On Friday October 21, 2016 the American Association of Pediatrics (AAP) released three policy statements regarding health recommendations on media use by children. A review of these policy statements shows the AAP has referenced 191 different research papers and article to support their position. Almost 30% of the papers were made available in 2015 and 2016, and generally reference a large body of helpful information regarding screen use by American youth. Over 75% of the referenced research can be accessed for free. In an effort to help advance the interests of researchers and industry here is a collection of all of the AAP referenced research in an Excel spreadsheet with links to easily access and download all of the material.
Many of us who work in the kids tech industry have been interested in the new kids search engine called Kiddle (http://www.kiddle.co/). Trying any simple search through Kiddle provides some satisfying, child friendly results. It’s not a perfect service as some keywords provide mixed search results, but it’s a start. It’s Google-like design feels comforting to most adults, and the service appears to be a great Google search companion for the youngest Internet users. But here’s the thing, it’s not Google.
What the Kiddle service does do is tap into the Google SafeSearch capabilities, which is a digital extension of Google suite of search tools. Any business can add such a search feature to their own website if they wish. The thing that makes Kiddle unique is its claim of employing editors to screen search results in addition to Google’s SafeSearch. This combination provides an added layer of scrutiny to help ensure results are child appropriate. Sounds great. Who couldn’t get behind that idea? A great one-two punch, right?
The problem is the Kiddle site provides no information about who they are. There is a complete lack of transparency on the part of this business. Transparency is king in the children’s digital world. Without it, beware of company motives and interest in doing right by the child. While on the surface the Kiddle search engine appears to be a great service to parents and children, we should all hold off from recommending it to others until the company behind it steps out into the light and reveals itself, how it’s funded, and share other important aspects of its business like how it goes about hiring editors for its service.
Our great big list of kids conferences for 2016 is ready to be released! It’s a compilation of major events that touch on different areas of the children’s media world. Apps, toys, eBooks, education, television, video games, and more. A similar list was created last year at this time for 2015 conferences. The 2016 list is now available in two flavors. The first is a PDF doc that sorts events chronologically. The second PDF segments conferences by media type, or focus.
You may be asking yourself, “Is every children’s media event included on this list?” The answer is no. There are 68 events listed here and you could easily add hundreds more. However, the conferences included tend to be among the biggest or best known events in their specific area of focus.
A few notes about what’s new in our conference list since last year:
- Conferences related to virtual reality and augmented reality were added as this business sector is heating up fast. These events are not specifically child focused, but is an area worth watching as it could offer new opportunities with children’s media down the road.
- One digital video conference, VidCon, was added as more and more kids watch digital videos on mobile devices. Another event to look for is YouTube’s Brandcast, which at the time of writing has not publicly announced a date for 2016.
- Two big children’s research conferences, Society for Research in Child Development (SRCD) and the Cognitive Development Society (CDS) are biennual events, and 2016 is an off year for each. See you in 2017!
- The iKids event from Brunico has been folded into their annual Kidscreen conference.
- Early Education & Technology for Children (EETC) has been folded into the National Association for the Education of Young Children (NAEYC) annual conference.
- Also not included at the time of posting, Common Sense Media and Vicky Rideout should have a Zero to Eight media use report out sometime in 2016. An event date has yet to be announced but I’m told to look for it later in the year.
If you know of other events not included on our list that could be of benefit to the children’s media community, please do share a comment below, complete with the event name, date(s), location, and URL. Thanks for your help, and I look forward to seeing you at a future event!
The following is an article I wrote for the February 20, 2015 issue of the iKids weekly online magazine.
Creative play pushed the envelope once again at this year’s International Toy Fair, held earlier this week in New York City. Organizers of the event reported over 7,000 new toy products were unveiled for the first time at the show. For those who follow tech toys you may be asking yourself, “Were there any new playful app announcements at Toy Fair?” Yes, but fewer breakthrough announcements compared to last year. “How about new robots?” Yes, too many dinosaur robots. Again nothing really noteworthy. “Indie startups?” Yes, a handful to keep an eye on. “Tech toy innovation?” Yes indeed, with clever business collaborations, brand mashups, and new player innovation that pushes the industry forward.
Before jumping into notable tech, there were a few non-tech announcements worth sharing:
Raggedy Ann and Andy dolls celebrated their 100th anniversary. (Note: Toy Fair celebrated its 112th year.) Funko’s Pop! Vinyl cube-like head collectible figures made a PR splash. Silly String now glows in the dark. ThinkFun debuted a great set of maker kits that are bound to fly off the shelves (pictured left). And those tiny green plastic army guys had a makeover, re-introduced as Yoga Joes (pictured below), where military clad figures strike various yoga poses. Clever idea indeed!
Tech announcements fell into one of a few different groupings. Some tech toys relied on creative business alliances. Others relied on the strength of a brand tie-in for its inspiration. Others took something old and made it new again. Indies provided the freshest tech toy ideas.
View Master – One of the biggest announcements dangled before the start of Toy Fair was the Mattel/Google partnership to bring the classic View-Master into the 21st century (pictured above). Last year Google released an innovative and inexpensive virtual reality headset kit made out of cardboard. The VR screen is powered by an Android phone dropped into the back of the cardboard box. The update to View-Master relies on similar thinking, though the body that holds your phone to has been neatly designed. While Google Cardboard is the lowest price VR experience you may find anywhere (with some assembly required,) the View-Master update is a slick design and only cost just a bit more.
Hello Barbie – Another big tech product announcement by Mattel, Hello Barbie (pictured at top of article), might easily be referred to as Hello Siri. Hello Barbie is a WiFi-enabled plaything that can engage in a conversation with you. Ask Barbie a question and she will intelligently respond back to you. Mattel partnered with technology company ToyTalk, this tech toy has a similar feel to last year’s WikiBear announcement. Talking toys are nothing new, but natural and fluid two way conversation through a toy is. Late in the week another similar announcement was made by Elemental Path with a product called CogniToys (pictured right), which is a collaboration with IBM’s Watson technology. Fluid toy communication is destined to be an active product area in the years ahead.
Furbacca – Hasbro has had great success over the last two years thinking up clever new extensions to the Ferby brand. This year the Star War’s themed Furbacca is the latest, complete with free app. Furbacca moves in place and hums different Star Wars songs.
DynaPods – Last year we saw a few wearable tech toys make it to market, but most didn’t really have a purpose. It was wearable tech for tech’s sake. DynePods from newcomer Dynepic ties together programming concepts with a wearable display. The DynePod 5×5 LED “screen” (pictured above) communicates with an app through Bluetooth, empowering kids to make small if/then programming routines. These routines are then shared back to the screen, which can detect motion, light up, buzz, and vibrate depending on the programmed request. The display is also Lego compatible so it can be combined to create new interactive experiences.
Moff Band is a clever motion-based wrist band that interacts with your smartphone or tablet to produce sound effects in real-time. With Moff everyday objects become new pretend play experiences. A broom can become a golf club. A spatula a magic wand. Any physical item can now include a magical sound effect when taped, touched, or moved. Everything around you becomes a plaything. Moff is sure to be the big tech toy hit of the year.
While it was a good year at Toy Fair for tech, it was easy to be left with a feeling of wanting more. More toy tech innovation will indeed come. Watching this play category you will definitely notice the wind through your hair. New product announcements are coming faster through independents rather than through long established traditional toy selling cycles. Stay tuned for many more tech toy announcements to come!
Scott Traylor is the founder of 360KID and an advisor to a number of children’s interactive businesses and products (none of which are referenced in this article.) He’s also a former computer science teacher and currently lives in Silicon Valley, seeking out the next cool kidtech business. Scott can be reached at Scott (at) 360KID (dot) com.
The following is an article I wrote for the January 8, 2015 issue of the iKids weekly online magazine.
In early 2014, I wrote an article about the hottest tech trends found at the annual International Toy Fair in New York, an industry Mecca for the biggest toy announcements of the year. At that time, I recorded 50 videos of some of the largest toy presentations. Most of the videos I captured featured technology toys, remote-control robots and tablet-based playthings, though a few action figure-centric videos were captured here and there due to the strength of their IPs.
Looking back on the year in kidtech products, I wondered what I could learn by going through my YouTube collection of toy videos and checking out which clips garnered the most views for the month leading up to the Christmas holiday. Here for your consideration are my Top 10 YouTube toy videos, based on number of views in December 2014.
|Hasbro||Furreal Friends – Get Up and Go Go & Pom Pom My Baby Panda||11,971|
|Mattel||Hot Wheels Super Loop||3,413|
|Tomy||Pokémon Battle Arena||2,408|
|Spin Master||Zoomer Dino||745|
|Jakks, Lego, Hasbro||Star Wars Rebels/Star Wars Command collection||655|
If YouTube views translate into purchasing interest, then both Hasbro and Spin Master had a good holiday selling season with a few key product lines, primarily those that include robotics or animatronic toys like Furreal Friends or the DigiBirds, Zoomer and Zuppies products. One big surprise was that while the toy industry made great strides in the app and tablet space in the last year, only one of the app-based toys I recorded attracted a large number of views on YouTube. What might this mean? (Note: the number-one item in this Top 10 list included an app that worked with the tech toy. No other toy in this list had a companion app, even though I covered many app-based products at Toy Fair last year.)
A couple of additional surprises: While I was impressed with the technical achievements of robotic toys like Ozobot and Moss, their view results for the month were small. Also included in my collection were video clips of toy products from the smash hit movie Guardians of the Galaxy. The movie was a box office success, but it appears the property did not drive interest in its related toy line ‒ at least according to my view tally. One product I referenced in my earlier article that impressed me was Osmo (formerly called Tangible Play). I had the opportunity to review the product multiple times in 2014, but was asked by the founders not to record or post any video of the app/toy. If I had, I believe it would have placed in my Top 10 viewing list.
Another striking observation from my collection of videos recorded at Toy Fair over the years ‒ in 2006 Hasbro released a giant novelty animatronic pony called Butterscotch, which cost almost $300 at the time. While the clip is now eight years old, it still drove a sizable amount of views in December 2014. Also in 2006, the then popular preschool show Teletubbies had a remote-control Noo-Noo robot used for promotional fun in the hallways of the show. Noo-Noo was not for sale, but the video continues to grab interest. The device was never turned into a toy product for kids, but my stats tell me that if it were, it would be a hit.
|Hasbro||Butterscotch Pony (2006)||2,686|
|Ragdoll||Noo-Noo RC Robot (2006)||2,735|
Looking at 2015, I’m already seeing some amazing tech innovation in the arena of play. Some are combined physical/digital products, some are pure app plays, and some will tap into the maker movement and 3D printer space. Based on the groundwork of 2014, there will continue to be more innovation coming to kids in the app world, but will that innovation be enough to drive sales and create sustainable products from a business perspective? Of the scores of robots lined up to debut this year, which ones will include “must have” features and contain a level of novelty to help guarantee financial success? Stay tuned for the flurry of announcements sure to come in the next few weeks!
Scott Traylor is the founder of 360KID and an advisor to a number of children’s interactive businesses and products (none of which are referenced in this article.) He’s also a former computer science teacher and currently lives in Silicon Valley, seeking out the next cool kidtech business. Scott can be reached at Scott (at) 360KID (dot) com..