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	<title>360blog &#187; Presentations</title>
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	<description>Exploring the World of Digital Youth</description>
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		<title>Trying to Make A Successful Learning Game?</title>
		<link>http://www.360kid.com/blog/2009/01/learning-games-at-d-or-m/</link>
		<comments>http://www.360kid.com/blog/2009/01/learning-games-at-d-or-m/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 12:03:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Interface Design/Product Development]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=145</guid>
		<description><![CDATA[Can video games be successful vehicles for learning? Over the years many companies have tried to create video games that not only entertain, but also deliver some learning value. Very few of these products have succeeded in being fun to play as well as helped achieve their desired learning goals. Many &#8220;edutainment&#8221; product fail in [...]]]></description>
			<content:encoded><![CDATA[<p>Can video games be successful vehicles for learning? Over the years many companies have tried to create video games that not only entertain, but also deliver some learning value. Very few of these products have succeeded in being fun to play as well as helped achieve their desired learning goals. Many &#8220;edutainment&#8221; product fail in the consumer marketplace as well as in the classroom. However, a very small number of such games reach some level of critical success in both of these domains. Why is it that few succeed where many fail? What should developers of such products be doing to increase their chances of success? What assumptions made along the way are incorrect?</p>
<p>Over the last year I&#8217;ve worked on a presentation to suggest a few of the difficulties in creating effective learning games. The video included below is of a presentation I delivered this past November at the annual <a href="http://www.childrenssoftware.com/dustormagic/">Dust or Magic</a> Children&#8217;s New Media Design conference, though some version of it has appeared in a number of <a href="http://www.360kid.com/about/affiliations.html">other presentations</a> I shared with others in 2008. After taking a look, let me know your thoughts; What is important to think about when developing video games with learning in mind? What products do you think achieve success in this area? Which ones miss the mark completely? Where do you look for inspiration? Enjoy.</p>
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		<title>Sandbox Summit: The Importance of Play in Learning</title>
		<link>http://www.360kid.com/blog/2008/09/sandbox-summit-the-importance-of-play-in-learning/</link>
		<comments>http://www.360kid.com/blog/2008/09/sandbox-summit-the-importance-of-play-in-learning/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 22:30:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
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		<category><![CDATA[Audio Recordings]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=57</guid>
		<description><![CDATA[Last week I attended a conference called the Sandbox Summit in New York City. The Summit was a day long event with many noteworthy speakers who are software and content creators, child development experts, and reviewers of technology toys for children. The event&#8217;s main theme? The power of play and its ability to help facilitate [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I attended a conference called the <a href="http://www.sandboxsummit.org/">Sandbox Summit</a> in New York City. The Summit was a day long event with many noteworthy speakers who are software and content creators, child development experts, and reviewers of technology toys for children. The event&#8217;s main theme? The power of play and its ability to help facilitate learning.</p>
<p><b><i> Opening </b></i></p>
<p>During the opening keynote, speaker Andy Berndt, managing director of Google&#8217;s Creative Lab, described how almost everyone can remember a favorite toy when they were young (<a href="http://www.sandboxsummit.org/audio/1_welcome_and_keynote.mp3">link to audio of presentation</a>.) Andy shared his favorite play activity, that being a creative experience which involved the process of inventing new bicycles. When he was a child, what he did was take apart many different bicycles, and because bicycle parts for the most part are standardized in terms of their bolt sizes and screws used to make them, he was able to recombine different bicycle parts into unique, unusual, and exciting combinations. One could say that Andy&#8217;s open ended experimentation with bicycle parts was on par with play experiences found in Legos, K&#8217;Nex, Lincoln Logs, Erector Sets, and the like. What is it about Andy&#8217;s creative experience that can lead to insights on how best to help facilitate a love of learning? Read on.<BR><BR></p>
<p><b><i> The Importance of Play and its Relationship to Learning </b></i></p>
<p>The next speaker who I thought did a fantastic job of providing an overview on the importance of play and the learning opportunities that come from play was Nancy Schulman, the director of the 92nd Street Y Nursery School in New York City (<a href="http://www.sandboxsummit.org/audio/2_panel.mp3">link to audio of presentation</a>.) Nancy shared with the audience that one of the best things about her job for the last 18 years was the wonderful opportunity to watch young children play. With that experience she has learned a great deal about the benefits of play not just for preschoolers, but for all ages.</p>
<p>Nancy expressed that educators, psychologists, and even the <a href="http://www.aap.org/pressroom/play-public.htm">American Academy of Pediatrics</a> have great concerns today about the quality of children&#8217;s play, how children play, and the quantity of time children play. Parents on the other hand express a lot of concern around wanting their children prepared for success at a very early age. Through her work, Nancy speaks with many parents. One of the greatest anxieties she hears from parents is that they want to be sure their child has every advantage, making sure that before they&#8217;re five years old they&#8217;ve mastered a second language, mastered every sport they might possibly play, and excel at playing a musical instrument as well. While child professionals are encouraging more open ended play in a child&#8217;s life, sadly most parents aren&#8217;t paying much attention to these recommendations.</p>
<p>When Nancy was asked &#8220;What types of skills do kids learn through play? And why is that meaningful in terms of a child&#8217;s lifelong appreciation for learning or confidence in their ability to learn?&#8221; she responded first with a quote from child development expert <a href="http://ase.tufts.edu/faculty-guide/fac/delkind.childdev.htm">David Elkind</a> of Tufts University:</p>
<blockquote><p><i>&#8220;Play is not a luxury, but rather a crucial dynamic of healthy, physical, intellectual, social, and emotional development at all ages.&#8221;</i></p>
</blockquote>
<p>Nancy then discussed each of these developmental benefits and how child initiated play can lay the foundation for learning:</p>
<ul>
<li><b><i>Social</b></i> &#8211; &#8220;Through play, children learn to interact with others. Play prepares children for morale reasoning. They figure out how to resolve a problem with a friend independently.&#8221;<BR><BR>
<li><b><i> Intellectual </b></i> &#8211; &#8220;They learn to recognize and solve problems. Children get that feeling of mastery that only comes from when they&#8217;re challenged but not frustrated at the same time. In academic areas, play is linked to creativity, imagination, and problem solving skills and it lays the groundwork for successful learning experiences in reading, writing, math, and science. If you think about what children do when they play, it&#8217;s very language rich. They are interacting with words and language all the time and learning communication skills.&#8221;<BR><BR>
<li><b><i> Physical </b></i> &#8211; &#8220;In terms of physical development, they can develop through play fine motor skills, gross motor skills, overall strength and integration of their muscles, their brains, and their nerves. It sets apart a start in their lives for healthy living and fitness, which of course, can counter obesity as well.&#8221;<BR><BR>
<li><b><i> Emotional </b></i> &#8211; &#8220;Play is Joyful. It is probably one of the greatest underpinnings for later adult happiness. It can&#8217;t be underestimated how much happiness and joy have in terms of learning as well.&#8221;</ul>
<p><b><i>Survey of Kids Opinions about Play</b></i></p>
<p>The next speaker who offered some additional insight into what kids think about their favorite play objects was Peter Shafer, Vice President of Harris Interactive (<a href="http://www.sandboxsummit.org/audio/3_harris_interactive.mp3">link to audio of presentation</a>.) Peter shared with the audience a recent online survey conducted in collaboration with the Sandbox Summit of 1,353 US children ages 8 to 18.</p>
<p>There was a wealth of data to digest in this presentation that spoke to tween and teen toy preferences as well as video games and digital toy products. In general I found this data interesting in that it backs up many gut assumptions about what different age groups prefer in their toy playing experiences.</p>
<p>One observation, it appears the definition of a &#8220;toy&#8221; was intentionally left undefined in this survey. Did survey respondents think a toy was a traditional toy, a technology toy, or maybe even a video game? Parts of the survey appeared to suggest what the differentiation of a toy was while other questions were not as clear.</p>
<p>Here are a few pieces of data I found interesting to pull out of the <a href="http://www.harrisinteractive.com/news/allnewsbydate.asp?NewsID=1337"> Harris Interactive Sandbox Summit survey press release</a>:</p>
<p ALIGN="CENTER">&#8220;How much do you agree or disagree with the following?&#8221;<br />
<i>Summary of Strongly/Somewhat Agree</i></p>
<p><center></p>
<table BORDER="1" CELLSPACING="1" BORDERCOLOR="#000000" CELLPADDING="3">
<tr>
<td WIDTH="59%" VALIGN="MIDDLE" ROWSPAN="3">Â </td>
<td WIDTH="21%" VALIGN="MIDDLE" COLSPAN="2">
<p ALIGN="CENTER">8-12 Year Olds</td>
<td WIDTH="21%" VALIGN="MIDDLE" COLSPAN="2">
<p ALIGN="CENTER">13-18 Year Olds</td>
</tr>
<tr>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Males</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Females</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Males</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">Females</td>
</tr>
<tr>
<td WIDTH="9%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="11%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="9%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
<td WIDTH="11%" VALIGN="MIDDLE" HEIGHT="11">
<p ALIGN="CENTER">%</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>The most important part of a toy is that it is entertaining.</td>
<td bgcolor="99CCFF" WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">86</td>
<td bgcolor="99CCFF" WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">83</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">72</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">69</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>Toys that involve technology, like video and computer games and handheld games or toys, are more fun than other toys.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">84</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">69</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">71</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">53</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>I enjoy toys or games that make me think.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">82</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">79</td>
<td bgcolor="99CCFF" WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">73</td>
<td bgcolor="99CCFF" WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">77</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>I would rather have a toy or game that is fun to play even if it does not help me learn.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">75</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">67</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">61</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">48</td>
</tr>
<tr>
<td WIDTH="59%" VALIGN="MIDDLE">
<p>Toys are important in our lives to help us learn.</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">67</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">63</td>
<td WIDTH="9%" VALIGN="MIDDLE">
<p ALIGN="CENTER">60</td>
<td WIDTH="11%" VALIGN="MIDDLE">
<p ALIGN="CENTER">53</td>
</tr>
</table>
<p></center></p>
<p>I call your attention to a couple of specific items from the survey (colored in light blue.) For the 8 to 12 age group the most popular response for a toy product was that it should be &#8220;entertaining&#8221; whereas with the 13 to 18 year old group there is a great appeal in products that &#8220;make me think&#8221;.<BR><BR></p>
<p><b><i> Best Practices for Developing Playful Products </b></i></p>
<p>After the Harris Interactive presentation, <a href="http://www.joanganzcooneycenter.org/about/our-people/scarly.html">Carly Shuler</a>, a Cooney Fellow from Sesame Workshop&#8217;s <a href="http://www.joanganzcooneycenter.org/">Joan Ganz Cooney Center</a> and educational technologist Carla Engelbrecht Fisher delivered a presentation called &#8220;Fun Follows Function: Ten Tips for Developing Quality Toys&#8221;. Below I briefly outline each tip, but you can <a href="http://www.sandboxsummit.org/audio/5_ten_tips.mp3">download an audio recording</a> or <a href="http://www.360kid.com/blog/docs/200809_JGCC_Sandbox_Summit.pdf">download a PDF copy of the PowerPoint presentation</a> here.<BR></p>
<ol>
<li><b><i>Bridge the gap between industry and academia</b></i> &#8211; This first tip strongly suggests the benefit of bringing together multidisciplinary teams (child development experts, content experts, pedagogy experts, etc.) This first tip is one my company follows frequently. There&#8217;s a great paper by Brian Winn and Carrie Heeter, both from Michigan State University, about the important balance needed (and often the necessary heated debate) that comes from working collaboratively with multidisciplinary teams. A copy of this paper can be <a href="http://www.bsu.edu/eidm/fox/article3.pdf">downloaded here</a>.)<BR><BR>
<li><b><i>Incorporate research and testing in your product development and discovery process</b></i> &#8211; Any amount of testing, large or small, will have a beneficial impact on your product&#8217;s development. From informal focus and user testing groups to serious product research efforts there&#8217;s a research approach that can fit your budget.<BR><BR>
<li><b><i>Track what users do in your product</b></i> &#8211; There&#8217;s lots to be learned from watching how your target audience interacts with your product either informally or through data collection. Spend time analyzing what you find.<BR><BR>
<li><b><i>Read some research</b></i> &#8211; Become familiar with the basics of developmental psychology for the specific age group your developing for. Doing this will help avoid reinventing the wheel. A handout was shared at the conference with many great places to jump start your research reading list. A copy of this reading list can be <a href="http://www.360kid.com/blog/docs/200809_JGCC_reading_handout.pdf">downloaded here</a>.<BR><BR>
<li><b><i>Become an observer</b></i> &#8211; Watch kids at play in the real world or even on YouTube (a cool suggestion offered by Carla). Watch how kids interact with products, visit playgrounds, schools, toy stores. Note what&#8217;s on the shelf and where it&#8217;s located. Also be aware of what&#8217;s on sale, it may provide a tip for what&#8217;s not selling.<BR><BR>
<li><b><i>Break the traditional model of one child per screen</b></i> &#8211; Think outside tradition single player models. Think multiple players, or better yet, how can you actively encourage inter-generational participation! Think outside the keyboard box, consider alternative input devices (dance pads, guitars, balance boards.) Consider how you could combine virtual and physical worlds in new ways (like the success Webkins achieved with dual play patterns online and offline.)<BR><BR>
<li><b><i>Leverage consumer market trends for learning</b></i> &#8211;  Consider user generated content, online video, or casual game approaches. Be aware of these every changing trends and you just might find one that will greatly elevate the success of your product.<BR><BR>
<li><b><i>Go beyond the &#8220;3 R&#8217;s&#8221;</b></i> &#8211; Think 21st Century Skills: Creativity, critical thinking, collaboration, communication. For more on 21st Century Learning Skills, <a href="http://www.360kid.com/blog/files/Trilling_7cs_21st_Century_Skills.pdf">download this presentation</a> from the May, 2008 Joan Ganz Cooney Center&#8217;s first annual symposium.<BR><BR>
<li><b><i>Become familiar with various game mechanics</b></i> &#8211; There are many different game mechanics that could increase interest and engagement in your product. Some old mechanics can be made new again with the newest technologies.<BR><BR>
<li><b><i>Tap into your own childhood</b></i> &#8211; Everyone has childhood experiences that can help shape your product for the better. Tap into your own experiences as well as those around you.</ol>
<p><BR></p>
<p><b><i> Note about Virtual Worlds </b></i></p>
<p>Kids and virtual worlds was touched on a few times throughout the day but I thought the following statement was worth calling out in its own section. Peter Shafer of Harris Interactive indicated that we will see explosive growth in the area of virtual worlds specifically for kids. The numbers cited were that there are about 80 virtual world destinations for kids today and by the end of 2010 there will be more than 150 virtual worlds to choose from. For a current list of virtual worlds available, I have the following <a href="http://vworld.fas.org/wiki/Category:Virtual_Worlds">link to share</a>.<BR><BR></p>
<p><b><i> Takeaway </b></i></p>
<p>So what&#8217;s the key take away for developers, innovators and creators of playful learning products for kids, whether traditional or technological? Here&#8217;s the secret sauce that was repeated over an over again through words and through examples:</p>
<ul>
<li>Make the play experience as open ended as possible. Think about opportunities for vast exploration, not a limited path of play. Include opportunities to fail as well as ones to succeed. Let each child develop their own unique path to play, one that is customizable enough that it appeals to a single user and flexible enough that multiple users can find their own unique approach.
<li>Bring together a variety of child experts.
<li>Become familiar with research.
<li>Watch your audience, get familiar with your audience, test with your audience.
<li>Try something new! Break the habit of relying on the same old technology and user input solutions.
<li>Think 21st Century Skills</ul>
<p>Nancy Schulman also offered this sage advice: </p>
<blockquote><p><i>&#8220;If your child can&#8217;t play with a toy in at least three different ways, leave it behind.&#8221;</i></p>
</blockquote>
<p>And one last thought for making the next greatest learning toy, digital or otherwise&#8230; Think bicycle parts.<BR><BR></p>
<p><b><i> Referenced Products and Videos </b></i></p>
<p>Here&#8217;s a list of digital products and online YouTube videos that were referenced throughout the Summit.<BR><BR></p>
<table BORDER="1" CELLSPACING="1" BORDERCOLOR="#000000" CELLPADDING="5">
<tr>
<td><a href="http://www.youtube.com/watch?v=nOKE0SiDcjI">Apple Ad</a></td>
<td>Andy Berndt from Google reference this old Apple ad called &#8220;Industrial Revelation&#8221; that looked at computers and their power to significantly enhance learning empowerment</p>
<tr>
<td><a href="http://www.dizzywood.com/">Dizzywood </a></td>
<td>Scott Arpajian&#8217;s latest virtual world environment. In Scott&#8217;s presentation, he touches on how schools are using Dizzywood to promote student diversity</td>
</tr>
<tr>
<td>
<a href="http://www.huruhumi.com/">Huru Humi</a> </td>
<td>Mike Nakamura of Senario, demonstrates his company&#8217;s latest digital avatar toy that is designed to encourage self-discovery and social skills by using technology to spur real-life interaction among tweens and teens.</td>
</tr>
<tr>
<td><a href="http://www.kerpoof.com/">Kerpoof </a>  </td>
<td>Kerpoof is an empowering online creative tool for kids.</td>
</tr>
<tr>
<td><a href="http://www.kidthing.com/">Kidthing </a></td>
<td>Kidthing CEO Larry Hitchcock presents his safe digital online environment which can be used for distributing entertainment and learning material</td>
</tr>
<tr>
<td><a href="">LeapFrog&#8217;s Learning Path </a></td>
<td>Jim Gray, Director of Learning for LeapFrog, discusses LeapFrog&#8217;s <a href="http://www.leapfrog.com/en/play.html">Learning Path</a>, and online component to LeapFrog&#8217;s consumer products that lets parents see and shape a child&#8217;s learning.</td>
</tr>
<tr>
<td><a href="http://www.youtube.com/watch?v=ZjNuAYxo6QI&#038;feature=PlayList&#038;p=5B265891D5C020DC&#038;index=25">Backyard FX &#8211; How to make Movie Rain </a></td>
<td>Erik Beck, who is a producer for <a href="http://www.nextnewnetworks.com/">NextNewNetworks </a> develops an online low budget video show called Backyard FX. Erik&#8217;s work is wonderfully creative and the audience cheered his YouTube presentation on how to make &#8220;movie rain&#8221;. It was an excellent example of how best to combine a technology and creative vision. The example video is a must see! </td>
</tr>
<tr>
<td><a href="http://www.sabigames.com/">Sabi Games</a> </td>
<td>Margaret Johnson, CEO and Cofounder of Sabi Games, discussed her upcoming learning games release that is worth keeping an eye on. Stay tuned for more from Sabi in October.</td>
</tr>
<tr>
<td><a href="http://scratch.mit.edu">Scratch </a>  </td>
<td>Mitchel Resnick&#8217;s online creativity and collaborative learning project called Scratch. For an interview with Mitchel about Scratch and his learning approach embedded throughout the product, <a href="http://www.360kid.com/blog/?p=56">click here</a>.</td>
</tr>
<tr>
<td><a href="http://www.sesamestreet.org">Sesame Street </a> </td>
<td>Makeda Mays Green discusses the newly relaunched preschool learning website at SesameStreet.org</td>
</tr>
</table>
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		<title>Obama and McCain Education Advisors Debate at Annual AEP Summit</title>
		<link>http://www.360kid.com/blog/2008/06/obama-and-mccain-education-advisors-debate-at-annual-aep-summit/</link>
		<comments>http://www.360kid.com/blog/2008/06/obama-and-mccain-education-advisors-debate-at-annual-aep-summit/#comments</comments>
		<pubDate>Sun, 08 Jun 2008 19:19:29 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Presentations]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=50</guid>
		<description><![CDATA[I just made it back from a three day conference in Washington DC held by the Association of Educational Publishers. The event, called the AEP Summit, occurs every June and industry leaders in educational publishing from around the globe gather together to discuss advances in technology, instruction, educational content, development and many other aspects of [...]]]></description>
			<content:encoded><![CDATA[<p>I just made it back from a three day conference in Washington DC held by the <a href="http://www.aepweb.org/">Association of Educational Publishers</a>. The event, called the <a href="http://www.aepweb.org/summit/">AEP Summit</a>, occurs every June and industry leaders in educational publishing from around the globe gather together to discuss advances in technology, instruction, educational content, development and many other aspects of creating and delivering high quality student learning materials. </p>
<p>During the event, sessions are offered to discuss and showcase best practices, products, and trends. A highlight of the yearly event is the <a href="http://www.aepweb.org/awards/index.htm">AEP Awards Gala</a>. This banquet is held during the last evening of the conference and awards are presented to acknowledge the best educational products in their respective disciplines. </p>
<p>This year attendees were in for a special treat during the Summit. Through the amazing and tireless efforts of Doug Ferguson, AEP&#8217;s VP of Operations, with the assistance of his fantastic staff, conference attendees and invited members of the press participated in a <a href="http://www.aepweb.org/summit/sessions.htm#debate">debate</a> between the senior education advisors of presidential hopefuls <a href="http://www.barackobama.com/">Senator Barack Obama</a> and <a href="http://www.johnmccain.com/">Senator John McCain</a>.  <a href="http://www.aepweb.org/summit/speakers.htm#century">Jeanne Century</a>, Director of Science Education and the Director of Research and Evaluation, University of Chicago&#8217;s Center for Elementary Mathematics and Science Education (CEMSE) spoke for the Obama campaign and <a href="http://www.aepweb.org/summit/speakers.htm#keegan">Lisa Graham Keegan</a>, Principal of The Keegan Company spoke for the McCain campaign.</p>
<p>During the more than ninety-minute debate, many important questions about education, policy, teacher performance, and global competitiveness (just to name a few) were asked from an insightful group of panelists moderated by <a href="http://www.aepweb.org/summit/speakers.htm#catalano">Frank Catalano</a> of <a href="htp://www.pearson.com">Pearson</a>. Panelists included education experts <a href="http://www.aepweb.org/summit/speakers.htm#mayer">Marjorie Mayer</a> from <a href="http://www.scholastic.com">Scholastic</a>, <a href="http://www.aepweb.org/summit/speakers.htm#goff">Neal Goff</a> from <a http://www.weeklyreader.com/">Weekly Reader</a>, <a href="http://www.aepweb.org/summit/speakers.htm#stafford">Bernice Stafford</a> from the <a href="http://www.cilc.org/">Center for Interactive Learning and Collaboration</a> (CILC), <a href="http://www.aepweb.org/summit/speakers.htm#davis">Dr. Sara Davis</a> from <a href="http://www.usatoday.com/">USA Today</a>, and <a href="http://www.aepweb.org/summit/speakers.htm#packer">Joel Packard</a> from the <a href="http://www.nea.org">National Education Association</a> (NEA).</p>
<p>During the debate, two noteworthy moments stood out from rest. The first came from Neal Goff, president of the Weekly Reader Publishing Group. Neal asked: </p>
<blockquote><p>&#8220;How do you go about reintroducing subjects [like music, art and others] than those that are being tested [as mandated by No Child Left Behind] into the curriculum and how do you keep teachers from teaching to the test?&#8221;</p></blockquote>
<p>In response to this question, Senator Obama&#8217;s education advisor Jeanne Century responded:</p>
<blockquote><p>&#8220;With regard to keeping teachers from teaching to the test, the point isn&#8217;t keeping them from teaching them to the test, it&#8217;s making sure that teachers know and agree &#8211; on all the skills and expertise (students) need to succeed in the 21st century, agreeing on that, and then testing those. If we all agree and commit to what students really need to know and be able to do, we&#8217;re all good with the teacher teaching to the test, including the teachers.&#8221;</p></blockquote>
<p>I thought this response spoke clearly to the United State&#8217;s need to address a <a href="http://www.techlearning.com/techlearning/pdf/events/techforum/ny05/Toward_Learning_Societies.pdf">21st Century Skills</a> approach to learning as outlined by <a href="http://www.21stcenturyskills.org/index.php?option=com_content&#038;task=view&#038;id=156&#038;Itemid=70">Bernie Trilling</a>, not just the country&#8217;s proficiency in math and reading skills. </p>
<p>The next memorable moment in the debate came from an impressive twelve-year-old middle school student named Madison. She is a member of the <a href="http://teacher.scholastic.com/scholasticnews/press_corps/about.asp">Scholastic Kids Press Corps.</a> and a reporter for <a href="http://www2.scholastic.com/browse/contributor.jsp?id=3747185&#038;FullBreadCrumb=%3Ca+href%3D%22http%3A%2F%2Fwww2.scholastic.com%2Fbrowse%2Fsearch%2F%3Fquery%3Dmadison%26Ntt%3Dmadison%26Ntk%3DSCHL30_SI%26Ntx%3Dmode%2Bmatchallpartial%26y%3D0%26N%3D0%26Nty%3D1%26x%3D0%22+class%3D%22endecaAll%22%3EAll+Results%3C%2Fa%3E">Junior Scholastic News</a>. The reality of Madison&#8217;s question gave greater weight to the discussion. Ms. Madison&#8217;s question was:</p>
<blockquote><p>&#8220;I attend a public school in Washington DC, just a few blocks from each candidate&#8217;s senate office. Although it&#8217;s academically one of the best schools in the city, we have clauster falling from the ceiling, water fountains and air conditioners that don&#8217;t work. We also learned that our entire foreign language program is going to be cancelled next year. How will your candidate make sure that all public schools have proper facilities and provide a variety of classes for students that will allow them to be more competitive in the global economy when they grow up?&#8221;</p></blockquote>
<p>The first reply to Madison&#8217;s question was Jeanne Century, advisor for the Obama campaign:</p>
<blockquote><p>&#8220;There is a sub-group within our education policy group that&#8217;s developed a plan for ensuring that school facilities are up to par with what they need to be. That we have not just the modern technologies, but the basics in place. It&#8217;s an obvious necessity. It&#8217;s part of that floor I was talking about [earlier] that needs to be in place.  With regard to foreign language, it certainly shouldn&#8217;t be cut from middle school, but we need to have foreign language programs happening even earlier than that. Senator Obama is committed to helping our students become bilingual, trilingual. It&#8217;s a necessity for our country and for the future, not just so we can compete, but so we can communicate and collaborate with <u>our</u> colleagues and with <u>their</u> fellow students, as they are still students and their colleagues as they grow into adults.&#8221;</p></blockquote>
<p>Next to reply was Lisa Graham Keegan for the McCain campaign:</p>
<blockquote><p>&#8220;This question of school facilities is one that half of the states in the country right now, or at any given time, are in their supreme courts arguing about their school finances, and usually that revolves around inequities and access to facilities. I think this is a question this country needs to take very seriously. Senator McCain is very interested in hearing from different states because this is their purview and the federal government has not (been) acting to the facilities business except in the backing of the finance in various minimal ways. But we obviously need leadership together to ask why in areas like DC, where the money is seemingly available, it is not tracked down to schools. The percentage of money available to education that does not get into school facilities and classrooms and instruction is way too high. We&#8217;re one of the highest in the world for administrative overhead so salaries outside of school or expenditures outside of instruction need to be addressed and it&#8217;s something he would want for us to take a look at.&#8221;</p></blockquote>
<p>Digitized video and audio podcasts of the debate will become available sometime in the coming days through the Association of Educational Publishers. For further information about the debate or for information on how to acquire video or audio files of the debate, contact Doug Ferguson (dferguson at aepweb dot org) at the AEP.</p>
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		<title>New Paradigms for Learning in the Digital Age</title>
		<link>http://www.360kid.com/blog/2008/05/new-paradigms-for-learning-in-the-digital-age/</link>
		<comments>http://www.360kid.com/blog/2008/05/new-paradigms-for-learning-in-the-digital-age/#comments</comments>
		<pubDate>Wed, 14 May 2008 19:26:55 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Presentations]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=48</guid>
		<description><![CDATA[A Presentation by Connie Yowell at the First Annual Symposium of the Joan Ganz Cooney Center
May 9, 2008
 [Background: The presentation that left the strongest impression on me during the Joan Ganz Cooney Center's Symposium was the four minute speech delivered by Connie Yowell, the Director of Education for the John D. and Catherine T. [...]]]></description>
			<content:encoded><![CDATA[<p><i>A Presentation by Connie Yowell at the First Annual Symposium of the Joan Ganz Cooney Center</p>
<p>May 9, 2008</i></p>
<p><img src="http://www.360kid.com/blog/images/ma_c_yowell.jpg" alt="Connie Yowell of the MacArthur Foundation photo" align="right" /> [Background: The presentation that left the strongest impression on me during the <a href="http://www.joanganzcooneycenter.org/">Joan Ganz Cooney Center's Symposium</a> was the four minute speech delivered by <a href="http://www.macfound.org/site/c.lkLXJ8MQKrH/b.928213/k.ABB7/Constance_M_Yowell.htm">Connie Yowell</a>, the Director of Education for the <a href="http://www.macfound.org/">John D. and Catherine T. MacArthur Foundation</a>.  Before Connie Yowell spoke, the symposium's keynote speaker <a href="http://venturebeat.com/2008/04/28/bing-gordon-leaves-electronic-arts-to-join-kleiner-perkins/">Bing Gordon</a>, the Chief Creative Officer of <a href="http://www.ea.com/">Electronic Arts</a>, discussed his experience developing video games for EA. He gave an enlightening presentation about the successful video game franchise <a href="http://www.easports.com/maddennfl/home.jsp">Madden Football</a>. What was most impressive about Bing's presentation was the amount of mathematics, statistics and probability that are an integral part of the game's experience. To hear the recording of Bing Gordon or Connie Yowell's presentation, please refer to my <a href="http://www.360kid.com/blog/?p=47">prior blog post</a>.]</p>
<p>&#8220;Good afternoon everyone. I&#8217;m Connie Yowell, the Director of Education at the John D. and Catherine T. MacArthur Foundation. I want to start off by saying that we do a lot more than give out &#8220;genius awards&#8221; even though that&#8217;s how Bing Gordon of EA referred to us in his introduction. One of the things we do at the Foundation is award a fair amount of education grants.</p>
<p>Two years ago the MacArthur Foundation began to question how effective our grant making was. We were really focused on district reform, school reform, and instructional improvement. It was suggested to me that I begin to look at the digital world. I did so kicking and screaming. My heart has always been in social justice and in civil rights. I understand that education is the pathway to that result.</p>
<p>I had a lucky opportunity one morning to meet with <a href="http://en.wikipedia.org/wiki/Will_Wright_(game_designer)">Will Wright</a>, the video game visionary behind The Sims, SimCity and SimEarth. Will was kind enough to have breakfast with me and I spent two and a half hours listening to him talk about how he creates a game. I distinctly remember leaving that meeting and emailing my boss immediately thereafter to say &#8220;I just met <a href="http://en.wikipedia.org/wiki/John_Dewey">John Dewey</a>.&#8221; There was no question in my mind that game developers and the folks who are working on some of these new technologies are the pedagogical theorists of the 21st century. They are the folks who are developing curriculum for our young people.</p>
<p>I have just one point to make and that being my greatest concern is with who we are as adults. My concern is with the paradigms we bring to this work. My concern is that we are at a time where we need dramatic changes and shifts in how we think about learning. My concern is the paradigms we bring to this conversation.</p>
<p>I&#8217;m curious, of those of you here in the room, how many of you, prior to or even after seeing Bing Gordon&#8217;s presentation, could watch somebody play a Madden Football video game and recognize where learning is happening in that game? [About 12 hands go up in the crowded room of more than 150 people.] I see a few of you could. If you can&#8217;t understand where learning is happening through the Madden game, then we&#8217;re in the wrong paradigm. If you&#8217;re stuck in conversations about whether or not the Encyclopedia Britannica is better than Wikipedia, then we&#8217;re in the old paradigm.</p>
<p>What matters dramatically at this moment, for me and for the Foundation, is that we ask the right questions. You can&#8217;t get to the solution and you can&#8217;t understand what direction to move in unless you&#8217;re asking the right questions. So if you look at Encyclopedia Britannica and you look at Wikipedia and your questions are about credibility, then you&#8217;re probably more concerned about something from the 20th century. If you look at Wikipedia and you say &#8220;Oh my God, this is going to teach my kid how to be a historian!&#8221; it&#8217;s then that you&#8217;ll see this is an incredibly different kind of learning opportunity and a fundamentally different kind of reading practice that our young kids are engaged in when they&#8217;re looking at Wikis and blogs and other things on the Internet. We cannot measure what they&#8217;re doing or understand the learning that is happening in context with our old measures &#8211; our old paradigms for learning, and frankly, our old understandings of learning that are based on models of consumption.</p>
<p>We&#8217;re in a time of participation. We&#8217;re in a time of production. And as important as participation and production are, we&#8217;re in a time of networked learning. I want to say that over and over again; <b><i>We&#8217;re in a time of networked learning</i></b>, &#8211; where kids are communicating and collaborating with each other in ways that fundamentally shift the role of the teacher and fundamentally shift the role of the adult. If anyone thinks a classroom of 25 kids with a teacher at the front is the paradigm that will result in the most effective use of digital media, that result is not going to happen. We can&#8217;t be using the same kinds of standards and measures or think that we&#8217;re simply going to move digital media into schools as they currently exist. We will only find that they have no impact.  And then we&#8217;ll miss one of <b><i>the</i></b> most important opportunities for advancing our kids&#8217; learning that we have had in over a century. I can&#8217;t express this with enough emotion and importance; we are in a moment, and if we ask the wrong questions, if we stick with our questions from the 20th century, and hold the new digital media accountable to things we&#8217;ve been holding accountable in the same ways for decades, we&#8217;re going to miss this opportunity.</p>
<p>I would also like to point out that commercial industry is driving learning. They are fundamentally driving learning. They have outstripped anything the textbook industry is doing or anyone else. What has to shift in a significant way is the relationship with and our understanding of the relationship between public and private, and I think that&#8217;s a good thing. Thank you.&#8221;</p>
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		<title>Kids, Technology and Learning: The First Annual Joan Ganz Cooney Symposium</title>
		<link>http://www.360kid.com/blog/2008/05/kids-technology-and-learning-the-first-annual-joan-ganz-cooney-symposium/</link>
		<comments>http://www.360kid.com/blog/2008/05/kids-technology-and-learning-the-first-annual-joan-ganz-cooney-symposium/#comments</comments>
		<pubDate>Wed, 14 May 2008 19:11:26 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Audio Recordings]]></category>
		<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Presentations]]></category>
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		<category><![CDATA[Technology Toys]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=47</guid>
		<description><![CDATA[On May 9th, the first ever Joan Ganz Cooney Center Symposium was kicked off at the McGraw-Hill offices located in New York City. The Joan Ganz Cooney Center is the newest addition to the Sesame Workshop enterprise. Its mission is to offer guidance, research and insight into how children can learn through emerging media. The [...]]]></description>
			<content:encoded><![CDATA[<p>On May 9th, the first ever Joan Ganz Cooney Center Symposium was kicked off at the McGraw-Hill offices located in New York City. The <a href="http://www.joanganzcooneycenter.org/">Joan Ganz Cooney Center</a> is the newest addition to the Sesame Workshop enterprise. Its mission is to offer guidance, research and insight into how children can learn through emerging media. The symposium itself was an amazing event. A stellar list of speakers and influential attendees from diverse areas of education, broadcast, gaming and the toy world came together to discuss the future of learning and technology for children in the 21st century. This jam-packed event included presentations from over 34 different industry insiders. Over 150 invited guests filled the room. Included on the guest list was <a href="http://edlabor.house.gov/">Congressman George Miller (D-CA)</a> who is the chairman of the House Education and Labor Committee.</p>
<p>All of the presentations offered many important perspectives and voices that are shaping the learning and technology conversation today. A number of speakers served up new research and valuable insights to chew on long after the event concluded. While there was significant take-away from all of the speakers,  I would like to call out two specific presentations. These include the presentations of Connie Yowell of the MacArthur Foundation and Jennifer Kotler of Sesame Workshop.</p>
<p>First and foremost, <a href="http://www.macfound.org/site/c.lkLXJ8MQKrH/b.928213/k.ABB7/Constance_M_Yowell.htm">Connie Yowell</a>&#8217;s presentation on new learning paradigms was simply amazing, passionately delivered, and has given many folks the most food for thought about the future of new media and learning.  Connie expressed the importance of seeking out the right questions to ask at the beginning of our journey, stating that in order for us to realize the opportunity in front of us, we must be ready for a significant paradigm shift in the existing learning conversation. I heard many attendees echo the importance of Connie&#8217;s words at the conclusion of the event. In the matrix below, I have included an audio recording of Connie&#8217;s presentation.  A transcription of her comments can also be found in my <a href="http://www.360kid.com/blog/?p=48">next blog article</a>.</p>
<p>During this part of the symposium, both <a href="http://www.psych.ucr.edu/faculty/wartella/index.html">Ellen Wartella</a> (of UC Riverside) and Connie Yowell&#8217;s words were offered in succession and both speakers expressed a great need for more research and a significant rethinking of our current approach to education and learning. Their comments were vital ones to be heard by policy makers, and while Representative George Miller attended the event for most of the day, sadly he left just before Ellen and Connie took the stage.</p>
<p>The next presentation I&#8217;d like to call attention to was that delivered by <a href="http://www.joanganzcooneycenter.org/about/our-people/kjennifer.html">Jennifer Kotler</a>. Jennifer presented two reports, but one in particular has an important story to be told. This report gathered information from interviews conducted with children ages 6 to 9. It asked them about their favorite games and websites. Included within this report was a very clever validity check that, when its findings were presented, calls into question any other self-reported findings from other organizations asking similar questions about kids and online preferences.</p>
<p>In the study, kids were asked about their technology preferences. Included within the interview question sets were six non-existent website and game names. That&#8217;s right, online products that were completely fictitious and do not exist. What this report revealed was that 56% of those surveyed claimed to have played these non-existent games and websites. How could this be?</p>
<p>What the research suggests is that kids may be more likely to exaggerate their actual use of technology because of the apparent &#8220;cool factor&#8221; and/or the aspirational aspect of these technologies. How does this cool/aspirational factor play out within the data? Here are just a couple of examples: When kids were asked if they have ever visited a MySpace page, the &#8220;clean&#8221; data suggests that only 19% of those surveyed have visited the popular online destination whereas the non-valid data states the number is 54%. When asked about posting video on YouTube, the numbers are 7% (valid data) vs 42% (non-valid data).</p>
<p>These findings suggest that similar studies conducted by other organizations would benefit greatly by the inclusion of a validity test in their research. If not, the numbers reported could be significantly skewed from what they should be. Now that we&#8217;re all armed with this information, go back and look at all the claims regarding other popular children&#8217;s destinations, like Club Penguin, Webkinz, and the like. Hmmmmm.</p>
<p>I would also like to call out presentations made by <a href="http://www.21stcenturyskills.org/index.php?option=com_content&#038;task=view&#038;id=156&#038;Itemid=70">Bernie Trilling</a> of <a href="http://www.oraclefoundation.org/">Oracle Education Foundation</a> about 21st Century Learning Skills, <a href="http://www.umiacs.umd.edu/~allisond/">Allison Druin</a> for her work with the <a href="http://www.icdlbooks.org/"> International Children&#8217;s Digital Library</a> project, Krista Marks of <a href="http://www.kerpoof.com">Kerpoof</a>, <a href="http://gameslearningsociety.org/people_geej.php">James Paul Gee</a> and his report on <a href="http://www.joanganzcooneycenter.org/pdf/Cooney_policy_0506.pdf">Getting Over the Slump</a>, and Jim Styer of <a href="http://www.commonsensemedia.org/">Common Sense Media</a> for his <a href="http://www.commonsensemedia.org/news/pdfs/Growing-Up-Digital-Presentation.pdf">report</a> on how parents and educators view the educational potential of new media.</p>
<p>The matrix below offers audio recordings, papers, and related websites collected from the event. Friends and colleagues who know me well will tell you that I&#8217;m rarely without a camera or recording device at such events. I believe it&#8217;s important to capture and share such information with everyone so that industries can move forward together. The list below includes audio recordings from most of the speakers. However, my apologies go out to the last 8 or so speakers, mostly from Warren Buckleitner&#8217;s Dust or Magic panel, for by the end of the day my recording device lost power.</p>
<p>All of the audio clips can be downloaded as a single zipped file <a href="http://www.360kid.com/blog/files/20080509_1st_Joan_Ganz_Cooney_Symposium.zip">here</a>.</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th ALIGN=center width=35><font size ="1">Audio</font></th>
<th ALIGN=center width=35><font size ="1">PDF</font></th>
<th ALIGN=center width=35><font size ="1">Site</font></th>
<th width=315><font size ="1">Speaker or Description</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1A_Opening_Video.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Opening video (audio recording only)</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1B_Oldsey.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">William Oldsey &#8211; EVP, McGraw-Hill Education</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1C_Knell.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Gary E. Knell &#8211; President and CEO, Sesame Workshop</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_1D_Ganz_Cooney.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Joan Ganz Cooney &#8211; Co-Founder, Sesame Workshop</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2A_Levine.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.joanganzcooneycenter.org/pdf/Cooney_Challenge_advance.pdf">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Michael Levine &#8211; Executive Director, Joan Ganz Cooney Center</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2B_Steyer.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.commonsensemedia.org/news/pdfs/Growing-Up-Digital-Presentation.pdf">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Jim Steyer &#8211; Founder &#038; CEO, Common Sense Media</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2C_Gee.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.joanganzcooneycenter.org/pdf/Cooney_policy_0506.pdf">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">James Paul Gee &#8211; Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_2D_Q_and_A.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Questions and Answers</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3A_Wallis.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Claudia Wallis &#8211; <i>TIME</i> Magazine</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3B_Tran.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Buwon Tran &#8211; Director of Consumer Research, Casual Entertainment, Electronic Arts</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3C_Kotler.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Jennifer Kotler &#8211; Assistant VP of Domestic Research, Education, Research and Outreach Department, Sesame Workshop</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3D_Neuman_(cut_at_end).html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Susan Neuman &#8211; Professor of Educational Studies, University of Michigan</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3E_Alexander_(cut_at_start).html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Francie Alexander &#8211; SVP of Scholastic Education and Chief Academic Officer, Scholastic</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_3F_Q_and_A.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Questions and Answers</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4A_Guernsey.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Lisa Guernsey &#8211; journalist, author of <i>Into the Minds of Babes</i></font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4B_Jager_Adams.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Marilyn Jager Adams &#8211; Research Professor of Cognitive and Linguistic Sciences, Brown University</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4C_Trilling.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/files/Trilling_7cs_21st_Century_Skills.pdf" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Bernie Trilling &#8211; Global Director, Oracle Education Foundation</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4D_Pinkard.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Nichole Pinkard &#8211; Senior Research Associate &#038; Assistant Professor, University of Chicago</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4E_Honey.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Margaret Honey &#8211; SVP, Strategic Initiatives &#038; Research, Wireless Generation</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4F_Rotenberg.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Lesli Rotenberg &#8211; SVP, PBS KIDS Next Generation Media Initiative</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4G_James.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Jayne James &#8211; Executive Director, Ready to Learn, Corporation for Public Broadcasting</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_4H_Q_and_A.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Questions and Answers</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_5_Miller.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">U.S. Rep. George Miller (D-CA) &#8211; Chairman of the House Education and Labor Committee</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_6_Zalzman.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Gabriel Zalzman &#8211; SVP and General Manager, Fisher-Price</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_7_Gordon.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Bing Gordon &#8211; Chief Creative Officer, Electronic Arts</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8A_Roberts.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Linda Roberts &#8211; Former Director, Office of Educational Technology, US Department of Education</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8B_Lippincott.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Rob Lippincott &#8211; SVP, Education, PBS</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8C_Wartella.html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Ellen Wartella &#8211; Executive Vice Chancellor &#038; Provost, UC Riverside</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/audio/audio_8D_Yowell_(cut_at_end).html" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Connie Yowell &#8211; Director of Education, MacArthur Foundation</font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Delia Pompa &#8211; VP for Education, National Council of La Raza </font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://www.360kid.com/blog/files/H_Tech_Demos_List.pdf" target="_blank">Yes</a></font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Warren Buckleitner &#8211; Editor, Children&#8217;s Technology Review</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://www.childrenslibrary.org" target="_blank">Yes</a></font></td>
<td><font size ="1">Allison Druin &#8211; Director, Human-Computer Interaction Lab, University of Maryland </font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Michael T. Jones &#8211; Chief Technology Advocate, Google, Inc.</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://www.kerpoof.com" target="_blank">Yes</a></font></td>
<td><font size ="1">Krista Marks &#8211; CEO &#038; Co-Founder, Kerpoof</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1"><a href="http://udleditions.cast.org/" target="_blank">Yes</a></font></td>
<td><font size ="1">David Rose &#8211; Chief Scientist, CAST</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Kathy Shirley &#8211; Technology and Media Services Director, Escondido Union School District </font></td>
</tr>
<tr bgcolor="#B0E0E6">
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td ALIGN=center><font size ="1">-</font></td>
<td><font size ="1">Michael Levine &#8211; Executive Director, Joan Ganz Cooney Center</font></td>
</tr>
<p></font><br />
</table>
]]></content:encoded>
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		<title>Boom or Bubble? The Rise of Social Networking Websites for Kids</title>
		<link>http://www.360kid.com/blog/2007/11/boom-or-bubble-the-rise-of-social-networking-websites-for-kids/</link>
		<comments>http://www.360kid.com/blog/2007/11/boom-or-bubble-the-rise-of-social-networking-websites-for-kids/#comments</comments>
		<pubDate>Mon, 26 Nov 2007 13:43:46 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=36</guid>
		<description><![CDATA[As I was preparing my presentation for the Dust or Magic conference mentioned in my previous post, I couldn&#8217;t help but notice how much new activity there is in the kids&#8217; social networking world. As the researcher Peter Grunwald shared with me last month, social networking as a concept has always been available on the [...]]]></description>
			<content:encoded><![CDATA[<p>As I was preparing my presentation for the <a href="http://www.childrenssoftware.com/dustormagic/">Dust or Magic</a> conference mentioned in my previous post, I couldn&#8217;t help but notice how much new activity there is in the kids&#8217; social networking world. As the researcher <a href="http://www.360kid.com/blog/?p=32">Peter Grunwald</a> shared with me last month, social networking as a concept has always been available on the Internet. Even so, it seems to have some newer meaning in the context of an activity kids express interest in. Last year at this time, I was only familiar with maybe four sites for kids. Fast forward a year, and I am amazed at how many more companies are playing in this space, some of which have been around for years but are only now gaining visibility. Not all of these sites are of equal quality and, right or wrong in their approach, each has a different set of assumptions about how to engage children. Below is a list of the social networking websites I am aware of today. It is not a complete list.  My definition of social networking sites is a little broad, but there&#8217;s no denying the growth in this space.</p>
<table border="1" cellpadding="2">
<tr>
<th width=78><font size ="1">Site</font></th>
<th width=52><font size ="1">Launch</font></th>
<th width=78><font size ="1">Site</font></th>
<th width=52><font size ="1">Launch</font></th>
<th width=78><font size ="1">Site</font></th>
<th width=52><font size ="1">Launch</font></th>
</tr>
<tr>
<td><font size ="1"><a href="http://www.barbiegirls.com" target="_blank">BarbieGirls</a></font></td>
<td><font size ="1">Apr 2007</font></td>
<td><font size ="1"><a href="http://www.mokitown.com" target="_blank">Mokitown</a></font></td>
<td><font size ="1">Jul 2001</font></td>
<td><font size ="1"><a href="http://www.superclubsplus.com" target="_blank">SuperClubsPlus</a></font></td>
<td><font size ="1">Apr 2006</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://www.be-bratz.com" target="_blank">Be-Bratz</a></font></td>
<td><font size ="1">Aug 2007</font></td>
<td><font size ="1"><a href="http://www.mynoggin.com" target="_blank">MyNoggin</a></font></td>
<td><font size ="1">Oct 2007</font></td>
<td><font size ="1"><a href="http://www.toontown.com" target="_blank">ToonTown</a></font></td>
<td><font size ="1">Jun 2003</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://www.citypixel.com" target="_blank">CityPixel</a></font></td>
<td><font size ="1">Sep 2006</font></td>
<td><font size ="1"><a href="http://www.neopets.com" target="_blank">Neopets</a></font></td>
<td><font size ="1">Nov 1999</font></td>
<td><font size ="1"><a href="http://www.webkinz.com" target="_blank">Webkinz</a></font></td>
<td><font size ="1">Apr 2005</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://www.clubpenguin.com" target="_blank">Club Penguin</a></font></td>
<td><font size ="1">Oct 2005</font></td>
<td><font size ="1"><a href="http://www.nicktropolis.com" target="_blank">Nicktropolis</a></font></td>
<td><font size ="1">Jan 2007</font></td>
<td><font size ="1"><a href="http://www.whyville.net" target="_blank">Whyville</a></font></td>
<td><font size ="1">Mar 1999</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://www.clubtuki.com" target="_blank">Club Tuki</a></font></td>
<td><font size ="1">Jul 2007</font></td>
<td><font size ="1"><a href="http://www.panwapa.com" target="_blank">Panwapa</a></font></td>
<td><font size ="1">Oct 2007</font></td>
<td><font size ="1"><a href="http://www.yokidsyo.com" target="_blank">YoKidsYo</a></font></td>
<td><font size ="1">Dec 2006</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://www.gaiaonline.com" target="_blank">Gaia Online</a></font></td>
<td><font size ="1">Feb 2003</font></td>
<td><font size ="1"><a href="http://www.postopia.com" target="_blank">Postopia</a></font></td>
<td><font size ="1">Apr 2001</font></td>
<td><font size ="1"><a href="http://www.yomod.com" target="_blank">Yomod</a></font></td>
<td><font size ="1">May 2007</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://www.habbo.com" target="_blank">Habbo Hotel</a></font></td>
<td><font size ="1">Aug 2000</font></td>
<td><font size ="1"><a href="http://www.puzzlepirates.com" target="_blank">PuzzlePirates</a></font></td>
<td><font size ="1">May 2002</font></td>
<td><font size ="1"><a href="http://www.zwinky.com" target="_blank">Zwinktopia</a></font></td>
<td><font size ="1">May 2007</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://www.imbee.com" target="_blank">imbee</a></font></td>
<td><font size ="1">Jun 2006</font></td>
<td><font size ="1"><a href="http://www.runescape.com" target="_blank">Runescape</a></font></td>
<td><font size ="1">Jan 2001</font></td>
<td><font size ="1">-</font></td>
<td><font size ="1">-</font></td>
</tr>
<tr>
<td><font size ="1"><a href="http://millsberry.com" target="_blank">Millsberry</a></font></td>
<td><font size ="1">Aug 2004</font></td>
<td><font size ="1"><a href="http://www.stardoll.com" target="_blank">StarDoll</a></font></td>
<td><font size ="1">May 2004</font></td>
<td><font size ="1">-</font></td>
<td><font size ="1">-</font></td>
</tr>
<p></font><br />
</table>
<p><img src="images/spacer.jpg"><br />
By graphing these sites by the year in which they launched, one begins to see the growth trend of social networking websites for kids.<br />
<img src="images/spacer.jpg"><br />
<img src="images/360KID_sn_growth.gif" alt="Growth with social networking sites for kids over time"><br />
<img src="images/spacer.jpg"><br />
Since March of this year, my company, 360KID, has received a number of requests to build new social networking websites. More calls started coming in after the <a href="http://www.360kid.com/blog/?p=24">Club Penguin acquisition by Disney</a>. Some people who call are driven by one thing- to create a Club Penguin-like website that&#8217;s better than <a href="http://www.clubpenguin.com/">Club Penguin</a>. While Club Penguin has many great things going on within its service, there are certainly other avenues within the social networking world to explore. After comparing different sites currently available for kids, I see many unique opportunities to take advantage of, especially ones that touch on different areas of learning. Below is a matrix showing different content segments and age groups that are covered (or not) within the social networking world.<br />
<img src="images/spacer.jpg"><br />
<img src="images/360KID_sn_holes.gif" alt="Opportunities within the children's world of social networking"><br />
<img src="images/spacer.jpg"></p>
<p>The blue shading indicates age groups that are less motivated by social features but are interested in community-based activities. Companies listed in <i>italics</i> offer activities that are much more community than socially driven.</p>
<p>While reviewing all of these sites and speaking with many different people interested in building social networking sites for kids, I have put together a short list of do&#8217;s and don&#8217;ts that put the interests of the child first and will ultimately create more successes with your intended audience:</p>
<ul>
<li><i><b>Don’t design by committee</b></i> &#8211; Keep the integrity and the strength of your design strong by defining with small teams. Have anywhere from one to three strong visionaries of equal voice define the broad strokes of your product.
<li><i><b>Be open ended in your design</b></i> &#8211; If you can avoid it, don’t force children to play in a specific way. Think how you can allow for multiple ways for children to interact and play within your environment.
<li><i><b>Think emotional connection</b></i> &#8211; Offer activities or avatar characteristics that will create a sense of empathy with your user.
<li><i><b>Design for a very specific audience</b></i> &#8211; Pick a specific age range, like 3 to 5 or 7 to 9. Then learn as much as you can about that audience, like its developmental strengths, play patterns, interests. Don&#8217;t design a product with the intent of appealing to a large age range, like 3 to 300. Designing for a broad audience tends to have the outcome of appealing to no single group.
<li><i><b>Competing against a community vs. competing against yourself</b></i> &#8211; I&#8217;m asked a lot about my thoughts related to leader boards, which are areas of gaming sites in which the top score places high on a list of other members of a community. While I understand the motivation of leader boards for certain audience segments as a motivator, a game mechanic like a leader board, can also turn away other audience types. There are some instances where leader boards can be used effectively, like in classroom vs. classroom competitions, but generally, I am opposed to using such features, especially when a desired outcome is informal learning.
<li><i><b>Text</b></i> &#8211; I am continually surprised as to how often a web product designed for very young children doesn&#8217;t take into consideration that their audience may consist of prereaders or emerging readers. Be thoughtful with your use of text and instructions. Consider visual, iconic, or audio instructions as opposed to text with younger audience members. </ul>
<p>Is this race to develop social networking sites for kids a boom or a bubble? If you asked me a couple of months ago, I would have said a bust is on the horizon in this space. But the more I think about it, the more I&#8217;m seeing a new play pattern emerging which kids will really enjoy when developed correctly. That doesn&#8217;t mean that everyone will succeed. There will be many failures and few successes, but I believe the future successes will keep this sector of interactive products for children growing strong for many years to come.</p>
<p>These are a few thoughts I shared in my recent presentation at the Dust or Magic conference. To see the full presentation I delivered, you can view a video of my presentation below.<br />
<img src="images/spacer.jpg"><br />
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		<title>The Evolving Nature of Youth and Media</title>
		<link>http://www.360kid.com/blog/2007/05/the-evolving-nature-of-youth-and-media/</link>
		<comments>http://www.360kid.com/blog/2007/05/the-evolving-nature-of-youth-and-media/#comments</comments>
		<pubDate>Tue, 29 May 2007 12:51:58 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=21</guid>
		<description><![CDATA[Dr. Ellen Wartella, executive Vice Chancelor and Provost of the University of California at Riverside, and youth media expert, spoke in Boston recently at a conference put on by the Society for Research in Child Development (SRCD). Ellen has been involved with many important studies regarding kids, young and old, and their media habits. During [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.psych.ucr.edu/faculty/wartella/">Dr. Ellen Wartella</a>, executive Vice Chancelor and Provost of the University of California at Riverside, and youth media expert, spoke in Boston recently at a conference put on by the <a href="http://www.srcd.org/">Society for Research in Child Development</a> (SRCD). Ellen has been involved with many important studies regarding kids, young and old, and their media habits. During her presentation, Ellen discussed the ever expanding nature of media use by youth audiences citing three different studies that collectively span almost 100 years.</p>
<p>The first study presented was conducted in 1911 in New York City. 1,140 youths age 11 &#8211; 14 participated in the study and were found to be spending 4 to 5 hours a week watching movies at the nickelodeon. It&#8217;s worth pointing out that movies were the primary media format consumed at the time by younger audiences; Radio and television were not available yet, and magazines specifically targeting this demographic had not yet been discovered as they would be in later decades.</p>
<p>Next, Ellen referenced a study conducted in the 1930&#8217;s outside of New York City in Westchester County. 795 high school youths were asked to keep a diary of their media habits. The results of this study showed that this audience had an average of 7 hours of leisure time during the week on weekdays and 11 hours of leisure time averaged over the weekend. This group listened to the radio on average for almost 5 hours a week (4 hours and 40 minutes) and watched about 5 hours of movies per week. Collectively this group consumed about 10 hours of media a week, out of a total of 18 hours of leisure time within that week.</p>
<p>The latest study discussed was that of the <a href="http://www.kff.org">Kaiser Family Foundation</a> on <a href="http://www.kff.org/entmedia/entmedia030905pkg.cfm">Media in the Lives of 8-18 Year olds</a>, published in 2005. More than 2,000 children were asked to keep diaries of their media habits. The results of this study found that this age group spends about 6.5 hours a day consuming media, primarily screened media, and of that, about 26% of this time is often spent using multiple media types at the same time. (Also surprising in this and related research at Kaiser which I discuss in a <a href="http://www.360kid.com/blog/?p=4">prior post</a> that children ages 0 &#8211; 2 were found to be watching about 2 hours of screened media a day.) In another <a href="http://www.360kid.com/blog/?p=16"> post</a> I reference a 2007 <a href="http://www.npd.com/">NPD Group</a> study that found kids ages 5 &#8211; 12 have about 6 hours of leisure time per day with about 14 hours per day over the weekend. While these two different studies were not conducted using the exact same age group, the research suggest about 45 hours of media consumption a week out of about 60 hours of leisure time a week.</p>
<p>If you would like to hear an audio recording of this entire presentation where Dr. Wartella touches on other aspects of media use, like the type of content viewed and food advertising to kids through media, <a href="http://www.360kid.com/blog/redirects/wartella_youtube.html">click here</a>.</p>
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		<title>Mapping the Learning Games Playing Field &#8211; A Serious Games Taxonomy</title>
		<link>http://www.360kid.com/blog/2007/05/mapping-the-learning-games-playing-field-%e2%80%94-a-serious-games-taxonomy/</link>
		<comments>http://www.360kid.com/blog/2007/05/mapping-the-learning-games-playing-field-%e2%80%94-a-serious-games-taxonomy/#comments</comments>
		<pubDate>Tue, 29 May 2007 10:16:29 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Presentations]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=19</guid>
		<description><![CDATA[Later in the day after seeing technology expert Robin Raskin speak as mentioned in my prior post, I received news that Ben Sawyer, pioneer in the Serious Games movement and founder of the company Digital Mill, would be speaking at MIT. Little did I know the presentation he was about to deliver was a preview [...]]]></description>
			<content:encoded><![CDATA[<p>Later in the day after seeing technology expert Robin Raskin speak as mentioned in my <a href="http://www.360kid.com/blog/?p=18">prior post</a>, I received news that Ben Sawyer, pioneer in the <a href="http://www.seriousgames.org/">Serious Games</a> movement and founder of the company <a href="http://www.dmill.com/">Digital Mill</a>, would be speaking at MIT. Little did I know the presentation he was about to deliver was a preview of new material for the upcoming <a href="http://games.uscannenberg.org/AWGHome.php">USC Annenberg Workshop on Games for Learning</a>. </p>
<p>Ben began the presentation with a very fitting poem by <a href="http://en.wikipedia.org/wiki/John_Godfrey_Saxe">John Godfrey Saxe</a> about <a href="http://games.uscannenberg.org/abstracts.php#ben">six blind men who went to see an elephant</a>. Each blind man found a part of the elephant; it&#8217;s sturdy side by one, a tusk by another, an ear by yet another, and so on. Each blind man thought they had come to understand the true meaning of what an elephant is. Each person was partially right about what they thought was an elephant, yet all of them were wrong in their understanding. </p>
<p>I found this poem helpful in describing my early frustration with Serious Games. I consider myself part of the learning games community; Yet, as I read through the serious games online posts and meet other community members outside of my space, like in corporate training or the military, I&#8217;ve asked myself many times, are we really working towards the same common goal? Do we see the same elephant? After hearing this poem I&#8217;ve felt a sense of deja-vu, having been in the same place maybe fifteen years prior as multimedia and the interactive industry tried to define itself as a new business worth pursuing. Now that we can better classify different parts of that earlier beast, and see and understand the whole as well as its parts, we begin the process again, unfolding this new chapter in the digital domain.</p>
<p>Ben unveiled his taxonomy of Serious Games, a matrix that attempts to define the different parts of this industry (<a href="http://www.360kid.com/blog/redirects/sg_taxonomy.html">Click</a> to download an Excel copy of the Serious Games Taxonomy). When speaking with Ben after his presentation, he mentioned how this taxonomy is indeed a work in progress, that this information not only had a height and width, but a depth that&#8217;s not reflected here. In discussing this early version with others, a few holes and additional serious games classifications appear to be missing. None the less, this effort is an excellent first mapping of the field.</p>
<p>After seeing this Serious Games Taxonomy, I can more easily see where communication breakdown occurs. I can also see the differences and similarities of my own company in context to others. I think we can now begin to see the whole elephant and are on our way to more meaningful dialog about the differences between a trunk and a tail.<br />
<br />
<img src="images/sgtaxonomy.gif" alt="Serious Games Taxonomy" align="left" /></p>
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		<title>Observations with Kids and Popular Social Network Destinations</title>
		<link>http://www.360kid.com/blog/2007/05/observations-with-kids-and-popular-social-network-destinations/</link>
		<comments>http://www.360kid.com/blog/2007/05/observations-with-kids-and-popular-social-network-destinations/#comments</comments>
		<pubDate>Tue, 29 May 2007 03:44:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Social Networking]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=18</guid>
		<description><![CDATA[Robin Raskin, featured columnist for  Yahoo Tech and youth technology expert for many nationally syndicated newspapers and magazines, was recently in my area speaking about Internet safety and kids. There were about 300 people at the presentation. Half of the group were sixth graders (ages 11 &#8211; 12), the other half were parents. The [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.robinraskin.com">Robin Raskin</a>, featured columnist for <a href="http://tech.yahoo.com/blogs/raskin;_ylt=AghiThenYICk6SxSnuT2gi3xLJA5"> Yahoo Tech</a> and youth technology expert for many nationally syndicated newspapers and magazines, was recently in my area speaking about Internet safety and kids. There were about 300 people at the presentation. Half of the group were sixth graders (ages 11 &#8211; 12), the other half were parents. The event was held at a local university just outside the Boston area.</p>
<p>I&#8217;ve heard Robin speak many times about technology. <a href="http://www.360kid.com/blog/redirects/raskin_youtube.html">Her latest presentation</a>, as always,  was great. She pointed out all kinds of Internet safety tips of benefit to both parent and child. Robin did not shy away from the tough topics to discuss with kids like online predators, scams, identity theft, and pornography. She offered some excellent advice about what kids and parents can do, both together and apart, to avoid being taken advantage of or exploited in this ever changing digital world.</p>
<p>One part of her presentation left me thinking long after its completion. It started when Robin asked the kids in the audience a few questions. The first was <i><b>&#8220;How many &#8220;texters&#8221; do we have here in the audience?&#8221;</i></b> (Or how many kids communicate with text via instant messaging or by cell phone?) Practically no parents raised their hands but more than 60% of the kids responded yes. This first question made it quite clear that computers and cell phones are common communication tools for both young and old, but each group uses these technologies to communicate in significantly different ways.</p>
<p>After the show-of-hands about texting, a couple more questions were offered. <i><b>&#8220;How many of you use the social networking site <a href="http://www.clubpenguin.com">Club Penguin</a>?&#8221;</i></b> Surprisingly, only about 8 hands went up in the audience. This question was followed up by <i><b>&#8220;How many of you use <a href="http://www.webkinz.com">Webkinz</a>?&#8221;</i></b> This time, only about four kids raised their hand.</p>
<p>In this day, it&#8217;s pretty hard not to know about these two successful social networking sites for kids. Club Penguin first came on the scene in 2005 and states that it&#8217;s an online service for kids ages 8 &#8211; 14 ( grades 2 &#8211; 8 ). Webkinz also started in 2005 and claims it&#8217;s target audience is for kids 6 &#8211; 13 ( grades K &#8211; 7 ). Social networking sites for kids are growing very fast in their appeal. Other kids&#8217; social networking sites beyond these two include such destinations as <a href="https://www.imbee.com/">imbee</a>,  <a href="http://www.runescape.com/">Runescape</a>,  <a href="http://www.stardoll.com/">StarDoll</a>, <a href="http://www.barbiegirls.com/">BarbieGirls</a>, and <a href="http://www.whyville.net/">Whyville</a>. (Whyville being the strongest educational player of the bunch. To read additional thoughts I have about Whyville, take a look at a <a href="http://www.misstropolis.com/index.php/culture/article/the-golden-age-of-childhood-online/">recent interview</a> I had with a Boston area online magazine for tech saavy women called Misstropolis.) </p>
<p>The number one most popular destination for kids online today is Webkinz as reported by <a href="http://www.hitwise.com/">HitWise</a> (HitWise is one of many different web research services available to businesses). <a href="http://www.nielsen-netratings.com/">Nieslen//NetRatings</a>, another web research firm, reports that Webkinz had 3.6 million unique visitors in April 2007 with <a href="http://money.cnn.com/magazines/business2/business2_archive/2007/04/01/8403359/index.htm">Business 2.0 Magazine</a> reporting an average visit length of 128 minutes long.  Those are some pretty impressive stats! As for Club Penguin, their numbers are equally impressive. Nielsen//NetRatings reports Club Penguin as having 4 million unique visitors in April 2007, with the Business 2.0 Magazine article also citing the average visit being 54 minutes long. Not too shabby!</p>
<p>So, if these two extremely popular websites for kids overlap nicely with the sixth grade demographic in the audience, why weren&#8217;t more hands raised? I found the response by this group of kids fascinating. Assuming that all the students heard the question, and I believe they did, here are a few theories: </p>
<ul>
<li>As these social networking sites begin to age, the target demographic shifts younger, from tweens 8-12 (grades 4 &#8211; 6) to kids ages 5 &#8211; 9 (grades K &#8211; 3). This may imply that when a new kids&#8217; web destination first becomes available, an older demographic will lead in the use of these sites more often than their younger peers. As more and more younger users discover the product, the older crowd moves on to find the next new destination.<br />
<P></p>
<li>As older tweens enter into their early teen years, it&#8217;s possible there&#8217;s a negative stigma attached to publicly admitting the use of these sites even though privately this older audience will continue to spend time at these destinations.<br />
<P></p>
<li>It could be that sixth graders in urban areas may not be using these specific social networking sites as much as those in suburban areas. I wonder if it&#8217;s possible that the likes and dislikes of kids from the same age group in urban versus suburban areas or coastal versus heartland parts of the country differ from one another.<br />
<P></p>
<li>It&#8217;s possible these sites never did have much appeal for an older audience as originally claimed by the owners of these companies (though I doubt this.)<br />
<P></p>
<li>Or maybe the answer lies in some combination of the above or other possibilities yet to be defined.</ul>
<p>Whatever the answer, it&#8217;s amazing to see how the responses of kids answering as a group might differ from that of carefully analyzed web data and claims from many individual users of the same demographic (in the same geographic location). </p>
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		<title>Children&#8217;s Interactive Media Presentation at the Dust or Magic Conference (Have you found a balloon?)</title>
		<link>http://www.360kid.com/blog/2006/11/childrens-interactive-media-presentation-at-the-dust-or-magic-conference-have-you-found-a-balloon/</link>
		<comments>http://www.360kid.com/blog/2006/11/childrens-interactive-media-presentation-at-the-dust-or-magic-conference-have-you-found-a-balloon/#comments</comments>
		<pubDate>Sun, 12 Nov 2006 20:47:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Kids' Related Research]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=7</guid>
		<description><![CDATA[As I mentioned in my previous post, I&#8217;ve been a part of a conference called Dust or Magic held in Lambertville, NJ, for many years now. This conference reviews the best interactive products developed for children over the past year. It&#8217;s attended by many noteworthy electronic toy developers, video game developers, child researchers, and content [...]]]></description>
			<content:encoded><![CDATA[<p>As I mentioned in my previous post, I&#8217;ve been a part of a conference called <a href="http://www.dustormagic.com">Dust or Magic</a> held in Lambertville, NJ, for many years now. This conference reviews the best interactive products developed for children over the past year. It&#8217;s attended by many noteworthy electronic toy developers, video game developers, child researchers, and content experts. This year I was asked to be the closing speaker (November 7, 2006) and I decided to do something really different.</p>
<p>My presentation was delivered through a parody of the successful Nintendo DS learning game called <a href="http://www.brainage.com">Brain Age</a>. Before the presentation started, I handed out laser pointers to the 60 or so conference attendees. I instructed the audience to participate with my presentation through the use of these laser pointers.</p>
<p>The content of my presentation covered a variety of topics touching on children and interactive products, including: </p>
<ul>
<li> Children and the time they spend with objects that have screens. Among the stats shared, <a href="http://tinyurl.com/nfoej">new research</a> indicates children 1 year old and younger are watching just about 80 minutes of television a day. 19% of this demographic also has a TV in their bedroom.
<li>Revenue trends in the toy and video game markets. <a href="http://www.npd.com/press/releases/press_061003.html">The NPD Group</a> projects a big year for the toy industry, with supercategory leaders in Learning &#038; Exploration (toys that teach, now showing a six year growth trend) as well as Youth Electronics (the blending of toys and consumer electronics). For the video game industry, we are just at the beginning of a new console revolution by the three main platform leaders; <a href="http://www.us.playstation.com/PS3/default.html">Sony</a>, <a href="http://www.xbox.com:80/en-US/hardware/xbox360/default.htm">Microsoft</a>, and <a href="http://wii.nintendo.com/">Nintendo</a>.
<li>Alternatives to user input in technology toys. Expect to see more dance pad, bongos, guitars, digital cameras, and other motion based input devices.
<li> Opportunities to be found within the One Laptop Per Child (<a href="http://laptop.org/">OLPC</a>) initiative out of MIT&#8217;s Media Lab. Even if this initiative only partially succeeds, it has already sparked a technology race to create cheaper hardware components that run on less power and has added fuel to the open source movement.
<li> How best for large corporations to get technology traction in the living room. If plug and play electronic toy devices are so prevalent now, and High Definition Televisions (HDTV) are projected to overtake our living rooms  within the coming years, isn&#8217;t it possible that computer products in the future will ship without a screen to be plugged into your home HDTV?
<li> A discussion about the idea of childhood and what we can do collectively to improve childhood for children everywhere (I called this part Childhood 2.0.) Children have remained the same throughout the ages&#8230; It&#8217;s the society around children that has changed. Being aware of this allows one to see that actions taken by adults in commerce, healthcare, government, and many other social institutions shape the idea and experience of childhood. Collectively we have the power to improve childhood for all children through our thoughtful actions.</ul>
<p>Within the game <a href="http://www.brainage.com">Brain Age</a>, the user is often asked to write down an answer to a question on the game screen using a stylus pen&#8230; a question like &#8220;What did you have for breakfast last Monday?&#8221;. I asked my audience the question &#8220;What can you do to make childhood better for children?&#8221; Each member of the audience wrote an idea down on an index card that was handed out at the beginning of the presentation. The audience later learns that the ideas they wrote down will be tied to balloons and launched into the great blue sky. (After the event, a couple of participants expressed concern about released balloons causing harm to wildlife and sea creatures. Researching the matter online I found a detailed article about <a href="http://www.balloonhq.com/BalloonCouncil/facts.html#releases">Balloon Releases</a> which states latex balloons are biodegradable and the potential harm to land and sea creatures is virtually nonexistent.)</p>
<p>My presentation is posted on YouTube in 6 parts (click a video clip number to see any of the posted videos: <a href="http://www.youtube.com/watch?v=5pLdvSeGr2s"> 1</a>,  <a href="http://www.youtube.com/watch?v=MvfD7fz6B0Q"> 2 </a>,  <a href="http://www.youtube.com/watch?v=OHawlDrM2zc"> 3 </a>,  <a href="http://www.youtube.com/watch?v=Ty3AHoAW488"> 4 </a>,  <a href="http://www.youtube.com/watch?v=XECz1CVTz18"> 5 </a>,  <a href="http://www.youtube.com/watch?v=WgI-5ykR674"> 6 </a>). The videos collectively make up a runtime length  of 34&#8242;14&#8243;.</p>
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