Archive for the 'Handhelds/Mobile Computing' Category

Friday, December 5th, 2008

[Here’s a recent article I wrote for the November/December 2008 issue of Essentials Magazine, which is an education industry magazine published by the not-for-profit, international trade organization called National School Supply and Equipment Association (NSSEA.]

Photograph of the TeacherMate handheld computer by the company Innovations for Learning

Advances in technology suggest that some day soon classroom instruction powered by low cost computing devices could be a real possibility. When Nicholas Negroponte, founder/chairman of One Laptop Per Child (OLPC), announced his vision of a computer so inexpensive that every child on the planet could own one, many of us wished that such a vision could come true quickly if the benefits to education were real. Just after the first low cost XO Laptops were coming off the assembly line at a cost that was under $180 a unit, other large computer manufacturers announced that they too would be developing competing low cost computers. The race for the student laptop had begun. However, to date, no other computer manufacturer has yet been able to beat the XO laptop price. What the world had failed to appreciate by the OLPC initiative, was that a new age of computing is upon us.

A place where many technology enthusiasts go to watch the future of computing unveil itself is on a Website called Gizmodo. It’s a favorite to inventors, technologists, and even toy manufacturers. Just this past March, a new learning product for classroom use was announced and claimed a low price tag of a mere $50. This handheld device that looks like it might be a distant cousin to the Game Boy is called the TeacherMate. Could this be the next low cost classroom innovation to keep an eye on?

The company that developed the TeacherMate is called Innovations for Learning and is located in the education rich surroundings of Evanston, IL. This not-for-profit company was founded over 15 years ago by former technology lawyer Seth Weinberger. Seth started his company out of a frustration for trying to find meaningful and effective educational software to use with young children. Since he couldn’t find what he wanted from the marketplace, he decided to start developing reading and math software on his own with a small team of talented educators. But developing effective software for classroom use was only part of the problem. The larger issue was that schools had ineffective technology solutions in place; PCs that were outdated or not working at all, varying degrees of Internet connectivity, and many other commonly heard complaints about technology that was just not ready to be used at any moment’s notice by teachers.

Innovations for Learning began the search for low cost, hassle free, ready to use technology solutions to bring into the classroom. After an exhaustive search that spanned many years and included a number of complicated licensing and development agreements with multi-million dollar businesses, the company made a bold decision; it decided to make its own educational hardware platform.

When I received a TeacherMate to evaluate, a few things stood out immediately. In addition, its small size, the backlit color screen, and game like interface, it had a USB slot for transferring files and information as well as an SD slot for additional file storage. When I looked under the hood I was amazed. The device had a 500 MB hard drive and used a GNash player on a Linux system to play back Adobe Flash files. This meant that the platform was an open system, something almost all other portable computing devices are not. This speaks volumes about its possibilities for developers and publishers.

Once the TeacherMate was off the drawing table, Innovations for Learning began to port its learning software to the device, and this past March began a two-month pilot program in 15 schools with 450 students from the Chicago area. In addition, an education research heavy, The Spencer Foundation, also expressed interest in the TeacherMate and funded its own research effort alongside the rollout. This study is reported to be close to completion and should be available on the Innovations for Learning Website soon. Today, the TeacherMate is being used by over 8, 000 kindergarten and first grade students across 250 schools on the west and south sides of Chicago. By the end of the year a second grade software product will be ready for use as will other grades in future years.

The current business model of the TeacherMate is to offer a subscription package, complete with all the hardware and software necessary to use in a classroom setting, at a cost of $50 per student per school year. Included in that price is all the training and support necessary for teachers to succeed. It also comes with a TeacherMate docking station and simplified Learning Management System so when teachers collect TeacherMates from students at the end of a classroom period, they can dock the devices in one location, download all of the student progress data to their computer, and review the results. Teachers can also review audio recordings made by students on the device from reading software and even define the next lesson for students through the LMS. Currently the only software available on the device is by Innovations for Learning, but founder Seth Weinberger states that publishers are exploring the device as a solution to their own learning software problems.

Here’s the bottom line for forward thinking publishers, administrators, and teachers: We’re currently at a place where it’s now possible to conceive, create and manufacture low-cost, powerful and engaging technology products. We can pick and choose a-la-carte features of such technologies, and do so for a price that is below that of traditional PC workstations. The dreams of yesterday for low-cost and reliable technology products for classroom use are the realities of today. The TeacherMate is evidence of this new computing age. While the XO Laptop was the first step in this new era, the TeacherMate is the next step. The promise of what’s possible with technology in the classroom is at our doorstep and yet, there are more businesses, innovators, and devices still to be imagined to finally bring ed tech into the 21st century.

Average Rating: 4.5 out of 5 based on 199 user reviews.

Sunday, October 5th, 2008

The Nintendo DSi,  the latest handheld in the DS familyThere’s a cell phone ad on TV currently that asks why we still refer to our cell phones as “phones” since their capabilities have expanded far beyond that of just making a call. Cell phones today include digital cameras, web browsers, media players, games, and more. As cell phone features continue to expand, so too does the latest game playing device announcement from Nintendo.

On October 2, 2008, Nintendo debuted the next iteration of its popular Nintendo DS handhelds called the Nintendo DSi. It’s similar in appearance and functionality to the widely popular Nintendo DS Lite handheld, but the DSi will include the following additional features:

  • Not one but two digital cameras, one that is a 0.3 megapixel resolution, the other a VGA resolution, both saving images at 640 x 480 pixels.
  • a built in web browser
  • an SD card slot
  • a built in hard drive for storing downloadable games and photos (the hard drive size has yet to be announced)
  • improved speaker quality and the ability to listen to MP3 files
  • slightly larger screens (17%)
  • a thinner footprint (12%)
  • The DSi battery will recharge faster than the DS Lite battery, but the amount of time a user can play per charge is slightly less than that of the DS Lite (link)

Some minor UI changes have also been made, largely the power up slider switch is now a button on the lower left face of the device. The biggest news about the DSi is it will no longer be backward compatible with Game Boy cartridges, quite a change from Nintendo’s long standing effort to be as reverse compatible as possible. In order for Nintendo to shave 2.6 mm from the thickness of this new device, it decided to part ways with the GBA slot.

It’s also rumored that both of the screens found on the DSi would be touch-screen capable, but the rumor appears to be incorrect. The DSi will have only one touch-screen as is found on the original DS and DS Lite.

The new Nintendo DSi handheld will be available for sale in Japan starting November 1, 2008 but won’t make its way to North America until sometime later in 2009. One reason for the delayed US rollout as suggested in a recent Wired Magazine interview and detailed in PC World is that the Nintendo DS can be found in one of every two households in Japan (also one in every five people in Japan own a DS) while in the US only one in five households have a DS. US sales of the DS continue to be strong while sales in Japan are starting to wane. This DSi rollout strategy suggests that the DS still has a lot of selling life left in the US market before the new platform should hit North America, thus the delay.

Maybe one day if Nintendo adds cell phone capabilities to its handhelds, such a device will still be referred to as a gaming platform and not a cell phone, whereas cell phone companies that add gaming features are still selling cell phones. I imagine how we refer to this device has everything to do with Nintendo’s business position, that is to bring fun to everyone through its products. So let’s call a cell phone a cell phone, and a video game platform a video game platform. No matter how feature rich they become, it’s all about the company’s intent. Play on Nintendo!

(For some great images of the Nintendo DSi, visit Nintendo World Report.)

Average Rating: 4.9 out of 5 based on 269 user reviews.