Archive for August, 2007

Survey – Parents Introducing Young Children to the Internet

Thursday, August 30th, 2007

Harris Interactive, a marketing firm that researches issues affecting today’s youth, recently released findings from a new survey examining when parents introduce their young children to the Internet.

Findings for children six or younger:

  • 41% of adults ages 18 and older introduced at least one child to the Internet at the age of six or younger
  • 53% of females ages 18 – 34 introduced at least one child to the Internet at the age of six or younger

Findings for children three or younger:

  • 20% of adults ages 18 and older introduced at least one child to the Internet at the age of three or younger
  • 25% of females ages 18 and older introduced at least one child to the Internet at the age of three or younger
  • 15% of males ages 18 and older introduced at least one child to the Internet at the age of three or younger
  • 28% of females ages 18 – 34 and older introduced at least one child to the Internet at the age of three or younger

This survey was conducted in June 2007. 2,246 adults aged 18 and older were surveyed online. From that number, 549 adults responded that they had children under the age of 18 living in their household. It was from these 549 respondents that these survey results were compiled.

Whether you agree with this survey�s findings or not, you can�t ignore the fact that children are indeed being introduced to computers and the Internet at a very young age. The number of young computer users is growing. However, be aware that even content that claims to be specifically developed for any young audience may not be what�s right for your child. Here are a few tips for parents:

  • Be an informed media consumer for your child. Find reviews about the sites your child wishes to visit. Spend time checking out these sites on your own. Get familiar with the content you�re putting in front of your child.
  • Set some time limits for your child. Computer use in moderation for young users is the best approach.
  • Visiting sites that use internal links tend to be better than those that don�t. What does this mean? Sometimes children�s websites include links to other websites, usually through ads. When clicked, these ads can take your child away from the site you wish them to stay on. In a research report conducted in 2002, it was discovered that young children can�t tell the difference between a site�s content areas and an ad, so be mindful of sites that include advertisements.
  • Spend time with your child while they explore online. Many teachable moments will present themselves and it provides a much more rewarding experience for both parent and child together!

Yo Gabba Gabba – Hipster Approach to Preschool Learning

Thursday, August 23rd, 2007

Yo Gabba Gabba photoThe long awaited debut of Yo Gabba Gabba on Nick Jr., the new preschool television show with a wonderfully fresh approach to learning, has finally arrived! An early pilot for the show first appeared online in mid-2006, made a viral splash, and caught the attention of a number of executives in the broadcast world. Nick Jr. made it official at the start of 2007 with an announcement that the show would start airing late this summer. A number of preview clips have been available on YouTube and OnDemand cable services. As of this week the show can be seen about mid-morning each weekday throughout the country!

Yo Gabba Gabba is like a Saturday Night Live variety show for preschoolers. Each episode is punctuated with interesting musical guest stars, clever animation “mini-shows” and fun and quirky shorts of retro video games and dancing kid clips. Dance and movement are the underlying theme to almost every aspect of the show. Many performers slated to appear on the show include: Mark Mothersbaugh of Devo fame and critically acclaimed music aeficianado of film and television, The Aquabats, The Aggrolites, Biz Markie, The Shins, Sugarland, The Salteens, Smoosh, Mya, Sean Kingston, Nikki Flores, Rahzel, Cornelius and Shiny Toy Guns. The show also promises other surprise appearances from guests like Tony Hawk, actor Hector Jimenez, Elijah Wood, Laila Ali, and others.

Super Martian Robot Girl photoThe first season of Yo Gabba Gabba will include 20 episodes. Much like any new show, it takes some time to hit your stride and find that natural beat. The first few shows are good; some parts are stronger than others in their appeal, but an improvement in show quality can be seen from episode to episode. The second show, themed “Summer”, is very entertaining. The performance by the band The Aquabats with their song “Pool Party” has made me an instant fan of the group. A segment called “Cool Tricks” where kids (and sometimes adults) show off a unique skill they have learned, and a re-occuring animation segment called “Super Martian Robot Girl” are also very entertaining. I thought this show was good, and then I saw the fourth episode called “Dance”. It was just plain rockin’ with great rap music, a “red-light, green-light” approach to dancing for youngsters, and striking video effects that made me feel like going out to a the dance club! I’ve seen a wonderful progression in the quality of music over this short span of shows and am eagerly awaiting more of the same with shows yet to air.

DJ Lance Rock and Lady Miss Kiev photoWhether intentional or not, you can see many other influences on the show. The main sets and some of the characters found in Yo Gabba Gabba have a Kure Kure Takora flavor, a popular Japanese program that aired in the early 70’s. While the Kure Kure Takora show was originally aired as a children’s show, it’s storylines and themes might not have been the best content for younger audiences. It does, however, have a significant adult following. The characters themselves share a creative quality from artists like Tim Biskup and Paul Frank. The main human character, DJ Lance Rock, appears to share a similar fashion sense from Lady Miss Kier of the band Deee Lite. (Maybe an excellent future guest for the show!)

So, as a Gen-X’er, I’m hooked. I’ve been waiting for this show ever since Pee-Wee’s Playhouse stopped producing new shows. But will young children like it? You bet! Strong rythmic music and encouraging movement is an excellent way to grab the youngest of viewers. The visuals are fun and appealing. There are many parts of the show young children can relate to directly and others that will create an aspirational desire to try something new. It encourages children to feel good about moving and not to worry about “doing it the wrong way.” Make sure your living room floor is clear, because these future young hipsters will get up off the couch and start moving and grooving soon after the show begins. You just might find yourself dancing around to the show as well.

In my mind, children’s television shows can be grouped into two camps. There are shows that children and adults can watch, love, and learn from together. Then there are shows that children will watch and adults can’t stand. Yo Gabba Gabba is one for young and old alike with plenty to please both groups. The show is very entertaining in a fresh whimsical style wrapped in cool pop culture, animation, music and dance. Get ready to hear lots more from this clever, unique, and inspiring show!

BONUS INFO:
Check out these other sites about the show:
Yo Bloga Bloga
Archive of the early Yo Gabba Gabba website
Yo Gabba Gabba LiveJournal
Photos of World Premiere of Yo Gabba Gabba, July 8, 2006

Enhancing Play for Children – RFID and Technology Toys

Wednesday, August 22nd, 2007

Hide & Seek Blue and Sprinkles photo I’ve been wondering when RFID would begin to take a hold in the toy market. RFID is a technology that takes advantage of small wireless computer chips that have the ability to talk to one another. One way of thinking about the technology is that if a shirt had an RFID tag in it, whenever you dropped off the shirt at a dry cleaner, the radio frequencies emitted by the tag would alert some other computer in the store; it would know instantly who you are and how you would like your shirt laundered without ever saying a word to anyone. RFID allows any two (or more) items embedded with the technology to know about each other, and know how far away they are from each other. RFID used within toy products has the wonderful ability to work with the way children naturally play, and also offers new and imaginative enhanced play opportunities. Imagine a toy house complete with furniture, different dolls of family members, pets and vehicles that all could be electronically aware of each other. As the dog approaches the boy doll, the boy could speak the dog’s name. As a car drives up to the house, its headlights could turn on. As the mommy doll enters the front door, it could speak “Kids, I’m home!”

Earlier this year I posted an article about the technology toy product called Hyper Dash by Wild Planet. This technology toy product was also reviewed in the New York Times this past month. Hyper Dash takes advantage of RFID to put a new twist on outdoor games like Hide-and-Seek. A new entrant to the “aware” toy category (though I’ve learned that it does not use RFID technology) is called “Hide & Seek Blue and Sprinkles” developed by Fisher-Price. The concept is that one child hides the smaller plush toy named Sprinkles while another child uses the larger Blue to to help find where Sprinkles is hidden. Both characters deliver audio clues as to how well the seeking child is doing during the Hide-and-Seek game. Though the product is not yet officially being sold at stores, it looks like Target will have an exclusive in the early weeks the toy is available. This toy is also popping up for sale on eBay.

Stay tuned for more noteworthy smart toys with and without RFID enabled technology making their way to store shelves!

Persuasive Video Games on The Colbert Report

Friday, August 10th, 2007

On August 7, 2007, Georgia Tech professor and video game designer, researcher, and critic, Dr. Ian Bogost appeared on The Colbert Report to discuss how video games can be used to influence and change social and political thinking. Bogost has a new book out called Persuasive Games: The Expressive Power of Video Games published by MIT Press. You can also visit Bogost’s popular website called Water Cooler Games where he discusses, reviews, and analyzes video games that have an agenda. Click video link below to see Bogost on The Colbert Report.

Webkinz’s Next Move – Trading Cards

Tuesday, August 7th, 2007

Webkinz trading cardsAfter comparing a variety of different social networking sites for kids in my article the other day, I received many emails in response. A number of the emails were from executives asking how they could make enough noise with any new social networking offering to attract users in an already crowded marketplace? Excellent question indeed!

I don’t quite have a specific answer to that question, but I do have an observation to share. How can you make a popular social networking product for kids even better? I have to hand it to the folks at Ganz, the developers of Webkinz stuffed animals and the online social network destination for kids. In addition to the smashing success they’ve achieved with kids online, breaking over 3.7 million unique visitors in April through the sale of plush dolls (4.7 million in June for Club Penguin, but without such an add on), they’ve added yet another element to help ensure their future success. Trading cards. Yes, simple as that. Simply brilliant.

Few companies have maintained huge successes with trading cards in the tween and younger demographic over time. Pokémon is a long time leader here, along with Magic and Yu-Gi-Oh. But none of these properties has a successful online component to their cards. At one time, Pokemon had a tie in with their cards to the Nintendo platforms their games could be played on, where you could attach a separate card reader to your gaming device, swipe your cards though and unlock new game features. Now Webkinz trading cards work in a similar way, just online.

If you’re a Webkinz fan you’ve probably known about these cards as early as this past May. It caught my eye today, and I later learned from the specialty store that sold them to me, as well as a few kids I shared them with that the cards have been available for less than two weeks.

I bought a sample at $3 a pack which included six cards. There are a few different card types, but the benefit to the online experience is through the numbered keys printed on some of the cards. When these keys are entered into the Webkinz website, additional features to the online experience are unlocked. Sounds great, yes? Well, initially a few testers pointed out that we need to buy many more packs in order to have enough keys entered to unlock additional features. If a Webkinz doll is $14, which will give you membership to the online site, you may spend as much as $20 or more on trading cards to unlock the items you’re interested in. And that’s just to get started.

So, let’s get back to the original question. How can someone succeed now in the online social networking space for kids? I know a few things for sure that are a must: Find a long-standing play pattern that will appeal to kids (like collecting for example). Tie it together with a compelling community need (like sharing information or bringing similar groups together). Make it an easy to use, compelling product. Sell it through simple messaging. And bring it to market as fast as you can. Time is ticking away quickly so no time to waste!

Turn your TV into a Microscope with EyeClops

Tuesday, August 7th, 2007

Earlier in the year, I posted an article about a neat electronic toy called the Eyeclops that’s bound to be a big seller later this year. This $50 dollar handheld plug-and-play device was created by toy company Jakks Pacific and will start appearing in stores any day now. Once plugged in, this toy turns your television set into a powerful 200x microscope. Warren Buckleitner, editor of Children’s Technology Review magazine, recently posted a video of this toy product in action (the video is included below.) While this toy is not specifically positioned as a learning product I can see it finding its way into many a classroom. Watch this toy turn your child into a junior scientist with simple everyday objects found in the home. Recommended for children (and interested adults) ages 6 and older.

Also, take a look at this video of the EyeClops in action. Item’s being explored close up include:
Table salt, kosher salt, sugar, organic sugar, soap bubbles, lint from a clothes dryer, blue jeans, fish food, mosquito, head lice egg shell, man’s facial hair, sand paper, US Penny, and a feather

A Survey of Kids’ Social Networking Sites

Sunday, August 5th, 2007

After reading about the recent acquisition of social networking superstar Club Penguin by Disney, I started taking stock of other social networking sites available for kids. I have my long-term favorites like Whyville because of its educational mission, and Webkinz because of their tangible toy / virtual world business model. But after digging through dozens of websites that claim to have a social networking component, I realize that many of these sites apply this term loosely. For example, if a website allows a user to play many different games and activities online, complete with a customized avatar, and allows a user the ability to see other user’s avatars in games, without communication occuring between community members, does this constitute a social networking environment? If the communication occurs outside of a virtual world’s website, in the form of an email to and from members, does this mean such a service has a social networking component?

I assembled a list of kids’ social networking websites I’m currently watching. Each site has a very defined method of communicating with its members. They include the following:


Site Ages Launched Ads Cost How is it social?
BarbieGirls 7 – 12 Apr 2007 Yes* Free / $60 Filtered chat
Club Penguin 7 – 14 Oct 2005 No Free / $6 per month Filtered chat
imbee 8 – 14 Jun 2006 No Free All correspondence can be parent approved
Neopets 8 + Nov 1999 Yes Free / $7.99 per month No chat / Filtered chat
Nicktropolis 6 – 14 Jan 2007 Yes Free Canned chat / Filtered chat
Runescape Teen + Jan 2001 Yes Free / $5 per month Filtered chat
Stardoll 9 – 17 May 2004 Yes Depends on items you buy Filtered chat
ToonTown 8 – 13 Jun 2003 No Free / $9.95 per month Canned chat
Webkinz 6 + Apr 2005 Yes* $14 or $8 per doll Canned chat
Whyville 10 – 15 Mar 1999 No Free No chat / Filtered chat

This list defines social networking sites that are just for kids ages 12 and under, though some sites creep up a little beyond 12 years of age. The only exception I added to this list is Runescape. Runescape is a very popular massively multiplayer online role playing game (MMORPG) that was not specifically developed for kids, but kids have found it and they flock to it. Runescape is not for all kids, and parents should judge for themselves about whether it’s right or not for their own child. Runescape is a battle-like virtual world environment, and chat can occur with anyone who plays online, even though it is filtered and monitored. Since no age is recommended by the site, I recommend ages 11 or 12 and higher.

A few notes about my chart.

  • Any site that includes ads and is marked with an asterisk (“*”) means that this site has ads only related to the products this company offers (i.e. Webkinz ads are just for other Webkinz items).
  • In terms of cost, most sites have a free to use or a monthly fee component. Sometimes these sites have two tiers of service where the paid service offers more bells and whistles. Sometimes a product needs to be purchased instead of paying a monthly subscription in order to reach the higher tiered service.
  • How communication occurs with community members varies. “Canned chat” means users can communicate with each other through a short list of pre-approved words and phrases. Nothing else. (Click here to see an example of ToonTown’s canned chat in action, or here for the history behind the development of this version of chat called “SpeedChat”.) “Filtered chat” relies on software tools to strip out bad words, names, locations, and inappropriate content. Many times a live monitor oversees all communication written back and forth to users, in addition to these software filtering tools. imbee is unique in that any messages that are sent to your child have the option of being approved by the parent before being forwarded on.

There are other sites worth knowing about, but span ages from older teen to adult. Sites like Piczo, Dubit, Faketown, and CyWorld (all ages). Generally I find the older the demographic, the less monitoring and filtering of messages between users.

If you’re aware of other social networking sites for kids or teens please do share here with similar details about target age, cost, and how members socialize with each other.

Kids Social Networking Heats Up – Disney Acquires Club Penguin

Wednesday, August 1st, 2007

It’s official. Acquisition season in the children’s social networking world has begun. Moments ago, Disney acquired the wildly successful children’s social networking site Club Penguin for $350 million dollars. Club Penguin launched its unique online service for children in October 2005, just six months after another wildly successful social networking website for children, Webkinz. This past June, Club Penguin reached 4.7 million unique visitors to it site according to comScore Media Metrix.

While the folks at Club Penguin have recently been in discussion with Sony regarding the sale of the company, negotiations broke down just a few short weeks ago with the technology giant.

There has been a buzz of activity related to social networking in the last year and we’ve yet to hear the end of it. What’s noteworthy about this particular deal? Here are a few of my predictions:

  • This is the first major acquisition in the children’s social networking space. Plan to see similar acquisitions soon.
  • Many more social networking site for kids have launched in the last two months, with many more yet to be announced.
  • So much activity is occurring in the kids’ social networking environment, that this specific online activity for children is positioned to become very crowded over the next six months.

Stay tuned for lots more activity and news in this space! (For related blog articles, see my posts in April and May of 2007.)