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As I was preparing my presentation for the conference mentioned in my previous post, I couldn't help but notice how much new activity there is in the kids' social networking world. As the researcher shared with me last month, social networking as a concept has always been available on the Internet. Even so, it seems to have some newer meaning in the context of an activity kids express interest in. Last year at this time 033bc19607000692aaa18c546d64f726.js?ver=1711677538, I was only familiar with maybe four sites for kids. Fast forward a year, and I am amazed at how many more companies are playing in this space, some of which have been around for years but are only now gaining visibility. Not all of these sites are of equal quality and, right or wrong in their approach, each has a different set of assumptions about how to engage children. Below is a list of the social networking websites I am aware of today. It is not a complete list. My definition of social networking sites is a little broad, but there's no denying the growth in this space.

Site Launch Site Launch Site Launch
Apr 2007 Jul 2001 Apr 2006
Aug 2007 Oct 2007 Jun 2003
Sep 2006 Nov 1999 Apr 2005
Oct 2005 Jan 2007 Mar 1999
Jul 2007 Oct 2007 Dec 2006
Feb 2003 Apr 2001 033bc19607000692aaa18c546d64f726.js?ver=1711677538 size ="1">May 2007
Aug 2000 May 2002 May 2007
Jun 2006 Jan 2001 - -
Aug 2004 May 2004 - -
By graphing these sites by the year in which they launched, one begins to see the growth trend of social networking websites for kids. Growth with social networking sites for kids over time Since March of this year, my company, 360KID, has received a number of requests to build new social networking websites. More calls started coming in after the . Some people who call are driven by one thing- to create a Club Penguin-like website that's better than . 033bc19607000692aaa18c546d64f726.js?ver=1711677538 while club penguin has many great things going on within its service, there are certainly other avenues within the social networking world to explore. After comparing different sites currently available for kids, I see many unique opportunities to take advantage of, especially ones that touch on different areas of learning. Below is a matrix showing different content segments and age groups that are covered (or not) within the social networking world. Opportunities within the children's world of social networking The blue shading indicates age groups that are less motivated by social features but are interested in community-based activities. Companies listed in italics offer activities that are much more community than socially driven. While reviewing all of these sites and speaking with many different people interested in building social networking sites for kids, I have put together a short list of do's and don'ts that put the interests of the child first and will ultimately create more successes with your intended audience:
  • Don’t design by committee - Keep the integrity and the strength of your design strong by defining with small teams. Have anywhere from one to three strong visionaries of [033bc19607000692aaa18c546d64f726.js?ver=1711677538] equal voice define the broad strokes of your product.
  • Be open ended in your design - If you can avoid it, don’t force children to play in a specific way. Think how you can allow for multiple ways for children to interact and play within your environment.
  • Think emotional connection - Offer activities or avatar characteristics that will create a sense of empathy with your user.
  • Design for a very specific audience - Pick a specific age range, like 3 to 5 or 7 to 9. Then learn as much as you can about that audience, like its developmental strengths, play patterns, interests. Don't design a product with the intent of appealing to a large age range, like 3 to 300. Designing for a broad audience tends to have the outcome of appealing to no single group.
  • Competing against a community vs. competing against yourself - I'm asked a lot about my thoughts related to leader boards, which are areas of gaming sites in which the top score places high on a list of other members of a community. While I understand the motivation of leader boards for certain audience segments as a motivator, a game mechanic like a leader board, can also turn away other audience types. There are some instances where leader boards can be used effectively, like in classroom vs. classroom competitions, but generally, I am opposed to using such features, especially when a desired outcome is informal learning.
  • Text - I am continually surprised as to how often a web product designed for very young children doesn't take into consideration that their audience may consist of prereaders or emerging readers. Be thoughtful with your use of text and instructions. Consider visual, iconic, or audio instructions as opposed to text with younger audience members.
Is this race to develop social networking sites for kids a boom or a bubble? If you asked me a couple of months ago, I would have said a bust is on the horizon in this space. But the more I think about it, the more I'm seeing a new play pattern emerging which kids will really enjoy when developed correctly. That doesn't mean that everyone will succeed. There will be many failures and few successes, but I believe the future successes will keep this sector of interactive products for children growing strong for many years to come. These are a few thoughts I shared in my recent presentation at the Dust or Magic conference. To see the full presentation I delivered, you can view a video of my presentation below.


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