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	<title>360blog &#187; Technology Toys</title>
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	<link>http://www.360kid.com/blog</link>
	<description>Exploring the World of Digital Youth</description>
	<lastBuildDate>Tue, 10 Jan 2012 18:29:32 +0000</lastBuildDate>
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		<title>Will Wright on Game Design, Play and Learning</title>
		<link>http://www.360kid.com/blog/2012/01/will-wright-interview/</link>
		<comments>http://www.360kid.com/blog/2012/01/will-wright-interview/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 18:29:32 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Interface Design/Product Development]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[video games]]></category>
		<category><![CDATA["Maria Montessori"]]></category>
		<category><![CDATA[Children's Technology Review]]></category>
		<category><![CDATA[CTR]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[early learning]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[games for change]]></category>
		<category><![CDATA[HiveMind]]></category>
		<category><![CDATA[Jeff Braun]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[manipulatives]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Montessori]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[serious games]]></category>
		<category><![CDATA[SimCity]]></category>
		<category><![CDATA[simulations]]></category>
		<category><![CDATA[Social Games]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[The Sims]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[Will Wright]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=1019</guid>
		<description><![CDATA[[The following is an article I wrote for the January 2012 issue of Children's Technology Review.]

If somebody asked you to name the masters of interactive design, chances are good that Will Wright would be on your list. He created SimCity which led to SimAnt, The Sims, and Spore, and he&#8217;s currently working on a new [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for the January 2012 issue of <i><a href="http://www.childrenstech.com/" target="_blank">Children's Technology Review</a></i>.]</p>
<p><a href="http://www.360kid.com/blog/images/Will_Wright_large.jpg" target="_blank"><img src="http://www.360kid.com/blog/images/Will_Wright_small.jpg" alt="Will Wright, video game developer extraordinaire, takes questions from the audience while sitting on stage" align="left" /></a></p>
<p>If somebody asked you to name the masters of interactive design, chances are good that Will Wright would be on your list. He created SimCity which led to SimAnt, The Sims, and Spore, and he&#8217;s currently working on a new social game called HiveMind. Last year in New York, I heard him speak and was struck by his thoughts about the learning opportunities he brings to his players, and asked him about it. What does he think about when he makes a game? What are some key influences? (Note that this was a long interview, and edits have been made for clarity).</p>
<p><b>Scott Traylor:</b> In your presentations you often refer to learning theory, including your own Montessori education. It seems you have a passion for the topic.</p>
<p><b>Will Wright:</b> Learning theory is certainly one of the factors that shapes my talks and my work in general, but it&#8217;s only one element. For me, making a game or a talk is a process of continual self-discovery.</p>
<p><b>Scott:</b> Can this be attributed to your Montessori background?</p>
<p><b>Will:</b> Montessori is good for self-discovery and exploration, but Montessori didn&#8217;t  invent it. Self-discovery and exploration have existed for millennia before Montessori. it&#8217;s the way the human brain works. The whole constructivist approach to education simply leverages hardware that&#8217;s already built in.</p>
<p><b>Scott:</b> When you say &#8220;constructivist&#8221; is it fair to say that you are thinking of Piaget and perhaps Seymore Papert?</p>
<p><b>Will:</b> Oh, yes, and Alan Kay as well. This formalized approach to learning has really only been around for maybe a 100 years. We can go back hundreds and hundreds of years before that and see people understood this as the primary mode of learning. Consider the Renaissance and Leonardo Da Vinci. At some point the pedagogy got wrapped around that inherent process. It&#8217;s something that has remained, almost becoming more relevant in terms of its implications with modern technology, or our imaginations, and our creativity. It&#8217;s almost more relevant now where people can approach a wider range of endeavors creatively, because of the tools we have, for gathering information, for creating things, for sharing things.</p>
<p><b>Scott:</b> So you’re saying we&#8217;re at a point, technically speaking, where we are empowered as creators, as explorers, in anything that might interest us?</p>
<p><b>Will:</b> Yes, especially in things like the social dimension. I can create something and put it up on the web and then by tomorrow 1,000 people might&#8217;ve seen it. Think back 100 years ago what it would have taken for that to happen. It just wasn&#8217;t  a possibility then, but now it&#8217;s a possibility for anyone.</p>
<p><b>Scott:</b> While these theories have become more formalized in the last century or so, good teachers and good facilitators of learning have been aware of these things for ages. Now there&#8217;s the opportunity for learning to be amped up through technology and through participation in a way we have never experience before, in such an immediate way.</p>
<p><b>Will:</b> Yeah, Seymour Papert and Alan Kay were among the first people to realize the impact that modern technology was going to have. Nicholas Negroponte, as well.</p>
<p><b>Scott:</b> When you talk about games, or video games, you often refer to these things as playful objects. Is that intentional?</p>
<p><b>Will:</b> Let&#8217;s take a look at that. People like to call the things I make games, but I tend to think of them as toys. There really needs to be more open-ended play experiences and that&#8217;s a broader world than the formal definition of games. I think a game is really a subset of the world of play. In substance it&#8217;s really just semantics but it&#8217;s cultural as well. A lot of people think of games, video games, as this brand new thing that&#8217;s popped up. But of course games have been around forever. Most games are based on some fundamental play experience that at some point becomes formalized. There are different connotations to play, and with that formal rules. You might play with others, or by yourself, the play might be a zero sum game, or not. These are just a few specialized versions of play in my mind.</p>
<p><img src="http://www.360kid.com/blog/images/Will_Wright_learning_model.jpg" alt="Graphic displaying Will Wright's learning model, comparing the universe of play and games." align="right" /></p>
<p><b>Scott:</b> Are there any play experts you follow?</p>
<p><b>Will:</b> Not really. There have been a lot of attempts in the game design community to come up with more formal structures of frameworks to understand this. I think we&#8217;re just beginning to scratch the surface. They’re looking at the different perspectives on play coming from cognitive science or sociology or evolutionary psychology. I don&#8217;t  think any one of these things is going to capture the subject completely. You have to triangulate from all these different perspectives.</p>
<p><b>Scott:</b> Do you think the vocabulary around play and around games is evolving?</p>
<p><b>Will:</b> In general, yes. A game is like the nucleus of the experience, but it&#8217;s not the whole experience. I spend a lot of time thinking about the meta-game, the experiences we&#8217;re having around the game, experiences that are the larger iceberg. For example, The Sims is a game on some level, where you can play with goal structures and rules. However, there&#8217;s a larger game where people make things and tell stories about the game. Then they try things with online communities. These are the things that people do outside the game. It is what I call the meta-game. To me, the more successful games are the ones that spark these larger meta-games.</p>
<p><b>Scott:</b> You mean bringing the play or the game experience outside of the game, in some kind of social context, where people can talk about and interact around the game?</p>
<p><b>Will:</b> Yes, in some sense the game in the player&#8217;s minds goes from being a specific entertainment experience to becoming a tool for self-expression. At first they were playing for the fun, just exploring. Then they start realizing they can be expressive with it. It&#8217;s almost like playing a musical instrument. At first, you experiment and press buttons. At some point you realize you can compose music. You might even start to perform. Eventually this toy becomes a tool to express one&#8217;s self.</p>
<p><b>Scott:</b> Is it accurate to say that the opportunity for creative expression is also a central part of your games?</p>
<p><b>Will:</b> it&#8217;s one of the more powerful benefits of technology. We can do things now that allow people to come in and craft more interesting experiences and share them with others. Somebody can take something from their imagination, create an external artifact, and then share it. They can even collaborate on larger imaginary structures. This is something that used to be confined to a small number of people that had very high skills in language. These individuals could write a book and describe some imaginary world, like Alice in Wonderland. But not many people had that skill set. Now average people are getting these tools that empower them, to create entire worlds, external to their imagination, to share with other people.</p>
<p><b>Scott:</b> You have this amazing ability to translate complicated systems into successful play objects. What is your thought process?</p>
<p><b>Will:</b> First, how much are these things representations of the real world? When I get started it&#8217;s usually with something that contains some aspect of the real world that fascinates me. I&#8217;ll start to imagine if I had a toy planet, what kind of things would I want to do with it? What kind of processes would I like to see? By connecting the toy to real world, it maintains a relevance. Later that toy becomes the scaffolding for building a more elaborate model. When people get to the point where they realize the toy&#8217;s limitations, they start discussing and debating what their more elaborate model is relative to that toy. When players first started playing SimCity they didn&#8217;t know what was going on. They started building things, they started exploring what caused land value to go up or down, they explored issues around crime, or pollution. Eventually they get to a point where they say, &#8220;I don&#8217;t think that&#8217;s the way traffic really works&#8221; or &#8220;I don&#8217;t think the land value model is very accurate because of this or that.&#8221; They could not have formalized these thoughts without the toy. When a player realizes the limitations of a toy, the user has created a better model for themselves internally that transcends the toy.</p>
<p><b>Scott:</b> Once a certain of level of mastery is achieved with a game, that&#8217;s the point when a player will go out and look for additional information to improve upon those models, those systems that they have in their mind?</p>
<p><b>Will:</b> Yes, that&#8217;s the real model we&#8217;re building, actually. The computer is really just a compiler for that model.</p>
<p><a href="http://www.360kid.com/blog/images/Montessori_bead_work_large.jpg" target="_blank"><img src="http://www.360kid.com/blog/images/Montessori_bead_work_small.jpg" alt="In a Montessori classroom you will see thousands of tangible manipulatives. This photo is an example of bead work" align="right" /></a></p>
<p><b>Scott:</b> What you have described in a sense are games that are digital manipulatives. Tangible manipulatives are a big part of the Montessori world and early learning. Sometimes I hear educators debate the benefit of digital manipulatives over tangible ones. Even if a digital manipulative doesn&#8217;t  perfectly represent a system, they lead a user in a direction that helps facilitate further learning and growth and discovery that is more accurate and representational of the actual model.</p>
<p><i><b>Photo above:</b> The typical Montessori learning experience is based on time with tangible manipulatives, such as these base 10 beads. There&#8217;s 1 bead, 10 beads, 100 beads, and 1,000 beads, in the form of a block. These physical manipulatives help young learners understand small and large, base-10 counting, and maybe even geometry (point, line, plane, volume). Substitute beads with the elements of a city, where you can freely experiment with a different kind of units and rules. Get the idea?</i></p>
<p><b>Will:</b> Think about it. That&#8217;s what we call the scientific method. Quantum mechanics does not describe, is not reality, but it&#8217;s our best model so far for describing what we observe to be reality. it&#8217;s not the first model we built to describe it and it&#8217;s not the last model we&#8217;re going to build either. Each model is making a more accurate understanding of reality. They&#8217;re all just models and none of them are accurate representations of actual reality.</p>
<p><b>Scott:</b> Does the knowledge a user gains through game play transfer into the real world? Do you have an example of people playing games where the user transferred something they learned from a game into the real world?</p>
<p><b>Will:</b> There are a lot of things people learn from games that can&#8217;t  be measured on any test. On the surface games don&#8217;t necessarily feel like education. But when you look deeper into them they really represent a fundamentally deeper level of education. There&#8217;s a common story I hear from players of The Sims. Someone will be playing the game and they really get into it. They make sure to take care of the basic needs of their Sims, getting them fed and rested before they go to work the next day. These players can get totally obsessed over making their virtual lives perfect. In doing so, a Sim might get a promotion at work the next day. At some point many players experience an &#8220;a-ha&#8221; moment &#8212; that its 2:00 in the morning, and they have to go to work the next day. Then somehow the players understand that they were taking better care of their Sim than they were of themselves. They were making sure their Sim got to bed on time, was well rested for work the next day, while the players were staying up late playing this silly computer game. For these players this is where they started understanding the strategy within the Sims as a time management game. it&#8217;s a game where you juggle many factors. Sometimes a player will step back for the first time and see their real life as a strategy game. As a player, day to day, hour to hour, minute to minute, they were making resource management decisions that would impact their Sim in the short term and long term. Then there&#8217;s the paradigm shift: What if your real life was a game, and you actually had these resources, and had to develop structures, how would you play it? This is one of those things you&#8217;re not going to measure on any standardized test. Through playing the player would walk away from the game thinking deeply about every aspect in their life. &#8220;Do I really need to do this now?&#8221; or “Should I really spend that money?&#8221; For the first time, the game caused them to clearly see the decisions they were making in every day life.</p>
<p><b>Scott:</b> If the game is the model of a system, which happens to loosely or exactly parallel your own life, at some point, you might reach that a-ha moment.</p>
<p><b>Will:</b> Right. People who think of themselves as really good strategy players, for some reason never think of their real life as a strategy game. If I were to treat my life as a strategy game how would I play it?</p>
<p><b>Scott:</b> Will, thanks very much for sharing your thoughts on play, learning, and games. While we have talked about a variety of inspirations and influences across a number of professions, is there one person that has done more to shape your thinking than any other?</p>
<p><b>Will:</b> My mother, Beverlye Edwards. She supported me with all my crazy ideas as a child. If there was something I was interested in trying or doing, she believed that I knew what I was doing, even if at the time certain ideas seemed slightly odd. Just her believing in me allowed me to keep on trying new things, made me believe in myself, made me confident that I could do something big, something special. I thank my mother, for everything I have, everything I achieved, for her wonderful spirit and the great support she gave during my childhood years and in the years thereafter. I credit all my success in life to her unconditional belief in me and support in my trying something new.</p>
<p><b>Linkography:</b></p>
<ul>
<li><a href="http://www.nytimes.com/2006/10/08/magazine/08games.html?scp=2&#038;sq=Spore,%20Will%20Wright&#038;st=cse">NY Times &#8211; The Long Zoom, by Steven Johnson</a><br />
October 8,  2006</p>
<li><a href="http://www.ted.com/talks/will_wright_makes_toys_that_make_worlds.html">TED Talk &#8211; Will Wright makes toys that make worlds</a><br />
March, 2007</p>
<li><a href="http://www.nytimes.com/2008/11/23/magazine/23wwln-domains-t.html">NY Times &#8211; SimCity Living</a><br />
November 21, 2008</p>
<li><a href="http://kotaku.com/5164248/maria-montessori-the-138+year+old-inspiration-behind-spore">Maria Montessori: The 138-Year-Old Inspiration Behind Spore</a><br />
March 29, 2009</p>
<li><a href="http://www.youtube.com/watch?v=ceNrnxbpmrQ">Jeff Braun presentation at Dust or Magic Design Institute</a><br />
November 1, 2009</p>
<li><a href="http://dotearth.blogs.nytimes.com/2011/02/05/the-man-behind-spore-explores-gaming-as-learning/?scp=1&#038;sq=Spore,%20Will%20Wright&#038;st=cse">The Man Behind Spore Explores Gaming as Learning</a><br />
February 5,  2011</p>
<li><a href="http://www.huffingtonpost.com/2012/01/02/hivemind-the-sims-will-wright_n_1179594.html">Huffington Post &#8211; HiveMind Creator Will Wright Hopes To Turn Real-Life Into A Game</a><br />
January 2, 2012</ul>
]]></content:encoded>
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		<item>
		<title>2010 Trends for Tech Toys and Virtual Worlds</title>
		<link>http://www.360kid.com/blog/2010/03/2010-tech-trends-4-kids/</link>
		<comments>http://www.360kid.com/blog/2010/03/2010-tech-trends-4-kids/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 13:14:29 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Handhelds/Mobile Computing]]></category>
		<category><![CDATA[Interface Design/Product Development]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[digital play]]></category>
		<category><![CDATA[Engage Expo]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Toy Fair]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=714</guid>
		<description><![CDATA[
 In mid-February, the annual New York Toy Fair held their conference at the same time as the virtual world conference called Engage Expo. Both industries compete for kids&#8217; interest and at times, even collaborate in engaging them through both online and offline play. The two conferences offered a rare opportunity to hear how both [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/toy_fair_engage_banners.jpg" alt="The virtual world conference Engage Expo was held at the same time and same location as the annual NY Toy Fair" align="right" />
<p> In mid-February, the annual <a href="http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair">New York Toy Fair</a> held their conference at the same time as the virtual world conference called <a href="http://www.engageexpo.com/ny2010/">Engage Expo</a>. Both industries compete for kids&#8217; interest and at times, even collaborate in engaging them through both online and offline play. The two conferences offered a rare opportunity to hear how both industries are thinking about engaging kids through digital play.</p>
<p>At the end of both of these events, a number of industry experts gathered together to discuss key trends with kids, technology, virtual worlds, and play. What were some of the key findings for 2010? Less virtual world announcements. Deeper virtual world experiences. Less technology toy announcements. Lower price points across all products. Less &#8220;watch me&#8221; toys. More touch screens for tech products that were screen-based. The desire by kids to stop being &#8220;micro-paymented&#8221; to death.</P> </p>
<p>These and other trends can be heard in the video recording of this group get-together offered below. Also included in the video are photos of new products announced at the show that you will see rolled out later in 2010.</p>
<p>For those who would like to simply cut to the chase, I&#8217;ve also included a look up table below to find the location within this video where the group talks about specific products you&#8217;re interested in. After you&#8217;re done viewing, share your thoughts about what key trends you see in the world of digital play. Enjoy! </p>
<p><object width="440" height="271"><param name="movie" value="http://www.youtube.com/v/kQoLbplG_ho&#038;hl=en_US&#038;fs=1&#038;"></param><embed src="http://www.youtube.com/v/kQoLbplG_ho&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" width="440" height="271"></embed></object></p>
<table border="1" cellpadding="2">
<tr>
<th align="left"><font size="2">Maker</font></th>
<th align="left"><font size="2">Product</font></th>
<th align="left"><font size="2">Time <br />Reference</font></th>
<th align="left"><font size="2">New<br />for<br />2010?</font></th>
</tr>
<tr>
<td><font size ="2"><a href="http://www.airhogs.com/" target="_blank">Air Hogs</a></font></td>
<td><font size ="2">Gravity Laser</font></td>
<td><font size ="2">21&#8242;14&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Ami Entertainment <br />Solutions</font></td>
<td><font size ="2"><a href="http://my-ami.com/" target="_blank">My Ami</a></font></td>
<td><font size ="2">36&#8242;20&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Apisphere</font></td>
<td><font size ="2"><a href="http://mygeomate.com/" target="_blank">Geomate Jr.</a></font></td>
<td><font size ="2">11&#8242;29&#8243;, 35&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Apple</font></td>
<td><font size ="2"><a href="http://www.apple.com/iphone/" target="_blank">iPhone/iTouch</a></font></td>
<td><font size ="2">12&#8242;15&#8243;, 33&#8242;29&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://thebeamz.com/" target="_blank">Beamz	Interactive</a></font></td>
<td><font size ="2">The Beamz</font></td>
<td><font size ="2">22&#8242;52&#8243;, 25&#8242;42&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Big W Productions</font></td>
<td><font size ="2"><a href="http://www.facechipz.com/" target="_blank">FaceChipz</a></font></td>
<td><font size ="2">38&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Disney</font></td>
<td><font size ="2"><a href="http://worldofcars.go.com/" target="_blank">World of Cars Online</a></font></td>
<td><font size ="2">3&#8242;55&#8243;, 14&#8242;34&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Disney</font></td>
<td><font size ="2"><a href="http://corporate.disney.go.com/corporate/moreinfo/disneyfairies_clickables.html" target="_blank">Clickables</a></font></td>
<td><font size ="2">38&#8242;26&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Disney</font></td>
<td><font size ="2"><a href="http://www.clubpenguin.com/" target="_blank">Club Penguin</a></font></td>
<td><font size ="2">4&#8242;35&#8243;, 14&#8242;38&#8243;, 40&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">DreamWorks</font></td>
<td><font size ="2"><a href="http://www.kungfupandaworld.com/" target="_blank">Kung Fu Panda World</a></font></td>
<td><font size ="2">3&#8242;48&#8243;, 4&#8242;56&#8243;, 14&#8242;36&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Facebook</font></td>
<td><font size ="2"><a href="http://www.facebook.com" target="_blank">Facebook</a></font></td>
<td><font size ="2">33&#8242;39&#8243;, 39&#8242;10&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.fatbraintoys.com/toys/brands/nikko/erector_sets/index.cfm?source=google&#038;kwid=erector%20sets&#038;gclid=CK_x_v6vlaACFQk65QodZ270eg" target="_blank">Fat Brain Toys</a></font></td>
<td><font size ="2">Erector sets</font></td>
<td><font size ="2">2&#8242;44&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://eon.businesswire.com/portal/site/eon/permalink/?ndmViewId=news_view&#038;newsId=20100215006191&#038;newsLang=en" target="_blank">Dance Star Mickey</a></font></td>
<td><font size ="2">22&#8242;22&#8243;, 45&#8242;12&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.toydirectory.com/monthly/new_product.asp?id=27089" target="_blank">Red Rover</a></font></td>
<td><font size ="2">32&#8242;20&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.businesswire.com/portal/site/cnnmoney/index.jsp?ndmViewId=news_view&#038;newsId=20100210005658&#038;newsLang=en&#038;ndmConfigId=1000618&#038;vnsId=33" target="_blank">Follow Me Thomas</a></font></td>
<td><font size ="2">21&#8242;23&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&#038;newsId=20080214005098&#038;newsLang=en" target="_blank">Elmo Live!</a></font></td>
<td><font size ="2">45&#8242;22&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://en.wikipedia.org/wiki/Tickle_Me_Elmo" target="_blank">Tickle Me Elmo</a></font></td>
<td><font size ="2">45&#8242;31&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.disneycarstoys.net/disney-cars-toys/monster-truck-mater-toys" target="_blank">Frightening McMean <br />Talking Truck</a></font></td>
<td><font size ="2">44&#8242;17&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&#038;newsId=20100215005907&#038;newsLang=en" target="_blank">iXL</a></font></td>
<td><font size ="2">18&#8242;13&#8243;, 20&#8242;59&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Flipoutz</font></td>
<td><font size ="2"><a href="http://flipoutz.com/" target="_blank">Flipoutz</a></font></td>
<td><font size ="2">8&#8242;23&#8243;, 37&#8242;48&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Gamewright</font></td>
<td><font size ="2"><a href="http://www.gamewright.com/gamewright/index.php?section=games&#038;page=game&#038;show=247" target="_blank">Rory&#8217;s Story Cubes</a></font></td>
<td><font size ="2">30&#8242;04&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">GeoPalz</font></td>
<td><font size ="2"><a href="http://geopalz.com/" target="_blank">GeoPalz</a></font></td>
<td><font size ="2">9&#8242;28&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">BigBoing</font></td>
<td><font size ="2"><a href="http://www.gnomads.net/" target="_blank">Gnomads</a></font></td>
<td><font size ="2">38&#8242;35&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.tdcgames.com/" target="_blank">TDC Games</a></font></td>
<td><font size ="2">Green Pieces</font></td>
<td><font size ="2">42&#8242;19&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Gyrobike</font></td>
<td><font size ="2"><a href="http://www.thegyrobike.com/">Gyrowheel</a></font></td>
<td><font size ="2">10&#8242;48&#8243;, 13&#8242;09&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Hairy Entertainment</font></td>
<td><font size ="2"><a href="http://www.elfisland.com/" target="_blank">Elf Island</a></font></td>
<td><font size ="2">37&#8242;31&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Hairy Entertainment</font></td>
<td><font size ="2"><a href="http://www.xeko.com/" target="_blank">Xeko</a></font></td>
<td><font size ="2">37&#8242;25&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Hasbro</font></td>
<td><font size ="2"><a href="http://www.hasbro.com/corporate/media/press-releases/HASBRO-DEBUTS-INNOVATIVE-SCRABBLE-FLASH-WORD-BUILDING-GAME.cfm" target="_blank">Scrabble Flash</a></font></td>
<td><font size ="2">23&#8242;07&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Hasbro</font></td>
<td><font size ="2"><a href="http://www.hasbro.com/corporate/media/press-releases/HASBRO-CELEBRATES-75-YEARS-OF-MONOPOLY-WITH-ROUND-GAME-BOARD.cfm" target="_blank">75th Anniversary Monopoly</a></font></td>
<td><font size ="2">27&#8242;40&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.irwintoy.com/" target="_blank">iToys</a></font></td>
<td><font size ="2">Me2</font></td>
<td><font size ="2">9&#8242;35&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Jacabee</font></td>
<td><font size ="2"><a href="http://www.jacabeecode.com/" target="_blank">Jacabee Code</a></font></td>
<td><font size ="2">15&#8242;21&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.jakkspacific.com/" target="_blank">Jakks Pacific</a></font></td>
<td><font size ="2">Spy Watch</font></td>
<td><font size ="2">19&#8243;31&#8243;, 19&#8242;59&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Jakks Pacific</font></td>
<td><font size ="2"><a href="http://www.eyeclops.com/" target="_blank">EyeClops (Spy Net)</a></font></td>
<td><font size ="2">19&#8242;50</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">KidsGive</font></td>
<td><font size ="2"><a href="http://karitokids.com/" target="_blank">Karito Kids</a></font></td>
<td><font size ="2">42&#8242;42</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">LeapFrog</font></td>
<td><font size ="2"><a href="http://www.leapfrog.com/leapster/" target="_blank">Leapster 2</a></font></td>
<td><font size ="2">18&#8242;22&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Lego</font></td>
<td><font size ="2"><a href="http://shop.lego.com/Product/?p=3844&#038;CMP=KAC-GOOGEU&#038;HQS=lego+creationary" target="_blank">Creationary</a></font></td>
<td><font size ="2">24&#8242;57&#8243;, 25&#8242;20&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.lionel.com/" target="_blank">Lionel</a></font></td>
<td><font size ="2">Lionel Trains</font></td>
<td><font size ="2">2&#8242;10&#8243;, 2&#8242;41&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Mattel</font></td>
<td><font size ="2"><a href="http://www.avataritag.com/" target="_blank">Avatar i-Tag <br />Augmented Reality cards</a></font></td>
<td><font size ="2">39&#8242;48&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Mattel</font></td>
<td><font size ="2"><a href="http://www.bsckids.com/2010/02/loopz-game-mattel-toy-fair-2010/" target="_blank">Loopz</a></font></td>
<td><font size ="2">22&#8242;49&#8243;, 25&#8242;58&#8243;, 26&#8242;56&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Mattel</font></td>
<td><font size ="2"><a href="http://mindflexgames.com/" target="_blank">Mind Flex</a></font></td>
<td><font size ="2">22&#8242;40&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Nintendo</font></td>
<td><font size ="2"><a href="	http://www.nintendo.com/ds" target="_blank">Nintendo DS</a></font></td>
<td><font size ="2">18&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Paricon Sleds</font></td>
<td><font size ="2"><a href="http://www.pariconsleds.com/steel.html" target="_blank">Flexible Flyer Sled</a></font></td>
<td><font size ="2">1&#8242;57&#8243;, 2&#8242;39&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.riograndegames.com/" target="_blank">Rio Grande Games</a></font></td>
<td><font size ="2">Dominion</font></td>
<td><font size ="2">43&#8242;47&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.riograndegames.com/" target="_blank">Rio Grande Games</a></font></td>
<td><font size ="2">Settlers of Katan</font></td>
<td><font size ="2">43&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Rixty</font></td>
<td><font size ="2"><a href="http://www.rixty.com/" target="_blank">Rixty</a></font></td>
<td><font size ="2">35&#8242;25&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.scribblemats.com/" target="_blank">Scribble mats</a></font></td>
<td><font size ="2">Scribble mats</font></td>
<td><font size ="2">16&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Shidonni</font></td>
<td><font size ="2"><a href="http://www.shidonni.com" target="_blank">Shidonni</a></font></td>
<td><font size ="2">29&#8242;47&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Smith &#038; Tinker</font></td>
<td><font size ="2"><a href="http://www.nanovor.com/" target="_blank">Nanover</a></font></td>
<td><font size ="2">33&#8242;24&#8243;, 39&#8242;59&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Swinxs</font></td>
<td><font size ="2"><a href="http://www.swinxs.com/" target="_blank">Swinxs</a></font></td>
<td><font size ="2">11&#8242;21&#8243;, 32&#8242;14&#8243;, 36&#8242;06&#8243;, <br />40&#8242;54&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Techno Source</font></td>
<td><font size ="2"><a href="http://www.technosourcehk.com/pr-rubiksslide.php" target="_blank">Rubik&#8217;s Slide</a></font></td>
<td><font size ="2">11&#8242;08&#8243;, 11&#8242;26&#8243;, 11&#8242;53&#8243;, <br />12&#8242;32&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Techno Source</font></td>
<td><font size ="2"><a href="http://www.technosourcehk.com/pr-rubikstouch.php" target="_blank">Rubik&#8217;s Touchcube</a></font></td>
<td><font size ="2">45&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">ThinkGeek</font></td>
<td><font size ="2"><a href="http://www.thinkgeek.com/tshirts-apparel/interactive/c498/" target="_blank">Guitar Tshirt</a></font></td>
<td><font size ="2">26&#8242;31&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">TCKL</font></td>
<td><font size ="2"><a href="http://www.prlog.org/10527588-drip-drops-teach-children-about-the-wonderful-world-of-colors.html" target="_blank">Drip Drops</a></font></td>
<td><font size ="2">28&#8242;50&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Topps</font></td>
<td><font size ="2"><a href="http://www.virtualworldsnews.com/2009/03/topps-and-total-immersion-bring-augmented-reality-to-baseball-cards.html" target="_blank">Augmented Reality <br />Baseball Cards</a></font></td>
<td><font size ="2">39&#8242;47&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">TV Hat</font></td>
<td><font size ="2"><a href="http://www.asseenontvhat.com/" target="_blank">TV Hat</a></font></td>
<td><font size ="2">26&#8242;07&#8243;, 36&#8242;11&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Obvious</font></td>
<td><font size ="2"><a href="http://twitter.com/" target="_blank">Twitter</a></font></td>
<td><font size ="2">10&#8242;12&#8243;, 33&#8242;08&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Uncle Milton</font></td>
<td><font size ="2"><a href="http://www.unclemilton.com/products/ExploreIt/PetsEyeViewCamera/PetsEyeViewCamera.html">Pet&#8217;s Eye View Camera</a></font></td>
<td><font size ="2">9&#8242;57&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Uncle Milton</font></td>
<td><font size ="2"><a href="http://www.youtube.com/watch?v=LJbIGJrQK84" target="_blank">Star Wars Force Trainer</a></font></td>
<td><font size ="2">22&#8242;42&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.ugames.com/" target="_blank">University Games</a></font></td>
<td><font size ="2">Brain Quest Smart</font></td>
<td><font size ="2">28&#8242;13&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">VTech</font></td>
<td><font size ="2"><a href="http://gizmodo.com/5473374/vtech-flip-the-ebook-reader-your-kids-never-knew-they-wanted" target="_blank">Flip</a></font></td>
<td><font size ="2">18&#8242;09&#8243;, 21&#8242;03&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">VTech</font></td>
<td><font size ="2"><a href="http://www.engadget.com/2010/02/18/vtech-launches-kid-friendly-mobigo-handheld-gaming-system-flip/" target="_blank">MobiGo</a></font></td>
<td><font size ="2">18&#8242;34&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">VTech</font></td>
<td><font size ="2"><a href="http://www.toydirectory.com/monthly/new_product.asp?id=27149" target="_blank">Submarine Learning Boat</a></font></td>
<td><font size ="2">44&#8242;23&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<td><font size ="2"><a href="http://www.vtechkids.com/" target="_blank">VTech</a></font></td>
<td><font size ="2">Musical Bubbles Octopus</font></td>
<td><font size ="2">44’46</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Where&#8217;s George</font></td>
<td><font size ="2"><a href="http://www.wheresgeorge.com/">Where&#8217;s George</a></font></td>
<td><font size ="2">38&#8242;43&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Wild Planet</font></td>
<td><font size ="2"><a href="http://www.wildplanet.com/press/wp_release_single.php?prid=143">Hyper Dash Extreme</a></font></td>
<td><font size ="2">32&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<p></font><br />
</table>
]]></content:encoded>
			<wfw:commentRss>http://www.360kid.com/blog/2010/03/2010-tech-trends-4-kids/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Must Have Toy List Mashup</title>
		<link>http://www.360kid.com/blog/2009/11/toy-list-mashup/</link>
		<comments>http://www.360kid.com/blog/2009/11/toy-list-mashup/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:15:35 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[Virtual Wolrds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=458</guid>
		<description><![CDATA[ &#8216;Tis the season for a whole new crop of toys to find its way into your home. I&#8217;ve noticed that a number of &#8220;must have&#8221; toy lists have been announced in the past few weeks. These lists include: 

 FunFare Magazine&#8217;s  Hot Dozen Toy List
 KMart&#8217;s Fab 15 Toy List
 Time to Play&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p> &#8216;Tis the season for a whole new crop of toys to find its way into your home. I&#8217;ve noticed that a number of &#8220;must have&#8221; toy lists have been announced in the past few weeks. These lists include: </p>
<ul>
<li> FunFare Magazine&#8217;s <a href="http://www.funfarenow.com/"> Hot Dozen Toy List</a></li>
<li> KMart&#8217;s <a href="http://www.shoppingblog.com/tags/kmart-fab-15-toy-list">Fab 15 Toy List</a></li>
<li> Time to Play&#8217;s <a href="http://www.timetoplaymag.com/mostwanted/">Most Wanted List</a></li>
<li> The Toys R Us <a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&#038;STORY=/www/story/09-24-2009/0005100093&#038;EDATE=">Fabulous 15 List</a></li>
</ul>
<p> I thought it would be interesting to see what could be learned by mashing together all of these lists. After doing so, a few trends did make themselves apparent.  From this new mashup list of 44 toys, I could see: </p>
<ul>
<li> a little more than half of the toys are technology-based</li>
<li> a little less than a quarter of this list uses well known branded characters</li>
<li>four of the toys cited involve some sort of virtual world along with a tangible toy (Dora&#8217;s Explorer Girls, Littlest Pet Shop Adoption Center, Liv Dolls, Nanovor Nanoscope)</li>
<li>only two toys on the list could be considered educational (Color Me a Song, Zippity Learning System)</li>
<li>two toys on the list are video games (Beatles Rock Band, Wii Sports Resort)</li>
</ul>
<p>I also found that three toys in my mashup list were recommended on three out of the four separate toy lists:</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th width=125><font size ="1">Toy</font></th>
<th width=85><font size ="1">Maker</font></th>
<th width=35><font size ="1">Age</font></th>
<th width=35><font size ="1">Cost</font></th>
<th ALIGN=center width=35><font size ="1">FunFare</font></th>
<th ALIGN=center width=35><font size ="1">Kmart</font></th>
<th ALIGN=center width=35><font size ="1">Time 2 Play</font></th>
<th ALIGN=center width=35><font size ="1">Toys R Us</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Bakugan 7-in-1 Maxus Dragonoid</font></td>
<td ALIGN=left><font size ="1">Spin Master</font></td>
<td ALIGN=left><font size ="1">5+</font></td>
<td ALIGN=left><font size ="1">$39.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Nerf N-Strike Raider Rapid Fire CS 35</font></td>
<td ALIGN=left><font size ="1">Hasbro</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Zhu Zhu Pets</font></td>
<td ALIGN=left><font size ="1">Cepia</font></td>
<td ALIGN=left><font size ="1">4+</font></td>
<td ALIGN=left><font size ="1">$9.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<p></font><br />
</table>
<p>Bakugan 7-in-1 Maxus Dragonoid is a toy that folds up, expands, and connects to build a much larger toy. This toy feels a bit like a mashup itself between Transformers and Pokemon. From what I&#8217;ve heard from classroom teachers, many 8 year old boys are buzzing about this product.</p>
<p>The Nerf Strike Raider is a full sized, automatic toy machine gun and looks pretty threatening. The Nerf line is a very popular toy product for Hasbro, but I wish that toy guns didn&#8217;t make it to the list!
<p>Zhu Zhu Pets are little robotic hamsters that react in some way, with noise or motion, when you touch them. These critters can be sent to live in a super hampster wonderland, similar to the real world animal Habitrail concept, complete with its own hampster ball. This product is just a little misleading. The price of the pet itself is really affordable! What parents will most likely miss is that if you buy the pet, they will also end up spending a fortune on all the accessories. None-the-less, I think this toy will be the hot product for kids under the age of 10, if you can find it. It already looks like stores are already all sold out of this product.</p>
<p>This next list below includes toys found on two of the four lists:</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th width=125><font size ="1">Toy</font></th>
<th width=85><font size ="1">Maker</font></th>
<th width=35><font size ="1">Age</font></th>
<th width=35><font size ="1">Cost</font></th>
<th ALIGN=center width=35><font size ="1">FunFare</font></th>
<th ALIGN=center width=35><font size ="1">Kmart</font></th>
<th ALIGN=center width=35><font size ="1">Time 2 Play</font></th>
<th ALIGN=center width=35><font size ="1">Toys R Us</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">ChixOs Design-A-Luxury Loft</font></td>
<td ALIGN=left><font size ="1">Spin Master</font></td>
<td ALIGN=left><font size ="1">4+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Crayola Crayon Town</font></td>
<td ALIGN=left><font size ="1">Wild Planet</font></td>
<td ALIGN=left><font size ="1">3+</font></td>
<td ALIGN=left><font size ="1">$9.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Disney NetPal</font></td>
<td ALIGN=left><font size ="1">Disney/ASUS</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$349.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Girl Gourmet Sweets Candy Jewelry Factory</font></td>
<td ALIGN=left><font size ="1">Jakks Pacific</font></td>
<td ALIGN=left><font size ="1">8+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Laugh &#038; Learn Learning Farm</font></td>
<td ALIGN=left><font size ="1">Fisher-Price</font></td>
<td ALIGN=left><font size ="1">6m &#8211; 36m</font></td>
<td ALIGN=left><font size ="1">$79.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Printies Design Studio</font></td>
<td ALIGN=left><font size ="1">Techno Source</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$19.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Transformers Constructicon Devastator</font></td>
<td ALIGN=left><font size ="1">Hasbro</font></td>
<td ALIGN=left><font size ="1">5+</font></td>
<td ALIGN=left><font size ="1">$99.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<p></font><br />
</table>
<p>The toy I think will be a big seller from this list is the Girl Gourmet Sweets Candy Jewelry Factory by Jakks Pacific. It&#8217;s a little like the old Easy Bake Oven, but instead of making baked goods, it makes candy jewelry. The catch to be aware of with this product is that it does not come with the special 40 watt bulb you need to make the product work. It has to be purchased separately.</p>
<p>I&#8217;m also watching the Printies Design Studio by Techno Source. This is a clever product where a child can create all kinds of unique crafts using a specially prepared (and pre-perfed) paper that your child can design, print, cut out, and then stuff with cotton. It uses low end color printers, like the kind you most people have at home.</p>
<p>Some surprises? First, I was surprised to see the LeapFrog TAG &#038; TAG Jr. reading systems did not make it onto any list. Once I realized that LeapFrog was missing from the list I then noted that not a single toy from VTech was on the list either. Maybe just a bad year for electronic learning products? Also, WowWee, the amazing robotic toy experts did not have a single mention as well. The Nintendo DS and DSi were not on the list either, but that may be more of an issue with toy experts not specializing in reviewing software and gaming platforms than anything else.</p>
<p>I was also surprised not to see more website toy tie ins on the list. There certainly are a number of them out there, but not so many captured on these more traditional toy lists.</p>
<p>If you are interested in my complete mashup toy list, you can <a href=" http://tr.im/toylists">download a copy as an Excel file here</a>. Note the tabs on the bottom of the spreadsheet, I have arranged the list by product, age, cost, etc.</p>
<p>Let me know if you see any other trends. I&#8217;d enjoy hearing what toys are on the top of your list!</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>15 Minutes of Insight at the Toy Store</title>
		<link>http://www.360kid.com/blog/2009/09/toy-store-insight/</link>
		<comments>http://www.360kid.com/blog/2009/09/toy-store-insight/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 12:21:33 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=432</guid>
		<description><![CDATA[
I raced out the door last night with one of my young friends for a trip to Toys R Us. By the time we arrived, we had 15 minutes before closing time. We would not let this fact deter our mission, to purchase a very specific Nintendo DS title.
Walking into the store, we were immediately [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/tru_dora_display.jpg" alt="The new tween Dora the Explorer display that greeted me at the door" align="right" /></p>
<p>I raced out the door last night with one of my young friends for a trip to Toys R Us. By the time we arrived, we had 15 minutes before closing time. We would not let this fact deter our mission, to purchase a very specific Nintendo DS title.</p>
<p>Walking into the store, we were immediately confronted a five foot tall box portraying the tweenage Dora. It welcomed visitors to the store with an announcement for the <a href="http://www.doralinks.com/">Dora Links</a> online world that would become available in another week or so. My young companion was pulling my hand, trying to steer me in the direction of the video games department. &#8220;Please! Hurry up! They&#8217;re going to close!&#8221; she yelled as we passed the Star Wars section. My jaw dropped. An amazing display of new Lego and non-Lego Star Wars products called out to me. I immediately lost track of time and space, wishing to savor each shiny new Star Wars item displayed before me. There were many life sized <a href="http://www.starwars.com/clonewars/site/index.html">Clone Wars</a> images hanging from the rafters, but every one was labeled “Star Wars.” I wondered if other adults knew about the Clone Wars television show and if they too thought there was some mistake with the display&#8217;s labeling.</p>
<p>My friend continued to pull me by numerous <a href="http://tv.disney.go.com/disneychannel/hannahmontana/">Hannah Montana</a> products until finally we made it into the video games section. We found the Nintendo DS isle, but the <a href="http://www.wired.com/gamelife/2009/06/scribblenauts/">ScribbleNauts</a> title we came for was nowhere to be found. Clearly this area was a hotbed of activity. We groaned out loud that the shelf was empty and a nearby clerk headed to the storage room to find another box full of ScribbleNauts titles to restock the shelf. It was at that point that I ran into the store manager. Now was my chance to get the inside scoop!</p>
<p>We exchanged some small talk around the successful launch of ScribbleNauts. There was a $15 dollar in-store gift card offer with the purchase of this title. I wondered what the video game store down the street was offering to pull people in. I was happy to avoid that&#8217;s store&#8217;s nine foot evil battlebot display that guarded the door to announce some futuristic XBox Armageddon game. I was excited to buy my copy at a toy store.</p>
<p>The TRU manager I spoke with was certainly on top of her game, despite the corporate cost savings measure to cancel this year&#8217;s event to share the latest and greatest product info with all of their store managers before the holiday. </p>
<p><img src="http://www.360kid.com/blog/images/dis_netbook.jpg" alt="The Disney netbook" align="left" /></p>
<p>We stood nearby a shelf lined with about nine different netbooks, those trimmed down laptop-like computers which are best used for web browsing and email. They typically cost between $300 and $350, a sizable sum for a toy store purchase. The only netbook I recognized by name was the <a href="http://gadgetwise.blogs.nytimes.com/2009/06/24/disney-gets-in-on-the-netbook-craze/">Disney netbook</a>. The recently announced <a href="http://gadgetwise.blogs.nytimes.com/2009/08/12/a-pc-for-children-with-slime/">Nickelodeon netbook</a> was nowhere to be found. I noticed how each netbook was wrapped with three bulky secure straps, making them look less appealing. I asked the manager how the netbooks were selling. &#8220;Well, we&#8217;re seeing some movement with them, but not a lot. My assumption is that they&#8217;re doing better at stores like BestBuy and other consumer goods stores like that.&#8221; I asked specifically about the Disney netbook and she said it wasn&#8217;t moving any more than the others, though its light coloring and prominent shelf position made it easier to find over its competitors.</p>
<p>Thinking about the latest news in the video games world, I asked how <a href="http://www.thebeatlesrockband.com/">The Beatles Rock Band</a> title was doing. </p>
<p>&#8220;The title is doing well. The peripherals are selling nicely too.&#8221;</p>
<p>&#8220;Anything else of note that&#8217;s selling?&#8221; Nothing came to mind for her.</p>
<p>&#8220;How about that giant Dora display?&#8221; I asked.</p>
<p>&#8220;Well, I think people don&#8217;t quite know what to make of that one yet. <a href="http://en.wikipedia.org/wiki/Go,_Diego,_Go!">Diego</a> recently has been attracting more attention than Dora. While there are still many people that love Dora, Diego is hot. It&#8217;s doing well.&#8221;</p>
<p>The manager left to follow up on a call in another part of the store. My young friend told me the reason why Diego is doing better than Dora is because there are animals on Diego&#8217;s show. &#8220;Oh,&#8221; I said. &#8220;That makes sense.&#8221; </p>
<p>I then brought my ScribbleNauts title, along with the latest <a href="http://professorlaytonds.com/">Professor Layton</a> title to the counter. I was so excited about a new Professor Layton game, the last one was fantastic.</p>
<p>Trying to strike up a similar conversation with the clerk who was ringing up our purchase I realized there are two kinds of toy people in the world; Those who love toys, love talking about toys, love the business of toys and those who are simply there to punch a clock. I wondered how could anyone not love the toy world, warts and all?</p>
<p>Having completed my purchase, it was announced over the store&#8217;s sound system that the store was closed. Now it was my turn to grab my young friend&#8217;s hand and drag her through the outside path of the store quickly looking at products we had yet to see.</p>
<p>We scrambled through preschool. Nothing noteworthy stood out which I found very odd. There is always something of interest in this part of the store. </p>
<p>Opposite of the preschool isle there was an end cap display that offered <a href="http://www.productwiki.com/transformers-optimus-prime-voice-changer-helmet/">Transformers masks</a> complete with voice pitch shift capability. Cool!</p>
<p>Then we passed a dozen or so miniature, battery powered jeeps and SUVs, the <a href="http://www.fisher-price.com/us/powerwheels/product.aspx?pid=45896"Barbie vehicle</a> standing out from the crowd. They were all so gigantic in size! My friend wanted to stay here and explore, but there was no time. I wondered how anyone would have space in their garage for such a thing?</p>
<p><img src="http://www.360kid.com/blog/images/vt_laptop.jpg" alt="VTech's toy laptop" align="right" /></p>
<p>Then there was a VTech end cap displaying two different &#8220;laptop&#8221; computers. These simplified electronic <a href="http://www.toysrus.com/product/index.jsp?productId=2373384">toy computers</a> were targeting young children, but would the 3 inch black and white screen display be enough of a toy offer to maintain a child’s interest, even if that toy was priced for 60 bucks? I began to wonder if the rapid pace of technology change would result in five year olds demanding a real laptop with a real screen next holiday season.</p>
<p>At the end of another isle I was surprised to find that Publications International was still selling their <a href="http://www.pilbooks.com/childrens/index.cfm/book/3508/classid/Story%20Reader">talking books</a>. VTech also had a similar, but smaller talking book display. Okay, maybe I&#8217;m jaded, but didn&#8217;t the <a href="http://en.wikipedia.org/wiki/LeapPad">LeapPad</a> and <a href="http://www.fisher-price.com/us/powertouch/default_flash.asp">PowerTouch</a> talking book craze move on already? I wondered if the buzz around the Amazon <a href="http://www.amazon.com/dp/B00154JDAI/?tag=googhydr-20&#038;hvadid=3254143881&#038;ref=pd_sl_177pa6cuyf_e">Kindle</a> was behind the decision to keep selling these talking books for another year. Couldn’t any new features be introduced over last year’s model in the domain of toys, reading and technology?</p>
<p>On the way towards the store exit, we passed the Star Wars display again. &#8220;No! We have to go!&#8221; shouted my young friend. As I was being dragged by the giant Dora display for a second and final time I said &#8220;Adiós amigo&#8221; and headed out the door. There was so much left to see, so much more to talk about with the store manager. It would have to wait for another visit. Maybe Dora the Explorer is a fitting guest to welcome you to the store after all, whatever her age happens to be, especially if you like to explore the business of toys.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>What Works For Virtual Play? – Questions to ask about Web-enabled toys</title>
		<link>http://www.360kid.com/blog/2009/05/what-works-virtual-play/</link>
		<comments>http://www.360kid.com/blog/2009/05/what-works-virtual-play/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:12:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Gender Inclusive/Specific]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=331</guid>
		<description><![CDATA[[The following is an article I wrote for Playthings Magazine which appears in the May 2009 issue.] 

When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for <a href="http://www.playthings.com/">Playthings Magazine</a> which appears in the May 2009 issue.] </p>
<p><img src="http://www.360kid.com/blog/images/girl_at_computer.jpg" alt="Photo of girl holding her stuffed animal while playing on a laptop computer" align="right" /></p>
<p>When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? Will the play pattern extend across age and gender differences?</p>
<p>Sometimes answering play pattern questions like these are pretty straight forward, other times their answers are not as clear cut. Potentially even more complicated is describing the play pattern around a toy product tied to a virtual world or online experience. What kind of play pattern are we talking about now? How does the play experience through an avatar in an online world differ from that of a child playing with a physical toy in the real world?</p>
<p>These are hard questions to answer, but they are ones I’m betting more and more people will be asking in the world of youth marketing.</p>
<p>The 2008 <a href="http://www.toyassociation.org/">American International Toy Fair</a> was a big year for virtual world toy products. Unlike years before, 2008 saw many virtual world product announcements, a first for the show. Some of the biggest announcements came from the likes of Disney and Techno Source with <a href="http://pixiehollow.go.com/">Pixie Hallow</a> and Clickables, iToys with the <a href="http://www.me2universe.com/">Me2 Universe</a>, Ty with <a href="http://beanie-babies.ty.com/">Beanie Babies 2.0</a> and <a href="http://ty-girlz.ty.com/">TyGirls</a>, and 10Vox with <a href="http://www.tracksters.com/">Tracksters</a> and <a href="http://www.kookeys.com/">KooKeys</a>. Each of these companies offered a virtual play experience through the purchase of a tangible toy product—the business model of preference being one in which the consumer buys a tangible product that grants access to an online world.</p>
<p>Fast forward to 2009. It seems almost every few days we learn of a new virtual world for kids. While a number of virtual worlds were announced on the show floor during the 2009 Toy Fair, even more were announced outside of the walls of the Javits Center. What was surprising was the number of new product announcements, not just updates to old products launched a year or two prior. Take note for the future: February could very well become the product announcement month of choice in the virtual world space. Such announcements started in 2008 and today appear to be picking up steam.</p>
<p>As you can imagine, any announcement attached to a toy industry event will include some tangible toy product as part of the virtual world offering. Most often plush toys are the vehicle of choice for promoting virtual worlds to kids, but changes are underway within the toy-related niche of the virtual world space. Just about anything these days can include a password key on a piece of paper to allow access to an online destination. Also added to the mix are new solutions that include USB thumb drives that plug into your computer and become the keys to playing in these online destinations.</p>
<p>When I look back on the last two years of tangible toy/virtual world product announcements, I notice two trends, in particular, related to the software portion of the announcement:</p>
<ol>
<li> At the time when a company first makes a virtual world announcement, the virtual world is generally far from completion. If the virtual world has been in development for a long time and is in the process of a sizable public beta effort (meaning many actual consumers are testing the virtual world to flush out problems and improve the quality and stability of the product), this is a good thing. A sizable public testing effort should be the norm with all such products, but sadly it is not. As a result, first-year launches can be challenging for both the companies that make the products as well as the children who use them, typically resulting in poor reviews out of the gate.<BR><BR>
<li> After a product has officially launched, it tends to be improved and expanded upon as sales grow or as web traffic proves what is working and what is not within the virtual world. These sorts of improvements are generally seen with products that have been in the marketplace for at least two years.</ol>
<p>As it relates to the overall offering of both the physical and virtual parts of the product, I have these additional observations related to the buying and selling of these items that can lead to consumer success:</p>
<ul>
<li> How “giftable” is the product? For example, one of the things I love about <a href="http://www.webkinz.com/">Webkinz</a> is that the current line of plush toys makes for a great gift idea. They are priced right and are easy to give. Also, the cost to get online is attached to the purchase of the tangible item. This removes the burden from a child of figuring out how they may have to pay for the online experience.<BR><BR>
<li> Related to cost, are there any hidden fees to gain access to the online world? Sometimes the purchase of the tangible product will not allow full access online. Some virtual worlds can be tiered or gated in a way that premium content is restricted until a credit card is used. A number of different financial models exist related the sale of such products. Be sure to ask if the purchase of the tangible good is the only fee involved or if other fees are part of the online experience.<BR><BR>
<li> What kind of tangible toy selection is possible? Are there only a small number of items at one specific cost or are many SKUs available across a variety of price points? A variety of products and pricing options can be of benefit to sales.<BR><BR>
<li> Is there more to the virtual world than just game play? Few of the latest virtual world announcements offer an experience beyond games. Two products to watch that offer something more include Jacabee’s <a href="http://jacabeecode.com/">The Jacabee Code</a>, which promotes a unique approach to learning history and <a href="http://www.tales4tomorrow.com/">Tales 4 Tomorrow</a>, a destination that is all about animal conservation (with plush toys from Fiesta).<BR><BR>
<li> How deep is the online experience? How many activities and how much content is available? What is the mix of games to creativity tools? Newer sites may not have as much depth as sites that have been on the market for some time.<BR><BR>
<li> Who does the product appeal to, boys or girls? Historically, very few of these virtual world offerings have had an appeal to boys 9 years old and older. However, this too is changing. New destinations with a greater appeal to boys include products like the car-centric Tracksters, <a href="http://www.revnjenz.com/">Revnjenz</a> (Revnjenz) and <a href="http://www.kizmoto.com/">KizMoto</a> (KizToys); and the dinosaur-themed <a href="http://webosaurs.com/">Webosaurs</a> (Reel FX) and Xtractaurs (Mattel).<BR><BR>
<li> What about younger users? While it may be surprising to find even younger users interested in similar online destinations, many of the social and communication tools available to older users are just not of interest to younger users. Age-appropriate products for young users have been in short supply. However, Ganz recently announced a younger version of Webkinz called <a href="http://www.webkinzjr.com/">Webkinz Jr.</a>, and since 2007, <a href="http://www.gigapals.com/">Gigapals</a> has offered an eponymously-named site with related toys for the same audience: ages 3 to 6. When thinking up products for younger children, consider the amount of reading and audio instruction provided within these worlds. This demographic may be computer savvy enough to get to your site, but they may still be challenged by the inclusion of too much text once they arrive there.<BR><BR>
<li> If the online world allows its users the ability to communicate with one another, is the method of communication “canned chat,” “filtered chat” or “open chat”? In addition, what kind of monitoring is provided to prevent inappropriate conversation or cyber bullying? </ul>
<p>It’s hard to easily describe the appeal of online worlds for kids. An answer may be found with the sense of independence or a feeling of being in complete control over the digital universe. There might also be an aspirational component to these worlds, as well, that is hard for an adult to fully understand. Part of this new play experience may be an extension of pretend play we’re all so familiar with, related to kids and toys in the real world. One thing is certain, virtual worlds are an expanding part of a child’s play options, however you choose to define the play pattern. And because new virtual worlds are being announced more frequently, chances are there’s one that’s a perfect fit for any girl or boy, or maybe even the child at heart.</p>
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		<title>New Kids&#8217; Handheld Viewer with iTunes Touch</title>
		<link>http://www.360kid.com/blog/2009/03/toyfair-tech-find3/</link>
		<comments>http://www.360kid.com/blog/2009/03/toyfair-tech-find3/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 01:18:10 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Handhelds/Mobile Computing]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=241</guid>
		<description><![CDATA[NY Toy Fair 2009 &#8211; Cool Tech Find Number 3

Portable entertainment devices for kids have been on an amazing journey over the last five years. Advancements with small video displays, fast and affordable chip sets, and battery technologies that last longer than ever before have brought fascinating possibilities to the marketplace, and to this year&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NY Toy Fair 2009 &#8211; Cool Tech Find Number 3</strong></p>
<p><img src="http://www.360kid.com/blog/images/it_ipix_veo.jpg" alt="Photo of the iPix and VEO viewer by itoys" align="right" /></p>
<p>Portable entertainment devices for kids have been on an amazing journey over the last five years. Advancements with small video displays, fast and affordable chip sets, and battery technologies that last longer than ever before have brought fascinating possibilities to the marketplace, and to this year&#8217;s Toy Fair.</p>
<p>Enter the latest handhelds for kids: The iPix, a portable video player for the preschool set, and the VEO for older children. Both devices were part of a stellar rollout of products from toy maker <a href="http://www.irwintoy.com/">itoys</a>. The two products are similar in that they both contain a small, backlit video display for watching popular television shows from Cartoon Network, HIT Entertainment, Nickelodeon, and Nelvana. Both have enough onboard memory to hold up to sixteen half hour shows. Onboard lithium ion batteries can last up to six hours on a single charge. While both devices have similar guts on the inside, their exterior form factor is made to appeal to either a younger or older audience. The video choices for each device are also age appropriate for the two different age groups.</p>
<p>So just how do you transfer TV shows onto the iPix and VEO? Each device can be connected to a computer via the USB port. Once connected, a visit to a unique itoys website allows users to purchase their favorite TV shows and transfer them onto their iPix or VEO. The whole experience is similar to that of loading content onto an iPod, but these online tools are customized specifically for itoys products.</p>
<p>The cost of the iPix is just under $70 and half hour television episodes can be purchased for between $2.49 to $2.99 each. The VEO has the exact same pricing structure as the iPix. Watch for these technology toys to become available in June of 2009.</p>
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		<title>May the Force be with you&#8230; Star Wars Force Trainer by Uncle Milton</title>
		<link>http://www.360kid.com/blog/2009/02/toyfair-tech-find2/</link>
		<comments>http://www.360kid.com/blog/2009/02/toyfair-tech-find2/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 13:38:44 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=213</guid>
		<description><![CDATA[NY Toy Fair 2009 &#8211; Cool Tech Find Number 2

Have you ever had something fall behind the couch, just out of reach, and you think to yourself &#8220;If I just could use my mental abilities to reach that item, I would have it by now.&#8221; Well, we&#8217;re a whole lot closer to successfully making this [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NY Toy Fair 2009 &#8211; Cool Tech Find Number 2</strong></p>
<p><img src="http://www.360kid.com/blog/images/um_force.jpg" alt="Photo of the Star Wars Force Trainer by the toy company Uncle Milton Industries" align="right" /></p>
<p>Have you ever had something fall behind the couch, just out of reach, and you think to yourself &#8220;If I just could use my mental abilities to reach that item, I would have it by now.&#8221; Well, we&#8217;re a whole lot closer to successfully making this happen than ever before. Soon you&#8217;ll be able to channel that mental energy and grab that item by using your powers of the Force. That&#8217;s right! The Force.</p>
<p>At this year&#8217;s <a href="http://www.toyassociation.org/AM/Template.cfm?Section=Toy_Fair&#038;Template=/TaggedPage/TaggedPageDisplay.cfm&#038;TPLID=193&#038;ContentID=7224">Toy Fair</a>, the toy company called <a href="http://www.unclemilton.com/">Uncle Milton</a> announced their latest creation, the Force Trainer. It&#8217;s part of a collection of science products recently unveiled at the show called Star Wars Science.</p>
<p>The Star Wars Force Trainer comes with a headset that reads certain kinds of brain activity, and a base station that receives those brain signals. Inside the base station (the Training Station) is a ball (the Training Sphere) enclosed within a clear tube. As the headset captures focused thoughts from the user, it converts those signals into instructions to power a fan within the base station, which in turn lifts up the ball within the clear tube. The more the user concentrates, the higher the ball floats. The less concentration, the lower the ball floats. The voice of Yoda helps you attempt to master 15 different Force Training activities included within this technology toy.</p>
<p>The ability to capture brain activity and channel it towards some device may be something we see more of in the future. A number of video game companies as well as other business enterprises are exploring this brain wave capturing technology for commercial use. One company in the San Jose, CA area called <a href="http://www.neurosky.com/">NeuroSky</a> appears to be the way out in front with developing the technology, and currently offers a licensing and training program to learn more about it.</p>
<p>The Star Wars Force Trainer will become available on July 23, 2009 and will sell for just under $120.</p>
<p>Now, if I could just use my newly acquired powers of the Force to find my car keys, I&#8217;d be on my way to saving the universe from powers of the dark side. Check out the video below to see how you too can master your feelings with the Force Trainer.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/Ae6RGQA" /><embed type="application/x-shockwave-flash" width="440" height="360" src="http://blip.tv/play/Ae6RGQA"></embed></object></p>
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		<title>Rubik&#8217;s TouchCube, A Digital Spin to a Classic Puzzle</title>
		<link>http://www.360kid.com/blog/2009/02/toyfair-tech-day1/</link>
		<comments>http://www.360kid.com/blog/2009/02/toyfair-tech-day1/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 22:48:04 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Age 16-18/Grade 11-12/Teens]]></category>
		<category><![CDATA[Interface Design/Product Development]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=197</guid>
		<description><![CDATA[NY Toy Fair 2009 &#8211; Day 1 Cool Tech Find

On opening day of the 2009 Toy Fair event in New York City, I began my search for new toy products that include unique application of technology for the benefit of enhancing play. While I only covered a small fraction of the show&#8217;s floor (7 hours [...]]]></description>
			<content:encoded><![CDATA[<p><strong>NY Toy Fair 2009 &#8211; Day 1 Cool Tech Find</strong></p>
<p><img src="http://www.360kid.com/blog/images/TS_digital_rubiks_cube.jpg" alt="Photo of the Digital Rubik's Cube by Techno Source" align="right" /></p>
<p>On opening day of the 2009 Toy Fair event in New York City, I began my search for new toy products that include unique application of technology for the benefit of enhancing play. While I only covered a small fraction of the show&#8217;s floor (7 hours of isle wandering), I came across a few products that caught my eye. One being a digital facelift to the classic Rubik&#8217;s cube, promoted by a company called <a href="http://www.technosourcehk.com/">Techno Source</a>.</p>
<p>Let me start off by saying that I am not a Rubik&#8217;s cube fan. I never could figure out those darn things. But I thought a couple of tech features applied to this toy were really groundbreaking.</p>
<p>First, users interact with this non-twisting cube by touching the different surfaces with a finger. It immediately comes across as an iPhone touch interface. Slide a finger along a row of lighted tiles made the cube &#8220;rotate.&#8221;</p>
<p>Next, the cube has a built in accelerometer used to determine the active display face. Once the accelerometer has figured out which way is up, it only allows the upward face to be changed through touch. This way a users holding the cube with both hands from the side will not alter the puzzle&#8217;s surfaces in unexpected ways.</p>
<p>There&#8217;s a button to give you a hint if needed. Also included is multiple levels of undo so you can roll the surfaces back to a point where you think you may have made a mistake. When the TouchCube is rested in its docking bay to be recharged, the cube puts on a unique visual display. Think of this as your new digital lava lamp.</p>
<p>The Rubik&#8217;s TouchCube is available for purchase in the Fall and is being offered for a suggested retail price of $149.99. Check out video below to see the product in action.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="440" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://blip.tv/play/Ae2ZDQA" /><embed type="application/x-shockwave-flash" width="440" height="360" src="http://blip.tv/play/Ae2ZDQA"></embed></object></p>
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		<title>Tech For Breakfast – One man’s exploration of kids’ TV advertising</title>
		<link>http://www.360kid.com/blog/2009/02/tech-for-breakfast/</link>
		<comments>http://www.360kid.com/blog/2009/02/tech-for-breakfast/#comments</comments>
		<pubDate>Mon, 09 Feb 2009 15:21:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Television]]></category>
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		<guid isPermaLink="false">http://www.360kid.com/blog/?p=174</guid>
		<description><![CDATA[[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by Playthings Magazine and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is a brief article from my observations of watching over 3,000 commercials that target children. It was picked up by <a href="http://www.playthings.com/">Playthings Magazine</a> and is running in their February 2009 issue. I have many more thoughts and hours of edited video to share (teaser clip at end of article). If you're interested in additional findings, shoot me an email or give me a call.] </p>
<p><img src="http://www.360kid.com/blog/images/360KID_tv.jpg" alt="Photo of two children watching television" align="right" />
<p>Most people use TiVo to fast forward through commercials. For eight weeks this past fall, I fast forwarded <i>to</i> the commercials. Specifically, to commercials aimed at kids.</p>
<p>My curiosity about television ads that air during children’s programming started quite by accident. While incorrectly programming my TV’s digital recording device, I inadvertently found a wealth of new product information being advertised to children. Intrigued, I began to watch what I’d captured.</p>
<p><b><i>The numbers game</p>
<p></b></i></p>
<p>In any given hour of children’s television programming—especially during shows that air on Saturday or Sunday mornings—you’re likely to find about 10 to 16 minutes of commercials, depending on the station being watched. That’s about 25 to 40 commercials in an hour. During that time, you’ll see ads that promote other children’s television shows, places junior might like to eat, shoes and clothes kids might like to wear … and a wealth of technology products they might like to do just about anything with.</p>
<p>In fact, it would seem that 60 to 75 percent of child-targeted commercial time is dedicated to promoting technology of all types. This includes both electronic and traditional toys, dolls, video games, virtual worlds and websites. As you can imagine, all the big toy names are buying up ad time in bulk; companies like Hasbro, Mattel and Disney, Spin Master, Techno Source, Jakks Pacific, MGA Entertainment, WowWee, Play Along and Crayola are all promoting through television.</p>
<p><b><i>Video games grab attention</p>
<p></b></i></p>
<p>Having started my experiment just before the holiday season, I found a number of companies I didn’t expect to see in such heavy rotation, like Nintendo, Electronic Arts and UbiSoft—all biggies in the video game world. In that same hour, you were as likely to see as few as two or as many as eight different commercials for Nintendo’s DS or Wii. And because this was during kids’ programming, Nintendo’s campaign didn’t include ads for the Wii Fit or other products primarily for adults.</p>
<p>Some big items that first jumped out at me with technology included toys that require being connected to a computer in order for kids to fully experience their value. Two toys of note were LeapFrog’s handheld <a href="http://www.leapfrog.com/gaming/didj/">Didj</a> or Bandai’s <a href="http://www.bandai.com/junglefury/helmet/Bandai/Web/client/index.php">Mega Mission Helmet</a>, which includes a USB cable as part of the play experience. Build-A-Bear Workshop also ran a series of ads to promote a unique <a href="http://www.buildabearville.com/">virtual world</a> along side its tangible teddy bears. Commercials for other virtual destinations included Disney’s <a href="http://pixiehollow.go.com/">Pixie Hollow</a>, Radica’s <a href="http://www.ubfunkeys.com/">Funkeys</a> and Cartoon Network’s own <a href="http://www.fusionfall.com/">FusionFall</a>, a massively multiplayer online game featuring characters from many of its most popular shows. According to advertisements, animatronic robots also continue to evolve, be it Thinkway’s <a href="http://www.thinkwaytoys.com/MccOurToysV2b.asp?SelectMainCat=1&#038;SelectSubCat=37">Wall-E toys</a>, Fisher-Price’s interactive version of <a href="http://www.fisher-price.com/fp.aspx?st=9002&#038;e=product&#038;pid=44930">Ming Ming</a> from The Wonder Pets, or even <a href="http://www.hasbro.com/playskool/kota/">Kota</a> the robotic dinosaur from Hasbro’s Playskool division.</p>
<p>And so, after consuming volumes of weekend commercials, I began to develop a sixth sense for advertising in the toy space. No matter when I watched, my newly acquired powers allowed me to notice other product differences across time slots. For example, preschool toys, on the whole, were promoted most heavily during weekday mornings. However, learning products’ ads have a different time slot; they aired during both weekday mornings as well as early/late evenings, presumably after parents have tucked their little ones into bed.</p>
<p>While toy advertising remained largely daytime fare, video games spanned all hours, but even then there were some surprises. Nintendo DS and Wii games’ ads could be found just about any time of day or night. However, commercials for Microsoft Xbox 360 titles only appeared during the day if the title being promoted was also released for the Nintendo Wii. Otherwise, Xbox-exclusive titles didn’t appear at all until later, during the nighttime hours.</p>
<p>And as much as there was to learn about technology products advertised on television, I stumbled upon a unique find regarding what was <b><i>not</b></i> being promoted. In all the time I watched, I did not see a single Sony ad. Not one for the PSP. Not for the PS3, nor for any Sony product whatsoever. I’m not sure what this means, but I found this absence odd—and surprising.</p>
<p><b><i>The other tech &#8216;toy’ </p>
<p></b></i></p>
<p>After looking at so many child-friendly technology-based products, I also started to wonder about cell phones and kids. The number of kids ages 9 to 12 that own a cell phone is growing. Whether that’s good or bad, there’s no denying the trend. I asked myself, after seeing so many great Apple iPhone and iTouch commercials, how long would it be before I start to see similar Apple ads targeting children? Could Apple make a play for the younger set with an ultra-slick tech toy? Or could we also someday see cell phone plans being promoted specifically to kids during children’s programming?</p>
<p><b><i>Midnight madness </p>
<p></b></i></p>
<p>After the holidays, I noticed some differences in commercials for kids’ products; primarily, almost all of the toy offerings went away, literally evaporating the very first minute into December 25th. However, ads for video games, virtual worlds and web-connected toys did not. The difference between toy product and video game product promotion couldn’t be more striking as I watched in the days and weeks after the holidays. What does this say about the earning potential of technology toys in general? Can toys that are considered “platforms” benefit from ongoing advertising in the same way that video games do?</p>
<p>My exploration only included advertisements found on television, though there are a number of other media outlets where tech products for children can be promoted: online, magazines, radio, movies, email, even in-store events. While it may seem that technology products will be the future “must have” item for kids, I often remind myself that in order for toy companies to successfully benefit from a large investment in technology-based products, large advertising budgets must follow in order to increase exposure, revenues and profits to cover that investment. This might just mean that the economics for tech-free toys do not require as much of an advertising commitment, but product awareness certainly appears to benefit all.</p>
<p>Frankly, I can’t tell exactly what all of this says about the future of technology and kids, but I do spend a lot of time looking at the play patterns of children with traditional toys and how these patterns change when technology is introduced.</p>
<p>I think that if we see more technology at this month’s <a href="http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair">Toy Fair</a>—more even than in prior years when companies did debut a lot of technology toys—we might well get a glimpse of an answer.</p>
<p><embed src="http://blip.tv/play/AevKMgA" type="application/x-shockwave-flash" width="440" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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		<item>
		<title>Tech Toys Advertised on TV</title>
		<link>http://www.360kid.com/blog/2008/12/tech-toy-commercials/</link>
		<comments>http://www.360kid.com/blog/2008/12/tech-toy-commercials/#comments</comments>
		<pubDate>Tue, 09 Dec 2008 22:33:23 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=113</guid>
		<description><![CDATA[Most people use TiVo to record their favorite televisions shows. Currently I&#8217;m using it to watch commercials. For the last eight weeks I&#8217;ve been channel surfing to find for one thing&#8230;  technology toys commercials. It&#8217;s pretty amazing what you can learn about this year&#8217;s crop of holiday toys by watching TV commercials that air [...]]]></description>
			<content:encoded><![CDATA[<p>Most people use TiVo to record their favorite televisions shows. Currently I&#8217;m using it to watch commercials. For the last eight weeks I&#8217;ve been channel surfing to find for one thing&#8230;  technology toys commercials. It&#8217;s pretty amazing what you can learn about this year&#8217;s crop of holiday toys by watching TV commercials that air on a Saturday morning. This is not to say that everything I see on air wasn&#8217;t announced many months earlier. I&#8217;ve seen a number of these same toy products announced at this year&#8217;s NY Toy Fair, the countries largest toy conference held ten months earlier.</p>
<p>I&#8217;m organizing my notes to write a longer article on technology toys for sale this holiday season. All kinds of interesting things are coming up by watching, like USB connect toys, digital cameras, experiences that are driven by a screen, be it a computer or a toy&#8217;s screen, virtual world tie-ins, and much more. I&#8217;m also noting many interesting trends related to video game advertisements. Almost as interesting is what is not promoted on air.</p>
<p>I welcome you to view the video clip below that includes a small sample of commercials that aired before the election. (Some toy companies held back on airing their advertisements until after the election.) Please fire away any questions you&#8217;re curious about. Where do you think the future of toy technology is headed? What do you notice? Thanks for watching!</p>
<p><embed src="http://blip.tv/play/Ad_MawA" type="application/x-shockwave-flash" width="440" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></p>
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