Latest news for 033bc19607000692aaa18c546d64f726.js?ver=1713920740
recently released a new study that looks into technology use by kids ages 8 - 14 and parents of kids ages 0 - 14. 033bc19607000692aaa18c546d64f726.js?ver=1713920740 this new report called is mentioned as a follow-up to an earlier nickelodeon report released in 2006 called living in a digital world which cited that 86% of kids ages 8 - 14 are playing video games online. While this earlier report has some very interesting findings about kids and video game, television 033bc19607000692aaa18c546d64f726.js?ver=1713920740, instant messaging and chat room use, the publicly available findings are not necessarily data rich. However, this new report is chock-full of great stats, providing excellent insight into Internet, cell phone, 033bc19607000692aaa18c546d64f726.js?ver=1713920740 television and MP3 player use. Among the key findings in this study, kids, as well as parents, report:
- a decline in the use of and a reliance on newspapers, maps, and dictionaries because of the availability of information found on the Internet
- a decline in radio listening as a result of MP3 players
- a continuing and growing interest in TV viewing and use of TV as a means to [033bc19607000692aaa18c546d64f726.js?ver=1713920740] relax and unwind
- a declining interest in purchasing of music albums and CDs
- safety and piece-of-mind from owning a cell phone
- the empowering, creative, and educational benefits of having access to the Internet
- parents using the Internet over 33 hours a month and kids using the Internet more than 19 hours a month
- parents being just as tech savvy or even more so than their children
- older incorrect assumptions about digital media use and digital media consumption by kids and adults
- shifting perceptions about what is "important knowledge"
- traditional school skills being outdated
- the value of older print-based media and radio
- traditional music and information distribution method
- incorrect perceptions about parents ability to keep up with kids when it comes to technology