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is an annual conference in the US that explores the business and development of casual games. This conference also travels to Europe and Singapore. 033bc19607000692aaa18c546d64f726.js?ver=1714044992 this year's us event recently held in seattle, had a day long track focused on children & family entertainment. 360KID CEO Scott Traylor was asked to deliver 033bc19607000692aaa18c546d64f726.js?ver=1714044992 a presentation on trends and best practices for developing learning games. The video below is a recording of his talk called "Technology, Kids, & Learning: The Future and the Opportunities".

Links to specific research cited in this presentation are listed below.

Do you need help developing a learning game for the classroom or just need some [033bc19607000692aaa18c546d64f726.js?ver=1714044992] advice for creating a consumer-based learning game? Be it online, offline, electronic toy, iOS or Andriod, give us a call.

  • of this presentation
  • - US Video Games Sales
  • by Education Market Research - 2011/2012 US sales (paid)
  • - EdWeek Article, May 2009
  • . 2008, Carrie Heeter, Brian Winn
  • - Apple Insider
  • 2012 033bc19607000692aaa18c546d64f726.js?ver=1714044992, K-12 Edition


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