm.jpg" alt="The WShop within the Webkinz World" /></a></p>
<p><em> The front step to the WShop which displays all the different categories of home furnishings you can buy within the Webkinz World. Selecting a category will bring you deeper into the store, showing the store visitor pictures of the item they may wish to place within one of their pet&#8217;s rooms. (Click for larger individual images.)</em></p>
<p>There are three different room sizes and a small number of different themed rooms. For example, you can purchase themed rooms that reflect a certain holiday, like Halloween, or if your pet lives underwater you can purchase a water room. Your pet moves around the room by clicking on an invisible tile matrix that covers the floor of the room. Large rooms are made up of a 10 x 10 grid. There are also medium sized rooms, 7 x 7, and small rooms, 5 x 5. This grid system also helps with the positioning of items purchased from the WShop within the room.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_rooms_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_room_animated.gif" alt="The three main room sizes in the Webkinz world" /></a></p>
<p><em>There are three main room sizes available in Webkinz World and a variety of different themes as well. If one of your Webkinz is a fish, chances are you will want a water room. Ask your child what happens when a non-water animal enters a water room. (Click for larger individual images.)</em></p>
<p>I&#8217;m fascinated with the technical logistics of this room making activity within Webkinz. There are a number of individual parts that need to work perfectly together, and need to scale just right with every new addition to your child&#8217;s collection. If your child is a Webkinz fan, ask them how many pets they own. Ask your child&#8217;s friends as well. You may be surprised at the answer! I&#8217;m amazed at the number of Webkinz my daughter&#8217;s friends own. Just this week we met a new friend that had over 20 Webkinz in her collection. One boy in the neighborhood who she sometimes plays with boasts owning 46 Webkinz! What sorts of stories about Webkinz do you hear from your children? What do they like best about Webkinz? How many pets do they own? Thanks for reading and for sharing your comments below!</p>
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		<title>Sandbox Summit: The Importance of Play in Learning</title>
		<link>http://www.360kid.com/blog/2008/09/sandbox-summit-the-importance-of-play-in-learning/</link>
		<comments>http://www.360kid.com/blog/2008/09/sandbox-summit-the-importance-of-play-in-learning/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 22:30:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Audio Recordings]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=57</guid>
		<description><![CDATA[Last week I attended a conference called the Sandbox Summit in New York City. The Summit was a day long event with many noteworthy speakers who are software and content creators, child development experts, and reviewers of technology toys for children. The event&#8217;s main theme? The power of play and its ability to help facilitate [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I attended a conference called the <a href="http://www.sandboxsummit.org/">Sandbox Summit</a> in New York City. The Summit was a day long event with many noteworthy speakers who are software and content creators, child development experts, and reviewers of technology toys for children. The event&#8217;s main theme? The power of play and its ability to help facilitate learning.</p>
<p><b><i> Opening </b></i></p>
<p>During the opening keynote, speaker Andy Berndt, managing director of Google&#8217;s Creative Lab, described how almost everyone can remember a favorite toy when they were young (<a href="http://www.sandboxsummit.org/audio/1_welcome_and_keynote.mp3">link to audio of presentation</a>.) Andy shared his favorite play activity, that being a creative experience which involved the process of inventing new bicycles. When he was a child, what he did was take apart many different bicycles, and because bicycle parts for the most part are standardized in terms of their bolt sizes and screws used to make them, he was able to recombine different bicycle parts into unique, unusual, and exciting combinations. One could say that Andy&#8217;s open ended experimentation with bicycle parts was on par with play experiences found in Legos, K&#8217;Nex, Lincoln Logs, Erector Sets, and the like. What is it about Andy&#8217;s creative experience that can lead to insights on how best to help facilitate a love of learning? Read on.<BR><BR></p>
<p><b><i> The Importance of Play and its Relationship to Learning </b></i></p>
<p>The next speaker who I thought did a fantastic job of providing an overview on the importance of play and the learning opportunities that come from play was Nancy Schulman, the director of the 92nd Street Y Nursery School in New York City (<a href="http://www.sandboxsummit.org/audio/2_panel.mp3">link to audio of presentation</a>.) Nancy shared with the audience that one of the best things about her job for the last 18 years was the wonderful opportunity to watch young children play. With that experience she has learned a great deal about the benefits of play not just for preschoolers, but for all ages.</p>
<p>Nancy expressed that educators, psychologists, and even the <a href="http://www.aap.org/pressroom/play-public.htm">American Academy of Pediatrics</a> have great concerns today about the quality of children&#8217;s play, how children play, and the quantity of time children play. Parents on the other hand express a lot of concern around wanting their children prepared for success at a very early age. Through her work, Nancy speaks with many parents. One of the greatest anxieties she hears from parents is that they want to be sure their child has every advantage, making sure that before they&#8217;re five years old they&#8217;ve mastered a second language, mastered every sport they might possibly play, and excel at playing a musical instrument as well. While child professionals are encouraging more open ended play in a child&#8217;s life, sadly most parents aren&#8217;t paying much attention to these recommendations.</p>
<p>When Nancy was asked &#8220;What types of skills do kids learn through play? And why is that meaningful in terms of a child&#8217;s lifelong appreciation for learning or confidence in their ability to learn?&#8221; she responded first with a quote from child development expert <a href="http://ase.tufts.edu/faculty-guide/fac/delkind.childdev.htm">David Elkind</a> of Tufts University:</p>
<blockquote><p><i>&#8220;Play is not a luxury, but rather a crucial dynamic of healthy, physical, intellectual, social, and emotional development at all ages.&#8221;</i></p>
</blockquote>
<p>Nancy then discussed each of these developmental benefits and how child initiated play can lay the foundation for learning:</p>
<ul>
<li><b><i>Social</b></i> &#8211; &#8220;Through play, children learn to interact with others. Play prepares children for morale reasoning. They figure out how to resolve a problem with a friend independently.&#8221;<BR><BR>
<li><b><i> Intellectual </b></i> &#8211; &#8220;They learn to recognize and solve problems. Children get that feeling of mastery that only comes from when they&#8217;re challenged but not frustrated at the same time. In academic areas, play is linked to creativity, imagination, and problem solving skills and it lays the groundwork for successful learning experiences in reading, writing, math, and science. If you think about what children do when they play, it&#8217;s very language rich. They are interacting with words and language all the time and learning communication skills.&#8221;<BR><BR>
<li><b><i> Physical </b></i> &#8211; &#8220;In terms of physical development, they can develop through play fine motor skills, gross motor skills, overall strength and integration of their muscles, their brains, and their nerves. It sets apart a start in their lives for healthy living and fitness, which of course, can counter obesity as well.&#8221;<BR><BR>
<li><b><i> Emotional </b></i> &#8211; &#8220;Play is Joyful. It is probably one of the greatest underpinnings for later adult happiness. It can&#8217;t be underestimated how much happiness and joy have in terms of learning as well.&#8221;</ul>
<p><b><i>Survey of Kids Opinions about Play</b></i></p>
<p>The next speaker who offered some additional insight into what kids think about their favorite play objects was Peter Shafer, Vice President of Harris Interactive (<a href="http://www.sandboxsummit.org/audio/3_harris_interactive.mp3">link to audio of presentation</a>.) Peter shared with the audience a recent online survey conducted in collaboration with the Sandbox Summit of 1,353 US children ages 8 to 18.</p>
<p>There was a wealth of data to digest in this presentation that spoke to tween and teen toy preferences as well as video games and digital toy products. In general I found this data interesting in that it backs up many gut assumptions about what different age groups prefer in their toy playing experiences.</p>
<p>One observation, it appears the definition of a &#8220;toy&#8221; was intentionally left undefined in this survey. Did survey respondents think a toy was a traditional toy, a technology toy, or maybe even a video game? Parts of the survey appeared to suggest what the differentiation of a toy was while other questions were not as clear.</p>
<p>Here are a few pieces of data I found interesting to pull out of the <a href="http://www.harrisinteractive.com/news/allnewsbydate.asp?NewsID=1337"> Harris Interactive Sandbox Summit survey press release</a>:</p>
<p ALIGN="CENTER">&#8220;How much do you agree or disagree with the following?&#8221;<br />
<i>Summary of Strongly/Somewhat Agree</i></p>
<p><center></p>
<table BORDER="1" CELLSPACING="1" BORDERCOLOR="#000000" CELLPADDING="3">
<tr>
<td WIDTH="59%" VALIGN="MIDDLE" ROWSPAN="3"> </td>
<td WIDTH="21%" VALIGN="MIDDLE" COLSPAN="2">
<p ALIGN="CENTER">8-12 Year Olds</td>
<td WIDTH="21%" VALIGN="MIDDLE" COLSPAN="2">
<p ALIGN="CENTER">13-18 Year Olds</td>
</tr>
<tr>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Males</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Females</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Males</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Females</td>
</tr>
<tr>
<td WIDTH="9%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="11%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="9%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="11%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>The most important part of a toy is that it is entertaining.</td>
<td bgcolor="99CCFF" WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">86</td>
<td bgcolor="99CCFF" WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">83</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">72</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">69</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>Toys that involve technology, like video and computer games and handheld games or toys, are more fun than other toys.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">84</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">69</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">71</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">53</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>I enjoy toys or games that make me think.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">82</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">79</td>
<td bgcolor="99CCFF" WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">73</td>
<td bgcolor="99CCFF" WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">77</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>I would rather have a toy or game that is fun to play even if it does not help me learn.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">75</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">67</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">61</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">48</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>Toys are important in our lives to help us learn.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">67</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">63</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">60</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">53</td>
</tr>
</table>
<p></center></p>
<p>I call your attention to a couple of specific items from the survey (colored in light blue.) For the 8 to 12 age group the most popular response for a toy product was that it should be &#8220;entertaining&#8221; whereas with the 13 to 18 year old group there is a great appeal in products that &#8220;make me think&#8221;.<BR><BR></p>
<p><b><i> Best Practices for Developing Playful Products </b></i></p>
<p>After the Harris Interactive presentation, <a href="http://www.joanganzcooneycenter.org/about/our-people/scarly.html">Carly Shuler</a>, a Cooney Fellow from Sesame Workshop&#8217;s <a href="http://www.joanganzcooneycenter.org/">Joan Ganz Cooney Center</a> and educational technologist Carla Engelbrecht Fisher delivered a presentation called &#8220;Fun Follows Function: Ten Tips for Developing Quality Toys&#8221;. Below I briefly outline each tip, but you can <a href="http://www.sandboxsummit.org/audio/5_ten_tips.mp3">download an audio recording</a> or <a href="http://www.360kid.com/blog/docs/200809_JGCC_Sandbox_Summit.pdf">download a PDF copy of the PowerPoint presentation</a> here.<BR></p>
<ol>
<li><b><i>Bridge the gap between industry and academia</b></i> &#8211; This first tip strongly suggests the benefit of bringing together multidisciplinary teams (child development experts, content experts, pedagogy experts, etc.) This first tip is one my company follows frequently. There&#8217;s a great paper by Brian Winn and Carrie Heeter, both from Michigan State University, about the important balance needed (and often the necessary heated debate) that comes from working collaboratively with multidisciplinary teams. A copy of this paper can be <a href="http://www.bsu.edu/eidm/fox/article3.pdf">downloaded here</a>.)<BR><BR>
<li><b><i>Incorporate research and testing in your product development and discovery process</b></i> &#8211; Any amount of testing, large or small, will have a beneficial impact on your product&#8217;s development. From informal focus and user testing groups to serious product research efforts there&#8217;s a research approach that can fit your budget.<BR><BR>
<li><b><i>Track what users do in your product</b></i> &#8211; There&#8217;s lots to be learned from watching how your target audience interacts with your product either informally or through data collection. Spend time analyzing what you find.<BR><BR>
<li><b><i>Read some research</b></i> &#8211; Become familiar with the basics of developmental psychology for the specific age group your developing for. Doing this will help avoid reinventing the wheel. A handout was shared at the conference with many great places to jump start your research reading list. A copy of this reading list can be <a href="http://www.360kid.com/blog/docs/200809_JGCC_reading_handout.pdf">downloaded here</a>.<BR><BR>
<li><b><i>Become an observer</b></i> &#8211; Watch kids at play in the real world or even on YouTube (a cool suggestion offered by Carla). Watch how kids interact with products, visit playgrounds, schools, toy stores. Note what&#8217;s on the shelf and where it&#8217;s located. Also be aware of what&#8217;s on sale, it may provide a tip for what&#8217;s not selling.<BR><BR>
<li><b><i>Break the traditional model of one child per screen</b></i> &#8211; Think outside tradition single player models. Think multiple players, or better yet, how can you actively encourage inter-generational participation! Think outside the keyboard box, consider alternative input devices (dance pads, guitars, balance boards.) Consider how you could combine virtual and physical worlds in new ways (like the success Webkins achieved with dual play patterns online and offline.)<BR><BR>
<li><b><i>Leverage consumer market trends for learning</b></i> &#8211;  Consider user generated content, online video, or casual game approaches. Be aware of these every changing trends and you just might find one that will greatly elevate the success of your product.<BR><BR>
<li><b><i>Go beyond the &#8220;3 R&#8217;s&#8221;</b></i> &#8211; Think 21st Century Skills: Creativity, critical thinking, collaboration, communication. For more on 21st Century Learning Skills, <a href="http://www.360kid.com/blog/files/Trilling_7cs_21st_Century_Skills.pdf">download this presentation</a> from the May, 2008 Joan Ganz Cooney Center&#8217;s first annual symposium.<BR><BR>
<li><b><i>Become familiar with various game mechanics</b></i> &#8211; There are many different game mechanics that could increase interest and engagement in your product. Some old mechanics can be made new again with the newest technologies.<BR><BR>
<li><b><i>Tap into your own childhood</b></i> &#8211; Everyone has childhood experiences that can help shape your product for the better. Tap into your own experiences as well as those around you.</ol>
<p><BR></p>
<p><b><i> Note about Virtual Worlds </b></i></p>
<p>Kids and virtual worlds was touched on a few times throughout the day but I thought the following statement was worth calling out in its own section. Peter Shafer of Harris Interactive indicated that we will see explosive growth in the area of virtual worlds specifically for kids. The numbers cited were that there are about 80 virtual world destinations for kids today and by the end of 2010 there will be more than 150 virtual worlds to choose from. For a current list of virtual worlds available, I have the following <a href="http://vworld.fas.org/wiki/Category:Virtual_Worlds">link to share</a>.<BR><BR></p>
<p><b><i> Takeaway </b></i></p>
<p>So what&#8217;s the key take away for developers, innovators and creators of playful learning products for kids, whether traditional or technological? Here&#8217;s the secret sauce that was repeated over an over again through words and through examples:</p>
<ul>
<li>Make the play experience as open ended as possible. Think about opportunities for vast exploration, not a limited path of play. Include opportunities to fail as well as ones to succeed. Let each child develop their own unique path to play, one that is customizable enough that it appeals to a single user and flexible enough that multiple users can find their own unique approach.
<li>Bring together a variety of child experts.
<li>Become familiar with research.
<li>Watch your audience, get familiar with your audience, test with your audience.
<li>Try something new! Break the habit of relying on the same old technology and user input solutions.
<li>Think 21st Century Skills</ul>
<p>Nancy Schulman also offered this sage advice: </p>
<blockquote><p><i>&#8220;If your child can&#8217;t play with a toy in at least three different ways, leave it behind.&#8221;</i></p>
</blockquote>
<p>And one last thought for making the next greatest learning toy, digital or otherwise&#8230; Think bicycle parts.<BR><BR></p>
<p><b><i> Referenced Products and Videos </b></i></p>
<p>Here&#8217;s a list of digital products and online YouTube videos that were referenced throughout the Summit.<BR><BR></p>
<table BORDER="1" CELLSPACING="1" BORDERCOLOR="#000000" CELLPADDING="5">
<tr>
<td><a href="http://www.youtube.com/watch?v=nOKE0SiDcjI">Apple Ad</a></td>
<td>Andy Berndt from Google reference this old Apple ad called &#8220;Industrial Revelation&#8221; that looked at computers and their power to significantly enhance learning empowerment</p>
<tr>
<td><a href="http://www.dizzywood.com/">Dizzywood </a></td>
<td>Scott Arpajian&#8217;s latest virtual world environment. In Scott&#8217;s presentation, he touches on how schools are using Dizzywood to promote student diversity</td>
</tr>
<tr>
<td>
<a href="http://www.huruhumi.com/">Huru Humi</a> </td>
<td>Mike Nakamura of Senario, demonstrates his company&#8217;s latest digital avatar toy that is designed to encourage self-discovery and social skills by using technology to spur real-life interaction among tweens and teens.</td>
</tr>
<tr>
<td><a href="http://www.kerpoof.com/">Kerpoof </a>  </td>
<td>Kerpoof is an empowering online creative tool for kids.</td>
</tr>
<tr>
<td><a href="http://www.kidthing.com/">Kidthing </a></td>
<td>Kidthing CEO Larry Hitchcock presents his safe digital online environment which can be used for distributing entertainment and learning material</td>
</tr>
<tr>
<td><a href="">LeapFrog&#8217;s Learning Path </a></td>
<td>Jim Gray, Director of Learning for LeapFrog, discusses LeapFrog&#8217;s <a href="http://www.leapfrog.com/en/play.html">Learning Path</a>, and online component to LeapFrog&#8217;s consumer products that lets parents see and shape a child&#8217;s learning.</td>
</tr>
<tr>
<td><a href="http://www.youtube.com/watch?v=ZjNuAYxo6QI&#038;feature=PlayList&#038;p=5B265891D5C020DC&#038;index=25">Backyard FX &#8211; How to make Movie Rain </a></td>
<td>Erik Beck, who is a producer for <a href="http://www.nextnewnetworks.com/">NextNewNetworks </a> develops an online low budget video show called Backyard FX. Erik&#8217;s work is wonderfully creative and the audience cheered his YouTube presentation on how to make &#8220;movie rain&#8221;. It was an excellent example of how best to combine a technology and creative vision. The example video is a must see! </td>
</tr>
<tr>
<td><a href="http://www.sabigames.com/">Sabi Games</a> </td>
<td>Margaret Johnson, CEO and Cofounder of Sabi Games, discussed her upcoming learning games release that is worth keeping an eye on. Stay tuned for more from Sabi in October.</td>
</tr>
<tr>
<td><a href="http://scratch.mit.edu">Scratch </a>  </td>
<td>Mitchel Resnick&#8217;s online creativity and collaborative learning project called Scratch. For an interview with Mitchel about Scratch and his learning approach embedded throughout the product, <a href="http://www.360kid.com/blog/?p=56">click here</a>.</td>
</tr>
<tr>
<td><a href="http://www.sesamestreet.org">Sesame Street </a> </td>
<td>Makeda Mays Green discusses the newly relaunched preschool learning website at SesameStreet.org</td>
</tr>
</table>
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		<title>Calling Peggy Charren &#8211; Recent Conversations with a Children&#8217;s Media Visionary</title>
		<link>http://www.360kid.com/blog/2008/06/calling-peggy-charren-recent-conversations-with-a-childrens-media-visionary/</link>
		<comments>http://www.360kid.com/blog/2008/06/calling-peggy-charren-recent-conversations-with-a-childrens-media-visionary/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 02:23:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
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		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Television]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=52</guid>
		<description><![CDATA[ When I first became aware of Peggy Charren, I had been creating children&#8217;s media for only a short time. What I learned in those days was that Peggy founded a child advocacy group in 1968 called Action for Children&#8217;s Television (ACT). ACT challenged broadcasters to offer endless choices of quality television content for children. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/act_charren.jpg" alt="Photo of Peggy Charren, founder of Action for Children's Television" align="right" /> When I first became aware of Peggy Charren, I had been creating children&#8217;s media for only a short time. What I learned in those days was that Peggy founded a child advocacy group in 1968 called <a href="http://www.museum.tv/archives/etv/A/htmlA/actionforch/actionforch.htm">Action for Children&#8217;s Television</a> (ACT). ACT challenged broadcasters to offer endless choices of quality television content for children. Her organization fought for content that was diverse, for all ages, and void of any censorship or hidden agenda. It advocated content rich with benefits for children and as free from the influences of advertising as possible. Ultimately Peggy and her organization pushed legislators to pass the <a href="http://www.fcc.gov/Bureaus/Mass_Media/Factsheets/kidstv.txt">Children&#8217;s Television Act</a> in 1990, a law still in effect today that requires television stations to include at least 3 hours of &#8220;core&#8221; children&#8217;s educational content per week and, at the same time, limit the amount of advertising found in children&#8217;s programming. Peggy&#8217;s vision was bold, her voice strong, and her determination unstoppable. </p>
<p>I remember the moment I first spoke with Peggy many years ago. I searched online for a day or two to find her phone number, took a guess out of a handful of possibilities, and called her out of the blue. I introduced myself, told her I ran a company that creates learning products for children, and listed a handful of client names to demonstrate the quality of our work. Peggy immediately responded, &#8220;Are you one of those religious producers?&#8221; I was caught off guard. I didn&#8217;t expect her response. <i>One</i> of the clients I mentioned had often been misinterpreted as having religious leanings. &#8220;No, that&#8217;s not really what our organization is about&#8221; I replied. Peggy was sharp, quick, and to the point. I quickly learned that Peggy would tell it like it is, and she would be direct, and sometimes blunt, with me in our discussions. I realized these just might be the qualities needed to change the landscape of children&#8217;s media for the better.</p>
<p>Over the years I learned that Peggy loves the theater, that she developed arts programs for school children before ACT, that a member of her family was blacklisted during the McCarthy Era, that her organization had fought off attacks from religious organizations, and that Peggy was awarded the <a href="http://www.medaloffreedom.com/PeggyCharren.htm">Presidential Medal of Freedom</a> under the Clinton Administration, the highest government honor that can be awarded to a civilian. </p>
<p>After the passing of the Children&#8217;s Television Act, Peggy closed down ACT, saying the organization had fulfilled its mission. In the thirteen years since it closed, a lot has changed within the media landscape for children. Today there are 24-hour channels dedicated to children&#8217;s content, online videos, screened technology toys, iPods and family cars with individual screens. Having recently read Dade Hayes&#8217; new book, <i><a href="http://www.amazon.com/Anytime-Playdate-Preschool-Entertainment-Television/dp/1416546839/ref=pd_bbs_sr_1?ie=UTF8&#038;s=books&#038;qid=1213841140&#038;sr=8-1">Anytime Playdate</a></i>, a book that examines the development, research and production of children&#8217;s preschool content, it prompted me to check in with Peggy about her views on today&#8217;s media landscape. Unlike my first call with her, this time I scheduled an appointment for our conversation.</p>
<p><b>Scott Traylor:</b> Looking back on the passing of the Children&#8217;s Television Act of 1990, do you think it was a success?</p>
<p><b>Peggy Charren:</b> Fifty-fifty, because that kind of change in how things work is never completely successful.</p>
<p><B>ST:</B> Do you say fifty-fifty because of the negotiating necessary to pass the Children&#8217;s Television Act,  that it resulted in making the law weaker than you had hoped?</p>
<p><B>PC:</B> No, I never expect things to be perfect.</p>
<p><B>ST:</B> Have the Children&#8217;s Television Act and subsequent amendments and rulings been effective?</p>
<p><B>PC:</B> I think the answer is pretty much &#8216;no&#8217;. In a funny way they&#8217;ve been more effective than most people would give them credit for. There are some who think it had no effect at all. A lot of people feel it was better than nothing.  When push comes to shove, I don&#8217;t think it was really very effective. In a lot of ways it had zero effect.</p>
<p><B>ST:</B> Do you have any thoughts on how it could become more effective?</p>
<p><B>PC:</B> Yes, I suppose that the major way to change it is to focus on what we haven&#8217;t thought about before. Some people in industry are thinking about how it could be more effective. I think technology may be part of the answer. We haven&#8217;t spent enough time thinking about how we could use technology in this regard. When we do the world is going to be more interesting.</p>
<p><B>ST:</B> ACT was always an advocate for more media choices for kids. </p>
<p><B>PC:</B> Yes, that&#8217;s absolutely true.</p>
<p><B>ST:</B> Today there are multiple round-the-clock channels dedicated to children as well as video on demand, online offerings, and technology-based games and toys that have screens. What are your thoughts on the degree of choice and the quality of choices today?</p>
<p><B>PC:</B> I think there&#8217;s never enough choice. I think the sense of choice is just very important and we&#8217;re not doing enough for kids with that priority. We&#8217;ll get along fine anyway but I think the world of children&#8217;s media would be more beneficial if we devoted more time to the kind of issues that ACT worried about in the old days. We don&#8217;t do that anymore. </p>
<p><B>ST:</B> What changes have you seen in media advertising to children?</p>
<p><B>PC:</B> Well, I think it would be nice if there weren&#8217;t any media advertising to children. I&#8217;ve always thought that and it&#8217;s a little hard to just accept the fact that advertising to kids is a reasonable thing to do. I never thought it was reasonable. I&#8217;m not a big one on advertising to children. I think that the goal of advertising to kids is wrong and I don&#8217;t like it, I never did like it, and I don&#8217;t like it now. It&#8217;s not that I worry about it being the end of the world,  its just that I think it&#8217;s an inappropriate goal.</p>
<p><B>ST:</B> Can you speak to the pros and cons of advertising regulation for broadcasters?</p>
<p><B>PC:</B> I&#8217;m a big one for advertising regulations. I&#8217;ve always been focused that way when it comes to advertising. I think advertising doesn&#8217;t hurt kids as much as it sounds like it does but I think it&#8217;s manipulative and we keep doing it. It&#8217;s amazing how little it has changed actually.</p>
<p><B>ST:</B> How little has changed over the years with regulation?</p>
<p><B>PC:</B> No, with children&#8217;s advertising. In terms of regulation there&#8217;s a limit to how much regulation we&#8217;re going to see. I think advertising by itself is nauseating&#8230; she says mildly.</p>
<p><B>ST:</B> Let&#8217;s continue with this question. It&#8217;s said that young children under the age of seven are not capable of understanding the difference between ads and programs, or the persuasive intent of ads.  </p>
<p><B>PC:</B> That&#8217;s right, they can&#8217;t tell the difference. This must have been the first thing I ever said in my life.</p>
<p><B>ST:</B> So should the FCC forbid advertising to children? </p>
<p><B>PC:</B> I think it wouldn&#8217;t be a bad idea. Just get rid of it entirely. We almost did it you know. We almost had it. It&#8217;s a real shame that it just sort of vanished into the quiet part of everyone&#8217;s life. I mean advertising to children is so dumb. It&#8217;s just a dumb thing to do.</p>
<p><B>ST:</B> How do you think changes in ad requirements would impact the range of media available to young children?</p>
<p><B>PC:</B> Oh I think it could have a big effect actually. I think there&#8217;s an opportunity for an enormous effect relating to not selling to children and I don&#8217;t know why it&#8217;s taken so long. It&#8217;s probably my fault.  </p>
<p><B>ST:</B> What do you think of the baby video phenomenon and the <a href="http://www.kff.org/entmedia/entmedia052406nr.cfm">Kaiser Family Foundation report</a> that one quarter of children under the age of two have a TV in their bedroom?</p>
<p><B>PC:</B> Oh I&#8217;ve always thought that was idiotic. To set up a baby&#8217;s room with a television set in it says more about the parents than it does about anything else. Some day we may find that children will really suffer because of this.</p>
<p><B>ST:</B> What advice would you offer parents today for making positive media choices for their children?</p>
<p><B>PC:</B> Let&#8217;s see. Let me turn this back to you. What do you think is the most difficult question parents have to answer regarding media and their child? </p>
<p><B>ST:</B> Lately I&#8217;ve been thinking a parent might ask, &#8220;Is viewing media hurting my child?&#8221;</p>
<p><B>PC:</B> I think parents have to pay close attention to what&#8217;s helping and hurting their child. If parents care enough about their child in terms of their media viewing choices, I think it&#8217;s probably not a terribly serious issue.</p>
<p>Peggy and I talked about a number of related topics in the children&#8217;s media world. During our conversation we discussed noteworthy figures in the industry. Vicki Rideout, VP of the <a href="http://www.kff.org/">Kaiser Family Foundation</a> was a strong favorite. Alice Cahn, VP of Social Responsibility for Cartoon Network received high praise for her smarts as well as humor. We also discussed the work of Henry Jenkins, Director of the Comparative Media Studies program at MIT for his thoughts on society and media. Peggy didn&#8217;t share her thoughts about who are the leading child advocate voices of today, but it was clear she was on top of the conversations and the people involved in shaping the discussion. Thinking about the challenges of quality media for children today I asked:</p>
<p><B>ST:</B> Maybe we&#8217;re just missing those strong voices today that can fight for children?</p>
<p><B>PC:</B> I don&#8217;t think so. I think that there are other kinds of voices we just let happen. It may never get fixed. People just aren&#8217;t upset enough.</p>
<p><i>Special thanks to Joe Blatt, Alice Cahn, Sue Edelman, David Kleeman, and Ellen Wartella for their help in preparing questions for Peggy. The ACT archives can be viewed at Harvard University&#8217;s School of Education in Cambridge, Massachusetts.</i></p>
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