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	<title>360blog &#187; Virtual Worlds</title>
	<atom:link href="http://www.360kid.com/blog/category/virtual-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.360kid.com/blog</link>
	<description>Exploring the World of Digital Youth</description>
	<lastBuildDate>Mon, 19 Jul 2010 23:26:36 +0000</lastBuildDate>
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		<title>2010 Trends for Tech Toys and Virtual Worlds</title>
		<link>http://www.360kid.com/blog/2010/03/2010-tech-trends-4-kids/</link>
		<comments>http://www.360kid.com/blog/2010/03/2010-tech-trends-4-kids/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 13:14:29 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Handhelds/Mobile Computing]]></category>
		<category><![CDATA[Interface Design/Product Development]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[digital play]]></category>
		<category><![CDATA[Engage Expo]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Toy Fair]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=714</guid>
		<description><![CDATA[
 In mid-February, the annual New York Toy Fair held their conference at the same time as the virtual world conference called Engage Expo. Both industries compete for kids&#8217; interest and at times, even collaborate in engaging them through both online and offline play. The two conferences offered a rare opportunity to hear how both [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/toy_fair_engage_banners.jpg" alt="The virtual world conference Engage Expo was held at the same time and same location as the annual NY Toy Fair" align="right" />
<p> In mid-February, the annual <a href="http://www.toyassociation.org/AM/Template.cfm?Section=toy_Fair">New York Toy Fair</a> held their conference at the same time as the virtual world conference called <a href="http://www.engageexpo.com/ny2010/">Engage Expo</a>. Both industries compete for kids&#8217; interest and at times, even collaborate in engaging them through both online and offline play. The two conferences offered a rare opportunity to hear how both industries are thinking about engaging kids through digital play.</p>
<p>At the end of both of these events, a number of industry experts gathered together to discuss key trends with kids, technology, virtual worlds, and play. What were some of the key findings for 2010? Less virtual world announcements. Deeper virtual world experiences. Less technology toy announcements. Lower price points across all products. Less &#8220;watch me&#8221; toys. More touch screens for tech products that were screen-based. The desire by kids to stop being &#8220;micro-paymented&#8221; to death.</P> </p>
<p>These and other trends can be heard in the video recording of this group get-together offered below. Also included in the video are photos of new products announced at the show that you will see rolled out later in 2010.</p>
<p>For those who would like to simply cut to the chase, I&#8217;ve also included a look up table below to find the location within this video where the group talks about specific products you&#8217;re interested in. After you&#8217;re done viewing, share your thoughts about what key trends you see in the world of digital play. Enjoy! </p>
<p><object width="440" height="271"><param name="movie" value="http://www.youtube.com/v/kQoLbplG_ho&#038;hl=en_US&#038;fs=1&#038;"></param><embed src="http://www.youtube.com/v/kQoLbplG_ho&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" width="440" height="271"></embed></object></p>
<table border="1" cellpadding="2">
<tr>
<th align="left"><font size="2">Maker</font></th>
<th align="left"><font size="2">Product</font></th>
<th align="left"><font size="2">Time <br />Reference</font></th>
<th align="left"><font size="2">New<br />for<br />2010?</font></th>
</tr>
<tr>
<td><font size ="2"><a href="http://www.airhogs.com/" target="_blank">Air Hogs</a></font></td>
<td><font size ="2">Gravity Laser</font></td>
<td><font size ="2">21&#8242;14&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Ami Entertainment <br />Solutions</font></td>
<td><font size ="2"><a href="http://my-ami.com/" target="_blank">My Ami</a></font></td>
<td><font size ="2">36&#8242;20&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Apisphere</font></td>
<td><font size ="2"><a href="http://mygeomate.com/" target="_blank">Geomate Jr.</a></font></td>
<td><font size ="2">11&#8242;29&#8243;, 35&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Apple</font></td>
<td><font size ="2"><a href="http://www.apple.com/iphone/" target="_blank">iPhone/iTouch</a></font></td>
<td><font size ="2">12&#8242;15&#8243;, 33&#8242;29&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://thebeamz.com/" target="_blank">Beamz	Interactive</a></font></td>
<td><font size ="2">The Beamz</font></td>
<td><font size ="2">22&#8242;52&#8243;, 25&#8242;42&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Big W Productions</font></td>
<td><font size ="2"><a href="http://www.facechipz.com/" target="_blank">FaceChipz</a></font></td>
<td><font size ="2">38&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Disney</font></td>
<td><font size ="2"><a href="http://worldofcars.go.com/" target="_blank">World of Cars Online</a></font></td>
<td><font size ="2">3&#8242;55&#8243;, 14&#8242;34&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Disney</font></td>
<td><font size ="2"><a href="http://corporate.disney.go.com/corporate/moreinfo/disneyfairies_clickables.html" target="_blank">Clickables</a></font></td>
<td><font size ="2">38&#8242;26&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Disney</font></td>
<td><font size ="2"><a href="http://www.clubpenguin.com/" target="_blank">Club Penguin</a></font></td>
<td><font size ="2">4&#8242;35&#8243;, 14&#8242;38&#8243;, 40&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">DreamWorks</font></td>
<td><font size ="2"><a href="http://www.kungfupandaworld.com/" target="_blank">Kung Fu Panda World</a></font></td>
<td><font size ="2">3&#8242;48&#8243;, 4&#8242;56&#8243;, 14&#8242;36&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Facebook</font></td>
<td><font size ="2"><a href="http://www.facebook.com" target="_blank">Facebook</a></font></td>
<td><font size ="2">33&#8242;39&#8243;, 39&#8242;10&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.fatbraintoys.com/toys/brands/nikko/erector_sets/index.cfm?source=google&#038;kwid=erector%20sets&#038;gclid=CK_x_v6vlaACFQk65QodZ270eg" target="_blank">Fat Brain Toys</a></font></td>
<td><font size ="2">Erector sets</font></td>
<td><font size ="2">2&#8242;44&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://eon.businesswire.com/portal/site/eon/permalink/?ndmViewId=news_view&#038;newsId=20100215006191&#038;newsLang=en" target="_blank">Dance Star Mickey</a></font></td>
<td><font size ="2">22&#8242;22&#8243;, 45&#8242;12&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.toydirectory.com/monthly/new_product.asp?id=27089" target="_blank">Red Rover</a></font></td>
<td><font size ="2">32&#8242;20&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.businesswire.com/portal/site/cnnmoney/index.jsp?ndmViewId=news_view&#038;newsId=20100210005658&#038;newsLang=en&#038;ndmConfigId=1000618&#038;vnsId=33" target="_blank">Follow Me Thomas</a></font></td>
<td><font size ="2">21&#8242;23&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&#038;newsId=20080214005098&#038;newsLang=en" target="_blank">Elmo Live!</a></font></td>
<td><font size ="2">45&#8242;22&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://en.wikipedia.org/wiki/Tickle_Me_Elmo" target="_blank">Tickle Me Elmo</a></font></td>
<td><font size ="2">45&#8242;31&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.disneycarstoys.net/disney-cars-toys/monster-truck-mater-toys" target="_blank">Frightening McMean <br />Talking Truck</a></font></td>
<td><font size ="2">44&#8242;17&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Fisher-Price</font></td>
<td><font size ="2"><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&#038;newsId=20100215005907&#038;newsLang=en" target="_blank">iXL</a></font></td>
<td><font size ="2">18&#8242;13&#8243;, 20&#8242;59&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Flipoutz</font></td>
<td><font size ="2"><a href="http://flipoutz.com/" target="_blank">Flipoutz</a></font></td>
<td><font size ="2">8&#8242;23&#8243;, 37&#8242;48&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Gamewright</font></td>
<td><font size ="2"><a href="http://www.gamewright.com/gamewright/index.php?section=games&#038;page=game&#038;show=247" target="_blank">Rory&#8217;s Story Cubes</a></font></td>
<td><font size ="2">30&#8242;04&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">GeoPalz</font></td>
<td><font size ="2"><a href="http://geopalz.com/" target="_blank">GeoPalz</a></font></td>
<td><font size ="2">9&#8242;28&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">BigBoing</font></td>
<td><font size ="2"><a href="http://www.gnomads.net/" target="_blank">Gnomads</a></font></td>
<td><font size ="2">38&#8242;35&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.tdcgames.com/" target="_blank">TDC Games</a></font></td>
<td><font size ="2">Green Pieces</font></td>
<td><font size ="2">42&#8242;19&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Gyrobike</font></td>
<td><font size ="2"><a href="http://www.thegyrobike.com/">Gyrowheel</a></font></td>
<td><font size ="2">10&#8242;48&#8243;, 13&#8242;09&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Hairy Entertainment</font></td>
<td><font size ="2"><a href="http://www.elfisland.com/" target="_blank">Elf Island</a></font></td>
<td><font size ="2">37&#8242;31&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Hairy Entertainment</font></td>
<td><font size ="2"><a href="http://www.xeko.com/" target="_blank">Xeko</a></font></td>
<td><font size ="2">37&#8242;25&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Hasbro</font></td>
<td><font size ="2"><a href="http://www.hasbro.com/corporate/media/press-releases/HASBRO-DEBUTS-INNOVATIVE-SCRABBLE-FLASH-WORD-BUILDING-GAME.cfm" target="_blank">Scrabble Flash</a></font></td>
<td><font size ="2">23&#8242;07&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Hasbro</font></td>
<td><font size ="2"><a href="http://www.hasbro.com/corporate/media/press-releases/HASBRO-CELEBRATES-75-YEARS-OF-MONOPOLY-WITH-ROUND-GAME-BOARD.cfm" target="_blank">75th Anniversary Monopoly</a></font></td>
<td><font size ="2">27&#8242;40&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.irwintoy.com/" target="_blank">iToys</a></font></td>
<td><font size ="2">Me2</font></td>
<td><font size ="2">9&#8242;35&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Jacabee</font></td>
<td><font size ="2"><a href="http://www.jacabeecode.com/" target="_blank">Jacabee Code</a></font></td>
<td><font size ="2">15&#8242;21&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.jakkspacific.com/" target="_blank">Jakks Pacific</a></font></td>
<td><font size ="2">Spy Watch</font></td>
<td><font size ="2">19&#8243;31&#8243;, 19&#8242;59&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Jakks Pacific</font></td>
<td><font size ="2"><a href="http://www.eyeclops.com/" target="_blank">EyeClops (Spy Net)</a></font></td>
<td><font size ="2">19&#8242;50</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">KidsGive</font></td>
<td><font size ="2"><a href="http://karitokids.com/" target="_blank">Karito Kids</a></font></td>
<td><font size ="2">42&#8242;42</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">LeapFrog</font></td>
<td><font size ="2"><a href="http://www.leapfrog.com/leapster/" target="_blank">Leapster 2</a></font></td>
<td><font size ="2">18&#8242;22&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Lego</font></td>
<td><font size ="2"><a href="http://shop.lego.com/Product/?p=3844&#038;CMP=KAC-GOOGEU&#038;HQS=lego+creationary" target="_blank">Creationary</a></font></td>
<td><font size ="2">24&#8242;57&#8243;, 25&#8242;20&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.lionel.com/" target="_blank">Lionel</a></font></td>
<td><font size ="2">Lionel Trains</font></td>
<td><font size ="2">2&#8242;10&#8243;, 2&#8242;41&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Mattel</font></td>
<td><font size ="2"><a href="http://www.avataritag.com/" target="_blank">Avatar i-Tag <br />Augmented Reality cards</a></font></td>
<td><font size ="2">39&#8242;48&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Mattel</font></td>
<td><font size ="2"><a href="http://www.bsckids.com/2010/02/loopz-game-mattel-toy-fair-2010/" target="_blank">Loopz</a></font></td>
<td><font size ="2">22&#8242;49&#8243;, 25&#8242;58&#8243;, 26&#8242;56&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Mattel</font></td>
<td><font size ="2"><a href="http://mindflexgames.com/" target="_blank">Mind Flex</a></font></td>
<td><font size ="2">22&#8242;40&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Nintendo</font></td>
<td><font size ="2"><a href="	http://www.nintendo.com/ds" target="_blank">Nintendo DS</a></font></td>
<td><font size ="2">18&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Paricon Sleds</font></td>
<td><font size ="2"><a href="http://www.pariconsleds.com/steel.html" target="_blank">Flexible Flyer Sled</a></font></td>
<td><font size ="2">1&#8242;57&#8243;, 2&#8242;39&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.riograndegames.com/" target="_blank">Rio Grande Games</a></font></td>
<td><font size ="2">Dominion</font></td>
<td><font size ="2">43&#8242;47&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.riograndegames.com/" target="_blank">Rio Grande Games</a></font></td>
<td><font size ="2">Settlers of Katan</font></td>
<td><font size ="2">43&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Rixty</font></td>
<td><font size ="2"><a href="http://www.rixty.com/" target="_blank">Rixty</a></font></td>
<td><font size ="2">35&#8242;25&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.scribblemats.com/" target="_blank">Scribble mats</a></font></td>
<td><font size ="2">Scribble mats</font></td>
<td><font size ="2">16&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Shidonni</font></td>
<td><font size ="2"><a href="http://www.shidonni.com" target="_blank">Shidonni</a></font></td>
<td><font size ="2">29&#8242;47&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Smith &#038; Tinker</font></td>
<td><font size ="2"><a href="http://www.nanovor.com/" target="_blank">Nanover</a></font></td>
<td><font size ="2">33&#8242;24&#8243;, 39&#8242;59&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Swinxs</font></td>
<td><font size ="2"><a href="http://www.swinxs.com/" target="_blank">Swinxs</a></font></td>
<td><font size ="2">11&#8242;21&#8243;, 32&#8242;14&#8243;, 36&#8242;06&#8243;, <br />40&#8242;54&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Techno Source</font></td>
<td><font size ="2"><a href="http://www.technosourcehk.com/pr-rubiksslide.php" target="_blank">Rubik&#8217;s Slide</a></font></td>
<td><font size ="2">11&#8242;08&#8243;, 11&#8242;26&#8243;, 11&#8242;53&#8243;, <br />12&#8242;32&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Techno Source</font></td>
<td><font size ="2"><a href="http://www.technosourcehk.com/pr-rubikstouch.php" target="_blank">Rubik&#8217;s Touchcube</a></font></td>
<td><font size ="2">45&#8242;45&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">ThinkGeek</font></td>
<td><font size ="2"><a href="http://www.thinkgeek.com/tshirts-apparel/interactive/c498/" target="_blank">Guitar Tshirt</a></font></td>
<td><font size ="2">26&#8242;31&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">TCKL</font></td>
<td><font size ="2"><a href="http://www.prlog.org/10527588-drip-drops-teach-children-about-the-wonderful-world-of-colors.html" target="_blank">Drip Drops</a></font></td>
<td><font size ="2">28&#8242;50&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Topps</font></td>
<td><font size ="2"><a href="http://www.virtualworldsnews.com/2009/03/topps-and-total-immersion-bring-augmented-reality-to-baseball-cards.html" target="_blank">Augmented Reality <br />Baseball Cards</a></font></td>
<td><font size ="2">39&#8242;47&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">TV Hat</font></td>
<td><font size ="2"><a href="http://www.asseenontvhat.com/" target="_blank">TV Hat</a></font></td>
<td><font size ="2">26&#8242;07&#8243;, 36&#8242;11&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Obvious</font></td>
<td><font size ="2"><a href="http://twitter.com/" target="_blank">Twitter</a></font></td>
<td><font size ="2">10&#8242;12&#8243;, 33&#8242;08&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Uncle Milton</font></td>
<td><font size ="2"><a href="http://www.unclemilton.com/products/ExploreIt/PetsEyeViewCamera/PetsEyeViewCamera.html">Pet&#8217;s Eye View Camera</a></font></td>
<td><font size ="2">9&#8242;57&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Uncle Milton</font></td>
<td><font size ="2"><a href="http://www.youtube.com/watch?v=LJbIGJrQK84" target="_blank">Star Wars Force Trainer</a></font></td>
<td><font size ="2">22&#8242;42&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2"><a href="http://www.ugames.com/" target="_blank">University Games</a></font></td>
<td><font size ="2">Brain Quest Smart</font></td>
<td><font size ="2">28&#8242;13&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">VTech</font></td>
<td><font size ="2"><a href="http://gizmodo.com/5473374/vtech-flip-the-ebook-reader-your-kids-never-knew-they-wanted" target="_blank">Flip</a></font></td>
<td><font size ="2">18&#8242;09&#8243;, 21&#8242;03&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">VTech</font></td>
<td><font size ="2"><a href="http://www.engadget.com/2010/02/18/vtech-launches-kid-friendly-mobigo-handheld-gaming-system-flip/" target="_blank">MobiGo</a></font></td>
<td><font size ="2">18&#8242;34&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">VTech</font></td>
<td><font size ="2"><a href="http://www.toydirectory.com/monthly/new_product.asp?id=27149" target="_blank">Submarine Learning Boat</a></font></td>
<td><font size ="2">44&#8242;23&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<td><font size ="2"><a href="http://www.vtechkids.com/" target="_blank">VTech</a></font></td>
<td><font size ="2">Musical Bubbles Octopus</font></td>
<td><font size ="2">44’46</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<tr>
<td><font size ="2">Where&#8217;s George</font></td>
<td><font size ="2"><a href="http://www.wheresgeorge.com/">Where&#8217;s George</a></font></td>
<td><font size ="2">38&#8242;43&#8243;</font></td>
<td align="center"><font size ="2">N</font></td>
</tr>
<tr>
<td><font size ="2">Wild Planet</font></td>
<td><font size ="2"><a href="http://www.wildplanet.com/press/wp_release_single.php?prid=143">Hyper Dash Extreme</a></font></td>
<td><font size ="2">32&#8242;24&#8243;</font></td>
<td align="center"><font size ="2">Y</font></td>
</tr>
<p></font><br />
</table>
]]></content:encoded>
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		<title>James Paul Gee on Video Games and Learning</title>
		<link>http://www.360kid.com/blog/2009/12/gee-interview/</link>
		<comments>http://www.360kid.com/blog/2009/12/gee-interview/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 14:01:08 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Classroom Tech]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Breakthrough Learning]]></category>
		<category><![CDATA[Cooney Center]]></category>
		<category><![CDATA[James Paul Gee]]></category>
		<category><![CDATA[Jim Gee]]></category>
		<category><![CDATA[Joan Ganz Cooney Center]]></category>
		<category><![CDATA[learning communities]]></category>
		<category><![CDATA[Sesame Workshop]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=660</guid>
		<description><![CDATA[
 If you&#8217;re attending a conference on forward thinking ways to help kids learn, or maybe an event on learning through video games, chances are you will be listening to thoughts offered by James Paul Gee. Dr. Gee is a noted expert on the topic of video games and learning. He is the Mary Lou [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/as_gee.jpg" alt="James Paul Gee, noted expert on video games and learning" align="right" />
<p> If you&#8217;re attending a conference on forward thinking ways to help kids learn, or maybe an event on learning through video games, chances are you will be listening to thoughts offered by <a href="http://en.wikipedia.org/wiki/James_Paul_Gee">James Paul Gee</a>. Dr. Gee is a noted expert on the topic of video games and learning. He is the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University and is a member of the National Academy of Education. His work has been published widely in journals in linguistics, psychology, the social sciences and education. Dr. Gee&#8217;s recent book,  <a href="http://www.amazon.com/Video-Games-Teach-Learning-Literacy/dp/1403961697">What Video Games Have to Teach Us About Learning and Literacy</a> argues that good video games are designed to enhance learning through effective learning principles supported by research in the Learning Sciences. His new book, <a href="http://www.amazon.com/Women-Gaming-Sims-Century-Learning/dp/0230623417/ref=ntt_at_ep_dpt_8">Women and Gaming: The Sims and 21st Century Learning</a>, written with <a href="https://webapp4.asu.edu/directory/person/1054838">Elisabeth R Hayes</a>, will be available this coming May, 2010. At the recent <a href="http://www.google.com/events/digitalage/">Breakthrough Learning in a Digital Age</a> conference held at the Google headquarters, I had the opportunity to speak with James. You can view a short video of my interview with Dr. Gee on the <a href="http://www.youtube.com/watch?v=9RmreVieKl0">Cooney Center YouTube channel</a> or read the complete interview below. Portions of this interview were edited for clarity: </p>
<h3><b><i><a name="Top">QUICK QUESTION PICKER:</i></b></h3>
<p></a></p>
<p><a href="#Q1">What successes do you see in the learning games movement?</a></p>
<p><a href="#Q2">Why do you think games are not perceived as effective learning tools?</a></p>
<p><a href="#Q3">Would a funding approach that is similar to public television be a good model for the learning games industry?</a></p>
<p><a href="#Q4">What excites you when you see kids developing their own games?</a></p>
<p><a href="#Q5">How are learning games best used to accelerate learning?</a></p>
<h3><b><i>INTERVIEW:</i></b></h3>
<p><a name="Q1"></a>
<p><b>Scott Traylor:</b> Where do you think things stand today with the learning games movement? What successes do you see?</p>
<p><b>James Paul Gee:</b> Successes have been slow in coming, much more slowly than I would have thought, but they are coming. What I&#8217;m seeing is the beginning of noncommercial games for learning.</p>
<p>Looking back on the gaming industry, developers made products that were expectable, products that were designed by baby boomers and made by principles of instructional technology. These games didn&#8217;t break the mold, and didn&#8217;t break out of a pattern. They were not good games and did not include good learning. Today we&#8217;re beginning to see games being developed by young game designers who understand learning and understand game design. They&#8217;re making good games, and they are making things that work. Over the next few years we&#8217;re going to see a real explosion in better products. Some of this has to do with the appearance of the independent game studios. In the commercial world the independent games community has been very slow to develop. For a while there really was none, but now with downloading services across all major platforms, you&#8217;re seeing many independent games being developed. Games like <a href="http://thatgamecompany.com/games/flower/">Flower</a> and <a href="http://braid-game.com/">Braid</a>, made with relatively small budgets, but they are really top games. Independent games like these are doing as well as many of the commercial games out on the market, and they&#8217;re setting the standard for so called &#8220;<a href="http://www.seriousgames.org/about2.html">serious games</a>,&#8221; games that have the ability to teach. If we can make commercial games that are as good as Flower or Braid for a modest budget, we certainly can make games in the learning sphere that are equally as good. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q2"></a>
<p><b>Traylor:</b> Why do you think games are not perceived as effective learning tools?</p>
<p><b>Gee:</b> I think the major reasons are cultural, along with the slow development of an independent game industry, but also the power of baby boomers. People of my age, baby boomers, have theories and are in relatively solid positions in institutions. They get to call the shots, but this is a changed world. We&#8217;re talking about learning and using technologies that people under thirty know a lot more about. It&#8217;s not surprising when they apply our theories and do a better job than when we applied our theories. I think that&#8217;s all good, we need to release that creative energy.</p>
<p>The other thing you touch on, and it&#8217;s a very serious matter, is that we really don&#8217;t have many new business models. Think about it. We&#8217;re trying to make things that do social good, but if the social good is done for free, it dies when the grant ends. Right? We now realize we have to think about how to make products that can go on for a long period of time, and at some level earn enough money to sustain themselves while still doing social good. Lots of people are now thinking about how we can create new and innovative business models so that everybody wins. Models that allow people to make enough money and at the same time spur new businesses, new enterprises to open up, models which will help everybody benefit. Until we really get that down, what you&#8217;ll end up seeing are products that are made on government dollars that die the day the grant is over. The same is true with academic research, the day the grant money stops coming in the research stops. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q3"></a>
<p><b>Traylor:</b> Would you suggest a financial approach that is similar to public television? Would that be a good model for growing a learning games industry?</p>
<p><b>Gee:</b> There&#8217;s going be a whole new set of models. Open source, the public sharing of programming resources, is one very important area. A public television model around games that would include both design workshops as well as giving out products, and also encouraging consumers to make products, would certainly be one model. We just have to have new models for new businesses. There are going to be &#8220;double bottom line&#8221; businesses; businesses that are committed to social good by solving our educational problems but these same businesses would be committed to making money. Making money not just to enrich individuals, but to also keep the social good going. There are a number of models we can think of for that. As is true of many academics, we didn&#8217;t think that business models were important. Now people are starting to see that business models are needed to bring about long-term impact. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q4"></a>
<p><b>Traylor:</b> What excites you when you see kids developing their own games?</p>
<p><b>Gee:</b> I&#8217;m excited that so many young people today are taking gaming beyond gaming. They&#8217;re not just playing games. They&#8217;re making games. They&#8217;re designing things for games. They&#8217;re setting up discussions and guilds and websites around games. They&#8217;re learning new software, software that contributes to these sites and discussions and products. And very often, they organize themselves into learning communities to do all of this. Their passion for learning in these communities grows beyond their passion for the games themselves. In other words, it&#8217;s a trajectory towards learning communities, and towards thinking like a designer, and producing, and not just consuming, that some of our best games give rise to.</p>
<p>The video game <a href="http://www.spore.com/">Spore</a> is a great example. Spore is designed so that you play, and then you design, and then you play, and you join a community, and you get the products you have designed to appear within the game, and then you design with others collaboratively. This game provides very good tools to do that. Anyone, from the very young to the very old, can play.</p>
<p>Another great example is the game <a href="http://www.littlebigplanet.com/">Little Big Planet</a>. There&#8217;s a whole bunch of products coming out that say why don&#8217;t you see playing and designing as things you can do together in a game. These things are integrated together, so the game becomes as much your product as it is ours, and becomes a community event and not just an individual event. The lessons here for education are massive, because it means we&#8217;re going have to start designing, not just pieces of software, but ways for people to set up learning communities that they&#8217;re productive within. <i><a href="#Top">(Return to Question Picker)</a></i></p>
<p><a name="Q5"></a>
<p><b>Traylor:</b> So the perception that learning games alone will result in really good learning outcomes, is not the full story. What you&#8217;re saying is that learning games, supported by learning communities, are really the combination that accelerates the learning opportunity?</p>
<p><b>Gee:</b> Those of us who study learning games make the distinction between a game, which is just the software, and the game with a capital &#8220;G&#8221;, which is the whole set of social learning interactions built around the game. We used to argue, if you&#8217;re going to use games for learning, you have to have a community of learning built around the game. Now the commercial industry realizes you won&#8217;t make money if you don&#8217;t build a learning community around the game. It&#8217;s an integral part to gaming, to participate in a collaborative community around the game.</p>
<p>My work has never been that of an advocate to put games into schools. That&#8217;s a fine thing to do, but that&#8217;s not what my work is about. It&#8217;s about putting the learning found in games into schools, learning that&#8217;s centered on problem solving and collaboration. </p>
<p>In school students get a bunch of facts and information. You can&#8217;t solve problems with it, so you get nothing. The interesting thing is if I make you solve a problem, and I really design the experience of that problem, guiding you and mentoring you, which is what good game design does, you get problem solving and you get facts and information, because you have to learn that in order to solve the problem. I will also get you to collaborate in a community where you might even innovate. You&#8217;re going to design new things and do new stuff. I want to see that model go into schools and that model doesn&#8217;t have to be a game. We can do that in the world in many different ways.</p>
<p>The other thing I really want to stress about games is that, in my opinion, it&#8217;s not a good idea to try to teach a whole curriculum through games. Industries are building up to try to do this. It&#8217;s too expensive. We want to learn in many different ways. Games are particularly good for preparation for future learning. If you want to motivate somebody in an area like chemistry or physics, a game is an ideal way to not only motivate that learning, to get learners to see why you do it, what is good about it, why it would be a turn on to do it, but it also prepares them to get ready for learning in the future. That future learning doesn&#8217;t have to occur in games. We tend to get obsessed with one platform, but just like in the world where kids don&#8217;t just game, they also go on the internet, and they write fiction, and they mod games. They do a whole bunch of stuff. We want our curriculum to be a whole bunch of stuff as well. <i><a href="#Top">(Return to Question Picker)</a></i></p>
]]></content:encoded>
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		<title>Must Have Toy List Mashup</title>
		<link>http://www.360kid.com/blog/2009/11/toy-list-mashup/</link>
		<comments>http://www.360kid.com/blog/2009/11/toy-list-mashup/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 17:15:35 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[holiday]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[Virtual Wolrds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=458</guid>
		<description><![CDATA[ &#8216;Tis the season for a whole new crop of toys to find its way into your home. I&#8217;ve noticed that a number of &#8220;must have&#8221; toy lists have been announced in the past few weeks. These lists include: 

 FunFare Magazine&#8217;s  Hot Dozen Toy List
 KMart&#8217;s Fab 15 Toy List
 Time to Play&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p> &#8216;Tis the season for a whole new crop of toys to find its way into your home. I&#8217;ve noticed that a number of &#8220;must have&#8221; toy lists have been announced in the past few weeks. These lists include: </p>
<ul>
<li> FunFare Magazine&#8217;s <a href="http://www.funfarenow.com/"> Hot Dozen Toy List</a></li>
<li> KMart&#8217;s <a href="http://www.shoppingblog.com/tags/kmart-fab-15-toy-list">Fab 15 Toy List</a></li>
<li> Time to Play&#8217;s <a href="http://www.timetoplaymag.com/mostwanted/">Most Wanted List</a></li>
<li> The Toys R Us <a href="http://news.prnewswire.com/DisplayReleaseContent.aspx?ACCT=104&#038;STORY=/www/story/09-24-2009/0005100093&#038;EDATE=">Fabulous 15 List</a></li>
</ul>
<p> I thought it would be interesting to see what could be learned by mashing together all of these lists. After doing so, a few trends did make themselves apparent.  From this new mashup list of 44 toys, I could see: </p>
<ul>
<li> a little more than half of the toys are technology-based</li>
<li> a little less than a quarter of this list uses well known branded characters</li>
<li>four of the toys cited involve some sort of virtual world along with a tangible toy (Dora&#8217;s Explorer Girls, Littlest Pet Shop Adoption Center, Liv Dolls, Nanovor Nanoscope)</li>
<li>only two toys on the list could be considered educational (Color Me a Song, Zippity Learning System)</li>
<li>two toys on the list are video games (Beatles Rock Band, Wii Sports Resort)</li>
</ul>
<p>I also found that three toys in my mashup list were recommended on three out of the four separate toy lists:</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th width=125><font size ="1">Toy</font></th>
<th width=85><font size ="1">Maker</font></th>
<th width=35><font size ="1">Age</font></th>
<th width=35><font size ="1">Cost</font></th>
<th ALIGN=center width=35><font size ="1">FunFare</font></th>
<th ALIGN=center width=35><font size ="1">Kmart</font></th>
<th ALIGN=center width=35><font size ="1">Time 2 Play</font></th>
<th ALIGN=center width=35><font size ="1">Toys R Us</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Bakugan 7-in-1 Maxus Dragonoid</font></td>
<td ALIGN=left><font size ="1">Spin Master</font></td>
<td ALIGN=left><font size ="1">5+</font></td>
<td ALIGN=left><font size ="1">$39.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Nerf N-Strike Raider Rapid Fire CS 35</font></td>
<td ALIGN=left><font size ="1">Hasbro</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Zhu Zhu Pets</font></td>
<td ALIGN=left><font size ="1">Cepia</font></td>
<td ALIGN=left><font size ="1">4+</font></td>
<td ALIGN=left><font size ="1">$9.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<p></font><br />
</table>
<p>Bakugan 7-in-1 Maxus Dragonoid is a toy that folds up, expands, and connects to build a much larger toy. This toy feels a bit like a mashup itself between Transformers and Pokemon. From what I&#8217;ve heard from classroom teachers, many 8 year old boys are buzzing about this product.</p>
<p>The Nerf Strike Raider is a full sized, automatic toy machine gun and looks pretty threatening. The Nerf line is a very popular toy product for Hasbro, but I wish that toy guns didn&#8217;t make it to the list!
<p>Zhu Zhu Pets are little robotic hamsters that react in some way, with noise or motion, when you touch them. These critters can be sent to live in a super hampster wonderland, similar to the real world animal Habitrail concept, complete with its own hampster ball. This product is just a little misleading. The price of the pet itself is really affordable! What parents will most likely miss is that if you buy the pet, they will also end up spending a fortune on all the accessories. None-the-less, I think this toy will be the hot product for kids under the age of 10, if you can find it. It already looks like stores are already all sold out of this product.</p>
<p>This next list below includes toys found on two of the four lists:</p>
<table border="1" cellpadding="2">
<tr bgcolor="#00CED1">
<th width=125><font size ="1">Toy</font></th>
<th width=85><font size ="1">Maker</font></th>
<th width=35><font size ="1">Age</font></th>
<th width=35><font size ="1">Cost</font></th>
<th ALIGN=center width=35><font size ="1">FunFare</font></th>
<th ALIGN=center width=35><font size ="1">Kmart</font></th>
<th ALIGN=center width=35><font size ="1">Time 2 Play</font></th>
<th ALIGN=center width=35><font size ="1">Toys R Us</font></th>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">ChixOs Design-A-Luxury Loft</font></td>
<td ALIGN=left><font size ="1">Spin Master</font></td>
<td ALIGN=left><font size ="1">4+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Crayola Crayon Town</font></td>
<td ALIGN=left><font size ="1">Wild Planet</font></td>
<td ALIGN=left><font size ="1">3+</font></td>
<td ALIGN=left><font size ="1">$9.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Disney NetPal</font></td>
<td ALIGN=left><font size ="1">Disney/ASUS</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$349.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Girl Gourmet Sweets Candy Jewelry Factory</font></td>
<td ALIGN=left><font size ="1">Jakks Pacific</font></td>
<td ALIGN=left><font size ="1">8+</font></td>
<td ALIGN=left><font size ="1">$29.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Laugh &#038; Learn Learning Farm</font></td>
<td ALIGN=left><font size ="1">Fisher-Price</font></td>
<td ALIGN=left><font size ="1">6m &#8211; 36m</font></td>
<td ALIGN=left><font size ="1">$79.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Printies Design Studio</font></td>
<td ALIGN=left><font size ="1">Techno Source</font></td>
<td ALIGN=left><font size ="1">6+</font></td>
<td ALIGN=left><font size ="1">$19.99</font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1"></font></td>
</tr>
<tr bgcolor="#EEE8AA">
<td ALIGN=left><font size ="1">Transformers Constructicon Devastator</font></td>
<td ALIGN=left><font size ="1">Hasbro</font></td>
<td ALIGN=left><font size ="1">5+</font></td>
<td ALIGN=left><font size ="1">$99.99</font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1"></font></td>
<td ALIGN=center><font size ="1">*</font></td>
<td ALIGN=center><font size ="1">*</font></td>
</tr>
<p></font><br />
</table>
<p>The toy I think will be a big seller from this list is the Girl Gourmet Sweets Candy Jewelry Factory by Jakks Pacific. It&#8217;s a little like the old Easy Bake Oven, but instead of making baked goods, it makes candy jewelry. The catch to be aware of with this product is that it does not come with the special 40 watt bulb you need to make the product work. It has to be purchased separately.</p>
<p>I&#8217;m also watching the Printies Design Studio by Techno Source. This is a clever product where a child can create all kinds of unique crafts using a specially prepared (and pre-perfed) paper that your child can design, print, cut out, and then stuff with cotton. It uses low end color printers, like the kind you most people have at home.</p>
<p>Some surprises? First, I was surprised to see the LeapFrog TAG &#038; TAG Jr. reading systems did not make it onto any list. Once I realized that LeapFrog was missing from the list I then noted that not a single toy from VTech was on the list either. Maybe just a bad year for electronic learning products? Also, WowWee, the amazing robotic toy experts did not have a single mention as well. The Nintendo DS and DSi were not on the list either, but that may be more of an issue with toy experts not specializing in reviewing software and gaming platforms than anything else.</p>
<p>I was also surprised not to see more website toy tie ins on the list. There certainly are a number of them out there, but not so many captured on these more traditional toy lists.</p>
<p>If you are interested in my complete mashup toy list, you can <a href=" http://tr.im/toylists">download a copy as an Excel file here</a>. Note the tabs on the bottom of the spreadsheet, I have arranged the list by product, age, cost, etc.</p>
<p>Let me know if you see any other trends. I&#8217;d enjoy hearing what toys are on the top of your list!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>15 Minutes of Insight at the Toy Store</title>
		<link>http://www.360kid.com/blog/2009/09/toy-store-insight/</link>
		<comments>http://www.360kid.com/blog/2009/09/toy-store-insight/#comments</comments>
		<pubDate>Mon, 21 Sep 2009 12:21:33 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Learning Games]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=432</guid>
		<description><![CDATA[
I raced out the door last night with one of my young friends for a trip to Toys R Us. By the time we arrived, we had 15 minutes before closing time. We would not let this fact deter our mission, to purchase a very specific Nintendo DS title.
Walking into the store, we were immediately [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/tru_dora_display.jpg" alt="The new tween Dora the Explorer display that greeted me at the door" align="right" /></p>
<p>I raced out the door last night with one of my young friends for a trip to Toys R Us. By the time we arrived, we had 15 minutes before closing time. We would not let this fact deter our mission, to purchase a very specific Nintendo DS title.</p>
<p>Walking into the store, we were immediately confronted a five foot tall box portraying the tweenage Dora. It welcomed visitors to the store with an announcement for the <a href="http://www.doralinks.com/">Dora Links</a> online world that would become available in another week or so. My young companion was pulling my hand, trying to steer me in the direction of the video games department. &#8220;Please! Hurry up! They&#8217;re going to close!&#8221; she yelled as we passed the Star Wars section. My jaw dropped. An amazing display of new Lego and non-Lego Star Wars products called out to me. I immediately lost track of time and space, wishing to savor each shiny new Star Wars item displayed before me. There were many life sized <a href="http://www.starwars.com/clonewars/site/index.html">Clone Wars</a> images hanging from the rafters, but every one was labeled “Star Wars.” I wondered if other adults knew about the Clone Wars television show and if they too thought there was some mistake with the display&#8217;s labeling.</p>
<p>My friend continued to pull me by numerous <a href="http://tv.disney.go.com/disneychannel/hannahmontana/">Hannah Montana</a> products until finally we made it into the video games section. We found the Nintendo DS isle, but the <a href="http://www.wired.com/gamelife/2009/06/scribblenauts/">ScribbleNauts</a> title we came for was nowhere to be found. Clearly this area was a hotbed of activity. We groaned out loud that the shelf was empty and a nearby clerk headed to the storage room to find another box full of ScribbleNauts titles to restock the shelf. It was at that point that I ran into the store manager. Now was my chance to get the inside scoop!</p>
<p>We exchanged some small talk around the successful launch of ScribbleNauts. There was a $15 dollar in-store gift card offer with the purchase of this title. I wondered what the video game store down the street was offering to pull people in. I was happy to avoid that&#8217;s store&#8217;s nine foot evil battlebot display that guarded the door to announce some futuristic XBox Armageddon game. I was excited to buy my copy at a toy store.</p>
<p>The TRU manager I spoke with was certainly on top of her game, despite the corporate cost savings measure to cancel this year&#8217;s event to share the latest and greatest product info with all of their store managers before the holiday. </p>
<p><img src="http://www.360kid.com/blog/images/dis_netbook.jpg" alt="The Disney netbook" align="left" /></p>
<p>We stood nearby a shelf lined with about nine different netbooks, those trimmed down laptop-like computers which are best used for web browsing and email. They typically cost between $300 and $350, a sizable sum for a toy store purchase. The only netbook I recognized by name was the <a href="http://gadgetwise.blogs.nytimes.com/2009/06/24/disney-gets-in-on-the-netbook-craze/">Disney netbook</a>. The recently announced <a href="http://gadgetwise.blogs.nytimes.com/2009/08/12/a-pc-for-children-with-slime/">Nickelodeon netbook</a> was nowhere to be found. I noticed how each netbook was wrapped with three bulky secure straps, making them look less appealing. I asked the manager how the netbooks were selling. &#8220;Well, we&#8217;re seeing some movement with them, but not a lot. My assumption is that they&#8217;re doing better at stores like BestBuy and other consumer goods stores like that.&#8221; I asked specifically about the Disney netbook and she said it wasn&#8217;t moving any more than the others, though its light coloring and prominent shelf position made it easier to find over its competitors.</p>
<p>Thinking about the latest news in the video games world, I asked how <a href="http://www.thebeatlesrockband.com/">The Beatles Rock Band</a> title was doing. </p>
<p>&#8220;The title is doing well. The peripherals are selling nicely too.&#8221;</p>
<p>&#8220;Anything else of note that&#8217;s selling?&#8221; Nothing came to mind for her.</p>
<p>&#8220;How about that giant Dora display?&#8221; I asked.</p>
<p>&#8220;Well, I think people don&#8217;t quite know what to make of that one yet. <a href="http://en.wikipedia.org/wiki/Go,_Diego,_Go!">Diego</a> recently has been attracting more attention than Dora. While there are still many people that love Dora, Diego is hot. It&#8217;s doing well.&#8221;</p>
<p>The manager left to follow up on a call in another part of the store. My young friend told me the reason why Diego is doing better than Dora is because there are animals on Diego&#8217;s show. &#8220;Oh,&#8221; I said. &#8220;That makes sense.&#8221; </p>
<p>I then brought my ScribbleNauts title, along with the latest <a href="http://professorlaytonds.com/">Professor Layton</a> title to the counter. I was so excited about a new Professor Layton game, the last one was fantastic.</p>
<p>Trying to strike up a similar conversation with the clerk who was ringing up our purchase I realized there are two kinds of toy people in the world; Those who love toys, love talking about toys, love the business of toys and those who are simply there to punch a clock. I wondered how could anyone not love the toy world, warts and all?</p>
<p>Having completed my purchase, it was announced over the store&#8217;s sound system that the store was closed. Now it was my turn to grab my young friend&#8217;s hand and drag her through the outside path of the store quickly looking at products we had yet to see.</p>
<p>We scrambled through preschool. Nothing noteworthy stood out which I found very odd. There is always something of interest in this part of the store. </p>
<p>Opposite of the preschool isle there was an end cap display that offered <a href="http://www.productwiki.com/transformers-optimus-prime-voice-changer-helmet/">Transformers masks</a> complete with voice pitch shift capability. Cool!</p>
<p>Then we passed a dozen or so miniature, battery powered jeeps and SUVs, the <a href="http://www.fisher-price.com/us/powerwheels/product.aspx?pid=45896"Barbie vehicle</a> standing out from the crowd. They were all so gigantic in size! My friend wanted to stay here and explore, but there was no time. I wondered how anyone would have space in their garage for such a thing?</p>
<p><img src="http://www.360kid.com/blog/images/vt_laptop.jpg" alt="VTech's toy laptop" align="right" /></p>
<p>Then there was a VTech end cap displaying two different &#8220;laptop&#8221; computers. These simplified electronic <a href="http://www.toysrus.com/product/index.jsp?productId=2373384">toy computers</a> were targeting young children, but would the 3 inch black and white screen display be enough of a toy offer to maintain a child’s interest, even if that toy was priced for 60 bucks? I began to wonder if the rapid pace of technology change would result in five year olds demanding a real laptop with a real screen next holiday season.</p>
<p>At the end of another isle I was surprised to find that Publications International was still selling their <a href="http://www.pilbooks.com/childrens/index.cfm/book/3508/classid/Story%20Reader">talking books</a>. VTech also had a similar, but smaller talking book display. Okay, maybe I&#8217;m jaded, but didn&#8217;t the <a href="http://en.wikipedia.org/wiki/LeapPad">LeapPad</a> and <a href="http://www.fisher-price.com/us/powertouch/default_flash.asp">PowerTouch</a> talking book craze move on already? I wondered if the buzz around the Amazon <a href="http://www.amazon.com/dp/B00154JDAI/?tag=googhydr-20&#038;hvadid=3254143881&#038;ref=pd_sl_177pa6cuyf_e">Kindle</a> was behind the decision to keep selling these talking books for another year. Couldn’t any new features be introduced over last year’s model in the domain of toys, reading and technology?</p>
<p>On the way towards the store exit, we passed the Star Wars display again. &#8220;No! We have to go!&#8221; shouted my young friend. As I was being dragged by the giant Dora display for a second and final time I said &#8220;Adiós amigo&#8221; and headed out the door. There was so much left to see, so much more to talk about with the store manager. It would have to wait for another visit. Maybe Dora the Explorer is a fitting guest to welcome you to the store after all, whatever her age happens to be, especially if you like to explore the business of toys.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Kids, Virtual Worlds, and TV Ads</title>
		<link>http://www.360kid.com/blog/2009/08/kids-virtual-worlds-and-tv-ads/</link>
		<comments>http://www.360kid.com/blog/2009/08/kids-virtual-worlds-and-tv-ads/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 05:31:51 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Age 13-15/Grade 9-10/Young Teens]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Television]]></category>
		<category><![CDATA[Video Links]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=413</guid>
		<description><![CDATA[
For those that follow my blog, you may remember a post I wrote last winter where I explored the world of children&#8217;s television commercials, just before and after the last holiday season. At the time my focus was mostly on the world of technology toys, and how toy companies promote their wares to children through [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.360kid.com/blog/images/cn_fusionfall.jpg" alt="Cartoon Network's virtual world Fusion Fall" align="right" /></p>
<p>For those that follow my blog, you may remember <a href="http://tr.im/360KID01">a post</a> I wrote last winter where I explored the world of children&#8217;s television commercials, just before and after the last holiday season. At the time my focus was mostly on the world of technology toys, and how toy companies promote their wares to children through television. Over eight consecutive weekends, I had watched about 100 hours of children&#8217;s television across seven stations, which loosely added up to over 3,000 commercials viewed. That many commercials edited end-to-end would fill an entire day of watching nothing but commercials. </p>
<p>A couple of months ago I was reviewing the data I had collected, deciding if I might undertake a similar effort again this year (I&#8217;m looking for sponsors), when I realized I was sitting on a ton of stats related to virtual worlds and kids. After pulling my head out of the world of toys, and instead focusing on social and virtual worlds for kids, I realized that many virtual worlds were advertised for the first time ever on television during the latter part of 2008.</p>
<p>In the months leading up to last year&#8217;s Christmas holiday, at least nine virtual worlds were advertised in the US to older kids and younger tweens. These destinations included <a href="http://www.bellasara.com">Bella Sara</a> by Hidden City Games, <a href="http://www.buildabearville.com/">Build-A-Bearville</a> by Build-A-Bear Workshop, Mattel&#8217;s <a href="http://www.ubfunkeys.com">UB Funkeys</a>, Cartoon Network&#8217;s <a href="http://www.fusionfall.com">Fusion Fall</a>, Irwin Toy’s <a href="http://www.me2universe.com">Me2 Universe</a>, Disney&#8217;s <a href="http://pixiehollow.go.com/"> Pixie Hollow</a>, Hasbro&#8217;s <a href="http://www.MyEpets.com">MyEpets</a> and <a href="http://www.LittlestPetShop.com">LittlestPetShop</a>, and <a href="http://www.wizard101.com">Wizard 101</a> by KingsIsle Entertainment. Most companies offered commercial spots in 15 and 30 second lengths to promote their online virtual worlds. All commercials were placed on channels that aired children&#8217;s programming with the heaviest rotation appearing on weekends.</p>
<p>The company that had the most commercials in rotation was for Cartoon Network&#8217;s virtual world Fusion Fall. Cartoon Network ran an AMAZING number of spots in 10, 15, 30 and 45 second lengths to promote Fusion Fall, but all of Fusion Fall&#8217;s advertising was on a single channel, that being Cartoon Network. The shorter spots were placed strategically as bumpers around all show entry end exit points. I can&#8217;t cite the exact number, but the amount of Fusion Fall impressions per hour was impressive and more than any other competing site. </p>
<p>The Pixie Hollow and Wizard 101 virtual world commercials were the next heaviest in rotation after Fusion Fall, but for these worlds, they were advertised across multiple channels. Next in line was Build-A-Bearville, Bella Sara, and Funkeys. Each virtual world destination experienced an increase in unique visits to their virtual world but none more than Fusion Fall and Wizard 101 in the November to December 2008 time period. Both of these desitinations experienced an increase in web traffic 3 to 5 times more than before those on air campaigns began. All virtual worlds lost traffic to their sites after the holiday season as advertisement campaigns wound down, all except for Disney’s Pixie Hollow. However, gains remained for seven out of nine of the virtual worlds advertised when measured over a two month period, though only three out of the nine had experienced any significant gains. Out of the collection of these nine virtual worlds, seven companies offered a tangible product that was sold as part of their virtual world service. </p>
<p>Over the summer months, I&#8217;ve had the opportunity to check in on a few children&#8217;s channels to see what&#8217;s being advertised. A new crop of virtual world commercials are running on air this summer. One big surprise to me was <a href="http://maplestory.nexon.net">MapleStory</a> which is a virtual world that started outside the US. It makes sense to try to reach out to kids during these months to grow an audience base. I&#8217;ve been thinking that this might be a better and cheaper way to gain visibility as opposed to winning kids over during the winter holiday season.</p>
<p>Outside of children&#8217;s television, I&#8217;ve also been keeping a close watch on a number of virtual worlds for kids. Every now and then I&#8217;m surprised by how some site just explodes. <a href="http://www.moshimonsters.com/">Moshi Monsters</a> has had my interest most of this summer. This is a UK virtual world for kids that has yet to take off here in the states, but has been doing great at home. I&#8217;ve wondered why it has been so successful in the last two months. Only recently did I came across <a href="http://tr.im/moshiyt">an interview with Michael Smith, CEO for Moshi Monsters</a> on YouTube. (Thanks <a href="http://joipodgorny.com/">Joi Podgorny</a> for the tip!) In this interview Michael discusses the growth in visitors and subscribers to his site as a direct response to advertising on TV.</p>
<p>If you&#8217;re interested in learning more about the data I have, shoot me an email. One thing is certain though, we should all be prepared to see many more commercials of virtual world advertised to kids in the months, and years, ahead. What used to be a vital part of toy promotion is now expanding to the virtual world as well.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>What Works For Virtual Play? – Questions to ask about Web-enabled toys</title>
		<link>http://www.360kid.com/blog/2009/05/what-works-virtual-play/</link>
		<comments>http://www.360kid.com/blog/2009/05/what-works-virtual-play/#comments</comments>
		<pubDate>Wed, 06 May 2009 13:12:17 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 03/Toddler]]></category>
		<category><![CDATA[Age 04/Preschool]]></category>
		<category><![CDATA[Age 05-06/Grade Pre-K/Child]]></category>
		<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Gender Inclusive/Specific]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Technology Toys]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=331</guid>
		<description><![CDATA[[The following is an article I wrote for Playthings Magazine which appears in the May 2009 issue.] 

When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? [...]]]></description>
			<content:encoded><![CDATA[<p>[The following is an article I wrote for <a href="http://www.playthings.com/">Playthings Magazine</a> which appears in the May 2009 issue.] </p>
<p><img src="http://www.360kid.com/blog/images/girl_at_computer.jpg" alt="Photo of girl holding her stuffed animal while playing on a laptop computer" align="right" /></p>
<p>When toy companies talk about new toy products, there’s often a lot of discussion around a toy’s play patterns. What is it about the toy that resonates with a child? What play patterns will the toy tap into? Will the play pattern extend across age and gender differences?</p>
<p>Sometimes answering play pattern questions like these are pretty straight forward, other times their answers are not as clear cut. Potentially even more complicated is describing the play pattern around a toy product tied to a virtual world or online experience. What kind of play pattern are we talking about now? How does the play experience through an avatar in an online world differ from that of a child playing with a physical toy in the real world?</p>
<p>These are hard questions to answer, but they are ones I’m betting more and more people will be asking in the world of youth marketing.</p>
<p>The 2008 <a href="http://www.toyassociation.org/">American International Toy Fair</a> was a big year for virtual world toy products. Unlike years before, 2008 saw many virtual world product announcements, a first for the show. Some of the biggest announcements came from the likes of Disney and Techno Source with <a href="http://pixiehollow.go.com/">Pixie Hallow</a> and Clickables, iToys with the <a href="http://www.me2universe.com/">Me2 Universe</a>, Ty with <a href="http://beanie-babies.ty.com/">Beanie Babies 2.0</a> and <a href="http://ty-girlz.ty.com/">TyGirls</a>, and 10Vox with <a href="http://www.tracksters.com/">Tracksters</a> and <a href="http://www.kookeys.com/">KooKeys</a>. Each of these companies offered a virtual play experience through the purchase of a tangible toy product—the business model of preference being one in which the consumer buys a tangible product that grants access to an online world.</p>
<p>Fast forward to 2009. It seems almost every few days we learn of a new virtual world for kids. While a number of virtual worlds were announced on the show floor during the 2009 Toy Fair, even more were announced outside of the walls of the Javits Center. What was surprising was the number of new product announcements, not just updates to old products launched a year or two prior. Take note for the future: February could very well become the product announcement month of choice in the virtual world space. Such announcements started in 2008 and today appear to be picking up steam.</p>
<p>As you can imagine, any announcement attached to a toy industry event will include some tangible toy product as part of the virtual world offering. Most often plush toys are the vehicle of choice for promoting virtual worlds to kids, but changes are underway within the toy-related niche of the virtual world space. Just about anything these days can include a password key on a piece of paper to allow access to an online destination. Also added to the mix are new solutions that include USB thumb drives that plug into your computer and become the keys to playing in these online destinations.</p>
<p>When I look back on the last two years of tangible toy/virtual world product announcements, I notice two trends, in particular, related to the software portion of the announcement:</p>
<ol>
<li> At the time when a company first makes a virtual world announcement, the virtual world is generally far from completion. If the virtual world has been in development for a long time and is in the process of a sizable public beta effort (meaning many actual consumers are testing the virtual world to flush out problems and improve the quality and stability of the product), this is a good thing. A sizable public testing effort should be the norm with all such products, but sadly it is not. As a result, first-year launches can be challenging for both the companies that make the products as well as the children who use them, typically resulting in poor reviews out of the gate.<BR><BR>
<li> After a product has officially launched, it tends to be improved and expanded upon as sales grow or as web traffic proves what is working and what is not within the virtual world. These sorts of improvements are generally seen with products that have been in the marketplace for at least two years.</ol>
<p>As it relates to the overall offering of both the physical and virtual parts of the product, I have these additional observations related to the buying and selling of these items that can lead to consumer success:</p>
<ul>
<li> How “giftable” is the product? For example, one of the things I love about <a href="http://www.webkinz.com/">Webkinz</a> is that the current line of plush toys makes for a great gift idea. They are priced right and are easy to give. Also, the cost to get online is attached to the purchase of the tangible item. This removes the burden from a child of figuring out how they may have to pay for the online experience.<BR><BR>
<li> Related to cost, are there any hidden fees to gain access to the online world? Sometimes the purchase of the tangible product will not allow full access online. Some virtual worlds can be tiered or gated in a way that premium content is restricted until a credit card is used. A number of different financial models exist related the sale of such products. Be sure to ask if the purchase of the tangible good is the only fee involved or if other fees are part of the online experience.<BR><BR>
<li> What kind of tangible toy selection is possible? Are there only a small number of items at one specific cost or are many SKUs available across a variety of price points? A variety of products and pricing options can be of benefit to sales.<BR><BR>
<li> Is there more to the virtual world than just game play? Few of the latest virtual world announcements offer an experience beyond games. Two products to watch that offer something more include Jacabee’s <a href="http://jacabeecode.com/">The Jacabee Code</a>, which promotes a unique approach to learning history and <a href="http://www.tales4tomorrow.com/">Tales 4 Tomorrow</a>, a destination that is all about animal conservation (with plush toys from Fiesta).<BR><BR>
<li> How deep is the online experience? How many activities and how much content is available? What is the mix of games to creativity tools? Newer sites may not have as much depth as sites that have been on the market for some time.<BR><BR>
<li> Who does the product appeal to, boys or girls? Historically, very few of these virtual world offerings have had an appeal to boys 9 years old and older. However, this too is changing. New destinations with a greater appeal to boys include products like the car-centric Tracksters, <a href="http://www.revnjenz.com/">Revnjenz</a> (Revnjenz) and <a href="http://www.kizmoto.com/">KizMoto</a> (KizToys); and the dinosaur-themed <a href="http://webosaurs.com/">Webosaurs</a> (Reel FX) and Xtractaurs (Mattel).<BR><BR>
<li> What about younger users? While it may be surprising to find even younger users interested in similar online destinations, many of the social and communication tools available to older users are just not of interest to younger users. Age-appropriate products for young users have been in short supply. However, Ganz recently announced a younger version of Webkinz called <a href="http://www.webkinzjr.com/">Webkinz Jr.</a>, and since 2007, <a href="http://www.gigapals.com/">Gigapals</a> has offered an eponymously-named site with related toys for the same audience: ages 3 to 6. When thinking up products for younger children, consider the amount of reading and audio instruction provided within these worlds. This demographic may be computer savvy enough to get to your site, but they may still be challenged by the inclusion of too much text once they arrive there.<BR><BR>
<li> If the online world allows its users the ability to communicate with one another, is the method of communication “canned chat,” “filtered chat” or “open chat”? In addition, what kind of monitoring is provided to prevent inappropriate conversation or cyber bullying? </ul>
<p>It’s hard to easily describe the appeal of online worlds for kids. An answer may be found with the sense of independence or a feeling of being in complete control over the digital universe. There might also be an aspirational component to these worlds, as well, that is hard for an adult to fully understand. Part of this new play experience may be an extension of pretend play we’re all so familiar with, related to kids and toys in the real world. One thing is certain, virtual worlds are an expanding part of a child’s play options, however you choose to define the play pattern. And because new virtual worlds are being announced more frequently, chances are there’s one that’s a perfect fit for any girl or boy, or maybe even the child at heart.</p>
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		<title>Growing Your Own Webkinz World</title>
		<link>http://www.360kid.com/blog/2009/04/webkinz-world/</link>
		<comments>http://www.360kid.com/blog/2009/04/webkinz-world/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 14:48:13 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Age 06-08/Grade K-2/Kid]]></category>
		<category><![CDATA[Age 08-10/Grade 3-5/Tween]]></category>
		<category><![CDATA[Age 11-12/Grade 6-8/Tween]]></category>
		<category><![CDATA[Parents/Caregivers]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://www.360kid.com/blog/?p=274</guid>
		<description><![CDATA[Three years ago I bought my then seven year old daughter her first Webkinz. She has always enjoyed  pretend play offline with the tangible toy and equally enjoys the virtual play online. Both methods of play are done either with friends or alone. These days she plays in the online Webkinz universe a few [...]]]></description>
			<content:encoded><![CDATA[<p>Three years ago I bought my then seven year old daughter her first Webkinz. She has always enjoyed  pretend play offline with the tangible toy and equally enjoys the virtual play online. Both methods of play are done either with friends or alone. These days she plays in the online Webkinz universe a few times a week. She plays games, collects in-world currency called KinzCash, and builds out her Webkinz living space in the virtual world. I asked her recently if she would show me around the online world she had built for her stuffed animal friends. What I saw looked like a sizable, and very detailed build out effort she calls home for her pets. I imagine the size of this virtual home reflects her years of play online and asked her how many Webkinz she owns today. She wasn&#8217;t sure, so I suggested we find all of her Webkinz, scattered about her room and around the house, and count them. How many Webkinz plushies did we find? 26 Webkinz in all! I knew she had a good number of them around the house, but was surprised by just how many.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_plushes_multiple_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_plushes_multiple_sm.jpg" alt="Multiple Webkinz plush dolls" /></a></p>
<p><em>Young fans of Webkinz have many pets in their collection. Sometimes many more than you think possible! Above is a photo of most of the Webkinz in my daughter&#8217;s collection. (Click image to see larger photo.)</em></p>
<p>She received her first Webkinz as a gift from me while I was doing research about the ever expanding online world for kids. After this flagship friend was received, a small number of birthday parties resulted in a few more as gifts from friends. A couple were even earned for successfully completing challenging at-home clean up requests. However, a majority of the Webkinz in her collection were purchased by my daughter, through diligent savings of her small weekly allowance.</p>
<p>If you have young children in your home between the ages of 6 to 10, chances are you&#8217;ve already heard the Webkinz buzz. While there are many tangible pets to choose from, and too many features online to count with many more being added regularly, let me pull back the curtain of this online destination to show just one small part of this universe. One central online activity includes the ability to build out a virtual home for your newly acquired animals. The more pets your child acquires, the bigger this virtual home becomes.</p>
<p><img src="http://www.360kid.com/blog/images/webkinz_animals_illustrated_less.jpg" alt="Multiple illustrated Webkinz animals" /><br />
<em>Illustrated translations of tangible Webkinz toys in the virtual world.</em></p>
<p>As many parents will probably already know, every Webkinz plush comes with a card that includes a secret code to gain entry into the Webkinz site. One of the very first activities you child will participate in online is decorate a place for your new pet to live. Your child will receive one &#8220;starter&#8221; room to decorate. Additional rooms can be added by either a.) saving up KinzCash by playing online games/activities to purchase additional rooms, or b.) through buying additional Webkinz in the real world. My daughter pointed out that you only get an additional room for the first ten Webkinz you buy. After that, no more free rooms. The rest can only be purchased online with KinzCash.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_map_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_map_sm.jpg" alt="Map of multiple Webkinz homes next to each other" /></a></p>
<p><em>This map, stitched together from multiple screen captures taken within the Webkinz World, shows all of the rooms that have been purchased and designed within my daughter&#8217;s collection of Webinz online. She started with just one room and built out this large living space for all of her pets. Clicking on any one of the squares from this map within the Webkinz World will bring you into an orthographic view of the individual room itself. Note the different sizes and themes to each room. (Click image to see larger photo.)</em></p>
<p>Rooms can be decorated with a wide selection of items for purchase through the WShop, the online equivalent of a home furnishings store. There are plenty of items available to spark a child&#8217;s decorative imagination. Chairs, beds, games, TVs, wall paper, you name it. Also, some of the items you can acquire are considered &#8220;exclusive&#8221; and are only made available from &#8220;adopting&#8221; your 10th, 15th, 20th (etc.) pet. (Translation of adopting — the purchase of additional Webkinz in the real world.)</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_wshop_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_wshop_sm.jpg" alt="The WShop within the Webkinz World" /></a></p>
<p><em> The front step to the WShop which displays all the different categories of home furnishings you can buy within the Webkinz World. Selecting a category will bring you deeper into the store, showing the store visitor pictures of the item they may wish to place within one of their pet&#8217;s rooms. (Click for larger individual images.)</em></p>
<p>There are three different room sizes and a small number of different themed rooms. For example, you can purchase themed rooms that reflect a certain holiday, like Halloween, or if your pet lives underwater you can purchase a water room. Your pet moves around the room by clicking on an invisible tile matrix that covers the floor of the room. Large rooms are made up of a 10 x 10 grid. There are also medium sized rooms, 7 x 7, and small rooms, 5 x 5. This grid system also helps with the positioning of items purchased from the WShop within the room.</p>
<p><a href="http://www.360kid.com/blog/largerimages/webkinz_rooms_larger.html" target="_blank"><img src="http://www.360kid.com/blog/images/webkinz_room_animated.gif" alt="The three main room sizes in the Webkinz world" /></a></p>
<p><em>There are three main room sizes available in Webkinz World and a variety of different themes as well. If one of your Webkinz is a fish, chances are you will want a water room. Ask your child what happens when a non-water animal enters a water room. (Click for larger individual images.)</em></p>
<p>I&#8217;m fascinated with the technical logistics of this room making activity within Webkinz. There are a number of individual parts that need to work perfectly together, and need to scale just right with every new addition to your child&#8217;s collection. If your child is a Webkinz fan, ask them how many pets they own. Ask your child&#8217;s friends as well. You may be surprised at the answer! I&#8217;m amazed at the number of Webkinz my daughter&#8217;s friends own. Just this week we met a new friend that had over 20 Webkinz in her collection. One boy in the neighborhood who she sometimes plays with boasts owning 46 Webkinz! What sorts of stories about Webkinz do you hear from your children? What do they like best about Webkinz? How many pets do they own? Thanks for reading and for sharing your comments below!</p>
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