Archive for the 'Presentations' Category

Tuesday, November 11th, 2014

Photo of a conference hall

Where do you go to stay smart in the kids interactive industry? What conferences keep you on top of your craft, while also helping you grow your network? What events are vital to attend to learn the latest trends? There are so many conferences these days which ones are right for you? Look no further, here’s a compiled conference list to get you started! It covers areas of the children’s interactive media business like toys, eBooks, video games, children’s television, apps, play, research, consumer products, and more. The list below covers most of the big US and international shows in 2015, and just a few important smaller events.

You can download a PDF copy of this list here. Let us know what you think. Which events do you attend? What speakers draw you to an event? If there’s an event that’s not on this list, and you think it’s important, please let us know in the comments below.


# Conference w link Location Date(s) Focus
1 Consumer Electronics Show (CES) Las Vegas, NV 1/6-9/15 Hardware, tech
2 Kids@Play Las Vegas, NV 1/7/15 KidTech
3 Hong Kong Toys & Games Fair Hong Kong 1/12-15/15 Toys
4 Digital Book World New York, NY 1/13-15/15 eBooks
5 FETC Orlando, FL 1/20-23/15 Ed tech
6 PAXsouth San Antonio, TX 1/23-25/15 Gaming
7 Nuremburg Toy Fair Nuremburg 1/28-2/2/15 Toys
8 NY Toy Fair New York, NY 2/14-17/15 Toys
9 Digital Kids Conference New York, NY 2/15-17/15 KidTech
10 Kidscreen Summit Miami, FL 2/23-26/15 Broadcast, Children’s TV
11 iKids Miami, FL 2/26/15 KidTech
12 Game Developers Conference (GDC) San Fran, CA 3/2-6/15 Gaming
13 PAXeast Boston, MA 3/6-8/15 Gaming
14 SXSWedu Austin, TX 3/9-12 2015 Education
15 SXSW Gaming Expo Austin, TX 3/13-16/15 Gaming
16 SXSW Interactive Austin, TX 3/13-17/15 Interactive
17 SXSW Music Austin, TX 3/17-22/15 Music
18 Society for Research in Child Development (SRCD) Philadelphia, PA 3/19-21/15 Research
19 Sandbox Summit Cambridge, MA 3/22-24/15 Play
20 Dust or Magic Masterclass Bologna 3/25/15 eBooks
21 Bologna Children’s Book Faire Bologna 3/30-4/2/15 Books
22 Early Education & Technology for Children (EETC) Salt Lake City, UT 3/15 Early ed, edtech
23 London Book Fair London, UK 4/14-16/15 Books
24 Games for Change New York, NY 4/21-23/15 Serious games
25 Dust or Magic eBook Retreat Honesdale, PA 4/15 eBooks
26 PlayCon Scottsdale, AZ 4/29-5/1/15 Toys
27 Software & Information Industry Association (SIIA) San Fran, CA 5/3-5/15 Ed tech
28 Maker Faire Bay Area San Mateo, CA 5/16-17/15 Maker
29 Book Expo America (BEA) New York, NY 5/27-29/15 eBooks
30 AppCamp Pacific Grove, CA 5/30-6/2/15 Children’s Apps
31 “Content in Context (CIC, AAP) Wash DC 6/1-3/15 Ed publishing
32 NAEYC Professional Development conference New Orleans, LA 6/7-10/15 Early ed
33 Licensing Expo Las Vegas, NV 6/9-11/15 Licensing
34 Digital Media & Learning (DML) LA, CA 6/11-13/15 Ed tech
35 E3 LA, CA 6/16-18/15 Gaming
36 Interaction Design & Children (IDC) Medford, MA 6/21-24/15 Research
37 International Society for Technology in Education (ISTE) Philadelphia, PA 6/28-7/1/15 Ed tech
38 Children’s Media Conference (Professional) Sheffield, UK 7/1-3/15 Broadcast
39 Playful Learning Summit Maddison, WI 7/7/15 Serious games
40 Games, Learning & Society (GLS) Maddison, WI 7/8-10/15 Serious games
41 ComicCom San Diego, CA 7/9-12/15 Entertainment
42 International Reading Association (IRA) St. Louis, MO 7/17-20/15 Education, reading
43 Serious Play LA, CA 7/15 Serious games
44 Casual Connect San Fran, CA 8/11-13/15 Gaming
45 Burning Man Black Rock Desert, NV 8/29-9/5/15 Art, mind
46 Digital Kids Summit San Fran, CA 9/15 KidTech
47 World Congress of Play San Fran, CA 9/15 Toys
48 Maker Faire New York New York, NY 9/26-27/15 Maker
49 MIP Jr. Cannes, France 10/2-4/15 Children’s television
50 MDR EdNet Atlanta, GA 10/4-6/15 Ed tech
51 MIPcom Cannes, France 10/5-8/15 Television
52 Fall Toy Preview Dallas, TX 10/6-8/15 Toys
53 Meaningful Play East Lansing, MI 10/15 Serious games
54 CineKid Amsterdam ~10/18-22/15 Interactive
55 Dust or Magic Lambertville, NJ 11/1-3/15 Kidtech, children’s apps
56 NAEYC Annual Conference TBA 11/15 Early ed
57 ChiTAG Chicago, IL 11/20-23/15 Toys
58 SIIA Education Business Forum New York, NY 12/15 Ed tech
59 Star Wars Episode VII release US 12/18/15 Entertainment

NOTE: Items highlighted in red indicate specifics about an event that have yet to be announced as of 11/10/2014.

Average Rating: 4.4 out of 5 based on 157 user reviews.

Monday, January 27th, 2014

[The following is an article I wrote for the Jan. 24, 2014 issue of KidScreen.]

Vicky Rideout during her survey presentation at the Cooney Center Breakthrough Learning Forum.

Media research reports are great for offering insights about an industry. They help media creators take stock in where they are today with their media creation efforts on different platforms, and they also provide ideas on how we can best serve an intended audience. At the same time, what is gained from a new study almost always leads to many more new questions that can’t immediately be answered.

That’s certainly the case with the latest Joan Ganz Cooney Center report entitled Learning at Home: Families’ Educational Media Use in America. According to Vicky Rideout, children’s media researcher and the report’s main author, this is the first time “we have tried to quantify, on a national basis, what portion of kids screen time is devoted to educational content.”

The report digs deep into parents’ thoughts on their child’s use of educational media across a number of different platforms. One big finding that will not be a big surprise to broadcasters: Television is still king when it comes to delivering educational content, even though access to alternative platforms like mobile, computers and videogames has increased greatly in recent years. Television is the preferred platform by a long shot for educational media. Granted, the television industry has also had decades more time, almost 50 years’ worth, of creating and delivering educational content to young children than its younger media platform relatives. Still, with the explosive growth of mobile, this data point begs the question if parents are aware of the educational opportunities available to them on other platforms?

Among the many insights offered, children engage with educational media less as they age. Two-to four-year-olds consume 1:16 (one hour and sixteen minutes) of educational media daily, dropping to 0:50 for five-to seven-year-olds, and further still to 0:42 for eight-to 10-year-olds. Even at this lower end for eight-to 10-year-olds, you could consider their educational media use as an added class of learning material each day. However, as a child ages they also spend more overall time consuming media, educational or not, to the point where eight to 10-year-old media usage almost doubles compared to that of two-to four-year-olds. Surprisingly, while this older group consumes less educational media content daily, their parents report seeing their child demonstration of “a particular action as a result of something they saw or did with educational media” more so than the younger age groups. This could very well be a cumulative effect of educational media use consumed over many years, but still, it’s striking data point in the research. One could strongly argue, this “particular action” is evidence of mastery of the educational content that is consumed.

Other noteworthy findings:

  • Parents see a greater perceived learning impact in the areas of cognitive skills, reading, and math from educational media use but less impact with learning science or anything related to the arts.
  • The greater a parent’s education, the less educational media is consumed.
  • The greater the family’s income, the less educational media consumed.
  • Hispanic/Latino households reports less “actions taken” from educational media use than Black or White families.

These are just a few of the many findings called out in this report. There’s also data on parent and child sharing in the educational media experience together (often referred to as “joint media engagement”) as well as findings on traditional book reading and eBook use.

With just these few items I’ve called out above, the report forces us to consider many big, unanswered questions:

  • As children grow, why do they engage less with educational media, yet consume more media at the same time? Is there a need to create more engaging educational content for this age group than what is currently being offered?
  • What is it that we’re doing wrong, or not doing at all, to better engage Hispanic/Latino families with educational media?
  • Are parents less aware of the educational offerings available through mobile, computers and video games? If so, should we get behind a national awareness campaign to make ratings and reviews websites like Common Sense Media and Children’s Technology Review better known to parents?

Perhaps the biggest question raised in this report is whether educational media use, which appears to have great benefit at an early age, leads to greater media consumption that is of less benefit to children as they age?

Michael Levine, the executive director of the Cooney Center shares this report is the beginning of a larger conversation around educational media use. “There’s a lot of interest in having children view educational media, but less fulfillment of the wish as illustrated by this report, particularly for low income and Hispanic and Latino families, ” he says.

As media creators, it is imperative to understand what can be done to up our game in the educational media space, no matter what the delivery vehicle. Part of that entails informing parents about resources available to them today to help them find the best educational content broadcasters and software publishers have to offer. The Cooney Center as well as many other interested groups, foundations, and policy makers are already quickly working on the next new report, and latest research findings that will one day in the near future move the industry needle even further ahead, as well as create many more questions we’ve yet to imagine, as evidence by the volume of questions this report is sure to generate.

Additional video links:
1.) Vicky Rideout – Learning from Home report overview
2.) Michael Levine – Learning from Home report overview
3.) Playlist of all Learning from Home speakers
4.) The complete Learning from Home discussion (speakers with audience discussion)

[Scott Traylor is the CEO and founder of 360KID, a youth-focused organization that specializes in developing interactive content, apps, and games for broadcasters, publishers and organizations that wish to engage kids of any age.]

Average Rating: 4.5 out of 5 based on 193 user reviews.

Thursday, November 14th, 2013

[The following is an article I wrote for the November 14, 2013 issue of KidScreen’s online iKids Magazine.]

A photo of Theo Gray during his Disney Animated app presentation

Theo Gray, co-founder of Touch Press, presenting the new Disney Animated app. (Click photo to see larger version.)

Every year in early November, there’s a very special children’s interactive media conference called Dust or Magic that’s held a short drive outside of New York City. The name of the event comes from a 17th century Japanese poet, Matsuo Basho, who wrote, “An idea can turn to dust or magic depending on the talent that rubs against it.”

This is the underlying theme that weaves itself throughout the hundreds of apps that are discussed during the event, and a select few that are presented live. In the ever-expanding world of the children’s interactive media, which products are considered “magic” or “dust?” And why? As an industry of creators, we ask ourselves “What can we learn from the good, as well as the bad?”

Dust or Magic is the brainchild of Warren Buckleitner, who is also the editor of Children’s Technology Review magazine, a former blogger for The New York Times and an expert in the children’s digital world.

This was my 12th year attending Dust or Magic. Over that time I’ve seen the interactive industry grow through talking books from LeapFrog, numerous Tickle Me Elmo dolls, virtual worlds like Club Penguin and Webkins, all the way to today’s vibrant app world for kids. I’ve seen many unknown speakers go on to release top selling products in their field, create new and compelling ways to engage children, and all the while raise the bar of quality for the entire children’s industry. This year there was no shortage of stellar presentations, and three in particular are worth sharing with those who could not attend the event. These three presentations rose the bar.

The opening presentation was delivered by Theo Gray, founder and app developer for the company Touch Press. Gray’s accomplishments include receiving an ig Nobel Prize in chemistry, but his app work is second to none. Gray has created a number of stellar apps, one called The Elements, another the Solar System, which sets new standards for excellence in app creation. However, at this year’s event he presented his latest work, an app for Disney that chronicles its animation history called Disney Animated. This new body of work was completely amazing, and there was one moment in Theo’s presentation, a breathtaking, jaw-dropping moment. Gray had created a single screen, color bar chart that included frames from every single animated movie ever created by Disney. With a touch of the finger, you could call up a single frame of animation from any movie every created by the company. It was a truly amazing moment.

Later, we were treated to a presentation by the founder and CEO of a small startup called Tinybop. Never heard of Tinybop? They launched their first kids’ app in August, and it has blossomed into the industry’s best overnight success story yet. This number-one selling app is called The Human Body and it’s rewriting the rules of child engagement. Simple. Clean. Funny. Engaging. Enlightening. The founder, Raul Gutierrez, shared his business plan with the Dust or Magic community, and you can see why it was a presentation long to be remembered.

The next notable presentation came from Chip Donohue, dean of distance learning and continuing education for the Erikson Institute as well as senior fellow at the Fred Rogers Center. Over the past few years, Donohue has helped define a best practices position paper for using technology in early learning, an excellent road map for using tablets with young children. As he pointed out in his presentation, there’s been a lot happening in the interactive space over just these last few weeks, and he put together a presentation with all the latest recommendations and best practices for engaging children intentionally through new media platforms. A fantastic resource for everyone in the kids’ biz.

These speakers were accompanied by unreleased new work from Toca Boca and its newly acquired sister company Sago Sago, as well as preschool app development tips from Duck Duck Moose. Magic, it was in the air.

Extra links:

Speaker presentation playlist (15 videos)

App demo playlist (23 videos)

Average Rating: 4.4 out of 5 based on 262 user reviews.

Sunday, August 5th, 2012

[The following is an article I wrote for the August 2012 issue of Children’s Technology Review.]

Sir Ken Robinson opening keynote remarks at the 2012 ISTE Conference

Last month, 18, 000+ tech-loving educators gathered at the San Diego convention center for ISTE — an annual event that has become the Mecca of ed tech in the United States. Also known as the International Society for Technology in Education, the four day event always starts with an opening keynote address — this year the headliner was Sir Ken Robinson, the English futurist.

But I wasn’t going to be there.

Due to family commitments I needed to miss the first day, and Sir Ken’s talk. So, I did what any valid data cruncher would do. I started collecting and analyzing the tweets from the one hour event. What I discovered was fascinating. The “big ideas” aren’t necessarily what comes from the podium. If you don’t believe me, you can watch the presentation yourself, (jump to 32:27 to see the keynote). The best ideas are the ones that are heard by a massive audience — collectively chewed and digested, and then captured in a collective mass of about 2, 500 tweets, under a single hashtag (#iste12). It’s as if Sir Ken were talking to a giant brain comprised of 750 busy tweeters, waiting to pounce on the next nugget.

Listening carefully to this brain at work taught me that trying to paraphrase Sir Ken based on Twitter information is a little like playing the telephone game, where you pass a secret phrase around a circle, only to end up with a different result at the end. Each spoken line from the original keynote was tweeted and re-tweeted at least 20 times, complete with some minor edits. I picked out, and in some cases merged together, some of the best tweets from the event. If you can forgive some editorial sanding, here’s what seemed to resonate:

“No Child Left Behind is proof that Americans get irony. No Child Left Behind should be renamed to be millions of children left behind.”

“If we know anything about children it is that they are not standardized. Yet we have a suffocating culture of standardization and we need just the opposite. Humanity is based on the principle of diversity, yet our education system is based on compliance and conformity. Our lives are not linear, they are organic, and school is based on linearity.”

“One-third of all students drop out of high school. If doctors lost 1/3rd of their patients it would be unacceptable. If 1/3rd of airplanes dropped out of the sky there would be an uproar. Yet this is the reality in education.”

“There are opportunities to personalize education. And while we may not be able to afford personalization, we can’t afford not to.”

“People on the planet today have more access to mobile devices than safe drinking water.”

“What will it take to truly engage students in their own education, and what role does technology play in this?”

These are inspiring and somewhat depressing words, but they were what this particular audience decided to capture. It seems that many educators view the US education system to be a flawed, broken process, and that the Department of Education doesn’t have much to add to the conversation. During the lengthy live and prerecorded statements made by DOE personalities Karen Cator and Arnie Duncan, a brief moment of Twitter praise came when Karen Cator’s comment “your work matters” was retweeted by many. However, the overall tone from the twittersphere during the DOE remarks was more snarky than pleased.

Was there any gold in the twitter stream? Sir Ken did challenge the audience to engage each student in a unique way, to empower the abilities of the individual, for the benefit of all mankind. The tweet read like this: “Great teachers don’t take students to a destination. They give them the tools to get there on their own.” Certainly this is a strong tweet from a smart crowd, and it is a good closing thought.

Average Rating: 4.8 out of 5 based on 223 user reviews.

Friday, August 3rd, 2012

Casual Connect is an annual conference in the US that explores the business and development of casual games. This conference also travels to Europe and Singapore. This year’s US event recently held in Seattle, had a day long track focused on Children & Family Entertainment. 360KID CEO Scott Traylor was asked to deliver a presentation on trends and best practices for developing learning games. The video below is a recording of his talk called “Technology, Kids, & Learning: The Future and the Opportunities”.

Links to specific research cited in this presentation are listed below.

Do you need help developing a learning game for the classroom or just need some advice for creating a consumer-based learning game? Be it online, offline, electronic toy, iOS or Andriod, give us a call.

Average Rating: 4.5 out of 5 based on 248 user reviews.